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November Retro Community Playthrough - Super Metroid
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Topic: November Retro Community Playthrough - Super Metroid (Read 48242 times)
techwizard
RFG Moderator
Posts: 3839
Re: November Retro Community Playthrough - Super Metroid
«
Reply #120 on:
November 11, 2014, 04:48:03 PM »
Quote from: MetalFRO on November 11, 2014, 04:42:15 PM
Quote from: RetroRage on November 07, 2014, 06:30:12 PM
you can go back to Brinstar to get the Charge Beam, but it's gonna take you a few more items to get back.
Spoiler
(hover to show)
you need the Super Bombs, Grappling Hook, Ice Beam and Sprint Shoes. Make your way back to Red Brinstar from Norfair. Climb ALL the way to the top of the Red vertical hallway using the Ice Beam to freeze those floating snail/turtle enemies to get up there. Go through the blue door to the right. Make it through the venus flytrap hallway and go up the next vertical climb. Once you reach the top there should be an orange door that leads to Crateria, the surface of Zebes. Bomb that door and go up to the surface.. Head left through the door and you'll see a wall you can sprint through. Your ship will be on the other side! Stop by to get a refill on your life and items, and then save. From there you can work your way back down to the Charge Beam.
I know about the freeze beam, but I'm not sure where to find that. If I could find it, the grappling hook, OR the Power Bombs, I could access different places, but right now I seem to be stuck. I did find the speed boots, and that helped me unlock a new area, but I got stuck in that spot because once I ran past something, I didn't have enough room on the other side to run back
do you have the map for brinstar yet? that should help you find the boss for that area, which will lead shortly after to the grapple beam
Logged
singlebanana
Director
Posts: 7081
Re: November Retro Community Playthrough - Super Metroid
«
Reply #121 on:
November 11, 2014, 04:48:16 PM »
Quote from: MetalFRO on November 11, 2014, 04:42:15 PM
Quote from: RetroRage on November 07, 2014, 06:30:12 PM
you can go back to Brinstar to get the Charge Beam, but it's gonna take you a few more items to get back.
Spoiler
(hover to show)
you need the Super Bombs, Grappling Hook, Ice Beam and Sprint Shoes. Make your way back to Red Brinstar from Norfair. Climb ALL the way to the top of the Red vertical hallway using the Ice Beam to freeze those floating snail/turtle enemies to get up there. Go through the blue door to the right. Make it through the venus flytrap hallway and go up the next vertical climb. Once you reach the top there should be an orange door that leads to Crateria, the surface of Zebes. Bomb that door and go up to the surface.. Head left through the door and you'll see a wall you can sprint through. Your ship will be on the other side! Stop by to get a refill on your life and items, and then save. From there you can work your way back down to the Charge Beam.
I know about the freeze beam, but I'm not sure where to find that. If I could find it, the grappling hook, OR the Power Bombs, I could access different places, but right now I seem to be stuck. I did find the speed boots, and that helped me unlock a new area, but I got stuck in that spot because once I ran past something, I didn't have enough room on the other side to run back
If you're stuck and frustrated, PLEASE, PLEASE consult a map or guide for help. No one here is going to judge you for it and we want everyone to have a pleasurable experience with our games.
Logged
RFGen Co-Director; pinball, 2600 & NES nutjob, co-host of the RFGen
Community Playthrough and the RFGen Playcast. Listen/Download on iTunes and Podbean:
www.rfgplaycast.com
Complete licensed NA NES, U.S. SMS, NA Vectrex, and Microvision sets!, 11 left for 7800, 25 for 5200, 42 for Colecovision
Shadow Kisuragi
Variant Collector
Director
Posts: 10853
Awards: 2013 Fantasy Football Winner
Re: November Retro Community Playthrough - Super Metroid
«
Reply #122 on:
November 11, 2014, 05:16:55 PM »
Quote from: RetroRage on November 10, 2014, 11:18:07 PM
Quote from: Shadow Kisuragi on November 10, 2014, 12:30:34 PM
It affects donation amounts on charity marathons.
