This story is about a man named Nathaniel. Nathaniel is a huge Xbox 360 fan who pre ordered his console months before launch. Since getting the console, he has collected signatures from several people at Microsoft, Bungie, and Rooster Teeth (the creators of the hit Halo machinima series, Red vs Blue). As you can see, this is not just a few people signing it, but most of the console had some kind of signature on it. Heck, the bottom of the console had a drawing of Master Chief by the artist of the Red vs Blue comic.
Imagine his shock when the console died. Now Nathaniel was faced with a tough situation. He had to decide whether to take off the case and see what he could do with repairing it on his own...or send it off to Microsoft. It was not an easy choice but he opted for the latter because the first would void the warranty.
Before he sent the console off to Microsoft for repair, Nathaniel contacted them over the phone, explained the situation to them, and asked that he receive his exact same console back. Microsoft obliged and gave him a reference number to include when shipping the console off to them.
He sent his unique Xbox 360 along with a letter reiterating his situation and his wishes to have all these signatures preserved to Microsoft. Everything seemed to be in good shape...
Some weeks later, Nathaniel received his console back from repair. He opened up the box it came back in and saw his 360 was sent back. It had the exact same serial number, but it was missing something. What exactly was it missing? Yup, the signatures.
He couldn't believe it! All those signatures that meant so much to him...gone. Oh, but they didn't just replace the case, they SCRUBBED THE SIGNATURES OUT! You can tell because there is marker smudge visible on the 360.
(Click the image for a higher resolution version)
Since the original posting of the story, there have been some additional developments. Many have wondered why he decided to share this tale of woe with the internet. Well, he states that it's simply a cautionary tale for 360 owners who send in their consoles for repair. He regrets sending in his console in the first place, but he's angry because he was ASSURED by Microsoft that they would take care of his system and send it back to him how it was received. After some time trying to contact Microsoft, the company has finally responded to Nathaniel and apologized to him and stated that they are working to correct this issue. Nice of them to look into this, but it should have never happened in the first place.
Microsoft has the stage for the keynote this year at GDC, and here's a rundown of what they stated:
Seven games sold over one million units each on 360 last holiday season. Impressive numbers I must say.
"Games sell better on 360 because they play better on 360." HAHAHAHAHAHAHAHA! Shut it, asshole! Don't take Sony's arrogance of years past because that is not true at all, my friend. Oh well, yay self promotion.
Over 1 billion achievements have been unlocked on Xbox Live. Half of those by Tynstar.
Gamers have spent over $250 million on Xbox Live Marketplace on gaming related content.
There are over 100,000 pieces of saved film content for Halo 3 uploaded each day by game players. That's 30% videos than what YouTube gets daily.
Three million songs for Rock Band have been bought.
Xbox Live Community Games is announced. This new platform is about "democratizing" game distriubtion and allowing everyone to publish games. One of the games shown is called JellyCar, and goddamn does it look AWESOME. They show off some other ones that I haven't seen pictures of yet, but JellyCar is just too awesome for me to care. Demos of the games shown are up on Xbox Live Marketplace now.
Guess what? Games are coming to the dead MP3 player Zune. You'll be able to play custom XNA games on Windows, Xbox, and Zune. Most impressive, but who the hell actually owns a Zune (or for that matter wants one)?
AAAAAAAAAAAND Michael Catz, president of Epic Games comes out on stage to show off the next version of the Unreal Engine and talks about Gears of war...where does this lead? Nowhere. Just a little tech demo. Nothing about Gears of War 2 announced...YET
Exclusive GTA4 downloadable episodes this fall. Take that PS3 owners!
Tomonobu Itagaki shows off Ninja Gaiden 2...and the controller fails and he has to reconnect it. Funny stuff, funny stuff. Ninja Gaiden 2 will allow you to take videos and upload them to the internet just like in Halo 3. Again, a 360 exclusive, coming out June 3.
