Box Front
Box Back
Member Rating
82.5%
(4 votes)
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Alternate Title: | Chibi Robo |
Console:
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Nintendo DS
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Region: |
Canada
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Year:
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2007
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RFG ID #:
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U-087-S-03680-A
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Part #:
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NTR-AJBE-USA
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UPC:
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045496738471
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Developer:
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Skip Ltd.
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Publisher:
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Nintendo
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Rating:
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| (ESRB): Comic Mischief |
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Genre:
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Action/Adventure
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Sub-genre:
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Players:
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1
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Controller:
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System Controls
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Media Format:
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DS Card x1
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Collection Stats:
- 39 of 7626 collectors (0.5%) have this game in their collection
- 3 of 7626 collectors (0%) have this game in their wishlist.
- 0 of 7626 collectors (0%) have this game for sale or trade.
Review:
raffa1985's review
Chibi-Robo's manufacturer is sending units of a planeteer version of its tiny robots to every park in the world to combat the constant degradation of these environments caused by a villain called Miasmo. The main objective here is to revitalize these parks to make them pleasant to the population
You start the game with a seed and a syringe with water. By planting a flower, you're given happy points, that works like the currency of the game. With these points, you buy new furnitures to the park, plant tress and other stuff. It is also used to buy new gadgets to Chibi-Robo like batteries that last long and vehicles to move around quickly.
Aside from planting flowers, you can earn happy points by completing some tasks to supporting characters you find around the street outside the park, such as find missing objects, feed and recharge them. They also sell several things and services by trading happy points like repair broken bridges, set playgrounds, etc.
The game has a day/night cycle that last about 15-20 minutes. At the end of the day, you're given a resume of your achievements, and for every person that attended the park the last day, you earn new happy points
The whole mechanic resembles somewhat SimCity, it's very fun and addictive, especially at the beginning. But as you play, you start to feel that you're progressing too slowly. There's so much to do, but so little time. As you're trying to make your park prettier and interesting, there's so much interruption that distracts you from your main objective, because you should be worrying about fighting Miasmo's minions that want to sabotage your work, find plugs to recharge your battery that drops quickly and complete tasks to earn happy points to buy new things to the park. When you're free to go on with your main objective, you notice that day cycle is ending, and there's not much time to do the things you want. That kind of situation happens frequently and will surely turn off some people from completing the game. Which is a pity, because with better pace, Chibi-Robo: Park Patrol would be a winner.
My Score 7.5
Variations:
Related Games:
Console |
Reg. |
Type |
Title
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Publisher
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Year
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Genre
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Nintendo GameCube |
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S |
Chibi-Robo
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Nintendo
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2006
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Action/Adventure
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Page Credits:
Michael Collins: |
Page Design, HTML Code
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Eddie Herrmann: |
Perl Script
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David Murnan: |
PHP Script
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djbeatmongrel: |
Title Addition
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Scott Williams: |
Country Correction, Control Scheme
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Keith Brown (Tan): |
Genre edit
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Paully3433: |
Format Edit
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raffa1985: |
Scans, Rating Description, Review, Related Games, Title edit, Alternative Title
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Shadow Kisuragi: |
Region Edit
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Last Updated: 2014-12-08 20:31:17 |
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