[img align=right width=250]http://www.rfgeneration.com/images/repository/107411104447bf29c519367NintendoWifi.gif[/img] So, Nintendo Wifi Connection. It sucks, really, really hard. Don't kid yourself, if you are looking for a competent online service you certainly will not find it in the land of Nintendo. Just hearing the words "Friend Code" is like listening to a teacher use her fingernails against a blackboard. It simply is not a nice thing, I tell ya. For a company leading the pack in sales, they certainly have no idea how to capitalize on the burgeoning market of digitally distributed content.
So, what is this I am hearing about Wii Pay and Play? An upcharge for online? Perhaps, but right now we just don't know. What we do know is that Wii Pay and Play will be collecting money for "services that will adapt flexibility". What the hell does that mean? Kotaku speculated, so will I. It sounds as though Nintendo wants to print more money. More money that it does not need. So, perhaps they want to screw you, John Q. Consumer. Do you enjoy getting screwed? Personally, the thought of being raped by Nintendo does not entice me.
Perhaps Nintendo will wow us with something that is truly amazing. Show us what you mean, Nintendo, rather than being ultra cryptic about things. Show us that you are going to use this "system" for something awesome. Given your track record in the world of digital distribution and online gaming, I somehow seriously doubt it.
Nintendo Announces Wii Pay & Play [Kotaku]
Check it out. Activision comes through. Did you find yourself ticked off by your Mono Experience known as Guitar Hero III for the Wii? Did you fill out the pre-claim form on Activision's Website? If you did, start checking your mail. You might be getting the above form and a prepaid, address envelope in the mail. Send in the disc and the form (click the above image to see it in its full glory) and you'll have a not so mono experience in 3-4 weeks.
Have not yet filed a claim? Do so here. Kudos to Activision for staying true to their word.
[img width=300 align=right]http://www.rfgeneration.com/images/hardware/U-083/bf/U-083-H-00011-A.jpg[/img]Prior to releasing their revolutionary controller with the debut of Wii, Nintendo had previously experimented with this in 1995 with the release of Laserbirdie, a golf game simulator for the Super Famicom. Though Nintendo does own the bragging rights to be the first to actually implement motion-sensing technology into a game, the Wii can not lay the same claim in regards to a console. That honor belongs to SSD Company Limited with their release in 2004 of the XaviX Interactive System (XaviXPORT).
The XaviXPORT was the first home video game console that fully utilized and required the use of full, wireless motion-sensing controllers. No games are included with the system - game packs, all sport/fitness related, are sold separately that include the game and a specialized controller shaped like the athletic equipment used in the respective game (i.e. golf club or tennis racquet). Besides being the first console devoted entirely to this new technology, the XaviXPORT has a number of other unique features - some good, others not so much.
The XaviXPORT makes the Sony Playstation 2 slimline model look like a behemoth. This system has to be one of the smallest consoles ever made measuring 1.0" H x 7.0" W x 5.5" D and weighs less than 1 pound. The front of the simple satin-silver casing features two (2) push buttons to the left (power and reset) with the infrared receiver on the right. A stylish, clean XaviX logo is featured front and center. The top of the system is more of the same - straight, easy to use features (four (4) up/down buttons flanked by an enlarged Rest and Enter button). The cool-olive colored game cartridge slot also resides here. Standard AV connection jacks, power and an AV Out port adorn the back of the system. This is as simple as it gets. The XaviXPORT hardware mirrors the simplicity of the main console design.
[img width=300 align=left]http://www.rfgeneration.com/images/hardware/U-083/bb/U-083-H-00011-A.jpg[/img]The XaviXPORT system, contrary to the innovations delivered in their game interface devices, harkened back to a method used in the 1970's of delivering gaming applications and processor in one medium - through the cartridge itself. I am not sure of the exact specs of the internal components of the XaviXPORT (though I have read is of an 8-bit variety), though it is safe to say that some basic processors are included to process sound and video output along with the software bridge required to communicate with the cartridges. The premise here, as it was back with Pong-On-A-Chip technology (PC-50x family), was to include the processing power onto the game cartridge to avoid having to keep upgrading the central system every time a leap in technology occurred. In theory, this is an excellent approach to keeping the games up to date and providing the gamer the best experience. Now to the important question - what about the games?
Interactive sport and fitness games are the only genre for this system. A total of eight ( 8 ) applications have been released for the XaviXPORT from golf to baseball to fishing to boxing. I would have to say the graphics are somewhat similar to the 3DO - obviously not that great considering the year of its release. The games are fun though - physically demanding you to get off of your couch and participate. Correct positioning of the system is paramount for the optimal enjoyment because the game peripherals range does not seem to be that great (maybe 15-20 feet or so). If you are looking for a good workout, you will not be disappointed.
[img width=300 align=right]http://videogamecollectors.com/albums/Marriott_Guy_Games/2004_Xavix_Game_Collection_001.jpg[/img]Overall, the XaviXPORT is truly a first among video game consoles. SSD Company Limited fully embraced wireless, motion-sensing technology and ran with it. Having to compete in the marketplace with the Sony Playstation 2 and Microsoft Xbox did not help their cause, nor did the lack of their brand name recognition. I rather view this system like Worlds of Wonder release of the Action Max - intriguing technology at the time, but too much competition to overcome.
