RF Generation.  The Classic and Modern Gaming Databases.RF Generation.  The Classic and Modern Gaming Databases.

Posted on Oct 13th 2021 at 08:00:00 AM by (slackur)
Posted under GamePass


Image from Wikipedia

I distinctly remember in 1998 when the G3 iMac, or what was usually then known simply as the iMac, was announced in a variety of colors.  I had grown up on a C64, and later the X86 and Pentium line, and what I could not wrap my head around at the time was how Apple was making a major selling factor out of the ability to pick out a translucent color scheme for your new expensive desktop.  At the time (and honestly, still to this day) I thought it was a completely absurd marketing strategy and I simply couldn't imagine buying a computer based upon the color.  Yet I was baffled by how many people around me, even the tech-illiterate, suddenly had to have this new computer, as if the gumdrop shape and selectable pigmentation was all they ever needed to suddenly understand my youthful nerdy passions.


Continue reading A Reflection on Games as Events Instead of Consumables



Posted on Oct 11th 2021 at 08:00:00 AM by (Pam)
Posted under review, video, SNES


Today I'm reviewing a pair of adorable multi-directional shooters on SNES - it's Pocky & Rocky 1 and 2. These games look similar on the surface but there are a ton of differences between them.

A reboot of the series is supposed to be coming out later this year, but there hasn't been any news about it recently.



Posted on Oct 7th 2021 at 08:00:00 AM by (MetalFRO)
Posted under Axiom Verge 2, Thomas Happ, Metroidvania, indie game, Nintendo Switch, action, platformer, pixel graphics


In 2015, Thomas Happ released a game that he had been working on for quite some time. Styled similarly to the classic Super Metroid, his game Axiom Verge was loosed upon the world, and in my estimation, it hasn't quite been the same. As if the "Metroidvania" genre wasn't already popular enough, this game created quite a stir, and has been met with much acclaim over the past few years, enough to garner a physical release across multiple platforms, including a special posthumous physical release on the Wii U. The amazing thing is that Happ created the game all by himself: design, programming, music, graphics, level design...all of it. In 2019, it was announced that he was officially working on a 2nd game. Initially, it was thought it would be a prequel. 2021 saw the release of Axiom Verge 2, and a forthcoming physical edition from Limited Run Games is also happening.

I was very busy when the game came out, so it was a couple weeks before I was able to purchase and download it to my Nintendo Switch. Thankfully, I was able to make time to play through it. I decided to stream my first run through the game, which I did. I managed to beat it my first time in 5 sittings, and I think I have somewhere between 15-20 hours into the game. I took my time, didn't rush through the game, and tried not to solicit too much help, so I could finish it as organically as possible my first try. Here are some thoughts about the game, and how I think it compares to the original.


Continue reading Axiom Verge 2 Review



Posted on Oct 5th 2021 at 08:00:00 AM by (russlyman)
Posted under nes, nintendo


I made this custom Super Mario Bros. 3 themed NES system. I used epoxy sculpt clay and water slide decals plus some Rustoleum paint. I wanted to add some 3d elements to the simple design so that's why I used the epoxy sculpt clay. I hope you enjoy the build.



Posted on Oct 1st 2021 at 12:00:00 AM by (Crabmaster2000)
Posted under Collectorcast, rfgeneration, podcast

We finally managed to finish off the Mass Effect trilogy together! Join us for a LONG talk about what made Mass Effect 3 special for us as well as our thoughts on the trilogy as a whole before we journey onward into the unknown with Mass Effect Andromeda.


Get the show at http://www.collectorcast.com
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Intro song by:
Steven Davis - Twitter = @TheDisposedHero, Youtube = DisposedHeroVGM



Posted on Sep 29th 2021 at 08:00:00 AM by (Disposed Hero)
Posted under VGM, cover, metal, final fantasy


We're back with another 8-Bit Battleground cover! When Fight With Seymour from Final Fantasy X was originally chosen to be the track we would cover, I was excited to work on it since I really enjoy working on Final Fantasy music. However, I quickly discovered that this is a very complicated piece and very different from other tracks I've done, and I really didn't have any inspiration to do anything interesting with this one. I pretty much just did a 1:1 recreation of the original track, just with a bit of my sound and style layered on top (for better or worse, haha!). That being said, I feel like this is far from my best work, but hopefully you'll still enjoy it!

