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The Legend of Zelda: A Link to the Past - Retro Playthrough - February 2015
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Topic: The Legend of Zelda: A Link to the Past - Retro Playthrough - February 2015 (Read 64740 times)
GrayGhost81
RFG Moderator
Posts: 3928
Re: The Legend of Zelda: A Link to the Past - Retro Playthrough - February 2015
«
Reply #135 on:
February 12, 2015, 10:59:40 AM »
I really need to sit down and play this game for longer than ten or fifteen minutes at a time. I've only been playing at work, so when I get through a dungeon I feel kind of pressured to beat the boss on the first try, which typically is not happening. Then I have to go back to work, and on my next break figure out how to get back to the boss.
I may have to actually play at home a little this weekend.
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GrayGhost81
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Posts: 3928
Re: The Legend of Zelda: A Link to the Past - Retro Playthrough - February 2015
«
Reply #136 on:
February 12, 2015, 04:08:28 PM »
Just finished the Swamp Palace. I had to leave the dungeon and bottle up some fairies before going back in for the boss again, and I got nervous because the game gives you the impression that the entire dungeon has reset. Luckily you only have to do the first thing again, and you're good to go.
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singlebanana
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Re: The Legend of Zelda: A Link to the Past - Retro Playthrough - February 2015
«
Reply #137 on:
February 12, 2015, 04:37:45 PM »
Yeah, that's the good thing about the game, the dungeons really don't reset. If you open doors with keys or get the big key in a dungeon, you still have them even when you return.
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russlyman
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Posts: 1353
Re: The Legend of Zelda: A Link to the Past - Retro Playthrough - February 2015
«
Reply #138 on:
February 13, 2015, 07:52:48 AM »
Yeah I was in that dungeon fighting the boss. There was one very similar in A Link Between Worlds. He knocked me off the platform once and you fall down to the floor below. Luckily you can just climb back up and continue the fight where you left off.
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MetalFRO
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Posts: 3014
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Re: The Legend of Zelda: A Link to the Past - Retro Playthrough - February 2015
«
Reply #139 on:
February 13, 2015, 09:44:44 PM »
Finally got the last pendant, and then the Master Sword. Made my way to the Dark World, and am now looking to tackle the first dungeon soon. Having fun so far, though the enemies got WAY harder in the Dark World.
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Re: The Legend of Zelda: A Link to the Past - Retro Playthrough - February 2015
«
Reply #140 on:
February 13, 2015, 11:13:35 PM »
Played a little bit the last few days and I have just been running around picking some things up before I start the swamp palace.
Got attacked by a swarm of angry chickens.
Upgraded my bombs to 50 and arrows to 70.
I'm gonna load up on potion and go for the swamp palace
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ericeskapade
DB Contributor
Posts: 82
Re: The Legend of Zelda: A Link to the Past - Retro Playthrough - February 2015
«
Reply #141 on:
February 14, 2015, 01:01:17 PM »
yes DIE Helmasaur, DIE! ...puuuh, this fight took me a while...
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singlebanana
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Posts: 7081
Re: The Legend of Zelda: A Link to the Past - Retro Playthrough - February 2015
«
Reply #142 on:
February 14, 2015, 01:14:47 PM »
Quote from: ericeskapade on February 14, 2015, 01:01:17 PM
yes DIE Helmasaur, DIE! ...puuuh, this fight took me a while...
Yep, a bit annoying hit box. Took me a few goes as well.
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russlyman
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Posts: 1353
Re: The Legend of Zelda: A Link to the Past - Retro Playthrough - February 2015
«
Reply #143 on:
February 14, 2015, 07:25:01 PM »
I just started playing Majora's Mask on the 3Ds so its going to be fun bouncing back and fourth between Zelda games ha . Waiting till Monday night to pick this up again and start tackling the Dark World.
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JerryGreenwood
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Re: The Legend of Zelda: A Link to the Past - Retro Playthrough - February 2015
«
Reply #144 on:
February 16, 2015, 09:28:58 AM »
I forgot to mention I did all the achievements except for finding all the heart containers. Still missing 6 pieces.
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Disposed Hero
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Posts: 1853
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Re: The Legend of Zelda: A Link to the Past - Retro Playthrough - February 2015
«
Reply #145 on:
February 16, 2015, 09:57:39 AM »
Quote from: JerryGreenwood on February 16, 2015, 09:28:58 AM
I forgot to mention I did all the achievements except for finding all the heart containers. Still missing 6 pieces.
Noted. Some of those heart pieces are pretty tough to find. I had to resort to using a guide for the last 3 or 4 that I needed.
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GrayGhost81
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Posts: 3928
Re: The Legend of Zelda: A Link to the Past - Retro Playthrough - February 2015
«
Reply #146 on:
February 16, 2015, 02:22:11 PM »
Holy crap Mothula is a nightmare. Once again I have no healing items and am going to have to go find some fairies at which point I'm sure, as usual, it will trivialize the whole fight.
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singlebanana
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Re: The Legend of Zelda: A Link to the Past - Retro Playthrough - February 2015
«
Reply #147 on:
February 16, 2015, 02:26:04 PM »
Quote from: GrayGhost81 on February 16, 2015, 02:22:11 PM
Holy crap Mothula is a nightmare. Once again I have no healing items and am going to have to go find some fairies at which point I'm sure, as usual, it will trivialize the whole fight.
To me, this is the most aggravating battle in the game. However, I don't think that using healing items trivializes any fight. They have been a staple in the Zelda series from the onset and were put in the game so that people playing could heal. I too like to finish a battle without having to heal, but a boss down is a boss down. Good luck man! Push through.
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GrayGhost81
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Posts: 3928
Re: The Legend of Zelda: A Link to the Past - Retro Playthrough - February 2015
«
Reply #148 on:
February 16, 2015, 02:32:57 PM »
Oh yeah, don't get me wrong, I don't have any problem with the healing items and they are important and useful. What I mean when I say it trivializes it is that the degree of difficulty between having like seven hearts and no items and having three bottled fairies at the start of the battle is massively different.
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JerryGreenwood
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Re: The Legend of Zelda: A Link to the Past - Retro Playthrough - February 2015
«
Reply #149 on:
February 16, 2015, 02:39:14 PM »
Quote from: singlebanana on February 16, 2015, 02:26:04 PM
However, I don't think that using healing items trivializes any fight.
Quote from: GrayGhost81 on February 16, 2015, 02:32:57 PM
What I mean when I say it trivializes it is that the degree of difficulty between having like seven hearts and no items and having three bottled fairies at the start of the battle is massively different.
I agree. But it could be said for many games. Mega Man has E-tanks, RPGs have herbs/potions/monomates, SotN has potions/food, etc.
If the game gives you a health bar/meter, odds are the game gives you items to replenish it.
«
Last Edit: February 16, 2015, 02:41:24 PM by JerryGreenwood
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