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Mega Man 2 & 3 - Retro Playthrough - June 2015
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Topic: Mega Man 2 & 3 - Retro Playthrough - June 2015 (Read 39418 times)
RetroRage
it's not that bad...You can barely notice it.
Donor
Posts: 1909
Re: Mega Man 2 & 3 - Retro Playthrough - June 2015
«
Reply #45 on:
June 04, 2015, 08:29:48 AM »
Quote from: JerryGreenwood on June 04, 2015, 06:14:31 AM
Quote from: RetroRage on June 03, 2015, 03:13:32 PM
Looks like I'm alone with the speedrun thang...
Btw I NEVER get tired of this music. SO GOOD.
You're not alone, I just haven't started yet
Am I alone in the mega buster-only challenge or the no e-tank challenge?
Im already ahead of you with the no e-tank challenge. You don't really need em when the robot masters go down in a couple hits with their weakness weapon (For MM2 at least).
Now a Mega-Buster only + No E-Tank challenge, that I can get behind
«
Last Edit: June 04, 2015, 08:34:51 AM by RetroRage
»
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singlebanana
Director
Posts: 7081
Re: Mega Man 2 & 3 - Retro Playthrough - June 2015
«
Reply #46 on:
June 04, 2015, 01:00:42 PM »
I found this amusing....
[img width=700 height=525]http://media1.gameinformer.com/imagefeed/featured/capcom2013/megaman/megaman2/MegaMan2Order.png[/img]
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RFGen Co-Director; pinball, 2600 & NES nutjob, co-host of the RFGen
Community Playthrough and the RFGen Playcast. Listen/Download on iTunes and Podbean:
www.rfgplaycast.com
Complete licensed NA NES, U.S. SMS, NA Vectrex, and Microvision sets!, 11 left for 7800, 25 for 5200, 42 for Colecovision
mumboking
Do you feel the heartbeat of the land?
PlayStation
Posts: 2683
Re: Mega Man 2 & 3 - Retro Playthrough - June 2015
«
Reply #47 on:
June 04, 2015, 02:25:23 PM »
Quote from: singlebanana on June 04, 2015, 01:02:35 PM
I found this amusing....
[img width=256 height=192]http://media1.gameinformer.com/imagefeed/featured/capcom2013/megaman/megaman2/MegaMan2Order.png[/img]
Amusing enough to post it four times in a row.
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JerryGreenwood
Do you even Sega?
Donor
Posts: 605
Champion of
Re: Mega Man 2 & 3 - Retro Playthrough - June 2015
«
Reply #48 on:
June 04, 2015, 02:25:50 PM »
Love it. I just wish that the artist didn't double-up on the Metal Blade and just hit Flash Man with the Crash Bomber.
I also wish the poster didn't quadruple-up on the post
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singlebanana
Director
Posts: 7081
Re: Mega Man 2 & 3 - Retro Playthrough - June 2015
«
Reply #49 on:
June 04, 2015, 02:55:22 PM »
Quote from: JerryGreenwood on June 04, 2015, 02:25:50 PM
I also wish the poster didn't quadruple-up on the post
Wow! Thanks for pointing that out guys. I only hit post once and the page kept spinning. Odd.... Fixed.
Logged
RFGen Co-Director; pinball, 2600 & NES nutjob, co-host of the RFGen
Community Playthrough and the RFGen Playcast. Listen/Download on iTunes and Podbean:
www.rfgplaycast.com
Complete licensed NA NES, U.S. SMS, NA Vectrex, and Microvision sets!, 11 left for 7800, 25 for 5200, 42 for Colecovision
JerryGreenwood
Do you even Sega?
Donor
Posts: 605
Champion of
Re: Mega Man 2 & 3 - Retro Playthrough - June 2015
«
Reply #50 on:
June 06, 2015, 07:01:06 AM »
I'm trying to do a mix of a speed run, mega buster-only, no vehicle, and no e-tank. (normal difficulty)
It took me 62 minutes to get to Wily's Castle. I doubt that's very fast. Heatman's disappearing blocks cost me a 3 lives. Other than that, I think I only died 2 other times.
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JerryGreenwood
Do you even Sega?
Donor
Posts: 605
Champion of
Re: Mega Man 2 & 3 - Retro Playthrough - June 2015
«
Reply #51 on:
June 06, 2015, 08:52:57 AM »
Any favorite MM2 tunes?
Dr. Wily's first stage has been covered a million times and is probably the most popular song from the game. While I do like that song, I'm gunna pick a few less known (less covered) tracks.
