RF Generation.  The Classic and Modern Gaming Databases.RF Generation.  The Classic and Modern Gaming Databases.

Posted on Oct 15th 2021 at 08:20:51 AM by (jaredhoudi)
Posted under Education

Paraphrasing Citation in MLA

When handling academic or professional documents, proper citations and referencing style are mandatory. These are usually based on the style, wording, and grammatical requirements of the clients. It is crucial to realize that every references needed to be adequately cited. Failure to cite your sources right away may make the person lose marks, which might diminish the credibility of the research. When quoting correctly in MLA, correct formatting is mandatory.

How to Effectively Cite Your Sources Correctly

Ever wondered if it is easier to compose appropriate citations if you lack the skills and know-how? Since quotes are major components of scholarly writing, avoidance of comas and slang expressions is fundamental. Even when utilizing active voice, it is integral to ensure that quotation annotations are ethically significant.

Here are a few guidelines that you have to follow to assist you in citing appropriately.

Use Quotes in Primary Data

Some scholarly literature and topics are extensively covered. If you choose to quote a particular source, careful analysis is required to identify and appreciate the writer's while providing adequate backup data. In social sciences and life, anecdotes are also used in some instances. However, it is imperative not to use the same type of quotes whenever you are using quotations in your paper.

For instance, you should not copy from a published book unless the author, or editor, has licensed the material. Additionally, short quotes are ideal if you want to give background information on the subject without losing the integrity of the write-up https://rankmywriter.com/time4writing-review.

Using quoted sentences in secondary data makes the reference difficult to understand, and it won't allow the researcher to locate the primary source. On the other hand,Quotes that have been performed before are easily understood. Consequently, if the requested references are not available, it is best to find the specified sources and borrowed the terms. There are four types of quotes; unmodified, in-text and in-between, and aimed at humor.

Theoretical and Syntaxographic References

As a researcher, it is vital to analyze and synthesize all sorts of quotes and theories if you have any evidence to support the theory. While doing so, you should strictly observe the rules of plagiarism. Any researcher discussing a topic ought to include the attributions, if any, they should have sufficient supportive evidence.

Synonyms refer to literary works that have had personal presences and those that have influenced readers into adopting the sets of thoughts. On the other hand, subjective notes are the most common stylistic tribute to the author. They are useful in narrative presentation but are not too influential in scientific or medical science.

Posted on Oct 13th 2021 at 08:00:00 AM by (slackur)
Posted under GamePass

Image from Wikipedia

I distinctly remember in 1998 when the G3 iMac, or what was usually then known simply as the iMac, was announced in a variety of colors.  I had grown up on a C64, and later the X86 and Pentium line, and what I could not wrap my head around at the time was how Apple was making a major selling factor out of the ability to pick out a translucent color scheme for your new expensive desktop.  At the time (and honestly, still to this day) I thought it was a completely absurd marketing strategy and I simply couldn't imagine buying a computer based upon the color.  Yet I was baffled by how many people around me, even the tech-illiterate, suddenly had to have this new computer, as if the gumdrop shape and selectable pigmentation was all they ever needed to suddenly understand my youthful nerdy passions.

Continue reading A Reflection on Games as Events Instead of Consumables

Posted on Oct 12th 2021 at 12:00:00 AM by (EZ Racer)
Posted under metroid, nes, snes, gba, game boy, samus aran, retrogaming, switch

With the recent release of Metroid Dread, it seemed like a natural time to look back on how we got to this point in the series. I realize that most on this site will have played a Metroid game in their lives, but this article may help those who haven't played through all of Samus's 2D adventures. For this, I'm concentrating only on the 2D games, including remakes. Each will have short positives and negatives, as well as a few nostalgic moments.


The series got it's start back in the mid 80's, and from it's first screen it was obvious that this was going to be a different experience from most the 2D platformers of the time. This was at a time when most games scrolled left to right, a la Super Mario Bros, so it shouldn't be understated that the first important action you take to go left for an item that would become a series staple, the Morph-Ball. It's world on the planet Zebes felt open-ended and desolate, setting the tone for the emotions the series would strive to encapture. And for those unfamiliar, the titular Metroids are life draining creatures that the Space Pirates, led by Ridley, are attempting to use as bio-weapons, with Samus Aran being called upon to stop them.

Positives-For it's time, this was a new experience in gaming. It's littered with secrets, and it drips with atmosphere. Controls are solid, and it's a first party Nintendo product, and shows their attention to quality control. Also, the music for Kraid's lair is on the short list of best music in the NES's entire catalog.