Also, voting for the next 8-Bit Battleground track is still open until Saturday (Oct 2), so click the link and let us know what you'd like to hear covered next! https://docs.google.com/f...VOdt5FMJblKwfLgw/viewform



Posted on Sep 27th 2021 at 08:00:00 AM by (SirPsycho)
Posted under RPG, 3DS, Atlus


In 2009, Atlus released the first game in the Shin Megami Tensei series since Nocturne. Shin Megami Tensei: Strange Journey would release for Nintendo's DS to good reviews and underwhelming sales. However, Atlus kept the development team around and they began work on Strange Journey's followup. The fruits of their labor would release in 2013 when Atlus released Shin Megami Tensei IV for the Nintendo 3DS, with a European release following in 2014. The 3DS was only 2 years old at this point, and Atlus used a lot of the early marketed features in Shin Megami Tensei IV. The character art in cutscenes are 2D, with the environments being in 3D, and the console's 3D functions can be switched on to create a layering effect during cutscenes, exploration, and battle.



Continue reading Spooky Plays: Shin Megami Tensei IV



Posted on Sep 25th 2021 at 08:00:00 AM by (NeoMagicWarrior)
Posted under Switch, Wario, Nintendo, Warioware


"Watch and Enjoy" this month's "A Brief Look At" with Neo!

This month, we check out WarioWare: Get It Together for the Nintendo Switch!




Posted on Sep 23rd 2021 at 08:00:00 AM by (GrayGhost81)
Posted under selling, collecting


-Always do 'Buy It Now' only with immediate payment required. I'm on a few subreddits about eBay, and it seems non-payment on auctions is pretty rampant. I also do 'Best Offer' too, though surprisingly few people use it. If you set up or revise the item on a browser, you can set up auto-accept and auto-decline amounts on offers so you don't have to do anything. For example, list a game at BIN $19.99 with Best Offer, auto decline anything $14.99 and under and auto accept anything $15.00 and over. Makes life a lot easier, it just stinks that you can only set the auto-decline on the phone app. 

-Always do free shipping and let eBay calculate actual shipping (you'll need to weigh and measure your parcels when you are making the listing). It gives you a range so you'll know the maximum that will come out of the sale, so you just factor that into your price. Another reason to do free shipping is, if you don't, the buyer can give you a star rating on "shipping cost" which is nonsense because you can make it so they can't see what you paid for the label. If you do free shipping, they can't rate you on this.


Continue reading eBay Selling Tips



Posted on Sep 21st 2021 at 08:00:00 AM by (singlebanana)
Posted under playcast, Skyblazer, playthrough, July, 2021, Concertcast


In this month's episode of the PlayCast, Rich (singlebanana) and Shawn (GrayGhost81) discuss a game that mayyyyyy.... be considered a "hidden gem" on the SNES, developer Ukiyotei's Skyblazer. Join us as we break down this pricey action/platformer and determine whether it's worth your hard earned cash, or best left in your retro game store's display case. During our Concertcast segment, we list our Top 6 breakup songs of all time. Will Shawn actually enjoy Rich's retro pick for July's playthrough? Tune in and find out! 

As always, we are happy to hear your thoughts on the games we play on our discussion page (linked below). We will respond to your comments and are always happy to discuss the games in detail. Please be sure to rate and write a review of the show on iTunes and/or Podbean to help us increase our listenership. Thanks for the listen, we hope you enjoy the show!