My top 3 is probably
Air Man
Flash Man
Bubble Man
If I was forced to pick a dud, it would be Crash Man (but it's still not a bad song).
«
Last Edit: June 06, 2015, 08:55:45 AM by JerryGreenwood
»
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singlebanana
Director
Posts: 7081
Re: Mega Man 2 & 3 - Retro Playthrough - June 2015
«
Reply #52 on:
June 06, 2015, 09:37:28 AM »
Put in a little work on MM3 this morning before the family woke up...... Knocked a few of the extra stages before Dr. Wiley's castle.
Logged
RFGen Co-Director; pinball, 2600 & NES nutjob, co-host of the RFGen
Community Playthrough and the RFGen Playcast. Listen/Download on iTunes and Podbean:
www.rfgplaycast.com
Complete licensed NA NES, U.S. SMS, NA Vectrex, and Microvision sets!, 11 left for 7800, 25 for 5200, 42 for Colecovision
Disposed Hero
RFG Moderator
Posts: 1852
Awards: 2013 RFGeneration KING OF RAGE
Re: Mega Man 2 & 3 - Retro Playthrough - June 2015
«
Reply #53 on:
June 06, 2015, 11:42:16 AM »
I was finally able to get started on Mega Man 2 yesterday. I made it through all of the stages except for Quick Man, but I'll tackle it again today. I had a hard time with the laser things that come out from the sides of the screen. I'll have to figure out the pattern and the optimal route to take.
Like I said earlier in the thread, my experience with the Mega Man games is very limited. While I have played them a little bit here and there, this is really the first time I've ever sat down and put in a serious effort to play through any of these games. It's cool to finally see what all the fuss is about.
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Ikariniku
Atari 7800
Posts: 535
Re: Mega Man 2 & 3 - Retro Playthrough - June 2015
«
Reply #54 on:
June 06, 2015, 04:13:57 PM »
Stuck on Wily Castle in Mega Man 2. May try to clear the frustration by jumping to Mega Man 3 for a bit.
Logged
Current FM synth enjoyer.
Duke.Togo
Nintender Tape
Director
Posts: 6181
Re: Mega Man 2 & 3 - Retro Playthrough - June 2015
«
Reply #55 on:
June 06, 2015, 07:14:35 PM »
I got my tracking number on my Blinking Light Win, so hopefully I can get started soon!
Logged
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singlebanana
Director
Posts: 7081
Re: Mega Man 2 & 3 - Retro Playthrough - June 2015
«
Reply #56 on:
June 06, 2015, 09:00:32 PM »
until you figure out the lasers Steven, the Flash Man item is your friend
Logged
RFGen Co-Director; pinball, 2600 & NES nutjob, co-host of the RFGen
Community Playthrough and the RFGen Playcast. Listen/Download on iTunes and Podbean:
www.rfgplaycast.com
Complete licensed NA NES, U.S. SMS, NA Vectrex, and Microvision sets!, 11 left for 7800, 25 for 5200, 42 for Colecovision
shaggy
Global Moderator
Posts: 12520
Re: Mega Man 2 & 3 - Retro Playthrough - June 2015
«
Reply #57 on:
June 07, 2015, 09:06:48 AM »
I found my MM collection for GC! I can start this now.
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NES cart only collection - 87% complete.
SMS set complete!
Ikariniku
Atari 7800
Posts: 535
Re: Mega Man 2 & 3 - Retro Playthrough - June 2015
«
Reply #58 on:
June 07, 2015, 10:06:29 AM »
Quote from: shaggy on June 07, 2015, 09:06:48 AM
I found my MM collection for GC! I can start this now.
Have fun with that button layout.
Logged
Current FM synth enjoyer.
MetalFRO
RFG Moderator
Posts: 3014
Awards: 2014 RFGen Top Shmuper
Re: Mega Man 2 & 3 - Retro Playthrough - June 2015
«
Reply #59 on:
June 08, 2015, 10:38:33 AM »
Quote from: singlebanana on June 04, 2015, 08:03:01 AM
The music in Mega Man 2 is my favorite video game music of all time. So diverse and well done, and every track is distinct and matches well with each stage. I'm not sure if any of the rest of you are NA members and took advantage of this some time ago:
[img width=700 height=522]http://i1029.photobucket.com/albums/y359/necrom99/Video%20Game%20Scores/691689C2-9C67-47D2-A3A1-E60FBCCF1FB5_zpsntkml8rz.jpg[/img]
Is that still available? I had read about it, but never saw where I could order one, or who released it? Would LOVE to have that in my collection. I'm partial to MM3's soundtrack as well, perhaps moreso, but MM2's score is brilliant.
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