Peter Molyneux comes out to demonstrate Fable 2. One of the new features is a game that's like roulette and craps combined. But, the thing is that this game will be released on Xbox Live Arcade a few weeks before Fable 2 comes out and you'll be able to take the money won in that game and import it into Fable 2. Very very neat idea if I must say so myself. Another new feature: co-op mode. You will be able to call up any character in Fable 2 by logging in as that user on Xbox Live. So, basically, if you want to go play co-op on Fable 2 with a friend, you don't need a memory. You can just login on your friend's system and your character will be imported into the game. Now, if you get any gold/experience playing co-op, you can take it back to your own game. Nice touch. He shows off the combat system.
At the end of the show, just as everyone thinks it's going to end, the screen turns red, shows some guy fighting a locust and chainsawing him to death, CliffyB comes out with a chainsaw and says "GEARS OF WAR 2 WILL BE EXCLUSIVE TO XBOX 360 THIS NOVEMBER." Wow. I sure as hell didn'tsee that one coming...
Overall, meh, I don't care about MS so nothing here really struck me as being compelling, except the whole Xbox Live Community Games thing. I like how that might shape up to be. Otherwise they made me roll my eyes with that whole "games play better on 360" trash and laugh at the Zune.
Do you have an Xbox 360 Core or Arcade model? Did you expect it to be able to do what the higher end Xbox 360s can? You did? Well, guess what? You're wrong. Dead wrong.
If you buy Burnout Paradise, the latest installment in Criterion's critically acclaimed series, you'll be forced to play it offline, unless you pay $100 to Microsoft to buy a hard drive.
"Wait a minute? Are you saying what I think you're saying?! Burnout Paradise on the Xbox 360 REQUIRES a hard drive in order to play online?!" Yes. That is exactly what I said. No typos. You MUST have a hard drive in order to play this game online. "But I thought Microsoft said 'every game will work with every Xbox 360 system'?" Yeah they did, but did you see the part that said, "But just like some games will require you to have a Memory Unit to save games, some games will require you to have a Hard Drive to experience them." OH MY GOD! NO WAY!
What does this mean? It means that if you bought a 360 Core or Arcade, you just got ripped-off big time, but not by Criterion/EA, but by Microsoft.
I know, I'm a Sony fan and tend to gravitate to them, but hear me out. Games these days need a lot of space to run, especially big open-world games like Burnout Paradise. Microsoft should have had the foresight to see that this would become a problem and launched the Core model with a 20GB hard drive and the Premium one with a 40GB or so. By not doing that, they basically limited what the developers can do with the system and make them figure out other ways of caching and quick access.
This isn't the first time that the hard drive has been required on the 360 (think of all the DLC for various games, video downloads, Final Fantasy XI, and Oblivion GOTY), but it is perhaps the most notable since Burnout has huge mainstream and casual gamer popularity, and the people who buy this game might not be the ones that have the Elite Super Deluxe model with all the bells and whistles.
The 360's lack of a standard hard drive is also holding back the game industry because now it's getting to the point where the PS3 versions of games are being effected by Microsoft's boneheaded decision. Rockstar and Capcom have already expressed problems with the lack of a hard drive, and I'm sure more are to follow.
But remember, this is one (admittedly biased) guy's viewpoint. So, readers, I ask you this: what's the solution to this problem? Should devs just leave behind Core and Arcade owners? Or what should happen here?
Ed Note: Damn, this one hell of a well written, thorough review. I encourage you all to read this up.
I haven't listened to any Pink Floyd since quite a while before I re-ripped it at 320kbps. I'm now listening to some of it through the headphones I got for my birthday in November. It sounds so good.
The headphones are called Sharkoon X-tatic 5.1, I think rebranded as Tritton AX360 in the USA. I got halfway through writing a review of them but moved on, as I always do. I'll discard that one and start fresh...
