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Kid Icarus - Retro Playthrough - January 2015
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Topic: Kid Icarus - Retro Playthrough - January 2015 (Read 35181 times)
russlyman
Blog Writer
Posts: 1353
Re: Kid Icarus - Retro Playthrough - January 2015
«
Reply #90 on:
January 09, 2015, 09:18:33 AM »
Those bastards. That what they do. Ughhh. Well good thing I grounded for a while. I got the barrel which lets me hold multiple potion jars.
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JerryGreenwood
Do you even Sega?
Donor
Posts: 605
Champion of
Re: Kid Icarus - Retro Playthrough - January 2015
«
Reply #91 on:
January 09, 2015, 10:58:56 AM »
@Banana - I'm not sure if anyone has the exact formula on how this game works. I was always under the assumption that entering rooms secretly affect score as well as other things like item placement for the "?" rooms and whether or not a god offers you a weapon in a sacred chamber.
On 1-1 and 1-3, I did some experimenting with the "?" rooms. I think on 1-1, there is only 1 pot that the god of poverty can be in. Since I played 1-3 about a thousand times, I noticed different patterns on where the GOP could be. It seemed like it was based on health and/or hearts, but I'm not sure. I noticed that if the first 3 pots I broke (starting from the top left going counter-clockwise) had big hearts in them, then the GOP would be in pot "X", but if the first 3 pots I broke went, big heart > big heart > hammer, then the GOP would be in pot "Y", etc.
I'm still not sure what the point of the first room of the game is. That's why I assumed that there is a secret counter of how many rooms you've entered. Unless the point of the first room is to grind a bunch of snakes and get an arrow power-up straight away.
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singlebanana
Director
Posts: 7081
Re: Kid Icarus - Retro Playthrough - January 2015
«
Reply #92 on:
January 09, 2015, 11:07:06 AM »
My understanding is that you are offered an arrow upgrade based on getting over a certain amount of points on your current level before entering the upgrade room. I could be wrong but that is what I have read on other sites. Interesting enough, the battle rooms, which have the Groucho Marx looking enemies, don't offer any score when killing them.
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Complete licensed NA NES, U.S. SMS, NA Vectrex, and Microvision sets!, 11 left for 7800, 25 for 5200, 42 for Colecovision
JerryGreenwood
Do you even Sega?
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Re: Kid Icarus - Retro Playthrough - January 2015
«
Reply #93 on:
January 09, 2015, 11:14:34 AM »
I forgot to mention that the Groucho Marx enemy was meant to resemble Kid Icarus composer, Hip Tanaka.
Is the first room an upgrade room? I just remember it being empty and thinking wtf.
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singlebanana
Director
Posts: 7081
Re: Kid Icarus - Retro Playthrough - January 2015
«
Reply #94 on:
January 09, 2015, 11:37:40 AM »
Quote
Is the first room an upgrade room? I just remember it being empty and thinking wtf.
First room on 2-2 is a ? pot room.
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RFGen Co-Director; pinball, 2600 & NES nutjob, co-host of the RFGen
Community Playthrough and the RFGen Playcast. Listen/Download on iTunes and Podbean:
www.rfgplaycast.com
Complete licensed NA NES, U.S. SMS, NA Vectrex, and Microvision sets!, 11 left for 7800, 25 for 5200, 42 for Colecovision
JerryGreenwood
Do you even Sega?
Donor
Posts: 605
Champion of
Re: Kid Icarus - Retro Playthrough - January 2015
«
Reply #95 on:
January 09, 2015, 11:55:50 AM »
I meant the first room on 1-1. The game starts you off right next to an empty room.
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Duke.Togo
Nintender Tape
Director
Posts: 6181
Re: Kid Icarus - Retro Playthrough - January 2015
«
Reply #96 on:
January 09, 2015, 06:21:03 PM »
The first room is an upgrade room. If you get enough points after completing the game you can loop back around to it for a power up. If you happen to still have the Official Nintendo Player's Guide around, you'll see it labeled.
There is a pattern to the treasure rooms. The secret was in a magazine eons ago, but you can also find it online.
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[img width=468 height=60]http://www.rfgeneration.com/images/banners/generated/collection/Duke.Togo.png[/img]
singlebanana
Director
Posts: 7081
Re: Kid Icarus - Retro Playthrough - January 2015
«
Reply #97 on:
January 10, 2015, 10:14:49 AM »
So this happened at 3 am last night...
[img width=700 height=522]http://i1029.photobucket.com/albums/y359/necrom99/Video%20Game%20Scores/01CCF1EF-BF1A-46CF-89B4-58B5A7F3C8FC_zpswqvjvk9a.jpg[/img]
Unfortunately, I was one requirement away from the best ending. I was lacking just 15 hearts....ugh. I plan on going back with my password and getting the better ending. Here's a pic around 3-2 of me with the sacred arrows strength upgrade and all the training room items.
[img width=700 height=522]http://i1029.photobucket.com/albums/y359/necrom99/Video%20Game%20Scores/BCBF236B-81C5-498F-81BF-BA197328B1A3_zpshssitsgv.jpg[/img]
Had gone out to eat and get coffee with a good friend last night. I told him about the KI playthrough and we went on and on about how hard it was. He asked me if it was the game where you can push up after you jump to stop your landing and keep from sliding. I told him not that I recall, but I'll try it. Sure enough, it's amazing when jumping! All these years...