Negatives-If you want to enjoy this game, don't be afraid to find area maps online or in older game guides. There are so many cryptic puzzles that seem like there's no rhyme or reason to finding the solution, beyond blind luck. The lack of a map system detracts from the experience in the long run, as the game becomes very cumbersome. Deaths compound themselves due to lack of starting resources (30 energy).

Recommendation-It may seem sacreligious to say this, but it's really not worth the time to go through this game, outside of a curiosity in the series roots. It's a decent game that set the stage for later games, but it's gameplay borders on being more of chore to complete than an enjoyable experience.

Metroid II: Return of Samus

Samus went portable with her 2nd adventure, this time traveling to the Metroids home planet of SR388, to eradicate the species due to the growing threat they pose to the universe. On planet SR388, Samus discovers the metroids can evolve into stronger, more dangerous foes. In a way this game is level based, with Samus tasked with destroying all the metroids in a given area before being able to proceed to the next area. The Game Boy did create limitations, but it made possible some features that became staples of the franchise. The look of the Varia suit originated here, as well as the game's use of save points. It's also worth noting that the storylines of all the sequels have a basis from the events of Metroid II.

Positives- The fact that Nintendo was able to get an adventure the size of Metroid II that still captured the feel of the 1st game can't be understated. Overall game design was better for this outing as well, with exploration yielding results in logical areas. The later levels really give a sense of isolation and foreboding, especially when you find a specific statue as you advance toward the final area containing metroids.

Negatives- It's hard to ignore the limitations of the Game Boy when looking at this title. I truly think Nintendo made the best possible Metroid experience on the system, but when looking back on it, it has its issues. Like the first, there is no map, and the environments are less memorable, partly due to Samus's and enemies larger sprite size. The lack of color also takes away from the game's immersion when you look back without a nostalgic lens.

Recommendation- It's worth trying, especially for fans of the original Game Boy. But it's limitations are painfully obvious, and will likely turn off casual gamers, especially those looking for any amount of tutorial. Still, from a story perspective, the events that conclude Metroid II are crucial to the stories of Metroid 3 and 4.

Super Metroid (Metroid 3)

And now we hit the title that sealed the franchise's place in video game history. From a story perspective, Super Metroid very neatly tied in the events from its first two titles, using the events from Metroid II to move the plot. It's set on Zebes, and one of the first places you explore is the same area of Tourian that housed Mother Brain, the final boss of the first game. Storytelling is minimalistic, with the action and exploration being the key elements of its plot. Nearly everywhere has something to discover, as well as several different ways to approach the game once you learn more and more of its plethora of secrets. From here on, Metroid games also had an in game map, rectifying one of the biggest complaints with the earlier titles.

Positives- Super Metroid is one of the most acclaimed games of all time for a reason. The level and game design is superb, with the game's main path teaching you the tools to you'll need to use to complete the game as you progress. The atmosphere is incredible, as each area feels distinct, but yet all feel foreboding in some manner. But it's biggest positive is the sense of discovery. I don't think of Super Metroid as an exploration game, but moreso it's a discovery game. In the first game, much like the original Zelda, there was a lot to explore and figure out where to go. Here, nearly every single room serves a purpose, either to give you practice on how to traverse its action, or to conceal a hidden item, or in several cases, both.

Negatives- Not much. But players used to quick, crisp controls may need some time to get used to how the game handles. The Space Jump, a late game upgrade necessary to complete the game, is frustratingly clunky, enough that it would detract from a lesser game.

Recommendation- There are a few games throughout history that everyone should try at least once, and this is one of those titles. Between having one of the most satisfying endings of any game, and a continuous sense of accomplishment as you discover its secrets, it likely will range from being a solid experience to one of your favorite games ever. (Count me in the latter).

Metroid Fusion (Metroid 4)

Fusion marked a bit of a turning point, as the game relied heavily on completing missions and less on self-exploration. After the accolades Super Metroid garnered, some looked upon Fusion as a bit of step backwards for the series. But as years passed, it seemed to get judged less on comparisons to its predecessor and more on its own gameplay and story.

With the metroids now extinct, Samus is called to help explore disturbances on SR388, and finds something deadlier than metroids, the X parasite. This parasite kills, then mimics its host. Its sole predator were metroids, and with them gone, nothing is there to stop the parasites from multiplying into a catastrophic threat. Samus too is infected, nearly dying and having to undergo surgeries to remove her power suit, before a vaccine is created using metroid DNA. No sooner does she leave the research station where she had recooped her strength, but she is called back to investigate a distress signal. Not only have the scientists aboard the station succumbed to the X, but the X infected parts of Samus's suit have mimicked Samus at full strength.