The first glimpse at Rez HD for the Xbox 360 (distributed via Xbox Live Arcade) in action has been unleashed onto the internet by GameVideos. Rez HD looks like it will become the version of Rez to get due to its low price, and superior visuals to the PS2 and Dreamcast versions. Or, if you don't like downloadable titles or don't think they count as "having" the game, then go for the PS2 version as it runs much faster than the Dreamcast one and has better audio thanks to the PS2's optical audio output. Anyways, check out the footage of Rez HD for the Xbox 360 right here:
You can also check out these videos in high definition:
All you 360 owners out there who have never played Rez (damn near all of you I bet), you must buy this when it comes out. Rez is one of the most original and enjoyable games ever created, and your purchase may persuade Sega to make a sequel (at least I hope).
The Xbox 360 is not known for its first-party support, yet the undeniable, record-breaking sales of Halo 3 have pushed console sales to outsell both the PS3 and Wii for the months of September and October. At $30 million in development costs, Microsoft Corporation found return profit, multiplied ten-fold in the first week alone. Sales were more than a once-off phenomenon, as the game has managed to consistently sell more than all the console versions of the hit game, Guitar Hero III, every week since release.
Now, it seems they're giving it away, at least to the poor original Xbox owners who are still living in the last generation. This promotion is more than a replacement for your scratched LE discs; this is the full deal.
Once again this is a promotion for original Xbox owners with an Xbox LIVE account. To register, go to the registration page and follow the instructions outlined below.
Quote
Current paid Xbox LIVE members on the original Xbox console (not Xbox 360), here's how to get your Halo 3 game:
1. Buy an Xbox 360 console between November 21 and December 21, 2007. 2. Convert your current paid Xbox LIVE account to an Xbox LIVE Gold subscription. 3. Register here between November 21 and December 21, 2007 with promotional code XBX7777, with your new console serial number, and a valid mailing address. 4. Look for your copy of Halo 3 in your mailbox!
Additional step #5. Wait. the game should arrive by January 18, 2008.
NOTE: The registration page has been down frequently since details of this promotion have been introduced to the internet. It took me a few visits to find a time that the site was up. It has since gone down again. Good luck! Also, why did I even register!? I didn't have a paying LIVE account for the original Xbox, nor do I have a Gold account. Save yourself some time and read the promotion terms of use.
Celebrating the fifth year of Xbox LIVE service, Microsoft is offering up a free download. The LIVE Arcade title Carcassonne will be available for only 48 hours, starting 12:01AM PST November 15, and ending 11:59PM PST Nov. 16. Also, if you have been a member of the Xbox LIVE community since 2002, you will receive an additional gift from Microsoft of 500 MS points, free.
This comes with the news of the Xbox original titles to be offered after the December 4th fall update. The only titles mentioned so far (for the U.S. at least) are Halo, Crimson Skies, Fable, Psychonauts, with others planned for future releases priced at 1200 MS points.
Play and Win. The big GIMME GIMME event being held is the Xbox LIVE is 5IVE Play & Win Sweepstakes. Players who register their gamertags and play on Xbox LIVE on Nov. 15 will be entered to win free prizes.
Game with Fame. The other gamer treat is the opportunity to play against the development teams from a number of games on their own turf. These games will be hosted throughout the day of November 15th, so check out the schedule for times.
UPDATE Xbox.com currently lists as the first Xbox original dowloads (for the U.S.) as being: Burnout 3: Takedown, Crash Bandicoot: Wrath of Cortex, Crimson Skies, Fable, Fuzion Frenzy, Halo, and Psychonauts. Also, there will be no achievements.
Starting on Decmember 4th with the fall update, you will be able to purchase and download games from the original Xbox from the Xbox Live Marketplace. Among the first games offered for download are Fable, Indigo Prophecy (the best of the initial offerings, in my honest opinion), Crimson Skies: High Road to Revenge, Crash Bandicoot: Wrath of Cortex, Burnout 3, and some other TOTALLY OBVIOUS game which need not be mentioned here. These six games will run you 1200 MS Points (that's $15 in real money), and obviously will not work on the Core/Arcade model unless you have a hard drive added in.
