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November 22, 2024, 04:53:34 PM
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June Joint Playthrough [Playcast & Corecast] - Cannon Spike
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Topic: June Joint Playthrough [Playcast & Corecast] - Cannon Spike (Read 17276 times)
douglie007
Sega Dreamcast
Posts: 1770
Re: June Joint Playthrough [Playcast & Corecast] - Cannon Spike
«
Reply #15 on:
June 05, 2020, 08:43:04 AM »
Dont forget to add me to the list, I'm still working on breaking 10k before posting a score
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MetalFRO
RFG Moderator
Posts: 3014
Awards: 2014 RFGen Top Shmuper
Re: June Joint Playthrough [Playcast & Corecast] - Cannon Spike
«
Reply #16 on:
June 08, 2020, 11:53:55 PM »
I'm slowly making progress. I managed to make it to 1-5, and even 1-6 on a single credit this evening, and with multiple credits, as far as 1-9 on Normal. I've switched to Mega Man. He's powerful enough to take out some enemies with his heavy shot, his close-range heavy melee attack is good, and he's got enough speed and quick enough recovery to be a pretty good balance. Got my best score so far tonight, as well.
Something to keep in mind - with each characters "S" or special attack, try it out, and make sure you know what it is, before you start trying to use it. You're invincible for the duration, but you may end up being vulnerable immediately after use. Mega Man's attack is great if he's right in front of a target, and can deal good damage, but you have to be cognizant of the timing, otherwise, you can jump out of that attack, with no i-frames, and directly into an enemy or boss attack.
Cannon Spike 03_smalll.jpg
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douglie007
Sega Dreamcast
Posts: 1770
Re: June Joint Playthrough [Playcast & Corecast] - Cannon Spike
«
Reply #17 on:
June 10, 2020, 02:52:30 PM »
Well my score is crappy but still the best I've done. I think I need to not continue as much[img width=700 height=393]https://uploads.tapatalk-cdn.com/20200610/f9655fa20995c12b710f96a8ef8e2614.jpg[/img]
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MetalFRO
RFG Moderator
Posts: 3014
Awards: 2014 RFGen Top Shmuper
Re: June Joint Playthrough [Playcast & Corecast] - Cannon Spike
«
Reply #18 on:
June 10, 2020, 06:15:24 PM »
I credit feed to practice levels, but also do single-credit runs to see how far I can get, and how high a score I can achieve.
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Dingo
N-Gage
Posts: 20
Re: June Joint Playthrough [Playcast & Corecast] - Cannon Spike
«
Reply #19 on:
June 11, 2020, 09:45:54 AM »
I may do some credit feeding after I can get by stage 5. I did about 12-15 runs and hit stage 5 3 times at least so I feel pretty good about that. Unfortunately it is still random at that point so I've faced a different challenge each time.
Of course this stage 5 boss had two forms, I was so stoked for a second...
While this game is definitely hard and can slay you if you look away for more than a second, I think patient play and actually dodging the patterns from a distance and playing safe during as much of the boss fights as possible is key. It is just so easy to take one hit then rush in cause your on tilt that you just got clocked for 4 bars of health and you want to get things over with.
Not the same run but I imagine a similar score dying on the same stage.
Surprisingly was able to find a little bit of success with BB Hood and make it into stage 5 with her. She definitely plays a much more hit and run game than the others in order to be effectice in my experience anyway.
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«
Last Edit: June 11, 2020, 02:15:25 PM by Dingo
»
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MetalFRO
RFG Moderator
Posts: 3014
Awards: 2014 RFGen Top Shmuper
Re: June Joint Playthrough [Playcast & Corecast] - Cannon Spike
«
Reply #20 on:
June 12, 2020, 03:19:05 PM »
Yeah, I can reach 1-5 or 1-6 on Normal, but getting beyond that point is quite difficult. I decided to try easier difficulties last night, and ended up getting pretty far on Very Easy, and I was able to reach the final boss twice on Child difficulty. I don't think it will take me long to beat it on that setting.