«
Last Edit: January 10, 2015, 10:16:31 AM by singlebanana
»
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RFGen Co-Director; pinball, 2600 & NES nutjob, co-host of the RFGen
Community Playthrough and the RFGen Playcast. Listen/Download on iTunes and Podbean:
www.rfgplaycast.com
Complete licensed NA NES, U.S. SMS, NA Vectrex, and Microvision sets!, 11 left for 7800, 25 for 5200, 42 for Colecovision
MetalFRO
RFG Moderator
Posts: 3014
Awards: 2014 RFGen Top Shmuper
Re: Kid Icarus - Retro Playthrough - January 2015
«
Reply #98 on:
January 11, 2015, 01:09:41 AM »
[img width=700 height=525]http://i349.photobucket.com/albums/q388/MetalFRO/Mobile%20Uploads/2015-01/02ACC2C2-A720-4490-9E4B-FF1C909609A1.jpg[/img]
Just did this, seconds from midnight. Not sure I got the good ending, but I'm not sure I want to put myself through that again. Phew! What a brutal game. Without save states, I probably would have been sunk. I've always defended this game from naysayers over the years, but I may have had a bit of a rose colored glasses kind of thing going on. It's not a bad game by any stretch, but only the most skilled players are really going to get the most out of this game.
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Crabmaster2000
Podcast Crew
Posts: 13567
Re: Kid Icarus - Retro Playthrough - January 2015
«
Reply #99 on:
January 11, 2015, 08:22:17 AM »
I'm gonna try and play catch up with you guys. Played for a few hours last night. Got to 1-4 and was having a hell of a time. Had a feeling I was missing some basics so I read the manual and watched someone who knew what they were doing play to the point I got to. Turns out I missed a health upgrade, bow, arrow and didn't understand what nearly all the power ups did. Wont have another chance to play for a few days, but definitely going to dive back in and at the very least finish 1-4, but hopefully have the time to beat up to 2-4.
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singlebanana
Director
Posts: 7081
Re: Kid Icarus - Retro Playthrough - January 2015
«
Reply #100 on:
January 11, 2015, 08:30:51 AM »
Congrats! Yeah, not the good ending, but really any ending for this game is a good one! I believe that the difficulty probably makes this game less played and therefore less memorable than say it's contemporaries LoZ and Metroid. Unlike these games, energy replenishment is rare and not obtained by any drops.
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RFGen Co-Director; pinball, 2600 & NES nutjob, co-host of the RFGen
Community Playthrough and the RFGen Playcast. Listen/Download on iTunes and Podbean:
www.rfgplaycast.com
Complete licensed NA NES, U.S. SMS, NA Vectrex, and Microvision sets!, 11 left for 7800, 25 for 5200, 42 for Colecovision
MetalFRO
RFG Moderator
Posts: 3014
Awards: 2014 RFGen Top Shmuper
Re: Kid Icarus - Retro Playthrough - January 2015
«
Reply #101 on:
January 11, 2015, 08:52:10 AM »
Quote from: singlebanana on January 11, 2015, 08:30:51 AM
Congrats! Yeah, not the good ending, but really any ending for this game is a good one! I believe that the difficulty probably makes this game less played and therefore less memorable than say it's contemporaries LoZ and Metroid.
Unlike these games, energy replenishment is rare and not obtained by any drops.
And this, I believe, is the key as to why only the most skilled, persistent, masochistic players ever reach the end in a traditional play through. Note that this doesn't refer to me because I abused save states to finish the game
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russlyman
Blog Writer
Posts: 1353
Re: Kid Icarus - Retro Playthrough - January 2015
«
Reply #102 on:
January 11, 2015, 12:47:35 PM »
So I was playing a ton the other night. Just realized that the rooms with yellow looking water heal u if you stand in them. Ughhh lol
Anyways
[img width=700 height=525]http://tapatalk.imageshack.com/v2/15/01/11/834815595fac11cfffa7edb4aef97512.jpg[/img]
Boom killed that medusa.
[img width=700 height=525]http://tapatalk.imageshack.com/v2/15/01/11/68ddc62f3737476c68b7611068512cdc.jpg[/img]
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MaterialHandlerMike
Atari Lynx
Donor
Posts: 2617
Re: Kid Icarus - Retro Playthrough - January 2015
«
Reply #103 on:
January 11, 2015, 11:06:55 PM »
I finished it today:
[img width=700 height=525]http://i1375.photobucket.com/albums/ag478/michaelrancourt/FC5E6969-E8D2-408C-B386-ADC4837B29D0_zpsupcgw9rg.jpg[/img]
I just want to say, that that was quite the challenge for me. But very rewarding. I struggled so much in the beginning, trying to figure it out. What Duke said was true. It really was downhill from 1-3. Like Crabby said, I too was missing crucial things early on at first.
All in all, great but challenging classic.
«
Last Edit: January 11, 2015, 11:11:04 PM by EngineerMike
»
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Complete NA NES collection (minus Stadium Events)
singlebanana
Director
Posts: 7081
Re: Kid Icarus - Retro Playthrough - January 2015
«
Reply #104 on:
January 12, 2015, 07:08:47 AM »
Great to see people finishing this game. It is quite difficult, but a game that's very rewarding to finish. I'll track those who finish in the initial post.
«
Last Edit: January 12, 2015, 09:41:41 AM by singlebanana
»
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RFGen Co-Director; pinball, 2600 & NES nutjob, co-host of the RFGen
Community Playthrough and the RFGen Playcast. Listen/Download on iTunes and Podbean:
www.rfgplaycast.com
Complete licensed NA NES, U.S. SMS, NA Vectrex, and Microvision sets!, 11 left for 7800, 25 for 5200, 42 for Colecovision
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