I think last year's AGDQ raised nearly $100,000 on that alone. I cant wait to see what they raise at AGDQ 2015.
https://gamesdonequick.com/tracker/bid/1528
Quote
Game: Super Metroid (Summer Games Done Quick 2014) Bid: Save Or Kill The Animals Total: $109,577.46
Description
The only question is whether it's going to raise six figures this time
Name Description Amount Goal
Kill They're tasty and you're going for world record. $56,125.93 (None)
Save It's canon and PETA approves $53,451.53 (None)
Logged
MetalFRO
RFG Moderator
Posts: 3014
Awards: 2014 RFGen Top Shmuper
Re: November Retro Community Playthrough - Super Metroid
«
Reply #123 on:
November 12, 2014, 09:05:42 AM »
Quote from: singlebanana on November 11, 2014, 04:48:16 PM
Quote from: MetalFRO on November 11, 2014, 04:42:15 PM
Quote from: RetroRage on November 07, 2014, 06:30:12 PM
you can go back to Brinstar to get the Charge Beam, but it's gonna take you a few more items to get back.
Spoiler
(hover to show)
you need the Super Bombs, Grappling Hook, Ice Beam and Sprint Shoes. Make your way back to Red Brinstar from Norfair. Climb ALL the way to the top of the Red vertical hallway using the Ice Beam to freeze those floating snail/turtle enemies to get up there. Go through the blue door to the right. Make it through the venus flytrap hallway and go up the next vertical climb. Once you reach the top there should be an orange door that leads to Crateria, the surface of Zebes. Bomb that door and go up to the surface.. Head left through the door and you'll see a wall you can sprint through. Your ship will be on the other side! Stop by to get a refill on your life and items, and then save. From there you can work your way back down to the Charge Beam.
I know about the freeze beam, but I'm not sure where to find that. If I could find it, the grappling hook, OR the Power Bombs, I could access different places, but right now I seem to be stuck. I did find the speed boots, and that helped me unlock a new area, but I got stuck in that spot because once I ran past something, I didn't have enough room on the other side to run back
If you're stuck and frustrated, PLEASE, PLEASE consult a map or guide for help. No one here is going to judge you for it and we want everyone to have a pleasurable experience with our games.
I ended up looking to see where I could find the Freeze Beam, and in my quest to uncover other stuff, I discovered the Spazer (awesome). Now I need to figure out a way to get back to where I can get the Grapple Beam. I have also encountered a large red boss that opens his mouth and roars at you, and slowly pushes you backward toward a spiked wall.
Spoiler
(hover to show)
My assumption is, you have to push him backward, because I got him far enough back to see an area of blocks over an empty space, so am I right in thinking I need to use missiles & super missiles to push him onto that space so he'll fall through? My problem is, I still only have 5 super missiles, and I don't know if there are more in the game or not, but if I had 10, I could easily accomplish this. With only 5, every subsequent missile strike has to be pretty on-point to push the boss back far enough to meet that goal.
In any event, I don't feel shame in having caved to look for help, but I was kind of hoping I wouldn't have to do that.
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singlebanana
Director
Posts: 7081
Re: November Retro Community Playthrough - Super Metroid
«
Reply #124 on:
November 12, 2014, 09:45:27 AM »
You are correct in your assumption as to what you have to do for this boss. You can use regular missiles to accomplish this too, just make sure that you are hitting him in the right place at the right time. I am assuming that you have the Charge Beam. I think that this can be used in most boss fights when you are out of missiles.
Logged
RFGen Co-Director; pinball, 2600 & NES nutjob, co-host of the RFGen
Community Playthrough and the RFGen Playcast. Listen/Download on iTunes and Podbean:
www.rfgplaycast.com
Complete licensed NA NES, U.S. SMS, NA Vectrex, and Microvision sets!, 11 left for 7800, 25 for 5200, 42 for Colecovision
techwizard
RFG Moderator
Posts: 3839
Re: November Retro Community Playthrough - Super Metroid
«
Reply #125 on:
November 12, 2014, 04:44:03 PM »
you've got the strategy down for that boss, but like Rich said try other weapons too. charge beam in certain combinations will eventually do the same damage as a super missle, but at this point it should at least match the strength of a regular missle i think.
Logged
RetroRage
it's not that bad...You can barely notice it.
Donor
Posts: 1909
Re: November Retro Community Playthrough - Super Metroid
«
Reply #126 on:
November 12, 2014, 10:58:33 PM »
That's Crocomire! The greatest Super Metroid boss!
Logged
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JerryGreenwood
Do you even Sega?
Donor
Posts: 605
Champion of
Re: November Retro Community Playthrough - Super Metroid
«
Reply #127 on:
November 13, 2014, 10:32:19 AM »
Quote from: MetalFRO on November 12, 2014, 09:05:42 AM
I ended up looking to see where I could find the Freeze Beam, and in my quest to uncover other stuff, I discovered the Spazer (awesome). Now I need to figure out a way to get back to where I can get the Grapple Beam. I have also encountered a large red boss that opens his mouth and roars at you, and slowly pushes you backward toward a spiked wall.
