RF Generation.  The Classic and Modern Gaming Databases.RF Generation.  The Classic and Modern Gaming Databases.

Posted on Sep 20th 2022 at 08:00:00 AM by (MetalFRO)
Posted under Deathsmiles, Shmup Club, CAVE, side scroller, shooting game, STG, shooter, shoot em up, arcade


Spooky season is upon us! The Shmup Club celebrates with spooky games, and this year we're going with a heavy hitter, CAVE's classic Deathsmiles! From designer Tsuneki Ikeda, in collaboration with artist "Joker" Junya Inoue, CAVE decided to veer away from the normal vertically scrolling danmaku shooters that had become its main focus, and create an experience that could be more approachable. Diverging from both the heavy military theme of games like DoDonPachi and Ketsui, as well as the more colorful fantasy worlds of Mushihimesama, Ibara, and Espgaluda, this game saw CAVE exploring more of a gothic horror kind of look and feel. It also gave players more control of the horizontal space by allowing them to shoot both left and right, allowing for more freedom in strategic play. Deathsmiles also introduced a variable difficulty based on the path you take through the game.

Windia is a girl who had just moved to London, when suddenly she was whisked away in a flash of light as she was on her way to school. Transported to the magical world of Gilverado, she is taken in by Count Dior, and trained to realize her magical powers. Then she can join the other lost girls in defending the world of Gilverado against an invading horde of monsters. What horrors await Windia and the others as they work to free the land from this evil? Join the RF Generation Shmup Club in October 2022 as we find out, when we play the CAVE classic Deathsmiles!

Sign up here to participate:
http://www.rfgeneration.com/forum/index.php?topic=19691.0



Posted on Sep 14th 2022 at 08:00:00 AM by (singlebanana)
Posted under playthrough, community, Deception, October, 2022


Tecmo's Deception: Invitation to Darkness is available on the PS1. We re very excited about October's pick, so be sure to obtain your copy as soon as possible and join us.

Also, be sure to join our forum HERE to discuss the game with fellow site members.



Posted on Sep 3rd 2022 at 08:00:00 AM by (MetalFRO)
Posted under Shoot the Corecast, Raiden Fighters, Seibu Kaihatsu, Gun Dogs, arcade, shooting game, shoot em up, shmup, STG, Xbox 360


In Episode 049, Addicted and MetalFRO explore Seibu Kaihatsu's offshoot to the main Raiden series, a game that almost wasn't affiliated with the series - Raiden Fighters! We look at what makes the Raiden Fighters series different from the games that it descended from, even if that was never the original intent.

You can listen to the episode right here on RF Generation:
https://www.rfgeneration.com/podcasts/shmupclub/?name=2022-08-20_stcc_ep_049_raiden_fighters.mp3

Or visit our Linktree page to find the feed for your favorite podcast service:
https://linktr.ee/shootthecorecast

Check out the original discussion thread for the game here:
http://www.rfgeneration.com/forum/index.php?topic=19671.0

Thanks for listening!



Posted on Aug 29th 2022 at 08:00:00 AM by (singlebanana)
Posted under playcast, 007, James Bond, Game Boy, playthrough, February, 2022, Concertcast


In this month's episode of the Press PlayCast, Rich (singlebanana) and Shawn (GrayGhost81) discuss a late release on the Nintendo Game Boy, James Bond 007. Join us as we discuss the game's Zelda-like and RPG-esque gameplay mechanics, the graphics, and the music.  In this month's Concertcast, the guys discuss their list of favorite songs that blend into one another. How does this "hidden gem" rank amongst the Game Boy library and should you add it to your collection? Tune in and find out!

As always, we are happy to hear your thoughts on the games we play on our discussion page (linked below). We will respond to your comments and are always happy to discuss the games in detail. Please be sure to rate and write a review of the show on iTunes and/or Podbean to help us increase our listenership. Thanks for the listen, we hope you enjoy the show!

Episode 90 discussion thread: http://www.rfgeneration.c...m/index.php?topic=19686.0

Get the show on Podbean:  www.rfgplaycast.com
On iTunes: https://itunes.apple.com/...ion-playcast/id1038953364
On Stitcher: http://www.stitcher.com/p...ation-playcast?refid=stpr
And follow us on Facebook: https://www.facebook.com/rfgenplaythroughs
And on Twitter: @thesinglebanana & @RFGPlayCast


Continue reading Press Playcast Episode 90 - James Bond 007 for Game Boy



Posted on Aug 24th 2022 at 08:00:00 AM by (MetalFRO)
Posted under Operation STEEL, Shmup Club, Rogue lite, horizontal scroller, shoot em up, shooting game, STG, shooter, Undermog Games, indie gaming


The "Rogue-lite" style of gaming has taken off in the last few years. From RPGs to action platformers, plenty of developers have thrown their hat into the ring, making games with randomized elements to try and spur replay. Some of those games have proven quite successful. Others have fallen by the wayside, not quite finding an audience. One genre where a degree of randomness has always been a factor is shooting games, but usually within pretty tight constraints. What happens when you throw caution to the wind, and go random in a big way?

