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Elite Beat Agents
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Console: Nintendo DS
Region:U
Year: 2006
RFG ID #: U-087-S-01710-A
Part #: NTR-AOSE-USA
UPC: 045496737955
Developer: iNiS
Publisher: Nintendo
Rating:
E10+ (ESRB): Cartoon Violence , Crude Humor , Lyrics , Suggestive Themes

Genre: Music/Rhythm
Sub-genre: Mini Game
Players: 1-4
Controller: Touch Screen & Stylus
Media Format: DS Card x1
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Collection Stats:

  • 274 of 7620 collectors (3.5%) have this game in their collection
  • 10 of 7620 collectors (0.1%) have this game in their wishlist.
  • 1 of 7620 collectors (0%) have this game for sale or trade.
Overview:

Some people may argue that Elite Beat Agents is not a true sequel to its Japanese cousin, Osu! Tatakae! Ouendan. The truth of the matter is that while it is a localized version of the Japanese Import hit the fact that the game is a challenging, addicting game does not change through the localizations. Sure, this game doesn't have the catchy J-Pop Tunes found in Ouendan or the Cheer Squad but you know what, EBA has an excellent music line up and the Elite Beat Agents, led by Commander Kahn! If that is isn't awesome then I don't know what is.

The truth of the matter is that in short, Elite Beat Agents is an amazing game, and it deserves all the praise that it has recieved from the masses. If you own a DS then this game should certainly be on your want list. You won't regret buying it, trust me. I know I haven't.

Review:

Elite Beat Agents (EBA), developed by Inis, the same people who brought you Gitaroo Man, have created a new game. Originally released in the Land of the Rising Sun as Osu! Tatakae! Ouendan the game has since been localized and released in the United States as Elite Beat Agents. Yes, the J-Pop songs have been replaced by songs that should better fit North American tastes and yes, the Cheer Squad has been replaced by the Elite Beat Agents, but does that change the overall appeal of the game? Let's delve into that issue farther.

The premise of EBA's is rather simple, just as it was in Ouendan. A bunch of numbered circles appear on screen, and coupled with these circles are further circles that close in on each circle. Once the two circles overlap that is the players cue to touch the numbered circle. Do it too early or too late and the Elite Beat Agents will screw up their dance routine, and you'll be penalized. In addition to that basic operation there are also two other operations that the player might be forced to do. Sometimes the numbered circle is followed by a path. If there is a path the player is then forced to follow a ball from the beginning of the path (the numbered circle) to the end of the path. Deviate off the path and you are penalized. Lastly, a spin wheel may appear on the screen. Should the wheel appear on the screen it is the cue for the player to spin until he or she can't spin no more, or until the song progresses, whichever comes first. Those are the three actions that a player might occur, seems simple, right? Well, that's where you are wrong.

It's amazing how challenging the game can become. There are 19ish songs included in the game, ranging from Ashlee Simpson's LaLa to the Village People's YMCA. The interesting thing is that while you may not necessarily like the song you might like the story included with the song. All of Elite Beat Agent's have a story included with each song, and it is these stories that progress the game. See, every story revolves around a person or group of people who have a problem. When it looks as though all hope is lost the person / group screams, "HHHEEEEAAAAALLLLLPPP!!!" which is the cue for the Elite Beat Agents to come and save the day. With their arrival comes the song, and the resolution of the story, so long as you successfully pass the song. How might you do that? Let's examine passing the song further.

Once the song begins a meter located at the top of the screen begins to steadily decrease. To keep that meter from falling in the red the player must successfully hit each circle, path, or spin pattern that appears. If you miss any of the sequence that appears then the meter is docked. Originally the meter is located in the yellow (good) range, if you perform poorly the meter falls into the red (bad) range, and if the meter falls to 0 then the player fails the song. The song is subdivided into sections, and to end the section in the red will change the outcome of the story. Just because you pass the song doesn't necessarily mean that you saw the best ending. You must pass each section to view the best ending. Easy, right? Well, kind of.

Let's say you are the worst gamer in the world. You are so bad that you can't finish Fisher Price I Can Remember. Well, fortunately for you there is the Breezin Mode of EBA, and it is not terribly difficult. But, let's say you want more of a challenge. Lucky for you there are still three other difficulties after Breezin, and boy do they get difficult. See, not all songs are 240 beats per minute with half notes, some are 90 beats per minute with sixteenth notes, and if you guessed that Inis would not exploit that fact you would have guessed wrong. These sequences get hard, stupidly hard, but not necessarily in a "I'll never play this stupid game again" hard, more like a "I need to practice" hard. Practice makes perfect, after all. If you remember that then you probably won't be frustrated to death over this game.

Elite Beat Agents is a challenging, masterful game that will keep you enthralled for a long time. Add in a local multiplayer mode and you have a game with a ton of replay value. Certainly you would like to check this game out, right?

RF Generation Review Score


95%

Extra Media:

Nintendo Power Insert
If You Like Ad Insert
Health and Safety Precautions Booklet (55878D)
Variations:

Console Reg. Type Title Publisher Year Genre
Nintendo DS United Kingdom S Elite Beat Agents Nintendo 2007 Music/Rhythm
Nintendo DS Germany S Elite Beat Agents Nintendo 2007 Music/Rhythm
Nintendo DS France S Elite Beat Agents Nintendo 2007 Music/Rhythm
Nintendo DS Italy S Elite Beat Agents Nintendo 2007 Music/Rhythm
Nintendo DS Spain S Elite Beat Agents Nintendo 2007 Music/Rhythm
Nintendo DS Netherlands S Elite Beat Agents Nintendo 2007 Music/Rhythm
Nintendo DS DK, SE S Elite Beat Agents Nintendo 2007 Music/Rhythm
Nintendo DS Canada S Elite Beat Agents Nintendo 2006 Music/Rhythm
Nintendo DS K S Help! Rhythm Hero! Nintendo 2007 Music/Rhythm
Nintendo DS J S Osu! Tatakae! Ouendan Nintendo 2005 Music/Rhythm
Game Trivia:

  • To unlock Sweatin and Hard Rock modes, with Agent Chieftain and the Elite Beat Divas, you must beat the previous mode.
  • To unlock Commander Kahn, beat Hard Rock Mode
FAQ's/External Links:

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Last Updated: 2023-12-18 05:23:57
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