This story sets the stage for what is definitely the darkest adventure in the series...

Positives- If Super Metroid is dripping with atmosphere, this game oozes it. Unlike Super Metroid, it is very story driven, and its story is well told, with several memorable moments and surprises along the way. Fusion gives off a wonderful horror vibe, as not only do you feel isolated, but now you feel like death could always be behind the next door. Controls and gameplay are solid, and while there aren't as many discoveries as in Super Metroid, advancing its narrative makes up for it.

Negatives- While it's really good, it's not Super Metroid good, there are plenty of times where rooms feel like they're there to get in your way rather than encourage discovery. It is linear, and unfortunately in many cases once you unlock the next door, there is no longer access to previous areas.

Recommendation- The story, while told in much different manner than its predecessors, is exciting and intriguing, and there is a constant sense of fear as you play through this game. Understand that you're not getting Super Metroid when you play it, but you're still getting an immersive experience worthy of the franchise. Without using spoilers, some of the memorable story moments and boss fights from series happen within Fusion, and its sense of fear and isolation would be the foundation for the newest game in the series, Metroid Dread. If you have any interest in Metroid games, Fusion is definitely worth your time.

Before getting to Dread, both the first and second games of the series got full remakes and are discussed below.

Metroid: Zero Mission

Metroid Zero Mission was made as a reimagining of the original title. Overhauled graphics, a map feature, quick cinematics and an epilogue were all added to introduce the series roots in a more palatable manner.

Positives- Zero fixes nearly all the major complaints surrounding the first game. There is an in-game map, and many of the cryptic puzzles have been made much more intuitive. The bosses have gotten upgraded, along with an upgrade set based on improvements that Return of Samus and Super Metroid made.

Negatives- Somewhere along the way, some of the improvements also caused it to lose a little of the charm the original had. There are times when it feels like it strays too far from its source, but these are minor complaints considering all the improvements

Recommendation- If you want to get a sense of how the series got its start, this is the game to play. It takes the things that the original game got right, improves upon the major issues, and gives it a graphical facelift. While I personally gravitate more towards Fusion, there are plenty that consider Zero Mission the better of the two Metroids released for the GBA.

Metroid: Samus Returns

For years, Metroid fans wanted a remake of Metroid II, because while the effort made on the Game Boy was admirable, it's issues were magnified over time. And yet, much of the Metroid lore had its basis in the second game. Developer Mercury Steam was ultimately handed the project, and delivered an overhauled game while still keeping to the feel of what Return of Samus was about.

Positives- It's well made, with an abudance of features found in the later titles, while still staying true to its source material. The metroid evolutions are given more characteristics than in the original, and the game finds solid ways to explain some of the "because it's a video game" questions when looking at Metroid II from a logical perspective.

Negatives- Samus has a new move for this game, the Melee counter, which was partly included to attract modern gamers to the series. While it is a fun move, the relies on this feature to a fault, and in many cases, killing an enemy or boss is dependent on this feature, rather than augmenting the experience. Graphically, the game feels slightly dated, even though it's only four years old.

Recommendation- While it has some imperfections, it's definitely the way to approach Metroid II. And for those who enjoy the later games of the series, you should try it due to how much it will fill in the backstory of Metroid 3, 4, and 5.

Metroid Dread (Metroid 5)-

Which brings us to the recently released Metroid Dread. Admittedly, I am far from completing this game, so far as I know, and the point of this article wasn't a Dread review, but looking at the previous entries and how we got to this point. So all the comments from here are just initial impressions based on gameplay for what I assume is the first third to half of the game. I also should say that I purposely went dark on viewing any trailers in the last month and a half, due to hearing there were potential spoilers contained in them.

Much in the vein of Fusion, Dread takes place in an environment inhabited by E.M.M.I. robots, who are on a constant hunt for Samus, similar to the SA-X, mimicked Samus, in the previous game. These robots mean instant death upon contact, and as you progress, you find that each is more of a threat than the last. They are confined to certain areas of the map.

This game looks amazing, which you'd hope for, considering it's on the switch, and it plays extremely smooth. While the Melee counter is still a predominant feature, its use doesn't feel forced, and comes off as much more organic and natural in how it is incorporated to the gameplay.

But get ready to die, a lot. The game thankfully uses a checkpoint system upon death, so you can return to a spot close to where the death happened and try again, while quitting will take you back to a previous save point.