You get a shoot-em-up like Operation STEEL! From developer Undermog Games, Operation STEEL sees you piloting a space ship across various landscapes to take on random hoards of enemies. Are you tough enough to survive 20 randomized levels? Test your mettle against all manner of crazy bosses, and enemy waves you can't predict! Collect coins and buy weapons and upgrades for your ship to make your runs through the game easier, as well. Join the RF Generation Shmup Club in September 2022 as we play Operation STEEL! Available now on Steam.

Sign up in the thread here to participate:
http://www.rfgeneration.com/forum/index.php?topic=19685.0



Posted on Aug 4th 2022 at 08:00:00 AM by (singlebanana)
Posted under playthrough, community, Doki Doki Literature, September, 2022


Doki Doki Literature Club is available on the PS4, PS5, and Nintendo Switch. We re very excited about September's pick, so be sure to obtain your copy as soon as possible and join us.

Also, be sure to join our forum HERE to discuss the game with fellow site members.



Posted on Jul 22nd 2022 at 08:00:00 AM by (MetalFRO)
Posted under Raiden, Shoot the Corecast, podcast, Shmup Club, Seibu Kaihatsu, arcade, shooting game, shoot em up, STG, shooter


In Episode 048, Addicted and MetalFRO pick apart Seibu Kaihatsu's flagship game Raiden, to kick off our Summer Of Raiden event! What makes this game tick? We try to get to the bottom of it, and figure out what made it so popular, and have such lasting appeal.

Listen to the episode right here on RF Generation:
https://www.rfgeneration.com/podcasts/shmupclub/?name=2022-07-16_stcc_ep_048_-_raiden.mp3

Check out our Linktree page to see all the podcast feeds to find your preferred service:
https://linktr.ee/shootthecorecast

Check out the original discussion thread for the game here:
http://www.rfgeneration.com/forum/index.php?topic=19666.0

Thanks for listening!



Posted on Jul 20th 2022 at 08:00:00 AM by (Disposed Hero)
Posted under VGM, cover, xenoblade, metal


I'm back with what is probably my biggest and most ambitious cover yet! I first played Xenoblade Chronicles a couple of years ago via the Definitive Edition that was released on Switch. After hearing about all the hype for years, I felt a little let down by the game, but I still enjoyed it. The soundtrack is excellent though, so it was only a matter of time before I covered something from it. I hope you all enjoy this one!



Posted on Jul 13th 2022 at 08:00:00 AM by (singlebanana)
Posted under playcast, Shinobi, playthrough, September, 2021, Concertcast, cars


WE'RE BAAAAAAAAAAAAAACK! In this month's episode of the PlayCast, Rich (singlebanana) and Shawn (GrayGhost81) discuss Sega's flagship series for the Genesis, Shinobi, and the three games released for this home console. Join us as we each games' ninja-esque, run-n-gun gameplay mechanics, their graphics, and music.  In this month's Concertcast, the guys discuss their Top 6 tunes about "cars." Yeah, it's a little weird... but it works. In what order do the guys rank these games, and which ones would they recommend for your collection? Who is a big fan of the music in this series and who thinks it's just, "meh?" And which one of the boys is a closet Blood Hound Gang fan?  Tune in and find out!

As always, we are happy to hear your thoughts on the games we play on our discussion page (linked below). We will respond to your comments and are always happy to discuss the games in detail. Please be sure to rate and write a review of the show on iTunes and/or Podbean to help us increase our listenership. Thanks for the listen, we hope you enjoy the show!

Episode 89 discussion thread: http://www.rfgeneration.c...m/index.php?topic=19675.0

Get the show on Podbean:  www.rfgplaycast.com
On iTunes: https://itunes.apple.com/...ion-playcast/id1038953364
On Stitcher: http://www.stitcher.com/p...ation-playcast?refid=stpr
And follow us on Facebook: https://www.facebook.com/rfgenplaythroughs
And on Twitter: @thesinglebanana & @RFGPlayCast


Continue reading Playcast Episode 89 - Sega Genesis Shinobi Series



Posted on Jun 20th 2022 at 08:00:00 AM by (MetalFRO)
Posted under G Darius, Shoot the Corecast, podcast, Shmup Club, Taito, Zuntata, PlayStation, arcade, shooting game, shoot em up, STG, shooter


In Episode 047, MetalFRO and Addicted recruit another copilot to join us for the ride that is talking about Taito's arcade classic shooter G-Darius! We go in depth about the game mechanics and really try to get at the heart of what makes this shooting game such a winner.

