Why would a person want to open a video game store and how does that idea go from conception to reality? That question has a nearly endless amount of possible answers. But here is one answer to that question.....|
Young Crabmaster getting his first dose of Nintendo
Continue reading Blog Quest: What?!?! No Game Stores??
Episode 26.5 discussion thread: http://www.rfgeneration.c...rum/index.php?topic=14708
We're back with another Small Scores special! Crabby is on hiatus while Bil and Duke dig into all the fun snags of the members of RF Generation. Join us for game talk, some rambling, and our memories of Kazaa.
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Music: Mouryou Senki Madara (Famicom)
I recently started playing Far Cry 3 to see what all the hype surrounding the game was about. The game took some getting used to, since the first-person shooter genre is still very new to me, but there's one mechanic in this game that I'm very familiar with, the skill tree. However, I this mechanic wasn't the right choice for this particular game.
Continue reading You Got RPG in My FPS: Bad Upgrade Systems
Cosmic Carnage is a bad fighting game for the 32X. What makes the game bad?
Most people can tell if a game is good or bad from playing it for a short while, but what if you wanted to break it down and figure out what specifically makes the game good or bad? You could have a punch list and put little check marks or ratings in each box. But what are the criteria? Story, Gameplay, Control, Visuals, Sound, Replayability? It's hard to apply the same rating system to different types of games. It would depend greatly on the kind of game you are playing. All games should be fun. This can be a bit of an intangible as all of the pieces of the game, good and/or bad, come together to make up the overall experience. Let's take a look at the parts of Cosmic Carnage as they are presented to us.
Continue reading Cosmic Carnage is a Bad Game With a Great Premise
Posted on Oct 24th 2014 at 08:43:07 AM by (Fleach
Posted under Community Playthrough
, Super Metroid
, System Shock 2
After a month-long fight through the night exploring Dracula's castle, we have arrived at a new frontier. Join RF Generation in an outer space sci-fi Community Playthrough in November. This time we invite you to play the Super Nintendo classic, Super Metroid and the cult PC hit, System Shock 2.
A young Metroid specimen has been kidnapped from the Galactic Federation science colony by Ridley and his Space Pirates! Battle through the caverns of Zebes again to recover the Metroid from the rebuilt Space Pirate facility. Another amazing title to tackle this month, so please join us for Super Metroid on the SNES in the Retro Community Playthrough.
Retro Playthrough Discussion Thread
Board the Von Braun Space Station in 2114 to battle wits with Shodan, a rogue A.I., in the spiritual prequel to BioShock. System Shock 2 is a tough as nails PC only game released in 1999, just over the verge to be considered modern. This Ken Levine cult classic is heralded as being way ahead of its time, and you'll be shocked at just how deep and complex of a game it is. So join the Modern Playthrough Group this November for their playthrough of System Shock 2
Modern Playthrough Discussion Thread
Before I get started, I just want to say that Fatal Frame is absolutely NOT based on a true story. The producer of the series has gone on record to say that the story is based on two Japanese urban legends and ghost stories, and is not true at all. The inclusion of this statement on the game's cover was a marketing slogan used in Western Markets. In Japan, Fatal Frame was released as Zero, and it was titled Project Zero in Europe. The game was developed and published by Tecmo in Japan and the USA, though in Europe, it became quite a mess with system exclusive publishers.
**WARNING** - PICTURES AND VIDEOS BEYOND THIS BREAK CONTAIN DISTURBING IMAGES THAT MAY NOT BE SUITABLE FOR ALL AUDIENCES. VIEWER DISCRETION IS ADVISED.
Continue reading Spooky Plays: Fatal Frame
Falling Skies: The Game
Little Orbit, 2014
I've just hit ten hours in a game that I can't really say anything positive about. It's an odd place to be. Everything that my rational brain tells me is that this game just isn't very good, and yet I can't seem to stop myself from continuing on. And no, masochism has nothing to do with it. I'm not forcing myself through something unenjoyable, quite the contrary. Instead, I'm having fun playing a bad game.
Continue reading Review: Falling Skies The Game
Recently, I finished a decade long goal of mine and obtained a copy of each and every licensed NES title. With how important communities like rfgeneration, nintendoage and racketboy have been during that quest, it seems fitting that I take some time to give a proper thank you to those that have helped me along this path. With today coincidentally being both the anniversary of the NES in North America and my birthday (pretty cool, eh?), it feels appropriate to chronicle my journey to 677 Nintendo games.
The Money Shot
Continue reading NES Story
As a kid of the 80's, Hollywood slammed my generation with awesome action films starring arguably the two biggest names in action at the time, Arnold Schwarzenegger and Sylvester Stallone. Of course, the gaming industry understood the popularity of these movies and were quick to cash in by churning out action movie titles based on some of our most beloved films: the Rambo series, Total Recall, Predator, Terminator 2, and Die Hard, etc. (just to name a few). The labels and boxes of these games were seductive and often depicted the movie posters themselves, or very recognizable scenes directly from these films. No doubt about it, any young kid/teenager coming across these games on their local store shelf was immediately filled with excitement knowing that they were about to bring home that same movie experience and blast away baddies as their favorite action stars.............well...........that was the idea, wasn't it?