It may change as the story unfolds, but Dread is a linear experience in its early levels. It feels much more organic in delivery than Fusion, but I constantly found myself going through one way corridors, and was keenly aware that everything I was finding seemed to be exactly what the intended me to eventually find before I could progress.

That said, it's been a great addition to the series so far, and I'm excited to see how this final chapter of the Metroid saga unfolds.

Posted on Oct 11th 2021 at 08:00:00 AM by (Pam)
Posted under review, video, SNES

Today I'm reviewing a pair of adorable multi-directional shooters on SNES - it's Pocky & Rocky 1 and 2. These games look similar on the surface but there are a ton of differences between them.

A reboot of the series is supposed to be coming out later this year, but there hasn't been any news about it recently.

Posted on Oct 8th 2021 at 01:10:26 PM by (taylormorgan)
Posted under The Best Games

Author Bio: Taylor Morgan is a dedicated writer for the MagicLearning blog, writing reviews of new video games in his spare time.

It is one of the most atypical years in the industry's history because of the pandemic, and the best games of 2021 have arrived after many delays and complications. The new generation of consoles is not landing with the force we expected because of the shortage of materials. The delays have left PS5 and Xbox Series X with a less brilliant initial catalog than past generations.

However, little by little, the year has been rebounding, and the truth is that we have been able to enjoy sensational games. We got our fill of great indie games during the first few months of the year, but by now, we have also seen the release of some great blockbusters that have blown us away.

Without further ado, let's get down to business. These are the best games of 2021 (for now).

Psychonauts 2

We've had to wait more than 15 years to enjoy the sequel to one of the most incredible cult Xbox games, but it's finally here. It hasn't disappointed me at all. Tim Schafer and his team have managed to adapt the gameplay of that 2005 gem to current times, offering us an original and refreshing adventure, even though it is very similar to the one we enjoyed back in the day.

The charisma of Raz and the rest of the protagonists not only remains intact but is enhanced by some great facial expressions. We have some new powers, such as slowing down time or creating a copy of ourselves, for example. The best thing is that all our skills are used in exploration or solving puzzles and in combat itself. The finishing touch is found in the impressive imagination and originality of the different levels (minds of characters in which we enter), which change the way we play in ways that are always unexpected and rewarding.   

Platforms: Xbox One, Xbox Series X|S, PC, and PS4.

Tales of Arise

In this new installment, Bandai Namco's long-lived saga has taken a tremendous leap in quality, especially in its production values. Thus, we enjoy graphics, animations, scenarios, etc... that have little or nothing to envy giants of the genre such as Dragon Quest or Final Fantasy.

The story has clich to bore, but the cast of protagonists is very charismatic and endearing. The best part, without a doubt, is the battles, a truly stunning spectacle of all kinds of effects. At first glance, the actions seem only to require us to pound the buttons, but in reality, the system is quite complex and boasts many strategic elements.

Platforms: PC, PS4, PS5, Xbox One, and Xbox Series X|S.

Ratchet & Clank: A Dimension Apart

Another PS5 exclusive game that sneaks into the list with the best of the year. The first thing that strikes us is that the game looks like a freaking Pixar movie. Everything seems to be taken from the Toy Story factory, from the scenery and effects to the animations and facial expressions.

However, A Dimension Apart is also a great game apart from the visuals. The combination of platforming and shooting, along with a genuinely enviable variety of mechanics, makes it impossible to put down the controller. The arsenal available is tremendously original and fun and has a tangible impact on the gameplay, allowing us to adopt different strategies during battles. And then there's Rivet, of course, the saga's new heroine who has us smitten.

Platforms: PS5

Resident Evil Village

The plot may be a bit nonsensical at times, and there is no doubt that Capcom failed to foresee the incredible reception that Lady Dimitrescu would have among the fans by giving her a very brief role. Still, it's clear to us that Resident Evil Village is a sensational adventure.

As in Resident Evil 4, we find an almost perfect blend of survival horror mechanics and pure action starring a cast of villains who end up being the true protagonists of the game. There is also no lack of the classic ration of puzzles or the mythical Mercenaries mode, which extends the game's life based on shots.

Platforms: PS4, Xbox One, PS5, Xbox Series X|S, and PC.


When it was released in April, we defined it as the first great PS5 exclusive, and now we almost defend it even more. After a few months, with the aftertaste of playing more and more, Returnal is reaffirmed as one of the most solid titles of the year at a playable level. We are facing an arcade shooter with a frenetic development, but do not be fooled by the hail of bullets. We are also talking about a demanding game that leaves room for us to relax.

