RF Generation.  The Classic and Modern Gaming Databases.RF Generation.  The Classic and Modern Gaming Databases.

Posted on Jul 23rd 2016 at 08:00:00 AM by (GrayGhost81)
Posted under review, star wars, playstation 3


Last year I played through LucasArts' 2008 classic Star Wars: The Force Unleashed on the XBox 360. Like most people who played the game, I had quite a fun time blasting my way through the galaxy as Darth Vader's secret apprentice, Starkiller. That game also has one of my favorite opening levels of all time, where the player takes the role of Vader himself, slaughtering scores of Wookiees on their home planet of Kashyyyk. The Force Unleashed is a lot of fun, though I don't think it's perfect. There are a few frustrating platforming sections, a sometimes finicky camera and few aggrevating boss battles. In general though, I share in the overall positive critical consensus of this game.


Continue reading Star Wars: The Force Unleashed II



Posted on Jul 21st 2016 at 08:00:00 AM by (NeoMagicWarrior)
Posted under Rougelike, PC, Adventure


What is Rogue?

Recently, there has been a flood of games touting to be "Roguelikes" in both the Indie and AAA design spaces over the past few years. Even more perplexing, the titles claiming to be Roguelikes seemingly spanned all genres. With the new update of one of my favorite Roguelikes (more later), it seemed only fitting to really examine what a makes a game a Roguelike, and more importantly, what a "rogue" is.

For the full version, you could always Wikipedia it, but in brief, Rogue is a PC dungeon crawler with ASCII graphics. The premise is pretty simple: go from the top floor of a dungeon, get an item, and then escape. The game features turn based combat and movement; for every action you take, all the enemies get a turn, similar to a game of chess. Each level of the dungeon is semi-randomly generated, and populated with a myriad of enemies, items, and interactable objects to make each delve unique. Being simple in the graphics department, Rogue could also go much deeper in item interaction than most games, as not having to animate things saves considerable time. Other things that make Rogue different from most games is that items do not come identified, and the user usually needs to figure out what they have via trial and error. This generally leads to some hilarious situations, like drinking a potion of fire when you badly needed healing instead.


Continue reading Much Ado about Roguelikes



Posted on Jul 19th 2016 at 08:00:00 AM by (bombatomba)
Posted under Alternative disk drive, 1571, 1541, disk rot, C64 PAL, IEC



The left shot is from my last previous article

While it could be said that I like all my video game systems, my Commodore 64 has been my "go-to" system for that quick ten minute gaming session.  But the design of the C64 disk drive seems completely against such casual activity, being notorious amongst the C64 community for its lack of speed and unreliability.  I myself have four drives, of which only one works, and that is only most of the time.  And that says nothing about "bit rot," which is the omega point for every piece of magnetic-based storage media out there.  What I offer here today is a solution (of sorts) that being a review of my recently acquired SD2IEC.



Continue reading The SD2IEC - A C64 Disk Drive Companion



Posted on Jul 18th 2016 at 06:23:10 AM by (slackur)
Posted under The New Game Market, Collecting, Modern, Retro, Retail


If you're as old as I am, go take a nap.  Are you back yet?  Sorry, I didn't want you falling asleep while reading, as folks our age tend to do.  I may have yet to hit the big four-oh, but it feels like the world is a different place than in my youth, and it sure is spinning faster these days.  Yeah, when you've been into video games this long, you see quite a few things change over time.

For example, it doesn't seem like too long ago that once a game was released, it was as simple as walking into any major retailer to nab a copy.  Sure there have always been obscure titles with small print runs, but preordering felt like an extravagance, online retailers felt like they had unlimited inventory, and unless you were importing or looking for a game more than a few years old, most relatively modern games seemed pretty easy to get.  Although I do remember the challenge of trying to ask for Katamari Damacy at a GameStop during the week of release (or just explaining what the game was.)