Episode 87 discussion thread: http://www.rfgeneration.c...m/index.php?topic=19598.0

Get the show on Podbean:  www.rfgplaycast.com
On iTunes: https://itunes.apple.com/...ion-playcast/id1038953364
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And follow us on Facebook: https://www.facebook.com/rfgenplaythroughs
And on Twitter: @thesinglebanana & @RFGPlayCast


Continue reading Episode 87 RF Generation Playcast



Posted on Sep 19th 2021 at 08:00:00 AM by (slackur)
Posted under Aliens Fireteam Elite, coop


Over the years, I've mentioned the co-op adventure/survival/shooter as one of my favorite modern game genres.  I'm not naturally very competitive, but I do have a strong enjoyment and desire for playing with friends and building comradery.  I must not be alone, because there has been no shortage of new experiences for playing through a co-op game with two or three friends over the last several years.



Continue reading Thoughts On Aliens: Fireteam Elite



Posted on Sep 17th 2021 at 08:00:00 AM by (EZ Racer)
Posted under Fighting Games, street fighter, tekken, mortal kombat, king of fighters



Back with another list, and this time we're looking at fighting games. There wasn't as much participation this month, participants for this list were myself, Whynotzoidberg, and Crabmaster2000. There were still some games that came across as consensus favorites, with two series conspicuously absent.

What makes a good fighter? Quick action, interesting move sets and combos, a variety of characters, among other criteria. With the lower participation, there were 10 games that stood out as the top of the genre.


Continue reading RFGen's Top Fighting Games



Posted on Sep 15th 2021 at 08:00:00 AM by (Pam)
Posted under review, video, Genesis


Today I'm reviewing an adorable action game for the Sega Genesis. It's a platformer with elements of adventure and roleplaying. But it's also got a bit of a metroidvania flavor that I quite enjoyed. While it starts out a bit slow, it really grew on me.



Posted on Sep 13th 2021 at 08:00:00 AM by (singlebanana)
Posted under news, Thank you, Playthrough, Shmup Club, submissions, September


We interrupt your regularly scheduled program to bring you the September 2021 edition of RF Generation's Site News! In this issue, we announce our October Community Playthrough title, reveal next month's shoot 'em up club game, and of course, thank those members who sent in submissions to our site and registered approvals last month. Thanks for keeping it on Channel 3 and please continue to keep you and your loved ones SAFE!     

REMEMBER: If you have any news about upcoming events or topics that you think the site needs to hear about, please PM singlebanana and put "RFG Site News" in the subject line.  Who knows, maybe your news will make our front page!


Continue reading All Our News Are Belong To You: September 2021 Edition



Posted on Sep 11th 2021 at 08:00:00 AM by (MetalFRO)
Posted under Shinobi Legions, Shin Shinobi Den, Shinobi X, SEGA, Saturn, retro gaming, classic gaming, ninja


In the 80's and early 90's, ninjas were a big deal. They were everywhere in media, from cartoons like G.I. Joe to movies like the American Ninja series, those of the adolescent mutant amphibious variety, and of course, video games. For those who played on Nintendo consoles, we had a number of options, but the most obvious of those was the Ninja Gaiden series, at least through the 8-bit days. On the Sega side of the fence, there was Shinobi, which received a Master System reinterpretation of the arcade game. The series branched into 3 paths, 1 being the more straight-forward Shadow Dancer which followed the original arcade game (and had a different, but similar outing on the Genesis), and then the 2 Super Shinobi games for the Mega Drive, which we know in the West as The Revenge of Shinobi and Shinobi III, respectively. The 3rd path is the 2 GG Shinobi games on the Game Gear, but whether or not those are canon in the series I cannot say. The final 2D entry, prior to the series' soft reboot on PS2, is often ignored, or worse, frequently either forgotten or maligned. With the RF Generation Community Playthrough group focusing on the series' 16-bit entries this month, I thought it was timely to look at the final original 2D game from the venerable series.


Continue reading Shinobi Legions: The Forgotten Shinobi Game


                                                                                                                                                                                                                                               
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