Its rogue-like structure is tremendously addictive, even more so if we consider the great work they have done to introduce an exciting narrative with this looping development. Still, above all, it drives us crazy for its shootouts measured to the detail and that difficulty forces us to try again to prove to ourselves that we can overcome the challenge.

Platforms: PS5

The Director's Cut phenomenon and other revisions

Every time there is a generational leap, in this case, the PS5 and Xbox X Series X|S, we experience a similar phenomenon. Many companies have not yet had enough time to create new experiences that take advantage of the potential of these new consoles, so they choose to release remastered or enhanced versions of their most emblematic games.

The vast majority of the time, we find ourselves with simple visual adaptations that increase the resolution and two or three other details, such as Judgment, Yakuza: Like a Dragon or Metro Exodus, among many others. However, this year we wanted to highlight the phenomenon of Director's Cuts and releases with similar names that offer us more than just graphical improvements. This is the case of Ghost of Tsushima: Director's Cut, Death Stranding: Director's Cut, Final Fantasy VII Remake: Intergrade or Disco Elysium: The Final Cut, which also add new missions, new gameplay features of all kinds and even gigantic expansions as an incentive. So we really like the re-releases in new generation.

Platforms: especially PS5 and Xbox Series X|S

F1 2021

After Electronic Arts bought Codemasters, and the consequent departure of some of its talents, we had doubts that the saga would keep the quality level intact. But nothing to see. The British studio's commitment to expand the story mode and make it much more cinematic has delighted us. Yes, it has a lot of room for improvement, but it is a big step for the saga.

Where there are no cracks of any kind is at the gameplay level. The driving is still brutal, with a very fine control in which even certain aspects, such as contact with different surfaces or pianos, have been improved. Graphically we are also facing a warning that the new generation of consoles shines, especially in 4K and 60fps. The Professional Career mode is a great incentive, especially with the new option to play the Pilot mode with another player online. Brutal.

Platforms: PS4, Xbox One, PS5, Xbox Series X|S, and PC.

Super Mario 3D World + Bowser's Fury

Mario, Luigi, Peach and Toad disguised as cats! If this doesn't work for you, which we don't understand, read on. Nintendo is taking full advantage of the success of Nintendo Switch to recover the great Wii U games that did not achieve fame due to poor sales of that console. And it is doing it luxuriously, because it not only adapts the games graphically but also adds new content that justifies their purchase even if you already played them back in the day.

Super Mario 3D World was already an excellent platform game, but Nintendo has succeeded in adding online play to its multiplayer mode. The fun part is that we can play with three other friends both cooperatively and competitively. Laughter and mayhem are guaranteed.

The big new feature is Bowser's Fury, an extra adventure that we can play separately at any time. It is a small open world that drinks a lot from the great Super Mario Odyssey and that we can complete in about 3-4 hours, but it is very worthwhile.

Platforms: Nintendo Switch

It Takes Two

We told you in its review and we repeat it here: It Takes Two is the best cooperative game ever made. As the previous creation of Josef Fares, we are facing a unique proposal that we can only play with another person, either online or on the same console, always split-screen.

The story is very interesting, a kind of romantic comedy that invites us to solve the marital problems of the protagonist couple. However, the best thing is its gameplay, a torrent of mechanics of unprecedented variety that immerses us in a journey that goes from platforms, action or puzzles and twists them in a thousand ways to make each of the minutes of our game unique. A jewel that aspires to become the best of the year.

Platforms: PS4, PS5, Xbox One, Xbox Series X|S and PC.

Monster Hunter Rise

The Monster Hunter saga is not a mass phenomenon by chance. This new installment for Switch has already sold more than 5 million copies and is sure to be many more by the end of the year. The playable changes introduced by the last release, Monster Hunter World, are enhanced here thanks to more vertically designed scenarios, new options that greatly improve mobility and new adventure companions: the canine, dogs that join the classic feline (kittens) that have always accompanied us.

And all this with a recreation of the habitats of the monsters more dynamic and interconnected than ever. The fighting options have also grown thanks to the cordopter that allows us to ride on the monsters to confront them with other predators. There are also new features such as frenzy missions, a kind of tower defense that brings freshness to the whole and a huge supply of content that will keep us glued to Nintendo Switch for months. And that everything will be expanded with a multitude of free updates.

