Member Rating
95.6%
(9 votes)
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Console:
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Microsoft Xbox 360
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Region: | |
Year:
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2014
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RFG ID #:
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U-115-S-12630-B
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Part #:
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UPC:
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Developer:
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Obsidian Entertainment
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Publisher:
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Ubisoft
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Rating:
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| (ESRB): Blood and Gore , Drug Reference , Mature Humor , Nudity , Strong Language , Strong Sexual Content , Violence |
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Genre:
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RPG
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Sub-genre:
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Players:
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1
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Controller:
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Standard Controller
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Media Format:
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DVD
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Collection Stats:
- 14 of 7626 collectors (0.1%) have this game in their collection
- 0 of 7626 collectors (0%) have this game in their wishlist.
- 1 of 7626 collectors (0%) have this game for sale or trade.
Review:
The Stick of Truth was probably one of the most anticipated RPGs of the year. Its based on the popular Comedy Central show known for its crude animation style, rude characters, profanity, and insightful satire. Matt Stone and Trey Parker are two of the best writers in the show business today, including their smash hit musical The Book of Mormon, South Park: Bigger, Longer, and Uncut, and the beloved classic BASEketball on their resumes its easy to see how the legions of South Park fans would flock to a game written by the show's actual creators and lead writers.
The game was developed by Obsidian Entertainment, themselves known for being excellent writers and world designers. They also have a nasty reputation for releasing broken and buggy games. Is this true with The Stick of Truth? There are some bugs I experienced, but they didn't really hinder gameplay. A few design decisions hurt the overall experience more than a graphics bug and the one crash I experienced.
The graphics bug for Steam involves alt-tabbing without pressing Escape first. It could lead to the characters bugging in and out of existence and was fixed by quitting the game and restarting. It was rather annoying, but didn't completely break the game. The save design hurts the game more than anything. It seems to be a save anywhere type of system when it is really a checkpoint based system. So, saving right after a cutscene was usually fine, but saving halfway down the street would mean the reload would put you back at the beginning of the street.
The actual game itself is quite beautiful. The art makes it feel like you're playing through a short season of different episodes. You play through different days, with all the kids having to go to bed once the sun goes down. These days are built around plot events, not the passage of real time, which flows well with the way the game is written. The world is open, but feels more like a side scroller since you can only cross streets at crosswalks. South Park is not a large town though, its always been referred to as a little mountain town somewhere in Colorado. Some areas seem to be left out, but every building has something to do in it. Well, except the bank. And you can probably figure out what happens there if you're a fan of the show.
The game's writing is spectacular, and the RPG design leaves even more room for references namely in gray junk items. Everything from Alabama Man to Space Cash is there to be found somewhere. The characters are just as they are on the show, with attacks based on their history. For example, Kyle has an Elemental Summon attack which is nothing more than Kick the Baby.
The timing attacks and defenses in battle will remind long time gamers of RPGs like Super Mario RPG, Mario & Luigi, Paper Mario, and some more real time battle systems like the Tales and Star Ocean series. Combat is rather easy though. I played on the hardest difficulty and still found myself rolling through the game by spamming armor lowering attacks. I played as Jew, so my main attack against bosses and defense heavy enemies was Circum-Scythe, it was quite satisfying to use that attack against enemies such Pedophile and Meth Head.
As a whole, The Stick of Truth is a very well done game. If you're not a fan I would still recommend it as the writing is absolutely hilarious and vile at times. I found myself laughing hysterically at certain events, and smiling through most of the game as a fan. This game should go down in history as one of the best licensed games out there. Stiff competition in that category I know, but it really is that good and probably the best overall game in terms of technical issues, writing and story, and overall gameplay polish that Obsidian has released so far.
SirPsycho's Review
Extra Media:
Game Informer 225- Jan 2012
Variations:
Page Credits:
Michael Collins: |
Page Design, HTML Code
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Eddie Herrmann: |
Perl Script
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David Murnan: |
PHP Script
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raffa1985: |
Variation Addition, Variation title edit, Screenshots
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Zagnorch: |
Photos
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Graham Prothro: |
Review
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Last Updated: 2014-10-07 19:48:51 |
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