Listen to the episode right here at RF Generation:
https://www.rfgeneration.com/podcasts/shmupclub/?name=2022-06-19_stcc_ep_047_g-darius.mp3

Or find the feed for your preferred podcast service here:
https://linktr.ee/shootthecorecast

Check out the original discussion thread for the game here:
http://www.rfgeneration.com/forum/index.php?topic=19664.0

Thanks for listening!



Posted on Jun 2nd 2022 at 08:00:00 AM by (Disposed Hero)
Posted under VGM, cover, octopath traveler


Something a little different this time. I decided to enter the annual Soundole Chill Out Competition this year, and this laid back track from Octopath Traveler is my entry. This was definitely an interesting one to work on since it's such a departure from my usual heavier sound. I hope you all enjoy it! If you feel like listening to the rest of the covers and participating in the community vote, check out the full playlist of tracks here: https://www.youtube.com/p...3xE8g3R9dxp3qeoxrR69a2f4O

Then click the following link and vote for your favorites (wink wink): https://t.co/dz5VwVaPgf



Posted on May 19th 2022 at 08:00:00 AM by (MetalFRO)
Posted under Viewpoint, Shoot the Corecast, podcast, Shmup Club, Aicom, Sammy, Neo Geo, arcade, shooting game, shoot em up, STG, shooter


In Episode 046, MetalFRO and Addicted dive into the world of Neo Geo and look at one of the more unsung shooters in the library. From developer Aicom and publisher Sammy, we get the unique isometric shoot-em-up Viewpoint, complete with pre-rendered 3D graphics and a smoking hot 90s house soundtrack.

Listen to the episode right here on RF Generation:
https://www.rfgeneration.com/podcasts/shmupclub/?name=2022-05-17_stcc_ep_046_viewpoint.mp3

Or find your preferred podcast platform on our Linktree page:
https://linktr.ee/shootthecorecast

Check out the original discussion thread for the game here:
http://www.rfgeneration.com/forum/index.php?topic=19648.0

Thanks for listening!



Posted on May 11th 2022 at 08:00:00 AM by (Disposed Hero)
Posted under VGM, cover, final fantasy, metal


So a Decisive Battle / Boss Theme cover from Final Fantasy VI was going to be an inevitability, I suppose. Definitely a track that I knew I would get to eventually, but for the longest time I didn't have any inspiration to do it. Then the inspiration hit me all of a sudden and I didn't wait to get started on this one. I hope you all enjoy it!



Posted on May 7th 2022 at 08:00:00 AM by (MetalFRO)
Posted under Shoot the Corecast, Salamander, Life Force, Konami, shmup, shooter, STG, shoot em up, shooting game, arcade game, classic game


In Episode 045, Addicted and MetalFRO dig into the Konami vault once more and take a close look at Salamander, the non-sequel follow up to the wildly popular Gradius. Salamander and its counterpart Life Force have a storied history of revisions and ports that we dive into in more detail, and discuss the differences between them.

You can listen to the episode right here on RF Generation:
https://www.rfgeneration.com/podcasts/shmupclub/?name=2022-04-17_stcc_ep_045_salamander_life_force.mp3

Or check out our Linktree page to find our feed on your favorite podcast service:
https://linktr.ee/shootthecorecast
Check out the original discussion thread for the game here:
http://www.rfgeneration.com/forum/index.php?topic=19644.0

Thanks for listening!



Posted on May 4th 2022 at 04:42:39 PM by (bickman2k)
Posted under Site news

Hello again!

Over the past few days, we have made a lot of progress on the site functionality so I wanted to give an update!

Submissions/Approvals
These are now working as expected! We found some settings that were keeping this from working that have been temporarily changed to allow things to function properly. This has also allowed the "All Collections" list to update as expected as well.

Forum error messages
This has been fixed as well with the changes we made. Again, this is another band-aid fix to the root issue, but it will let things get back to normal while we continue to make the changes.

https
I have heard the question a few times, so I figured I would update here with the status of this. The server is currently already https enabled. The reason why it isn't enabled site-wide at this time is largely due to the forum software being out of date. I have plans to set up a sandbox page at home, run the required forum upgrades, then begin developing a new theme. The new software supports https, so this combined with the other efforts of updating/auditing the code for hardcoded paths should allow us to finally enable https site-wide.

A huge thanks to everyone for reaching out to report issues over email, site PM, or Discord. Having a lot of data points helped to determine what was going on better. Another big thanks to the staff members who were helping me to test the various functions as we made changes to verify functionality.

And, naturally, thank you to everyone for your patience and understanding as we worked through this. I know it took longer than I hoped, certainly, but we're certainly on the road to making a lot of progress in updating the site for the future.


                                                                                                                                                                                                                                               
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