Home
Databases
Community
Blogs
Tools
Submit
About
Donate
Database Search
Title
Console
Genre
Year
Publisher
RFG ID#
Community Blogs
My Blog
Submit Info
RFG Chat
Store
New on the Blogs
Update on the State of RFGeneration!
(8/31/2024)
Exciting Times at Rocket Casino: A Look at the Latest Tournament
(8/30/2024)
Analytical Tools for Tracking Results in Aviator
(8/23/2024)
Aviator Mobile Version: The Convenience of Gameplay Anytime, Anywhere
(8/22/2024)
How to Create
(8/30/2024)
How to Find the Best Bookmaker for Live Betting with the Help of OnlineBetting
(8/13/2024)
In Which I Describe Pizza Tower at an Exhaustingly Long Length
(7/31/2024)
Hot Community Blog Entries
Exciting Times at Rocket Casino: A Look at the Latest Tournament
(0)
Aviator Mobile Version: The Convenience of Gameplay Anytime, Anywhere
(0)
TheTrader.bet: Overview of the Best Tools for Sports Trading
(0)
Analytical Tools for Tracking Results in Aviator
(0)
How to Find the Best Bookmaker for Live Betting with the Help of OnlineBetting
(0)
How to Create
(0)
Nielsen's Favorites on Channel 4
Update on the State of RFGeneration!
(2)
Press Playcast Episode 92 - Bioshock Infinite
(0)
Shmup Club January 2023 - Metal Black
(1)
Shoot the Core-cast Episode 052 - Deathsmiles
(0)
Shoot the Core-cast Episode 053 - Fire Shark
(1)
Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email?
September 01, 2024, 12:23:45 PM
News:
RF Generation: This land is peaceful, it's inhabitants kind.
RF Generation Message Board
|
Gaming
|
Community Playthroughs
(Moderators:
techwizard
,
singlebanana
,
wildbil52
,
GrayGhost81
,
Disposed Hero
,
MetalFRO
) |
Golden Axe Series - Retro Playthrough - July 2015
0 Members and 6 Guests are viewing this topic.
« previous
next »
Pages:
1
...
3
4
[
5
]
6
7
8
Author
Topic: Golden Axe Series - Retro Playthrough - July 2015 (Read 28248 times)
singlebanana
Director
Posts: 7082
Re: Golden Axe Series - Retro Playthrough - July 2015
«
Reply #60 on:
July 09, 2015, 10:09:35 AM »
Quote from: russlyman on July 07, 2015, 03:23:50 PM
Coming your way
Thanks buddy! That will complete my boxed copy, so I am very stoked.
My buddy Cameron came over again last night and we played some more Golden Axe and Golden Axe III co-op. We made to to Death Adder again in the first game, but for whatever reason, we just can't get him down. A few questions if I might:
Last night, I let Cameron deal with the adds while I took on Death Adder. We were mildly successful for a while, but the skeletons never died and DA started spamming magic to where we couldn't even stand up.
(1) Are the skeleton adds that accompany him defeatable?
(2) Is there a certain time limit that you have to kill him in before he starts spamming magic?
Logged
RFGen Co-Director; pinball, 2600 & NES nutjob, co-host of the RFGen
Community Playthrough and the RFGen Playcast. Listen/Download on iTunes and Podbean:
www.rfgplaycast.com
Complete licensed NA NES, U.S. SMS, NA Vectrex, and Microvision sets!, 11 left for 7800, 25 for 5200, 42 for Colecovision
Disposed Hero
RFG Moderator
Posts: 1852
Awards: 2013 RFGeneration KING OF RAGE
Re: Golden Axe Series - Retro Playthrough - July 2015
«
Reply #61 on:
July 10, 2015, 09:04:33 AM »
I made my first real attempt at playing through the Genesis version of Golden Axe last night, but I encountered one technical problem after another. I have a ton of Genesis controllers lying around, some I'm pretty sure I never used before, so it turns out that the B button doesn't work on the first controller I tried. No big deal, as soon as I discovered that, I just plugged in another controller. The second controller's D-pad isn't very responsive. I wasn't sure if it was the controller or if the game just felt like that, so I stuck it out and kept using it until I got a Game Over.