Platforms: Nintendo Switch

Persona 5 Strikers

Persona 5 Strikers has been a tremendous surprise. Understand us, we already know that Persona 5 is one of the best JRPGs of the last decade, so we were looking forward to enjoy this spin-off, but the change of genre had us worried. Developed by the kings of music, Omega Force, this new installment abandons turn-based combat and much of the social system between characters to focus on more unbridled action.

The music genre is basically a nipponada in which we face hundreds of opponents at the same time in mass combat. The system works great in Persona 5 Strikers because, at the same time that we enjoy the frenetic action without regard we must also pause the action to execute the magics that take advantage of the weaknesses of each type of enemy. An almost perfect combination of real-time combat and turn-based strategy. All this, of course, with a memorable art direction, equally cool characters and an interesting plot that can take us more than 60 hours to complete.

Platforms: PS4, Nintendo Switch and PC

Hitman 3

IO Interactive has done an outstanding job with Hitman. The saga had fallen into oblivion after some rather weak installments, but since its reboot in 2016 it has managed to return to its origins, even adding elements and mechanics of the most interesting. This third installment is the culmination of the World of Assassination trilogy, which has led Agent 47 to travel halfway around the world assassinating his targets in the most creative way possible.

Stealth is still the pillar on which the experience is based. We must disguise ourselves, sneak around and, in general, go unnoticed to eliminate the bad guys without attracting attention. This installment also allows us to import the contents of Hitman and Hitman 2 to play the trilogy in full even with PS VR, the Virtual Reality case compatible with PS4 and PS5. There is no other game in which planning our actions and carrying them out is so much fun or offers us such freedom of action.

Platforms: PS4, PS5, Nintendo Switch, Stadia, Xbox One, Xbox X|S Series and PC.

Narita Boy

The debut of the Spanish team Studio Koba has been a pleasant surprise for lovers of adventures with a classic look, but current gameplay. The nostalgia of the 80's is everywhere with a multitude of references to video games, movies, books, etc ... of that unforgettable decade. Thanks to an absolutely beautiful pixel-art art direction, the game enters through the eyes, but there is much more.

We find some very dense dialogues at the gameplay level and a somewhat complicated first few hours for newcomers. Still, the adventure takes shape as we progress thanks to an exciting combination of exploration with Metroidvania dyes, combat with much more depth and strategy than it seems at first, and a story with a great ending. Narita Boy is, in short, work as complex as it is unique.

Platforms: PS4, Xbox One, Nintendo Switch, and PC.

Little Nightmares II

Tarsier Studios are making a name for themselves thanks to this saga that follows the style of gems like Limbo or Inside. Thus, we are facing a 2D development platformer in which puzzles also have a lot of weight. The development is tremendously scripted, offering us the most exciting situations, although it seems too predictable. Trial and error are one of the keys to discovering what to do at all times.

The gameplay twist is found in the importance of stealth and terror, as we control a helpless child who must sneak away from horrifying beings that seek to kill us in a thousand ways. The art direction is brutal, one of the most beautiful games of the year, no doubt.

Platforms: PS4, PS5, Nintendo Switch, Xbox One, Xbox Series X|S, Stadia, and PC.


A small group of developers has turned Steam upside down. They have done so thanks to Valheim, a survival adventure set in a Viking fantasy universe. The game invites us to develop our character by searching for resources, building a shelter (or whatever else we feel like because there are already millenarian hawks and the like), and making objects to improve our protagonist's equipment.

What makes Valheim different is its commitment to combat as the central axis of the experience. To progress, it's not enough to build better weapons and armor, but that crafting is directly linked to our ability in battles, as we are forced to defeat certain final bosses to unlock new crafting options. A title with enormous possibilities that can evolve much more is already one of the must-haves of the genre despite being available only as Early Access.

Platforms: PC

Loop Hero

One of the surprises so far this year is, without a doubt, this addictive indie game sponsored by Devolver Digital. It is a game in which our hero advances through the scenarios and fights alone, without us controlling him. What's the fun then? We are "designing" the game map by placing different pieces to generate new rows, resting places, places to obtain resources, etc...

In addition, we also have to choose the equipment and manage a village where we can build new buildings to unlock improvements and new game options. Everything seems relatively simple until we discover the different combinations when placing these pieces on the map, which can lead to the most unexpected consequences. Its gameplay loop and its risk-reward mechanics get everyone who tries it trapped.