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MetalFRO
RFG Moderator
Posts: 3014
Awards: 2014 RFGen Top Shmuper
Re: June Joint Playthrough [Playcast & Corecast] - Cannon Spike
«
Reply #21 on:
June 12, 2020, 11:04:50 PM »
I managed to get my clear on Child difficulty! And I can reach 1-9 on Very Easy now, but haven't quite managed to get past the 2nd phase of Beauty Cat Lady quite yet. That's a hard fight! True to form, the game is pretty difficult, even on the lower difficulty levels. But with a single credit clear on Child, and getting close on Very Easy, I think it's going to be doable.
Cannon Spike Child 01_small.jpg
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Cannon Spike Child 02_small.jpg
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MetalFRO
RFG Moderator
Posts: 3014
Awards: 2014 RFGen Top Shmuper
Re: June Joint Playthrough [Playcast & Corecast] - Cannon Spike
«
Reply #22 on:
June 19, 2020, 09:09:20 AM »
Now I've cleared the game on Very Easy, again with Mega Man, on a single credit. I also cleared it twice last night on stream, with a couple other characters, Arthur and B.B. Hood, on Baby difficulty, just to check out their endings. I might do the same for the rest of the characters by the end of the month, so I can talk about them all.
CannonSpike_VeryEasy02_small.jpg
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Metalnarf
Tiger Gizmondo
Posts: 5
Re: June Joint Playthrough [Playcast & Corecast] - Cannon Spike
«
Reply #23 on:
June 20, 2020, 06:41:15 PM »
wow, never heard of this game before and now i am quite addicted to it.
really enjoying the whole design. enemies and enviroments are great.
I am playing with a hori RAP IV on PC.
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MetalFRO
RFG Moderator
Posts: 3014
Awards: 2014 RFGen Top Shmuper
Re: June Joint Playthrough [Playcast & Corecast] - Cannon Spike
«
Reply #24 on:
June 20, 2020, 06:50:04 PM »
Quote from: Metalnarf on June 20, 2020, 06:41:15 PM
wow, never heard of this game before and now i am quite addicted to it.
really enjoying the whole design. enemies and enviroments are great.
I am playing with a hori RAP IV on PC.
Very nice! I assume you're emulating Dreamcast on PC, or are you actually playing the NAOMI arcade version on PC?
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Metalnarf
Tiger Gizmondo
Posts: 5
Re: June Joint Playthrough [Playcast & Corecast] - Cannon Spike
«
Reply #25 on:
June 20, 2020, 07:01:59 PM »
Quote from: MetalFRO on June 20, 2020, 06:50:04 PM
Very nice! I assume you're emulating Dreamcast on PC, or are you actually playing the NAOMI arcade version on PC?
yeah exactly, emulating the dreamcast version.
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MetalFRO
RFG Moderator
Posts: 3014
Awards: 2014 RFGen Top Shmuper
Re: June Joint Playthrough [Playcast & Corecast] - Cannon Spike
«
Reply #26 on:
June 23, 2020, 09:03:15 AM »
I've now managed to 1CC the game on "Baby" difficulty with all but Cammy and Shiba, and I got really close with both. Hoping to clean that up this evening, if I can.
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MetalFRO
RFG Moderator
Posts: 3014
Awards: 2014 RFGen Top Shmuper
Re: June Joint Playthrough [Playcast & Corecast] - Cannon Spike
«
Reply #27 on:
June 25, 2020, 08:13:52 AM »
I've now managed to clear the game with all characters on "Baby" difficulty, except Mega Man. That felt redundant, since I've already done so on "Child" and "Very Easy" difficulty. There's apparently an alternate version of Cammy you can get by holding either up or down when she's highlighted on the character select screen, but I haven't tested that yet. My hunch is that it's just a palette swap, but I'll need to verify that.
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Metalnarf
Tiger Gizmondo
Posts: 5
Re: June Joint Playthrough [Playcast & Corecast] - Cannon Spike
«
Reply #28 on:
June 28, 2020, 04:21:33 AM »
So June is ending soon and here are my thoughts: Cannon spike is great fun, i am very happy i learned through your playthrough about it. For myself i took it not very seriously and just played it to have fun i only had one clear with arthur on child difficulty. Normally i play with an arcadestcick but after playing this one time, i got me the retrobit bluetooth saturn and megadrive pad. its somehow more comfortable to play with pads.
Cannon spike is Fun but I see the potential to take it very serious and go on a scorehunt.
BTW: Played it through emulation on PC
«
Last Edit: June 28, 2020, 04:36:08 AM by Metalnarf
»
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