Continue reading Gaming Retail Ain't What It Used To Be



Posted on Jul 15th 2016 at 08:00:00 AM by (singlebanana)
Posted under value, definition, money, find


Eric and I hitting the sticks in the NanerCade during his recent visit

As game collectors, one of the things that crosses our minds on an almost daily basis is "value."  Often, when out hunting for games, systems, toys, etc., we have to weight out the estimated monetary value of a game with amount the seller is asking for it and the amount we are willing to pay for said item.  This is always quite the juggling act, and one in which we are always working toward being the primary beneficiary of the "good deal."  However, when it comes to value, it doesn't mean that we maintain a spreadsheet of what we spent on games, determine what they are currently worth, and adjust monthly as the prices go up.....well....maybe some of you do.  For most of us, games aren't merely a monetary investment, but an investment in something on a grander scale. 


Continue reading So What's Your Highest Valued Item?



Posted on Jul 13th 2016 at 08:00:00 AM by (Pam)
Posted under review, NES, Prince of Persia, Broderbund

<a href="http://www.youtube.com/v/E7ZUMrs9Jcc&rel=0" target="_blank">http://www.youtube.com/v/E7ZUMrs9Jcc&rel=0</a>

So far I've been sharing reviews of games I adore and have gushed over them accordingly. Today I thought I'd share a review of a game that evokes a lot of nostalgia, but very little love.

The original Prince of Persia is a game that was quite ubiquitous in the early 90's. Originally developed for the Apple II, it was soon ported to over a dozen other platforms. It's the NES version that made its way into my game library when I was a kid, and did it ever make me feel terrible at video games. Between the jerky movement, odd controls, and inexplicable 60 minute time limit, I never managed to get very far in this game back when I first played it. It rarely managed to stay in the console for more than a few minutes before I got frustrated by constantly dying and swapped it out for Star Tropics, Felix the Cat or solo games of Monopoly.

Give the video a watch to hear my thoughts on playing this game many years later.



Posted on Jul 11th 2016 at 08:00:00 AM by (singlebanana)
Posted under Playcast, playthrough, SNES, Illusion of Gaia, podcast, June, 2016


Join RF Generation Playcast hosts, Rich (singlebanana), Shawn (GrayGhost81), Floyd (Fleach) and Steven (Disposed Hero), as we discuss our June playthrough, Illusion of Gaia, an action RPG originally released for the Super Nintendo.  In this episode, we discuss the distinct battle and puzzle mechanics, the leveling system, some frustrating boss battles, the quirky story, the music, and many other features that make this title stand out. If you played Illusion of Gaia with us last month, or if you are interested in picking up this game, you'll want to give us a listen. As always, we are happy to hear your thoughts on this games on our discussion page (linked below). We will respond to your comments and are always happy to discuss the game more.

We hope you enjoy our show.  Please be sure to rate and write a review of the show on iTunes to help us increase our listenership. Thanks for the listen!

Episode 27 discussion thread: http://www.rfgeneration.c...m/index.php?topic=17160.0

Get the show on Podbean:  http://rfgenplaycast.podbean.com/
On iTunes: https://itunes.apple.com/...ion-playcast/id1038953364
On YouTube: https://www.youtube.com/watch?v=AB5bxc-QxNU
On Stitcher: http://www.stitcher.com/p...ation-playcast?refid=stpr
And follow us on Facebook: https://www.facebook.com/rfgenplaythroughs
And Twitter: https://twitter.com/RFGPlayCast


Continue reading Episode 27 - RF Generation Playcast



Posted on Jul 9th 2016 at 08:00:00 AM by (singlebanana)
Posted under news, thank you, Playthrough


Welcome to another edition of RF Generation's Site News!  In this issue, we announce August's playthrough games (yes, games!), talk about what's new with Retro World Expo, and of course, we thank those who sent in submissions to our site during the month of June.  If you have any news about upcoming events or topics that you think the site needs to hear about, please PM singlebanana and put "RFG Site News" in the subject line.  Who knows, maybe your news will make our front page!
----------------------------------------------------------------------------------------------------------