Platforms: PC

Posted on Oct 7th 2021 at 08:00:00 AM by (MetalFRO)
Posted under Axiom Verge 2, Thomas Happ, Metroidvania, indie game, Nintendo Switch, action, platformer, pixel graphics

In 2015, Thomas Happ released a game that he had been working on for quite some time. Styled similarly to the classic Super Metroid, his game Axiom Verge was loosed upon the world, and in my estimation, it hasn't quite been the same. As if the "Metroidvania" genre wasn't already popular enough, this game created quite a stir, and has been met with much acclaim over the past few years, enough to garner a physical release across multiple platforms, including a special posthumous physical release on the Wii U. The amazing thing is that Happ created the game all by himself: design, programming, music, graphics, level design...all of it. In 2019, it was announced that he was officially working on a 2nd game. Initially, it was thought it would be a prequel. 2021 saw the release of Axiom Verge 2, and a forthcoming physical edition from Limited Run Games is also happening.

I was very busy when the game came out, so it was a couple weeks before I was able to purchase and download it to my Nintendo Switch. Thankfully, I was able to make time to play through it. I decided to stream my first run through the game, which I did. I managed to beat it my first time in 5 sittings, and I think I have somewhere between 15-20 hours into the game. I took my time, didn't rush through the game, and tried not to solicit too much help, so I could finish it as organically as possible my first try. Here are some thoughts about the game, and how I think it compares to the original.

Continue reading Axiom Verge 2 Review

Posted on Oct 5th 2021 at 08:00:00 AM by (russlyman)
Posted under nes, nintendo

I made this custom Super Mario Bros. 3 themed NES system. I used epoxy sculpt clay and water slide decals plus some Rustoleum paint. I wanted to add some 3d elements to the simple design so that's why I used the epoxy sculpt clay. I hope you enjoy the build.

Posted on Oct 1st 2021 at 12:00:00 AM by (Crabmaster2000)
Posted under Collectorcast, rfgeneration, podcast

We finally managed to finish off the Mass Effect trilogy together! Join us for a LONG talk about what made Mass Effect 3 special for us as well as our thoughts on the trilogy as a whole before we journey onward into the unknown with Mass Effect Andromeda.

Get the show at http://www.collectorcast.com
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Support the show at:

Intro song by:
Steven Davis - Twitter = @TheDisposedHero, Youtube = DisposedHeroVGM

Posted on Sep 29th 2021 at 08:00:00 AM by (Disposed Hero)
Posted under VGM, cover, metal, final fantasy

We're back with another 8-Bit Battleground cover! When Fight With Seymour from Final Fantasy X was originally chosen to be the track we would cover, I was excited to work on it since I really enjoy working on Final Fantasy music. However, I quickly discovered that this is a very complicated piece and very different from other tracks I've done, and I really didn't have any inspiration to do anything interesting with this one. I pretty much just did a 1:1 recreation of the original track, just with a bit of my sound and style layered on top (for better or worse, haha!). That being said, I feel like this is far from my best work, but hopefully you'll still enjoy it!

Also, voting for the next 8-Bit Battleground track is still open until Saturday (Oct 2), so click the link and let us know what you'd like to hear covered next! https://docs.google.com/f...VOdt5FMJblKwfLgw/viewform

Posted on Sep 27th 2021 at 08:00:00 AM by (SirPsycho)
Posted under RPG, 3DS, Atlus

In 2009, Atlus released the first game in the Shin Megami Tensei series since Nocturne. Shin Megami Tensei: Strange Journey would release for Nintendo's DS to good reviews and underwhelming sales. However, Atlus kept the development team around and they began work on Strange Journey's followup. The fruits of their labor would release in 2013 when Atlus released Shin Megami Tensei IV for the Nintendo 3DS, with a European release following in 2014. The 3DS was only 2 years old at this point, and Atlus used a lot of the early marketed features in Shin Megami Tensei IV. The character art in cutscenes are 2D, with the environments being in 3D, and the console's 3D functions can be switched on to create a layering effect during cutscenes, exploration, and battle.

Continue reading Spooky Plays: Shin Megami Tensei IV

Posted on Sep 25th 2021 at 08:00:00 AM by (NeoMagicWarrior)
Posted under Switch, Wario, Nintendo, Warioware

"Watch and Enjoy" this month's "A Brief Look At" with Neo!

This month, we check out WarioWare: Get It Together for the Nintendo Switch!

Posted on Sep 23rd 2021 at 08:00:00 AM by (GrayGhost81)
Posted under selling, collecting

-Always do 'Buy It Now' only with immediate payment required. I'm on a few subreddits about eBay, and it seems non-payment on auctions is pretty rampant. I also do 'Best Offer' too, though surprisingly few people use it. If you set up or revise the item on a browser, you can set up auto-accept and auto-decline amounts on offers so you don't have to do anything. For example, list a game at BIN $19.99 with Best Offer, auto decline anything $14.99 and under and auto accept anything $15.00 and over. Makes life a lot easier, it just stinks that you can only set the auto-decline on the phone app. 

