With the Northern Fan Convention setup all behind us, it was nearly time to kick open the doors and let the public in. A public that was still largely unaware that we existed. Even the ones that knew about us didn't know that we were getting into tabletop games. This was our chance to get people excited about us all over again and at the same time, get some feedback about our new merchandise before rolling it out in our store.
Continue reading Blog Quest: Un"Convention"al Appearance - Part II
For this year's RetroWorld Expo, we wanted to have a good mix of games for our first year of tournaments. We wanted to choose games that anyone could walk up and play, but also those that have a good enough following that we could see some really heated final matches. We came up with 4 games from the 16 bit era that everyone can play but only few have mastered.
Continue reading RetroWorld Expo: The Tournaments
I'm a fan of the British author, Nick Hornby. His style is very approachable for all readers, it's humorous and has a nice way of making the reader reflect upon his/her own life. If you're not a reader, you may still be familiar with his works through their screenplays. Some of Hornby's more well-known adaptations include About a Boy, Fever Pitch (sadly Americanized to replace soccer with baseball...), and my personal favorite, High Fidelity. High Fidelity tracks the diminishing relationship of record store owner, Rob and his girlfriend Laura. After they separate, he reflects on his past relationships to get a better understanding of "what is wrong with him," even going so far as to meet with his old girlfriends to grill them on his hang-ups. What ensues is quite comical and is really worth a viewing if you haven't already seen it. So what does this have to do with gaming you ask? Well, stick with me here a little while longer if you haven't veered from the page already.
Continue reading Your Video Game Collecting Autobiography
In the mid-90s, it seemed that every company that had not already done so built a 3-D engine to enter the new world of gaming. With 3-D arcade games wowing audiences worldwide, it was natural that everyone was excited to see this new dimension ported to the next generation of home consoles. Gungriffon started off as one such project at Game Arts, and began its development with the vague working title 3-D Polygon. The game released exclusively on Sega's Saturn worldwide in 1996. The game's events take place in 2015 (what???); so when you play it, make sure the right side wins this mech war!
Continue reading Psychotic Reviews: Gungriffon
Two genre defining games were released within a year of each other, separated by a platform and the first letter of the genre descriptor. One is famous for showing the world a whole new way of presenting visualization and sound in RPGs, the other for forcing a genre twist onto a conservative group of gamers while still keeping both feet rooted firmly in the past. One is a prime example of a JRPG, and the other is a near textbook entry of a CRPG. But we are all gamers, yes? So please put down your tape measures and rulers, and join me for a gentle evening of Baldur's Gate and Final Fantasy VII.
Continue reading A Gentle Evening with Baldur's Gate and Final Fantasy VII
So, you finally picked up an arcade machine and you are trying to figure out what to do first. Let me take you through some of the things you should check and some of the options that you have.
Continue reading So You Picked Up an Arcade Cabinet
Image shamelessly linked from GameFAQs.
"Take me out to the ballgame, take me out to the crowd..."
I'm not a sports guy. Truth be told, I never really have been, though I did have some relative interest in sports as a kid. I was sort of into football, I was sort of into basketball, and I had a passing interest in a couple other sports. The sport I was most interested in, like many other red-blooded American youth, was Baseball. Yes, America's pastime was my preferred sport, in part because of the strategy, and in part because that's what my dad was into. My team was the Kansas City Royals, in part because of their proximity to where we lived, and my favorite player was the pine tar king himself, George Brett. Needless to say, as a chubby nerd of a kid, I played exactly one summer of little league and played poorly enough that I didn't feel like playing a 2nd year. Once the player strike happened, I quit collecting baseball cards and pretty much lost all interest in the sport. I guess I had no sympathy for guys who made more money in a month than my dad made all year, and them whining about not getting paid enough.
Continue reading Baseball, 1989
**photo courtesy of portlandmercury.com**
I have recently returned from a much needed retreat. We trekked halfway across the continent of North America to visit the fabled land of Oregon. Its good to be home, but at the same time, I wish I did not have to leave so quickly. I got the chance to visit two arcades on my trip, some nice places to game that are severely lacking where I live. Close to where I stayed is a fairly big tourist town near the beach, and there's a pizza place that has a big arcade attached to it. Sounds just like the pizza place on the corner we all grew up with doesn't it? The difference is that this one had a lot of cabinets, with a lot of newer games! The second arcade I visited was the well-known downtown Portland locale called Ground Kontrol.
Continue reading Ground Kontrol: To Funland
If you thought July was action-packed, wait until you see what we have in store for you in August. Get ready for another great month of community adventure as the RF Generation Playthrough Group takes you to Slumberland and Dubai, two once peaceful areas that are now stricken with unrest. Join us as Fleach moves over to the retro side and hosts a very unique, action-platformer on the NES, Little Nemo: The Dream Master. This title was voted on by the community and we hope that you will join us in playing this classic. Disposed Hero hops over to the modern side this upcoming month to host Spec Ops: The Line, a 3rd person shooter with an emphasis on squad tactics and cover. While the game is little talked about, it has an extremely compelling story and won several industry awards, including Best Narrative at Machinima's Inside Gaming Awards.
