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November Retro Community Playthrough - Super Metroid
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Topic: November Retro Community Playthrough - Super Metroid (Read 48139 times)
monstrtomstr
N-Gage
Posts: 22
Re: November Retro Community Playthrough - Super Metroid
«
Reply #75 on:
November 07, 2014, 10:55:40 AM »
I'm playing this for the first time without a guide, I got the freeze beam thing and power bomb and I did the wall jump thing and the last boss I beat was Kraid and I'm pretty sure I'm just going all over the place. But I'm having so much fun.
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singlebanana
Director
Posts: 7081
Re: November Retro Community Playthrough - Super Metroid
«
Reply #76 on:
November 07, 2014, 11:04:05 AM »
Quote from: monstrtomstr on November 07, 2014, 10:55:40 AM
I'm playing this for the first time without a guide, I got the freeze beam thing and power bomb and I did the wall jump thing and the last boss I beat was Kraid and I'm pretty sure I'm just going all over the place. But I'm having so much fun.
Going all over the place is pretty much what you do in this game. Remember that super missiles open green doors and power bombs open the orange ones. If you can remember where these once inaccessible places are, you can go back to them and hopefully progress in the game.
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monstrtomstr
N-Gage
Posts: 22
Re: November Retro Community Playthrough - Super Metroid
«
Reply #77 on:
November 07, 2014, 11:12:30 AM »
Yeah, I'm getting the concept of that. This game is ridiculously fun though. The only part I disliked was learning how to wall jump, it took me a while to get it right.
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singlebanana
Director
Posts: 7081
Re: November Retro Community Playthrough - Super Metroid
«
Reply #78 on:
November 07, 2014, 11:47:04 AM »
And even when you get it right.....it's still annoying
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JerryGreenwood
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Re: November Retro Community Playthrough - Super Metroid
«
Reply #79 on:
November 07, 2014, 12:46:25 PM »
Quote from: monstrtomstr on November 07, 2014, 11:12:30 AM
This game is ridiculously fun though. The only part I disliked was learning how to wall jump, it took me a while to get it right.
Welcome, glad you're enjoying one of the all-time greats.
You never HAVE to wall jump. It's more of a secret mechanic for speed runs. If you're wall jumping to reach a certain area, then you shouldn't be there yet and you might have skipped something. But don't let my words restrict you. Be free! Go go go! Run around, jump around, shoot everything, and have fun!
«
Last Edit: November 07, 2014, 12:56:35 PM by JerryGreenwood
»
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RetroRage
it's not that bad...You can barely notice it.
Donor
Posts: 1909
Re: November Retro Community Playthrough - Super Metroid
«
Reply #80 on:
November 07, 2014, 01:39:04 PM »
There's nothing better than wall jumping off a tiny narrow platform that leaves barely enough room to even stand on. Once you get into a rhythm its the most fun thing to do.
Then there's mastering the bomb jump, which is useful at times you can't wall jump or shine spark.
And THEN learning the mach ball, which is next level speed run strategy stuff...
All of which is really not necessary for finishing the game, but adds much more depth and replay value once you beat the game. It truly opens up the world and you'll spend the majority of time trying to figure out which areas you can access before you're intended to.
«
Last Edit: November 07, 2014, 01:44:52 PM by RetroRage
»
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JerryGreenwood
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Re: November Retro Community Playthrough - Super Metroid
«
Reply #81 on:
November 07, 2014, 02:08:12 PM »
I have mach balled before, but I've never really gotten serious with applying it. I have more trouble with bomb jumping.
I'd like to mention that of all the remakes and hacks of all the games I've ever played, Super Metroid has the best. I've tested a few and played through two of them. Some of them are completely different with different enemies, items, music, graphics, and/or physics, some of them are incredibly hard. The two I played were much more fun than some of the Zelda and Mario hacks I've seen.
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Shadow Kisuragi
Variant Collector
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Posts: 10853
Awards: 2013 Fantasy Football Winner
Re: November Retro Community Playthrough - Super Metroid
«
Reply #82 on:
November 07, 2014, 02:29:19 PM »
Bomb jumping is simple once you realize the rhythm of it and listen for sound queues.
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RetroRage
it's not that bad...You can barely notice it.