When I started the game again, I decided to try a different controller just in case, and lo and behold, the difference was night and day. I was actually able to reliably dash this time! So I'm doing fairly well on this playthrough, and then I encounter the section at the end of one of the later levels where the skeletons start rising up out of the ground. What I think happened is that one of the skeletons just said "Screw this!" and walked off the screen, so I couldn't kill him. So I waited around for a couple of minutes, hoping that by some chance he would come back, or maybe he would walk off a ledge and kill himself or something and the level would end, but it never happened. I had no choice but to turn the game off. *sigh*
Anyway, I'll give it another shot this weekend.
Logged
Check out my YouTube Channel for VGM covers!
https://www.youtube.com/disposedherovgm
Check out my Twitch Channel!
https://www.twitch.tv/disposed_hero
[img width=425 height=142]https://card.exophase.com/2/0/39297.png?1602769318[/img]
JerryGreenwood
Do you even Sega?
Donor
Posts: 605
Champion of
Re: Golden Axe Series - Retro Playthrough - July 2015
«
Reply #62 on:
July 10, 2015, 10:35:02 AM »
Quote from: singlebanana on July 09, 2015, 10:09:35 AM
(1) Are the skeleton adds that accompany him defeatable?
(2) Is there a certain time limit that you have to kill him in before he starts spamming magic?
(1) No, they are invincible
(2) No, he only uses magic when he knocks you down. He will throw down the yellow electricity, but that's avoidable.
Logged
singlebanana
Director
Posts: 7082
Re: Golden Axe Series - Retro Playthrough - July 2015
«
Reply #63 on:
July 10, 2015, 11:18:48 AM »
Quote from: JerryGreenwood on July 10, 2015, 10:35:02 AM
Quote from: singlebanana on July 09, 2015, 10:09:35 AM
(1) Are the skeleton adds that accompany him defeatable?
(2) Is there a certain time limit that you have to kill him in before he starts spamming magic?
(1) No, they are invincible
(2) No, he only uses magic when he knocks you down. He will throw down the yellow electricity, but that's avoidable.
Thanks. I figured the skeletons were invincible. The problem I am having with this magic is that he repeatedly uses it while I am on the ground and there is no way to defend that.
Logged
RFGen Co-Director; pinball, 2600 & NES nutjob, co-host of the RFGen
Community Playthrough and the RFGen Playcast. Listen/Download on iTunes and Podbean:
www.rfgplaycast.com
Complete licensed NA NES, U.S. SMS, NA Vectrex, and Microvision sets!, 11 left for 7800, 25 for 5200, 42 for Colecovision
singlebanana
Director
Posts: 7082
Re: Golden Axe Series - Retro Playthrough - July 2015
«
Reply #64 on:
July 10, 2015, 11:20:50 AM »
Also, I wanted to mention that if anyone is having trouble making that big chasm jump at the beginning of Stage 8 (I think...), instead of running and jumping as many people suggest, you can run and shoulder charge (press attack while running) over it, which is easier and works better.
Logged
RFGen Co-Director; pinball, 2600 & NES nutjob, co-host of the RFGen
Community Playthrough and the RFGen Playcast. Listen/Download on iTunes and Podbean:
www.rfgplaycast.com
Complete licensed NA NES, U.S. SMS, NA Vectrex, and Microvision sets!, 11 left for 7800, 25 for 5200, 42 for Colecovision
Disposed Hero
RFG Moderator
Posts: 1852
Awards: 2013 RFGeneration KING OF RAGE
Re: Golden Axe Series - Retro Playthrough - July 2015
«
Reply #65 on:
July 10, 2015, 11:23:45 AM »
Quote from: singlebanana on July 10, 2015, 11:20:50 AM
Also, I wanted to mention that if anyone is having trouble making that big chasm jump at the beginning of Stage 8 (I think...), instead of running and jumping as many people suggest, you can run and shoulder charge (press attack while running) over it, which is easier and works better.
+1. I used to always try to jump over it back in the day and would end up falling in the chasm until my friend told me to just dash/charge over it. Definitely the way to go.
