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December Shmup Competition Thread
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Topic: December Shmup Competition Thread (Read 78552 times)
techwizard
RFG Moderator
Posts: 3839
Re: December Shmup Competition Thread
«
Reply #105 on:
December 03, 2014, 10:04:37 PM »
Quote from: Duke.Togo on December 03, 2014, 08:04:28 PM
I tend to go speed, option 1, shield, missile, double, option 2, and sneak in another speed up at some point in there. I'm surprised that I am the only one using double.
i don't have much experience in the first game but in 3 i always found double to not do as much damage as laser in one hit, and the weird angles it fires at makes it difficult to land both shots on one target.
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Duke.Togo
Nintender Tape
Director
Posts: 6181
Re: December Shmup Competition Thread
«
Reply #106 on:
December 03, 2014, 10:41:41 PM »
I agree that it isn't as strong, but it saves my bacon enough to warrant it in my book. If I had the tail gun option from some of the other Gradius games, I would take it.
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RetroRage
it's not that bad...You can barely notice it.
Donor
Posts: 1909
Re: December Shmup Competition Thread
«
Reply #107 on:
December 03, 2014, 11:35:00 PM »
The double laser is very useful in level 4. Stay low and it's smooth sailing
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MetalFRO
RFG Moderator
Posts: 3014
Awards: 2014 RFGen Top Shmuper
Re: December Shmup Competition Thread
«
Reply #108 on:
December 04, 2014, 12:20:39 AM »
This is where I'm at in Gradius at the moment:
[img width=700 height=525]http://i349.photobucket.com/albums/q388/MetalFRO/Mobile%20Uploads/2014-12/F9A7E2F6-D96D-4FC6-9797-77803742FA84.jpg[/img]
I missed the boat on NOT using a turbo controller, so I must confess that I used the NES Max on this run. But I got farther than I've ever seen in this game, so it gives me hope that I might be able to do well enough without the turbo. I'll post a pic in the next day or so once I've hit a nice score sans turbo.
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techwizard
RFG Moderator
Posts: 3839
Re: December Shmup Competition Thread
«
Reply #109 on:
December 04, 2014, 12:41:22 AM »
the hint about dodging, staring at your own ship the whole time and only glancing at everything else, improved my game so much. one attempt using that strategy carried me all the way to the easter island head level. also duke's hint about how to deal with the volcano's helped heaps too!
DSC03587.JPG
(305.25 KB, 1024x768 - viewed 232 times.)
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JerryGreenwood
Do you even Sega?
Donor
Posts: 605
Champion of
Re: December Shmup Competition Thread
«
Reply #110 on:
December 04, 2014, 08:44:34 AM »
[img width=640 height=480]http://i1033.photobucket.com/albums/a420/JerryGreenwood/2014-12-03211534_zps2d924ac3.jpg[/img]
I got pretty deep in the game. I'm not sure which level because I think I did a warp after level 3.
Two nights ago I beat level 3 and went on to the next level like normal. Last night I beat level 3 and then the music changed and a bunch of Vectrex-like Moai heads came flying at me. After that passed, I think I went to level 5. It looked like the level that MetalFRO made it to.
If anyone can shed some light...
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GrayGhost81
RFG Moderator
Posts: 3928
Re: December Shmup Competition Thread
«
Reply #111 on:
December 04, 2014, 08:48:41 AM »
I gave R-Type the college try last night, but I couldn't even come close to Retro's score so far. I may take another crack at it tonight. I really didn't like the game at first but got more enjoyment out of it as I got a little better at it.
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singlebanana
Director
Posts: 7081
Re: December Shmup Competition Thread
«
Reply #112 on:
December 04, 2014, 08:52:22 AM »
Quote from: MetalFRO on December 04, 2014, 12:20:39 AM
This is where I'm at in Gradius at the moment:
[img width=700 height=525]http://i349.photobucket.com/albums/q388/MetalFRO/Mobile%20Uploads/2014-12/F9A7E2F6-D96D-4FC6-9797-77803742FA84.jpg[/img]
I missed the boat on NOT using a turbo controller, so I must confess that I used the NES Max on this run. But I got farther than I've ever seen in this game, so it gives me hope that I might be able to do well enough without the turbo. I'll post a pic in the next day or so once I've hit a nice score sans turbo.
That's one hell of a score! More importantly though, thanks for your honesty on using the controller. I'm not posting this score of course, so be sure to submit another one(s) when you have them. Thanks for joining us.
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RFGen Co-Director; pinball, 2600 & NES nutjob, co-host of the RFGen
Community Playthrough and the RFGen Playcast. Listen/Download on iTunes and Podbean:
www.rfgplaycast.com
Complete licensed NA NES, U.S. SMS, NA Vectrex, and Microvision sets!, 11 left for 7800, 25 for 5200, 42 for Colecovision
singlebanana
Director
Posts: 7081
Re: December Shmup Competition Thread
«
Reply #113 on:
December 04, 2014, 08:56:39 AM »
Quote from: GrayGhost81 on December 04, 2014, 08:48:41 AM
I gave R-Type the college try last night, but I couldn't even come close to Retro's score so far. I may take another crack at it tonight. I really didn't like the game at first but got more enjoyment out of it as I got a little better at it.