-Always do free shipping and let eBay calculate actual shipping (you'll need to weigh and measure your parcels when you are making the listing). It gives you a range so you'll know the maximum that will come out of the sale, so you just factor that into your price. Another reason to do free shipping is, if you don't, the buyer can give you a star rating on "shipping cost" which is nonsense because you can make it so they can't see what you paid for the label. If you do free shipping, they can't rate you on this.

Continue reading eBay Selling Tips

Posted on Sep 22nd 2021 at 02:14:01 PM by (jimbobimbo)
Posted under casino, casino online


Posted on Sep 19th 2021 at 08:00:00 AM by (slackur)
Posted under Aliens Fireteam Elite, coop

Over the years, I've mentioned the co-op adventure/survival/shooter as one of my favorite modern game genres.  I'm not naturally very competitive, but I do have a strong enjoyment and desire for playing with friends and building comradery.  I must not be alone, because there has been no shortage of new experiences for playing through a co-op game with two or three friends over the last several years.

Continue reading Thoughts On Aliens: Fireteam Elite

Posted on Sep 17th 2021 at 03:01:01 PM by (krawling1)
Posted under twitch, policy

If you still don't know what Twitch is, we'll tell you that it's the hosting platform that helped your favorite online games come to life. Sure, online gaming with hundreds of players wouldn't surprise anyone anymore, but over the years, there's been one little problem. Let's get right to the point, that problem has been cyberbullying, but not in its traditional form. Many people think of cyberbullying as insults on social networks, chat rooms, and unfriendly behavior on any other platform.

But as we see with the streaming platform Twitch, cyberbullying has become a big problem for those interested in online gaming. This is because players often interact with different people while playing, so any intolerance can reach a new level here. According to Twitch, incidents of racism, discrimination towards members of minorities, and expressions of nationalistic views have become too frequent. This is the lurking reason for the changes from January 2021. That's why many players prefer to play free online casino games Canada where racism hasn't taken any place.

Key changes

Although online players can report incidents of bullying or harassment, there is little oversight. The upcoming changes will allow for more severe penalties for offenders, such as a lifetime ban of players; further intolerance may cause the legal side of the situation to be considered. This is excellent news for those who have been a victim of discrimination during the game online because now the whole team is working hard to ensure that you have a pleasant experience with the game and not to spoil your mood in any way.

For this reason, it is hoped that examples of such situations will begin to disappear from the lives of teens and adults.

Why are these changes being introduced?

In the world of online gaming, there is no place for pointless abusive behavior and conversations that aim to anger other players. After all, online gaming platforms are a place for fun, not for posting angry comments. While this sort of thing is happening, cyberbullying on online gaming platforms can result far worse than what might happen on other platforms. That's because you see comments that are aimed directly at you, and of course, that subsequently damage your mental health.

If you've been a victim of intolerance for a long time, you've probably experienced a drop in self-esteem, depression, anxiety, and even loss of self-respect in extreme cases. People don't go to online gaming platforms for that purpose, so Twitch is now taking it to the next level to stop all forms of discrimination. Suppose they can spot such behavior and respond to it quickly. In that case, all of its listed potential consequences will be reduced, and people can stop worrying about such situations while playing online.

Games that attract problems

Interestingly, there is a strong connection between games and emotions, as many gaming platform hosts have already guessed. There are two particular types of gaming activity that feed pockets of hatred and intolerance, as they are the ones that have a stimulating effect on the players themselves. The first example among such games is representatives of the online shooter genre, such as Call Of Duty. Of course, in this game, you walk around the map and try not only to outsmart the enemy but to outplay him. Such violence on the screen can reveal the worst qualities of some players, who often turn into a source of online hatred. But we see problems not only in Call Of Duty itself - this description fits all games with elements of brutality.

Even though in shooters you can see many players who spend one game together, this problem is also found in one-on-one matches. This is because communication channels are always open to constant insults from the same person. For example, we can see this in FIFA, where you often play with the same person for about 10 minutes. As you know, FIFA is one of the games that can annoy a player quite quickly, so sometimes it comes with an abusive attitude.

Final thought

We all love online gaming, but we should remember that online abusiveness is something we need to pay close attention to. Twitch has taken up this cause, so we hope that the future of online gameplay looks brighter and that soon abuse will be a thing of the distant past.

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