Continue reading All Our News Are Belong To You: July 2016 Edition



Posted on Jul 7th 2016 at 08:00:00 AM by (Addicted)
Posted under Beat Em Up, Genesis,Mega Drive

 
 Part of the intro


If you ask anyone to come up with a list of Genesis beat'em ups, I'm sure they would choose the Streets of Rage trilogy, Golden Axe, and Altered Beast.  These well-known titles helped define the the beat'em up genre, but there are several previously unknown Chinese titles that are just now coming to the West from publishers such as Super Fighter Team and Piko Interactive.  Yang Jia Jianghas or Yang Warrior Family is an unlicensed beat'em up based on Chinese folklore that is about a family of warriors who defend China from invaders, only to be sold out by their peers.  So is this import from the East worth adding to your collection?  Let's find out.


Continue reading It Came From China: Yang Warrior Family for the Sega Genesis



Posted on Jul 5th 2016 at 08:00:00 AM by (singlebanana)
Posted under Playcast, Sidecast, E3, 2016, Microsoft, Nintendo, Sony, Bethesda, Ubisoft, EA


I'm sorry (not so sorry) to say that what you are about to hear is not the Illuision of Gaia playthrough podcast that you might have been anticipating.  No worries though, that will be available for your listening pleasure in just a few more days.  In the meantime, we hope that you enjoy this special recording that the guys and I did for E3 2016.  After watching the pressers and some of the trailers surrounding this year's event, the guys and I kept going back and forth texting about games and other things that interested us about the event.  Finally, we just decided, why not just set a time, switch on the mics, and talk candidly about our experience and the releases that we are looking forward to?  We sincerely hope that you enjoy our take on the event and items presented over that week, and if feedback is positive, we may consider more sidecasts like this in the future.  Thanks for listening!

Please be sure to subscribe to our feed through one of our media outlets so that you automatically get our new episodes on release. And as always, be sure to rate and write a review of the show on iTunes to help us increase our listenership. 

Sidecast #1 (E3) discussion thread: http://www.rfgeneration.c...m/index.php?topic=17153.0

Get the show on Podbean:  http://rfgenplaycast.podbean.com/
On iTunes: https://itunes.apple.com/...ion-playcast/id1038953364
On YouTube: https://youtu.be/_VJhFRykChM
On Stitcher: http://www.stitcher.com/p...ation-playcast?refid=stpr
And follow us on Facebook: https://www.facebook.com/rfgenplaythroughs
And Twitter: https://twitter.com/RFGPlayCast


Continue reading RF Generation Playcast: Sidecast #1 - E3 2016



Posted on Jul 3rd 2016 at 08:00:00 AM by (zophar53)
Posted under Fathers Day, Retro games, Barcades, Arcades, Star Wars Arcade


Even though this piece won't post until a couple weeks after Father's Day, as I type it up, I'm on a plane with my father and my stepmother this holiday weekend, off to sunny Arizona for a vacation with them and some family we have there. It got me thinking a lot about how my dad has influenced my favorite hobby over the years, especially since only a few months prior I was able to share with him what may be the most surreal and personally moving gaming experience I've ever had.

I wasn't exactly surprised when the retro barcade opened up in my hometown about a year or so ago. In fact, I was surprised it had taken so long. In the last decade or so, with the explosion of geek culture and the proliferation of nerdy being the new cool, barcades seem to have sprung up all over the country ready to pander to both the crowd looking to reconnect with their youth, as well as the college crowd riding the wave of gaming as the next "in thing." 

It was during my first trip to this barcade when I saw a machine that completely blew me away in a fit of unexpected nostalgia, even in the midst of so many arcade games I played growing up. Walking into the 16-Bit Bar+Arcade in Lakewood, OH, just west of Cleveland, most of what I saw there was welcome but unsurprising. Upon seeing a particular cabinet, however, everything else around me faded away like one of those flashback triggers in movies where the camera zooms in on the character and they get taken back to their childhood. In my case, I fell back to a memory of my dad, a long time ago and in a galaxy far, far away.