Donor
Posts: 1909
Re: November Retro Community Playthrough - Super Metroid
«
Reply #83 on:
November 07, 2014, 02:36:19 PM »
Performing the mach ball requires a very precise set of inputs, and usually you have very little running room to pull it off. I've only managed to do it a handful of times. I kinda feel like I'm getting the hang of it though...then it's gonna be a brand new game again
And yes I love the SM hacks. There's a few really good ones that just came out, I'll try to find the names later
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techwizard
RFG Moderator
Posts: 3839
Re: November Retro Community Playthrough - Super Metroid
«
Reply #84 on:
November 07, 2014, 02:41:34 PM »
i managed bomb jumping on one area that seemed to require it to get an item. it helps that it's a required move in the Prime games so i already knew the basics of it.
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MetalFRO
RFG Moderator
Posts: 3014
Awards: 2014 RFGen Top Shmuper
Re: November Retro Community Playthrough - Super Metroid
«
Reply #85 on:
November 07, 2014, 04:18:34 PM »
Quote from: RetroRage on November 06, 2014, 11:39:20 PM
@MetalFRO You'll need the Charge Beam. Go back and get that sucker.
I defeated that boss last night and am in Norfair now, and I honestly have no idea how to get back to where I can pick up that charge beam. I have tried shooting and bombing floors, walls, ceilings, etc. in every room that seems like a dead end or anywhere obvious, but I can't find a way back to where I can get near the first area.
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JerryGreenwood
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Re: November Retro Community Playthrough - Super Metroid
«
Reply #86 on:
November 07, 2014, 04:26:50 PM »
Quote from: MetalFRO on November 07, 2014, 04:18:34 PM
I honestly have no idea how to get back to where I can pick up that charge beam. I have tried shooting and bombing floors, walls, ceilings, etc. in every room that seems like a dead end or anywhere obvious, but I can't find a way back to where I can get near the first area.
It shouldn't be difficult at all. You're missing something obvious.
Edit - Never mind. I think you might need something from Norfair to get you back to the Charge Beam
«
Last Edit: November 07, 2014, 04:39:59 PM by JerryGreenwood
»
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MetalFRO
RFG Moderator
Posts: 3014
Awards: 2014 RFGen Top Shmuper
Re: November Retro Community Playthrough - Super Metroid
«
Reply #87 on:
November 07, 2014, 05:52:41 PM »
Quote from: JerryGreenwood on November 07, 2014, 04:26:50 PM
Quote from: MetalFRO on November 07, 2014, 04:18:34 PM
I honestly have no idea how to get back to where I can pick up that charge beam. I have tried shooting and bombing floors, walls, ceilings, etc. in every room that seems like a dead end or anywhere obvious, but I can't find a way back to where I can get near the first area.
It shouldn't be difficult at all. You're missing something obvious.
Edit - Never mind. I think you might need something from Norfair to get you back to the Charge Beam
I'm thinking I need the "super bomb", because there's a spot where I bombed the floor, and it revealed a bomb-like icon, similar to the super missile blocks you can destroy. There's also a really long hallway with these "face sucker" enemies that have these stones that you blow up with bombs, and they reveal these arrow icons, so I'm not sure what that's all about either.
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Re: November Retro Community Playthrough - Super Metroid
«
Reply #88 on:
November 07, 2014, 05:59:41 PM »
The manual for this game makes all the difference:
http://metroid.retropixel...et/games/metroid3/manual/
[img width=700 height=511]http://metroid.retropixel.net/games/metroid3/manual/m3_12.jpg[/img]
[img width=700 height=500]http://metroid.retropixel.net/games/metroid3/manual/m3_14.jpg[/img]
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RetroRage
it's not that bad...You can barely notice it.
Donor
Posts: 1909
Re: November Retro Community Playthrough - Super Metroid
«
Reply #89 on:
November 07, 2014, 06:30:12 PM »
you can go back to Brinstar to get the Charge Beam, but it's gonna take you a few more items to get back.
Spoiler
(hover to show)
you need the Super Bombs, Grappling Hook, Ice Beam and Sprint Shoes. Make your way back to Red Brinstar from Norfair. Climb ALL the way to the top of the Red vertical hallway using the Ice Beam to freeze those floating snail/turtle enemies to get up there. Go through the blue door to the right. Make it through the venus flytrap hallway and go up the next vertical climb. Once you reach the top there should be an orange door that leads to Crateria, the surface of Zebes. Bomb that door and go up to the surface.. Head left through the door and you'll see a wall you can sprint through. Your ship will be on the other side! Stop by to get a refill on your life and items, and then save. From there you can work your way back down to the Charge Beam.
«
Last Edit: November 07, 2014, 09:58:25 PM by RetroRage
»
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