Where's your score dude?
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RFGen Co-Director; pinball, 2600 & NES nutjob, co-host of the RFGen
Community Playthrough and the RFGen Playcast. Listen/Download on iTunes and Podbean:
www.rfgplaycast.com
Complete licensed NA NES, U.S. SMS, NA Vectrex, and Microvision sets!, 11 left for 7800, 25 for 5200, 42 for Colecovision
GrayGhost81
RFG Moderator
Posts: 3928
Re: December Shmup Competition Thread
«
Reply #114 on:
December 04, 2014, 09:01:00 AM »
Quote from: singlebanana on December 04, 2014, 08:56:39 AM
Quote from: GrayGhost81 on December 04, 2014, 08:48:41 AM
I gave R-Type the college try last night, but I couldn't even come close to Retro's score so far. I may take another crack at it tonight. I really didn't like the game at first but got more enjoyment out of it as I got a little better at it.
Where's your score dude?
You want me to post even if it's only a pitiful fraction of the current leading score?
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singlebanana
Director
Posts: 7081
Re: December Shmup Competition Thread
«
Reply #115 on:
December 04, 2014, 09:07:10 AM »
Quote from: GrayGhost81 on December 04, 2014, 09:01:00 AM
Quote from: singlebanana on December 04, 2014, 08:56:39 AM
Quote from: GrayGhost81 on December 04, 2014, 08:48:41 AM
I gave R-Type the college try last night, but I couldn't even come close to Retro's score so far. I may take another crack at it tonight. I really didn't like the game at first but got more enjoyment out of it as I got a little better at it.
Where's your score dude?
You want me to post even if it's only a pitiful fraction of the current leading score?
Sure, if a lot of people don't play this game, you'll acquire some overall points. You get at least 5 out of 10 points for playing each game.
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RFGen Co-Director; pinball, 2600 & NES nutjob, co-host of the RFGen
Community Playthrough and the RFGen Playcast. Listen/Download on iTunes and Podbean:
www.rfgplaycast.com
Complete licensed NA NES, U.S. SMS, NA Vectrex, and Microvision sets!, 11 left for 7800, 25 for 5200, 42 for Colecovision
GrayGhost81
RFG Moderator
Posts: 3928
Re: December Shmup Competition Thread
«
Reply #116 on:
December 04, 2014, 09:09:58 AM »
I see. Reread the OP and I'm little clearer on it now. I'll give it another go and post before the end of the week.
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singlebanana
Director
Posts: 7081
Re: December Shmup Competition Thread
«
Reply #117 on:
December 04, 2014, 02:10:49 PM »
More info on those warps........
Stage 1 warp: To activate the warp to stage 3, you must destroy each of the four hatches that appear on this stage when the thousands digit of your score is even. Of the four hatches, three are on the lower portion and one is on the upper portion.
Stage 2 warp: To activate the warp to stage 4, you must destroy the Big Core within two seconds of the core turning blue. This is only possible with very well placed shots from lasers.
Stage 3 warp: To activate the warp to stage 5, you must destroy 10 or more Moai statues. Use missiles to destroy bottom lying faces, and double-shot or options to destroy top lying faces.
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RFGen Co-Director; pinball, 2600 & NES nutjob, co-host of the RFGen
Community Playthrough and the RFGen Playcast. Listen/Download on iTunes and Podbean:
www.rfgplaycast.com
Complete licensed NA NES, U.S. SMS, NA Vectrex, and Microvision sets!, 11 left for 7800, 25 for 5200, 42 for Colecovision
techwizard
RFG Moderator
Posts: 3839
Re: December Shmup Competition Thread
«
Reply #118 on:
December 04, 2014, 02:15:05 PM »
Quote from: singlebanana on December 04, 2014, 02:10:49 PM
More info on those warps........
Stage 1 warp: To activate the warp to stage 3, you must destroy each of the four hatches that appear on this stage when the thousands digit of your score is even. Of the four hatches, three are on the lower portion and one is on the upper portion.
Stage 2 warp: To activate the warp to stage 4, you must destroy the Big Core within two seconds of the core turning blue. This is only possible with very well placed shots from lasers.
Stage 3 warp: To activate the warp to stage 5, you must destroy 10 or more Moai statues. Use missiles to destroy bottom lying faces, and double-shot or options to destroy top lying faces.
thanks! i was wondering how the first one activated, so far i have yet to see the real level 2, i always get the warp.
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singlebanana
Director
Posts: 7081
Re: December Shmup Competition Thread
«
Reply #119 on:
December 04, 2014, 02:25:54 PM »
I warped again last night and paid more attention to what the bonus was. I think I got 50,000 points. Does that seem right?
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RFGen Co-Director; pinball, 2600 & NES nutjob, co-host of the RFGen
Community Playthrough and the RFGen Playcast. Listen/Download on iTunes and Podbean:
www.rfgplaycast.com
Complete licensed NA NES, U.S. SMS, NA Vectrex, and Microvision sets!, 11 left for 7800, 25 for 5200, 42 for Colecovision
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