If you have the Ice and Spazer, you can go back and get the Charge Beam. You can use this to push that boss back. A fully charged Spazer shot does more damage than a missile anyway (not that you can actually "damage" this boss). You must defeat this boss in order to get the Grapple Beam.
Quote from: RetroRage on November 12, 2014, 10:58:33 PM
That's Crocomire! The greatest Super Metroid boss!
If he's so great, why doesn't he fix that flimsy bridge he hangs out next to?
«
Last Edit: November 13, 2014, 10:36:23 AM by JerryGreenwood
»
Logged
Shadow Kisuragi
Variant Collector
Director
Posts: 10853
Awards: 2013 Fantasy Football Winner
Re: November Retro Community Playthrough - Super Metroid
«
Reply #128 on:
November 13, 2014, 11:15:14 AM »
Quote from: RetroRage on November 12, 2014, 10:58:33 PM
That's Crocomire! The greatest Super Metroid boss!
Spore Spawn - the greatest Super Metroid boss that's not really a boss.
Logged
RetroRage
it's not that bad...You can barely notice it.
Donor
Posts: 1909
Re: November Retro Community Playthrough - Super Metroid
«
Reply #129 on:
November 13, 2014, 03:12:20 PM »
Quote from: Shadow Kisuragi on November 13, 2014, 11:15:14 AM
Quote from: RetroRage on November 12, 2014, 10:58:33 PM
That's Crocomire! The greatest Super Metroid boss!
Spore Spawn - the greatest Super Metroid boss that's not really a boss.
I dunno, I think Botwoon might have something to say about that.
Logged
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MaterialHandlerMike
Atari Lynx
Donor
Posts: 2617
Re: November Retro Community Playthrough - Super Metroid
«
Reply #130 on:
November 13, 2014, 04:00:03 PM »
Got the Gravity Suit today. Checkpoint achieved.
Logged
Complete NA NES collection (minus Stadium Events)
singlebanana
Director
Posts: 7081
Re: November Retro Community Playthrough - Super Metroid
«
Reply #131 on:
November 13, 2014, 04:01:36 PM »
Quote from: EngineerMike on November 13, 2014, 04:00:03 PM
Got the Gravity Suit today. Checkpoint achieved.
Excellent!
Logged
RFGen Co-Director; pinball, 2600 & NES nutjob, co-host of the RFGen
Community Playthrough and the RFGen Playcast. Listen/Download on iTunes and Podbean:
www.rfgplaycast.com
Complete licensed NA NES, U.S. SMS, NA Vectrex, and Microvision sets!, 11 left for 7800, 25 for 5200, 42 for Colecovision
Slowman
Sega 32X
Posts: 227
Re: November Retro Community Playthrough - Super Metroid
«
Reply #132 on:
November 13, 2014, 10:05:42 PM »
I am starting late this month guys, started around noon today and it is now 9 pm. This game has it's hooks just as firmly into me as Symphony of the Night did. Still have not consulted a guide and twice today I have spent an hour running around aimlessly. I've spent a fair amount of time just getting used to wall-jumping and exploring places I maybe shouldn't using Morph Ball bombs. I've just gotten the Spazer so that'll tell you approximately where I am.
How have I not gotten around to playing this until now...? Fantastic game so far.
Logged
PSN - rswslowman
3DS - 1177-8481-5639
techwizard
RFG Moderator
Posts: 3839
Re: November Retro Community Playthrough - Super Metroid
«
Reply #133 on:
November 14, 2014, 01:42:47 AM »
awesome to have you on board slowman! it really is an amazing game, i feel exactly the same about wondering where this game has been all my life.
Logged
singlebanana
Director
Posts: 7081
Re: November Retro Community Playthrough - Super Metroid
«
Reply #134 on:
November 14, 2014, 08:43:26 AM »
Yeah, with your love of Castlevania: SotN, this is the perfect game for you.
I'd like to put an * beside anyone's name in the initial thread who is playing/just played this game for the first time. It would be something good to talk about on the podcast this month (which is being recorded this weekend).
Logged
RFGen Co-Director; pinball, 2600 & NES nutjob, co-host of the RFGen
Community Playthrough and the RFGen Playcast. Listen/Download on iTunes and Podbean:
www.rfgplaycast.com
Complete licensed NA NES, U.S. SMS, NA Vectrex, and Microvision sets!, 11 left for 7800, 25 for 5200, 42 for Colecovision
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