I think that while it's nice that they are adding downloadable games from the original Xbox, I think that $15 is too much to pay for them, especially when you can go to Gamestop or the local pawn shop and get those games for a much lower price than $15. Seems kind of a waste if you can get the game cheaper and can get the physical media and manual as an added bonus. In addition, these games will probably be up to 7GB in size, which means you won't be able to store very many on a 20GB system. So that means you'll have to take the Nintendo-recommended approach and delete games from your hard drive that you aren't using.
It should also be noted that all of the games up for download are currently backwards compatible with the 360. Why sell them for $15 then? Probably so MS can try and capture some money from the sale of secondhand games is my guess. However, I am happy they are doing this because it will be nice to have a catalog of the original Xbox games up for download when they become harder to find.
Tiger Woods 2008, released on multiple platforms this past September by EA Sports, has endured a beating normally reserved for rent-a-cars on most forums. Most of the complaints revolve around game freezes, instable EA online servers, lack of character clothing options and most importantly the hair-trigger analog controls. To the delight of old-school gamers, and possibly a welcomed addition to frustrated analog video golfers, EA (Electronic Arts) has brought back an old friend, the 3-Click swing meter. This article is not necessarily a full review of Tiger Woods 2008, but more of reflection on the reintroduction of this swing meter interface.
I admit I am an older gamer, and have been a fan of video golf games for some 30 years. I started out playing Computer Golf for the Odyssey II at home and Birdie King at the arcades. I was thrilled with the evolution of the golf game genre on all platforms including Big Event Golf (arcade), the PGA Tour series on the Sega Genesis, and the Links series for the PC. My virtual golf life ended with the release of Tiger Woods PGA Tour 2001. The new analog stick swing interface replaced my tried and trusted ways. This was devastating for me. I did not have the time (due to work), to master this new video swing technology. I became frustrated since my drives off the tee went only 167 yards and usually in the trees or the muck bordering the fairway (on a good day, it being my fairway). Sure, there was Swing Away Golf for the PS2 that was the one game that still employed the 3-Click swing meter for the next generation systems (at that time) . It was just not the same game as my beloved PGA Tour series.
I first downloaded on the Xbox 360 the demo of Tiger Woods 2008 once I read that the 3-Click swing meter was brought back from the dead. Obviously I was very happy to be reacquainted with an old friend. I could once again compete off/on-line with a certain degree of competency right away. Naysayers will argue that the 3-Click swing meter makes things too easy and does not truly test the video golfers skill. I can not say that I completely disagree with this. However, EA did reopen up a market to all of the people that grew up playing and loving the original PGA Tour series.
Most of the complaints on this game have been addressed through two (2) game updates. Remaining issues mostly revolve around computer player AI and online play/server performance.
Overall, I am thoroughly enjoying Tiger Woods 2008 (Xbox 360 version). Though there are some problems with it, the reintroduction of the 3-Click swing meter has made me a born-again follower of the series.
Life on the links has been revived for us old-school video golf gamers!
Its late at night (on a weekday nonetheless) and a concerned mother pulls the "air card" (and soon hides it) to end her kid's Halo 3 online session, urging him to go to bed. Instead of being crafty and sneaking out to play later, he then proceeds to aggressively search the house for his missing wireless card, with his mother attempting to restrain him the entire time.
Push comes to shove... and well... this enraged kid punches his own mom.
He never found the missing wireless card, and locked himself away in his bedroom to continue playing the game. Meanwhile, his parents call over police. Sheriff's Deputy Sean Harnage and another Deputy respond to a call of an "out-of-control child" at about 11:30PM. The kid remains locked in his room while his parents urge him to come out and share words with the deputies. Profane words fly, and the parents use a key to let the officers into the locked room. Harnage catches a punch to the face while fighting to make the arrest.
End result: off to jail for battery in domestic violence, and battery against a law-enforcement officer.
I haven't seen or heard anything this disturbing since the . Shame on you mother-puncher. Shame.