Logged
Check out my YouTube Channel for VGM covers!
https://www.youtube.com/disposedherovgm
Check out my Twitch Channel!
https://www.twitch.tv/disposed_hero
[img width=425 height=142]https://card.exophase.com/2/0/39297.png?1602769318[/img]
Shadow Kisuragi
Variant Collector
Director
Posts: 10853
Awards: 2013 Fantasy Football Winner
Re: Golden Axe Series - Retro Playthrough - July 2015
«
Reply #66 on:
July 10, 2015, 11:58:08 AM »
Yeah, Shoulder Charge is definitely the way to go. When I played the XBLA version, it's the only way I got across.
Logged
MaterialHandlerMike
Atari Lynx
Donor
Posts: 2617
Re: Golden Axe Series - Retro Playthrough - July 2015
«
Reply #67 on:
July 10, 2015, 12:03:19 PM »
Popped in my recently acquired copy for TurboCD the other day. It's....not that good. I didn't play for long, before it made me want to pop in my Genesis collection on PS3, and play it that way.
Logged
Complete NA NES collection (minus Stadium Events)
MetalFRO
RFG Moderator
Posts: 3007
Awards: 2014 RFGen Top Shmuper
Re: Golden Axe Series - Retro Playthrough - July 2015
«
Reply #68 on:
July 10, 2015, 03:58:24 PM »
Did anyone else notice that Tyris' sprite in the 2nd game looks kind of different than the 1st? In that she has been, erm....augmented? Isn't it silly that Sega decided to do that? It actually makes her look stupid, and despite the 2nd game having crisper, better looking graphics overall, I prefer her sprite from the 1st game, because at least she looks like a normal human being.
On the actual gameplay front, I haven't quite been able to reach the end of GA2 with Ax Battler yet. I need to practice some more and try to make it further so I can actually reach the end boss. One thing I thought was interesting is the change in the way magic works. In the first game, it's one and done, and whatever power level you're at, that's the magic you use. In GA2, it defaults to the lowest level, and you have to hold the button down to charge to the level you want to use. I think that's a neat mechanic, because weaker enemies can sometimes be taken out with Level 2 or 3 magic, and you can get more use out of the magic ability you have. I haven't experimented with it much, but it is a nice addition to the magic ability. It also gives you more reason to use magic, given the 2nd game's more liberal availability and distribution of it.
Logged
Twitter
Game Boy Reviews
Host of
Shoot the Core-cast
!
JerryGreenwood
Do you even Sega?
Donor
Posts: 605
Champion of
Re: Golden Axe Series - Retro Playthrough - July 2015
«
Reply #69 on:
July 11, 2015, 07:37:14 AM »
Quote from: singlebanana on July 10, 2015, 11:18:48 AM
The problem I am having with this magic is that he repeatedly uses it while I am on the ground and there is no way to defend that.
Sure there is. Don't let him hit you. As I said above, he ONLY uses magic when HE knocks you down. I'm not counting the ground pound because that's avoidable.
The difficulty is really unbalanced because of this. The game is extremely easy until you get to Death Bringer.
«
Last Edit: July 11, 2015, 07:41:44 AM by JerryGreenwood
»
Logged
Disposed Hero
RFG Moderator
Posts: 1852
Awards: 2013 RFGeneration KING OF RAGE
Re: Golden Axe Series - Retro Playthrough - July 2015
«
Reply #70 on:
July 11, 2015, 04:01:14 PM »
My end game screen for beating Golden Axe:
[img width=700 height=525]http://i295.photobucket.com/albums/mm155/DisposedHero/Community%20Playthrough%20Scores/CAM01438.jpg[/img]
...and The Duel:
[img width=700 height=525]http://i295.photobucket.com/albums/mm155/DisposedHero/Community%20Playthrough%20Scores/CAM01439.jpg[/img]
I was doing extremely well during most of the game, then I got to Death Bringer and barely scraped by. That whole fight is really cheap. If only you could kill those damn skeletons....
After using all three characters, I came to the conclusion that I like Tyris the best. Her running attack is by far the best of all three characters, and it is excellent for crowd control. Obviously her magic is the best, although to get the full effect you have to use it pretty sparingly, but I think I've figured out the best places in the game to use it.
I also want to mention that the ending to the arcade version of Golden Axe is way better than the Genesis version. I've always loved that ending sequence.