Continue reading Community Playthrough Announcement: August 2015
The Rainbow apparently tastes like Master Sword and waaaay too much Green Apple. Bring back Lime.
Source: thatsnerdalicious.com, artist: mattmcmanis-d34vqd8
As Hobbes' young companion once noted, mothers are the necessity of invention. And in the gaming industry (and by industry I of course mean business), innovation means something fresh for the gamer and risk for the publisher. We gamers are known to clamor for something new, different, interesting, and creative. Ours is a tech-driven hobby, so naturally we want the newest, shiniest, most feature-packed thingee that's plowing ahead, breaking new ground, and showing us something we've never quite seen before. Right?
And it's all those suit-and-ties in board meetings that are stifling and ruining our business (and by business, I of course mean industry.) Their money-grubbing, tight-fisted pea-brains keep them from seeing the vision of artists, and instead they play it safe with brown-colored shooter release #57. So, we just keep getting rehashes and sequels, with the occasional off-chance (often from our here-to-save-the-industry/business from itself indie sector) of shaking things up and giving us a much needed breakthrough in a Minecraft or Angry Birds.
That's our reality, yes?
Continue reading Comfort Food
Oh to be young again. Remember "school vacation?" That magical time where you could sit and play video games for several months straight, and because you still had a working metabolism you wouldn't even gain any weight. But for some of us those days are long in the rearview. Now we have things like schedules, responsibilities and beer bellies to deal with. And so our downtime is more precious. Of course that doesn't mean we lose our hobby. Instead we find new ways in which the games fill these little cracks. Rather than gaming be all we do, we find that our schedules, responsibilities and beer bellies dictate how our lives flow and somehow the games themselves seem to figure out how they fit into our lives on their own.
Continue reading How Games Fit
Episode 33 discussion thread: http://www.rfgeneration.c...rum/index.php?topic=15847
It's that time of year again. We have watched the coverage, digested the announcements, and are here to share our thoughts on the Super Bowl for nerds that is E3. Did we buy the hype? Were there things that excited you that we left out?
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Music: Wizards & Warriors (NES)
E3 Breakdown - 7:48
Outro - 3:02:09
If you're reading this article, there's a high degree of likelihood that you like video games and think they are fun. There's a good chance you own one or more video game consoles or platforms, with more than a dozen games to play. It's more than a little plausible that you've spent hours pouring over your favorite video games. If you're in my age bracket, and grew up during the 1980's and early 1990's, you might have spent a lot of time reading Nintendo Power, Sega Visions, Electronic Gaming Monthly, or any number of other magazines dedicated to video games. It's also possible that, now as an adult, you've spent a considerable amount of time and money on video games over the years.
But the question I want to ask you is this: Have you had fun? Have your experiences, in total, added up to what you would call "fun"? How does one quantify fun, and what does that look like? Is fun simply a series of feelings, or is it more than that? While I can't claim to have all the answers, they are important questions to ask, in light of one's experiences with gaming.
Continue reading Video Games Are Supposed To Be Fun...Aren't They?
Join RFGeneration Playcast hosts, Rich (singlebanana), Floyd (Fleach), Shawn (GrayGhost81), and Steven (Disposed Hero) as we discuss June's retro and modern playthroughs, Mega Man 2 & 3 and Mass Effect. For the Mega Man segment, we are joined by Duke.Togo of the Collectorcast. Enjoy!
Episode 15 discussion thread: http://www.rfgeneration.c...m/index.php?topic=15839.0
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Continue reading Episode 15 - RF Generation Playcast
In June, we dropped considerably from our 6,000+ submissions mark set in May. The biggest reason for this decline was due to our annual Pain Yourself With Submissions contest held primarily during the previous month. At this time, the staff would like to congratulate the one and only (thank goodness) Zagnorch on what was a very impressive contribution during this year's contest. During this time, he submitted 2,364 total images to our database, not to mention several other great additions! Thank you Zagnorch and everyone who participated in this year's contest, the site is better because of all of your efforts. You can check out the overall results here and please note that staff scores have not been adjusted (1/2 credit): http://rfgeneration.com/P...t.php?action=contest;id=8
Though we didn't quite reach the 6,000+ mark, the effort in June was still VERY impressive with a grand total of 2,207 submissions! Of these submissions, 1,741 were game submissions, and 446 were related to hardware. Of these, 1,382 of them were images. On behalf of the administrators and staff, "Thank You" to all who contributed to the site in June. Thanks also go out to our hardworking staff of approvers who reviewed each of these submissions and added them to our ever growing database.
Continue reading RF Generation Thanks: June 2015