Continue reading Father's Day in a Galaxy Far Far Away



Posted on Jul 1st 2016 at 08:00:00 AM by (Duke.Togo)
Posted under Collectorcast, Podcast, E3

Episode 43 discussion thread: http://www.rfgeneration.c...rum/index.php?topic=17147

It's time to dig through E3 again. We give our take on each of the major pressers, and all of the games included. How did our opinions stack up against yours? Let us know!

Get the show at http://www.collectorcast.com
Follow the Collectorcast on Twitter: https://twitter.com/Collectorcast
Like us on Facebook: http://www.facebook.com/Collectorcast
On Stitcher (enter Promo Code RFGeneration): http://www.stitcher.com/RFGeneration
On iTunes: http://itunes.apple.com/u...collectorcast/id524246060
On YouTube: http://www.youtube.com/c/Collectorcast

Show Notes
Links
Our Sponsor - Off The Charts Video Games: http://www.otcvideogames.com/

Music: Skate or Die (NES)
Topic - 7:42
Outro - 4:26:35



Posted on Jun 29th 2016 at 08:00:00 AM by (Crabmaster2000)
Posted under Game Quest, Game Store, Convention, Retail, Events, Celebrities Guests, Community



Last time, I discussed things like setting up the temporary venue, running events, and planning. This time, I'll just discuss how I had fun enjoying the convention!

To make sure I got a chance to enjoy the convention a bit this year, I made sure to load up on support at the event. We had five Game Quest staff there over the entire weekend and typically 5-6 volunteers. We made sure to have our area fully supported so that if any of the people involved wanted to take in a panel, grab a signature, or just shop the vendors, we would be able to accommodate them.


Continue reading Blog Quest: Conventional Pleasure



Posted on Jun 27th 2016 at 08:00:00 AM by (wildbil52)
Posted under Expo, Gaming, other cool things


Too Many Games is a nice little Retro Video Game Expo held near Philadelphia every June.  I just returned home yesterday from my 4th consecutive TMG and thought I would share my thoughts.



Continue reading Too Many Games 2016



Posted on Jun 25th 2016 at 08:00:00 AM by (SirPsycho)
Posted under Sega Genesis, Arcade, data east, renovation


Vapor Trail is a vertically scrolling shooter originally developed by Data East for the arcade in 1989. Kuuga: Operation Code "Vapor Trail" is the game's full Japanese name, with the title being changed to Vapor Trail: Hyper Offense Formation overseas. Telenet Japan secured the rights to port the game to Sega's Mega Drive, publishing through its RiOT label for release in 1991. At the time, Telenet also had a North American subsidiary named Renovation Products, who handled the overseas Genesis release in the same year.

This original game spawned an arcade trilogy from Data East. The second game in the Kuuga series is Wolf Fang: Kuuga 2001, and the third is Skull Fang: Kuuga Gaiden. Both of these sequels were ported to the followup of the Genesis, the Saturn. Wolf Fang expanded to Sony's PlayStation, and even took a modern leap to the PlayStation Network, for a PlayStation 3 and PlayStation Portable release. Wolf Fang switched genre completely when it changed into a run and gun and platforming hybrid; however, Skull Fang returned to the scrolling shooter mechanics of the original.


Continue reading Psychotic Reviews: Vapor Trail


                                                                                                                                                                                                                                               
Login / Register
 
 
Not a member? Register!
Database Search
Site Statistics
Total Games:
108108
Total Hardware:
7951
Total Scans:
141042
Total Screenshots:
77362
[More Stats]
Our Friends
Digital Press Video Game Console Library NES Player The Video Game Critic Game Rave Game Gavel Cartridge Club Android app on Google Play
Updated Entries
North America
(WiiU)

North America
(GC)

Japan
(PS2)

United Kingdom
(PS2)

Japan
(PS3)

Japan
(SFC)

Japan
(SFC)

Region Free
(Steam)
Updated Collections
New Forum Topics
New on the Blogs
Nielsen's Favorite Articles

Site content Copyright © rfgeneration.com unless otherwise noted. Oh, and keep it on channel three.