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November Retro Community Playthrough - Super Metroid
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Author
Topic: November Retro Community Playthrough - Super Metroid (Read 48257 times)
techwizard
RFG Moderator
Posts: 3839
Re: November Retro Community Playthrough - Super Metroid
«
Reply #105 on:
November 10, 2014, 02:28:32 AM »
wow Duke, nice! good clear time too
Logged
JerryGreenwood
Do you even Sega?
Donor
Posts: 605
Champion of
Re: November Retro Community Playthrough - Super Metroid
«
Reply #106 on:
November 10, 2014, 08:18:25 AM »
Beat it last night.
2:52 (my first time under 3 hours!) I'll take a picture later, the screen disappeared too fast.
I finished with a measly 50%
8/14 Energy Tanks
2/4 Reserve Tanks
No Screw Attack
80 Missiles
20 Super Missiles
25 Super Bombs
Now I'll go back and find the other half of the items.
Also, to those who beat it....
Spoiler
(hover to show)
Did you remember to save your friends?
Logged
singlebanana
Director
Posts: 7081
Re: November Retro Community Playthrough - Super Metroid
«
Reply #107 on:
November 10, 2014, 08:57:04 AM »
Quote from: Duke.Togo on November 10, 2014, 01:53:31 AM
Well, who needs sleep anyway? Such a great game.
[img width=256 height=224]http://i1023.photobucket.com/albums/af356/jackcrow2000/SuperMetroidJapanUSAEnJa-5_zps5f902c40.png[/img][img width=256 height=224]http://i1023.photobucket.com/albums/af356/jackcrow2000/SuperMetroidJapanUSAEnJa-6_zps0d43984d.png[/img]
Congrats Duke!
Logged
RFGen Co-Director; pinball, 2600 & NES nutjob, co-host of the RFGen
Community Playthrough and the RFGen Playcast. Listen/Download on iTunes and Podbean:
www.rfgplaycast.com
Complete licensed NA NES, U.S. SMS, NA Vectrex, and Microvision sets!, 11 left for 7800, 25 for 5200, 42 for Colecovision
SirPsycho
Naked Koei Dude
Blog Writer
Posts: 3255
Re: November Retro Community Playthrough - Super Metroid
«
Reply #108 on:
November 10, 2014, 09:02:26 AM »
Did you save the animals?
Logged
Women were the reason I became a monk - and, ah, the reason I switched back... - Morte
Well I, for one, plan on discovering the secrets of the multiverse by rubbing cottage cheese on my belly and eating vast quantities of fresh-water fish. Mmm... cheese. -The Nameless One
singlebanana
Director
Posts: 7081
Re: November Retro Community Playthrough - Super Metroid
«
Reply #109 on:
November 10, 2014, 09:03:24 AM »
Quote from: SirPsycho on November 10, 2014, 09:02:26 AM
Did you save the animals?
Does that affect anything?
Logged
RFGen Co-Director; pinball, 2600 & NES nutjob, co-host of the RFGen
Community Playthrough and the RFGen Playcast. Listen/Download on iTunes and Podbean:
www.rfgplaycast.com
Complete licensed NA NES, U.S. SMS, NA Vectrex, and Microvision sets!, 11 left for 7800, 25 for 5200, 42 for Colecovision
JerryGreenwood
Do you even Sega?
Donor
Posts: 605
Champion of
Re: November Retro Community Playthrough - Super Metroid
«
Reply #110 on:
November 10, 2014, 09:34:30 AM »
Quote from: singlebanana on November 10, 2014, 09:03:24 AM
Does that affect anything?
Not really....just their LIVES!
Logged
Shadow Kisuragi
Variant Collector
Director
Posts: 10853
Awards: 2013 Fantasy Football Winner
Re: November Retro Community Playthrough - Super Metroid
«
Reply #111 on:
November 10, 2014, 12:30:34 PM »
It affects donation amounts on charity marathons.
Logged
Duke.Togo
Nintender Tape
Director
Posts: 6181
Re: November Retro Community Playthrough - Super Metroid
«
Reply #112 on:
November 10, 2014, 07:57:36 PM »
I did save the creatures. They taught me all the valuable skills, so I owed it to them. Got out with about 17 seconds left.
Logged
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techwizard
RFG Moderator
Posts: 3839
Re: November Retro Community Playthrough - Super Metroid
«
Reply #113 on:
November 10, 2014, 10:27:00 PM »
i had no idea saving them was even a thing, i just watched a video of it and that's really cool. i was too stressed out just trying to escape
Logged
RetroRage
it's not that bad...You can barely notice it.