Some lucky guy in Marina, California managed to snag Rock Band early from the local Best Buy there. Instead of setting the game up as a demo, the Best Buy accidentally put it out for sale. This guy, "timenz", spotted it, bought it, and put it up on eBay. Needless to say, EA was not very pleased by this at all and gave the man a call asking him to return the game to the store. However, he did not do that. Then he got a call from Best Buy saying that if he returned it, he would receive a full refund and a $100 gift card, but he still refused to do it. He kept the eBay listing up, and now it is going for $326 (as of the time this article was posted).
So, fellow gamer nerds, what would you do in this situation? Auction it or return it for $100?
I'd auction it. He's doing quite well for himself if I must say so myself.
Following in the steps of the Halo 3 Future Weapons special on the Discovery Channel, the Sci-Fi Channel will be airing a special on the making of the hotly anticipated game on November 20th at 10PM (that's Central time because it's the only time that matters). Some details on the special can be found on Sci-Fi Channel's website. Nothing really is known about the special other than it will be on Sci-Fi, will show a look behind the game, and they will be giving away copies of the game. Very descriptive, I know.
The results for the British Academy Video Games Awards were announced on Tuesday The 23rd of October. What is essentially a tech demo winning six awards doesn't sit right with me. It may well be a good game but there were much better games in some categories.
As previously reported, the system will include five games from Microsoft's Xbox Live Arcade service (Boom-Boom Rocket, Pac-man, Uno, Feeding Frenzy, and Luxor 2), a 256MB memory card, and a wireless controller, all for the price of $279.99.
So, the console game has just got even more confusing...
Yes, you did not misread that headline. Rumor has it that the developer of Oni and Myth, Bungie, is leaving Microsoft.
The rumor originated on a website I've never heard of named 8Bit Joystick.com. Today, Jake from that site posted that a friend of his who has a friend that works at Bungie told him that they are leaving Microsoft. Not exactly the greatest source in the world, but it sounds very plausible...
This "friend of a friend" stated that the split would have been announced today, but MS didn't want it to affect their 3rd quarter earnings, so it will be announced on the 6th of this month. However, the non disclosure agreement was lifted today.
Here is the email as quoted on 8Bit Joystick.com...
Quote
"So heres my big secret. You should google Bungie + Microsoft + separation this week. You know that big ol BILLION dollar franchise Bungie has created for Microsoft, to show their appreciate Microsoft is letting Bungie leave. Of course Microsoft gets to keep all rights to the Halo franchise, but as today Bungie no longer part of Microsoft. Ask anyone who works there to search the global address book, they're no longer in there. Microsoft was supposed to release the press release today but if they wait till the 10/6 the impact wont effect the quarterly results. However today is the actual official date and the day the NDAs expire, however you still didn't hear this from me."
"Apparently MS just wants Bungie to make Halo for the rest of their natural days, and Bungie doesn't like how MS is constantly trying to "handle" everything they do; the way they market their games, the way they interact with their fans (basically the fact that they do appreciate their fans), and how stingie they are with the profits (comparable to the rest of the industry). So as of today they are their own independent entity. They'll probably make Halo 4 for Microsoft, however hey are also free to create new intellectual properties for whatever system they want. (Even though they prefer the xbox platform)"
"What a way to say thank you."
I certainly wouldn't be surprised if this rumor was true, because if you were a game company, would you want to stick to making one game forever and ever? I think not. And from Microsoft's point of view, this makes sense because they could make money off of selling Bungie, while still retaining the Halo license. That way, they can license the work on the Halo franchise out to other companies that would require less money to make it, and MS would still sell the same amount of copies since Halo is a big name. All the while, Bungie goes off on their own and makes games that Microsoft would never allow them to do. All parties are happy.
In response to these rumors, game blog Kotaku contacted Bungie, who redirected them to Microsoft's PR Firm who in response said "There's been no such announcement. We continue to celebrate the tremendous success of the global phenomenon that is Halo 3."
Is it true? Keep it on Channel 3 for the latest...