On to Golden Axe II!
Logged
Check out my YouTube Channel for VGM covers!
https://www.youtube.com/disposedherovgm
Check out my Twitch Channel!
https://www.twitch.tv/disposed_hero
[img width=425 height=142]https://card.exophase.com/2/0/39297.png?1602769318[/img]
Disposed Hero
RFG Moderator
Posts: 1852
Awards: 2013 RFGeneration KING OF RAGE
Re: Golden Axe Series - Retro Playthrough - July 2015
«
Reply #71 on:
July 11, 2015, 07:22:23 PM »
.....and my end game screen for Golden Axe II. This one was way easier than the first game.
[img width=700 height=525]http://i295.photobucket.com/albums/mm155/DisposedHero/Community%20Playthrough%20Scores/CAM01440.jpg[/img]
Logged
Check out my YouTube Channel for VGM covers!
https://www.youtube.com/disposedherovgm
Check out my Twitch Channel!
https://www.twitch.tv/disposed_hero
[img width=425 height=142]https://card.exophase.com/2/0/39297.png?1602769318[/img]
Fokakis79
Donor
Posts: 1476
Re: Golden Axe Series - Retro Playthrough - July 2015
«
Reply #72 on:
July 11, 2015, 08:03:55 PM »
Quote from: Disposed Hero on July 11, 2015, 07:22:23 PM
.....and my end game screen for Golden Axe II. This one was way easier than the first game.
[img width=700 height=525]http://i295.photobucket.com/albums/mm155/DisposedHero/Community%20Playthrough%20Scores/CAM01440.jpg[/img]
Nice rating, and yes I agree with GAII being easier
Logged
shaggy
RFG Emperor
Posts: 12264
Re: Golden Axe Series - Retro Playthrough - July 2015
«
Reply #73 on:
July 11, 2015, 09:21:09 PM »
Beat GA I. Tried GA II once, got to level 5.
IMG_20150710_2334217_rewind.jpg
(372.84 KB, 2048x1536 - viewed 324 times.)
Logged
NES cart only collection - 87% complete.
SMS set complete!
singlebanana
Director
Posts: 7082
Re: Golden Axe Series - Retro Playthrough - July 2015
«
Reply #74 on:
July 12, 2015, 03:48:57 PM »
Brought the Death this morning around 11:00 PM. Golden Axe & Golden Axe II down.
[img width=700 height=522]http://i1029.photobucket.com/albums/y359/necrom99/Playthroughs/EC70A262-840E-44FB-BF96-D8593B4B3472_zpswnrdyhrl.jpg[/img]
«
Last Edit: July 13, 2015, 08:27:23 AM by singlebanana
»
Logged
RFGen Co-Director; pinball, 2600 & NES nutjob, co-host of the RFGen
Community Playthrough and the RFGen Playcast. Listen/Download on iTunes and Podbean:
www.rfgplaycast.com
Complete licensed NA NES, U.S. SMS, NA Vectrex, and Microvision sets!, 11 left for 7800, 25 for 5200, 42 for Colecovision
Pages:
1
...
3
4
[
5
]
6
7
8
« previous
next »
Jump to:
Please select a destination:
-----------------------------
Gaming
-----------------------------
=> Video Game Generation
===> RFGeneration Archives
=> Community Playthroughs
=> What About Channel 4?
=> RF Generation Podcasts
-----------------------------
Collecting
-----------------------------
=> Collection Connection
=> Trophies From the Hunt
=> Sales Extravaganza
===> Free Stuff
===> Keep An Eye Out For Me!!!
-----------------------------
Announcements and Feedback
-----------------------------
=> Announcements and Feedback
=> The Thinktank
=> RF Generation Events
-----------------------------
Other
-----------------------------
=> Idle Chatter
=> Media Room
=> The Gym
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Powered by SMF 1.1.21
|
SMF © 2015, Simple Machines
Simple Audio Video Embedder
RF Generation Theme derived from YabbGrey By
Nesianstyles
| Buttons by A.M.A
Page created in 0.163 seconds with 25 queries.
Site content Copyright © rfgeneration
.
com unless otherwise noted
.
Oh, and keep it on channel three
.