Donor
Posts: 1909
Re: November Retro Community Playthrough - Super Metroid
«
Reply #114 on:
November 10, 2014, 11:18:07 PM »
Quote from: Shadow Kisuragi on November 10, 2014, 12:30:34 PM
It affects donation amounts on charity marathons.
I think last year's AGDQ raised nearly $100,000 on that alone. I cant wait to see what they raise at AGDQ 2015.
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singlebanana
Director
Posts: 7081
Re: November Retro Community Playthrough - Super Metroid
«
Reply #115 on:
November 11, 2014, 09:16:10 AM »
Instead of "saving" them, I go into the room and drop a power bomb to put them out of their misery. I mean really, how are they going to
Spoiler
(hover to show)
escape the planet before it blows up anyway?
Inquiring minds want to know.
Logged
RFGen Co-Director; pinball, 2600 & NES nutjob, co-host of the RFGen
Community Playthrough and the RFGen Playcast. Listen/Download on iTunes and Podbean:
www.rfgplaycast.com
Complete licensed NA NES, U.S. SMS, NA Vectrex, and Microvision sets!, 11 left for 7800, 25 for 5200, 42 for Colecovision
SirPsycho
Naked Koei Dude
Blog Writer
Posts: 3255
Re: November Retro Community Playthrough - Super Metroid
«
Reply #116 on:
November 11, 2014, 09:43:20 AM »
They hitch a ride on Samus' ship.
Logged
Women were the reason I became a monk - and, ah, the reason I switched back... - Morte
Well I, for one, plan on discovering the secrets of the multiverse by rubbing cottage cheese on my belly and eating vast quantities of fresh-water fish. Mmm... cheese. -The Nameless One
Disposed Hero
RFG Moderator
Posts: 1852
Awards: 2013 RFGeneration KING OF RAGE
Re: November Retro Community Playthrough - Super Metroid
«
Reply #117 on:
November 11, 2014, 10:01:49 AM »
If you save the animals, there will be a spark leaving the planet during the scene when Samus' ship escapes. It's very hard to notice and most people will miss it if they don't know what to look for. You should definitely save the animals because
Spoiler
(hover to show)
it is canon and they make a return in Metroid Fusion. Not saving them will create a paradox and cause the Earth to implode. True story
Logged
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MetalFRO
RFG Moderator
Posts: 3014
Awards: 2014 RFGen Top Shmuper
Re: November Retro Community Playthrough - Super Metroid
«
Reply #118 on:
November 11, 2014, 04:42:15 PM »
Quote from: RetroRage on November 07, 2014, 06:30:12 PM
you can go back to Brinstar to get the Charge Beam, but it's gonna take you a few more items to get back.
Spoiler
(hover to show)
you need the Super Bombs, Grappling Hook, Ice Beam and Sprint Shoes. Make your way back to Red Brinstar from Norfair. Climb ALL the way to the top of the Red vertical hallway using the Ice Beam to freeze those floating snail/turtle enemies to get up there. Go through the blue door to the right. Make it through the venus flytrap hallway and go up the next vertical climb. Once you reach the top there should be an orange door that leads to Crateria, the surface of Zebes. Bomb that door and go up to the surface.. Head left through the door and you'll see a wall you can sprint through. Your ship will be on the other side! Stop by to get a refill on your life and items, and then save. From there you can work your way back down to the Charge Beam.
I know about the freeze beam, but I'm not sure where to find that. If I could find it, the grappling hook, OR the Power Bombs, I could access different places, but right now I seem to be stuck. I did find the speed boots, and that helped me unlock a new area, but I got stuck in that spot because once I ran past something, I didn't have enough room on the other side to run back
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singlebanana
Director
Posts: 7081
Re: November Retro Community Playthrough - Super Metroid
«
Reply #119 on:
November 11, 2014, 04:44:38 PM »
Possibly the most leet apron eva!
Logged
RFGen Co-Director; pinball, 2600 & NES nutjob, co-host of the RFGen
Community Playthrough and the RFGen Playcast. Listen/Download on iTunes and Podbean:
www.rfgplaycast.com
Complete licensed NA NES, U.S. SMS, NA Vectrex, and Microvision sets!, 11 left for 7800, 25 for 5200, 42 for Colecovision
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