Box Front
Box Back
Member Rating
72.8%
(9 votes)
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Console:
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Nintendo SNES
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Region: | |
Year:
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1994
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RFG ID #:
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U-044-S-03350-A
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Part #:
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SNS-RQ-USA
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UPC:
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013388130177
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Developer:
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Publisher:
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Capcom
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Rating:
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Genre:
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Sports
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Sub-genre:
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Soccer
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Players:
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1-2
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Controller:
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Standard Controller
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Media Format:
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Cartridge
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Collection Stats:
- 97 of 7627 collectors (1.2%) have this game in their collection
- 36 of 7627 collectors (0.4%) have this game in their wishlist.
- 0 of 7627 collectors (0%) have this game for sale or trade.
Review:
Once upon a time, an executive at Capcom made a bet with his co-workers that he could snort a six-foot-long
line of coke off the floor in one single inhalation. After accomplishing this daring feat, he came up with the
idea to put Megaman in a soccer game. He was fired soon after.
Mega Man Soccer.
Mega Man Soccer.
That's right, Mega Man Soccer.
First we have Megaman, as in the blue bomber. Then we have soccer, as in football, as in a popular European sport.
Yes, both of these words are together in the same title. Don't believe me? Go to Gamestop. There are a billion of
them in the used SNES bin.
After reading in Nintendo Power that this game was actually a reality, my immediate reaction was to go to the
window. I looked outside and didn't see any brimstone, locusts, or people turning into pillars of salt and I was
actually surprised. Seriously, what's next? Reader Rabbit Beach Volleyball? Max Payne Math Blaster?
So now you're sick of me ranting about how weird this is and you're saying, "Come on Leon, get to the point. Is
it any good?" No, it's not good. The graphics aren't anything to get excited about. The sound is pretty typical
Megaman fair. But mainly, it's boring. The game is really freaking boring.
There aren't any glaring flaws in Megaman Soccer. There are just a bunch of little ones that add up. For
instance, the zoom is way too close to the action and the overhead map of the field is poorly designed. This makes
it very difficult to pass the ball to other members of your team (because you don't know where they are). Also the
control switches to whichever one of your team members is closest to the ball automatically. This has a very
negative effect on gameplay. You don't really know when it's going to switch, so most of the time you are still
holding the direction you wanted the last guy to go after you've moved on to the next guy. By the time you get
oriented he's already moving the wrong direction (as if it matters that much when all of the players move
at the rate of 1mm per hour). It's also just about impossible to score (for players and computers alike). I'm
pretty sure I could start this game, drop the controller, leave it sit and it would still end in a tie game
(it would go into a shootout, but you know what I mean).
The game's team management system is pretty pathetic too. Before each half in the game, you can choose which
players you want in what positions and what general formation you want your team to stay in. But the players are
all pretty much the same as far as abilities (there are only two characters who vary greatly in any stats at all).
And which formation you choose for your team seems to have very little, if any, effect on the end result.
I'm not even sure why Capcom bothered with this aspect of the game. It's pointless.
Overall, Mega Man Soccer isn't total garbage, but it could go in the recycle bin.
RF Generation Review Score 40%
Variations:
Console |
Reg. |
Type |
Title
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Publisher
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Year
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Genre
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Nintendo Super Famicom |
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S |
Rockman's Soccer
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Capcom
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1994
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Sports
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Page Credits:
Michael Collins: |
Page design, HTML code, screenshots.
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Eddie Herrmann: |
Perl script.
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The Evil Leon: |
Review, screenshots.
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Samada: |
Scans
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NES_Rules: |
Part #, Subgenre
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raffa1985: |
Scans
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Shadow Kisuragi: |
UPC, Players
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Last Updated: 2018-06-30 04:27:07 |
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