Unfortunately, for the vast majority of these titles, the surface was far from the reality; often the games were very bad and had little, or nothing to do with the plot of the film itself. So imagine my distrust when a good friend came over to my house a few weeks ago, pointed to my copy of The Terminator for Sega CD and said, "Have you played that yet? Man, you should, because it is f%&king awesome!"
Continue reading Banana's Rotten Reviews: The Terminator
With the release of Sid Meier's Civilization Beyond Earth on the horizon, I thought it would be an appropriate time to look at the game that Beyond Earth has its roots in. Sid Meier's Alpha Centauri was released in 1999 , between Civilization II and III, for Windows and was later ported to Mac and Linux. No need to fire up DOSBox for this one.
Continue reading Dust Off Your DOSBox and Play Sid Meier's Alpha Centauri
Sequels for horror movies rarely match the feel of the original. Sure, some of them are better, but are they as scary? I feel that in a attempt to recapture the feel (and audience) of the original film, most horror sequels are content with following the same basic formula of the original. So how do we get over such a thing? In the scope of this article, the answer is to create a movie sequel in the form of a video game. But does it work? Can the same kind of horror that stalks us on the silver screen translate to a completely different format, one that tends to rely on completely different ways to frighten the participant? The Thing attempts to incorporate the same survival aspects and monster design featured in parts of the film and couple it with squad-based shooter elements and team management into what is hoped to be a winning title. Did Computer Artworks succeed with such a lofty ambition or was this project doomed to failure from the onset? To find out, we'll have to fly south to see what has happened since the original film ended. Bring your coat, as I fear the cold can get overwhelming rather quickly.
**DISCLAIMER** - PICTURES AND VIDEOS BEYOND THIS BREAK CONTAIN VIOLENCE, BLOOD AND GORE, AND ADULT LANGUAGE THAT MAY NOT BE SUITABLE FOR ALL AUDIENCES. VIEWER DISCRETION IS ADVISED.
Continue reading Review: The Thing
For years now the Xbox 360 controller has been the de facto controller of choice for PC gamers. It's sturdy, comfortable, and because it's made by Microsoft, it had plug and play drivers for Windows right out of the box. It's been the standard to such a degree that the vast majority of PC games even use its buttons' colors and lettering scheme by default. It's now just assumed that this is the controller that you're using. So when the Xbox One was announced, along with a new controller, it was a bit exciting for PC gamers as well. However, there were no drivers to use it on PC available at launch. Until now. So let's take a look at how it stands up as the new PC controller of choice, shall we?
Continue reading Review: Xbox One Controller
Welcome back to a world of horror and fright. You may remember last year when I did a review of a game (Thief: The Dark Project [http://www.rfgeneration.c...The-Dark-Project-2639.php]) that many would not consider when pondering their options to step into a good atmosphere that sends chills down your spine and squeals up your throat. The real "horror" came from the masterpiece's years spent in "Development Hell" where its focus was changed about a half dozen times. In contrast to a jumbled mess of juxtaposed design and experimentation that somehow worked brilliantly, this year I bring you D. Just "D." The letter "D." No more. No less. "D."
Continue reading Spooky Plays: D
Summer is over and the cool, crisp weather of Fall is swiftly approaching. Though submission numbers were a little lower in the month of September, it was still a very productive month here at RFGeneration for some of our members. Submissions for the month totaled 2,536 items, which were comprised of 2,466 game submissions and 70 hardware submissions! Thank you to all of our submitters for the month of September, especially Flee, Shadow Kisuragi, ae.tc, ApolloBoy, CoinCollector, and Fragems who all had over 100 submissions!
I'd also like to thank our staff of loyal approvers, Shadow Kisuragi, ApolloBoy, and Tynstar for taking the time to look over all of these submissions and for making our site more informative for our members and guests.
Let's all work to make October another extraordinary month for submissions!
Join RFGeneration Community Playthrough hosts, Rich (singlebanana), Jamie (techwizard), Floyd (Fleach), and Shawn (GrayGhost81) as we discuss September's retro and modern playthroughs. In this episode, we discuss one of the greatest RPGs ever released on the PSX, Suikoden II and the fantastic and awe-inspiring, puzzle platformer, Ico. During the Suikoden II segment, host Grayghost81 is once again joined by Suikoden series enthusiast and RFGeneration member, SirPsycho. Enjoy!
Episode 6 discussion thread: http://www.rfgeneration.c...x.php?topic=14621.new#new
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Introduction - 0:00:15
Suikoden II - 0:01:50
Ico - 0:49:44
Conclusion - 2:47:48
Opening/Closing theme by Cameron Johnson of Atma Weapon - http://atmaweaponnc.bandcamp.com/