The XaviXPORT is still being sold in some select stores (both online and retail). A brand new system costs $80 USD, with games running approximately $50 USD (some higher). This is a recommended purchase for the gamer that likes to get a physical workout and fun game experience but is not necessarily addicted to cutting edge technology. This is also a recommended purchase for the console collector due to the place in history that the XaviXPORT will have and the small library of readily available for purchase games.
[img width=250 align=right]http://www.rfgeneration.com/images/repository/171605600847b5f52c93a4dIcarus.jpg[/img]You may have noticed that the average Wii game tends to... suck in the graphics department. How the hell is it that the most graphically taxing game for the Wii is Super Mario Galaxy? Certainly, that games looks nice, but they can do better. Too bad then that the Wii is land of shovelware and crap. Fortunately for those us that do own the system, there are a few diamonds in the rough. While they might not be the most graphically amazing thing out there, they do excel at one key thing - they are fun.
So, yes, Factor 5. They are working on [SECRET UNNAMED PROJECT NAME GOES HERE]. Some people think that it might be a new Kid Icarus. That would be pretty damn cool. Others though, think it might be on the level of Lair, which from what I heard is a graphically amazing, yet horrible experience. Things didn't turn out too well on their first outing on the PS3, but hey, perhaps could be better with their Wii outing, right? Right?!
Anyways, Julian Eggebrecht, the president of Factor 5, had a little chat with IGN. Turns out, we have some new, interesting information. Sure, it has nothing to do with what the game is, but everything to do with the graphics:
Whatever we're working on will at least blow you away in a lot of the technical aspects. We're really trying to do everything to squeeze the maximum out of the machine My my yes, better graphics, better technical aspects? Neat, but what does that mean? Face it, from a technical standpoint, the bar is rather low. Will they blow the bar away, or will their technical advancements just surpass the current technical marvel, also known as Mario? Time will tell, but there is also this fun tidbit from Julian:
Although we're going to use everything for what we have in development, I think the pointing stuff is probably the biggest innovation which we're working on right now. Again, the bar is quite low, but who knows, Factor 5 in the past made great games, perhaps they can pull off something amazing. Certainly time shall tell, and if we're lucky we'll know something more next week with GDC about to ramp up.
Update: Factor 5 Wii Project [IGN, via 4cr]
[img width=200 align=right]http://www.rfgeneration.com/images/repository/135696246747a14ac385facAntisthenes.jpg[/img]Hey there, name's Dave. I run this here site. I am generally a bright cheery fellow on this site. However, if you know in me in real life, I am the ultimate cynic. Doom, doom, and doom. So, I've decided on occasion to treat you to my brutally honest, cynical side. Friends that personally know me may get a kick out of this, while others may be infuriated with the statements I have to make. So, sit back, relax, and enjoy my spin.
I wrote this lovely review of No More Heroes. It's a nice game. Seriously. However, reading through comments I see comments belittling the game because it has "waggle". Well, la de da. I hate Halo because of its control. No thanks. There is one difference though - I've played Halo. Sure, you may not enjoy the "waggle" motions that get old (see Zelda), but trust me, this game is nothing like Zelda. The game makes "waggle" fun and rewarding. Finishing moves are completed via the "waggle," and to be honest, it's executed well. As are throws and wrestling moves initiated by "waggle." Never before has the "waggle" felt so good. I may even go so far as to say that the waggle of No More Heroes is better than that of Zack and Wiki. But, I digress.
I can't help but think that people who attack the motion controls of the Wii have some type of ulterior motive. Motion control, if executed properly, can be done really well, such as in No More Heroes or Even Mario Galaxy. It can also be piped into a shovelware title, and made to exhibit behaviors inherent of crap. Similarly, the same can be said for other systems. Do I look to play sims or RTS's on a console? Hell no. But look, there are games like the Sims or Theme Park World, and soon to be Halo Wars. Give me a computer to play these genres on. Even games with "normal" control can suck. Do I need to start naming shitty games with normal control? Nah, you're all smart, I bet you can think of your own.
Don't get me wrong - the Wii is currently the home of shovelware and crap. However, there are those gems in the landfill. In time, the frequency of these gems may increase, but who knows. Certainly it is a worrying thought for anyone who owns a Wii and also wishes for more than Casual Crap. The DS eventually became great, I certainly hope the same for the Wii.
So, those who dismiss motion control as "waggle," why? Did you get burned out on the Wii by playing too many crappy games, or do you possess inherent fanboyism? Maybe you're just getting old. I hear that as you age you get more resistant towards new ideas, perhaps that's it? Can you hear your bones rattling? That might be it.
Do yourself a favor. Take a deep breath. Think about why you hate or love motion control. Can you change your view of motion control? Are you willing to change your view? Perhaps you will as more good games are released with motion control. There might be a few you enjoy. All I know is that I feel bad for people like Suda51. Great concept and execution, dismissed for its "waggle". Certainly, a shame.
Nintendo truly has a great thing going with their Virtual Console service. You are able to get games from a wide variety of classic and retro systems such as the NES, Genesis, TurboGrafx, and Neo Geo. However, some systems are missing from the lineup. But don't you fear! Sega is here to save the day!
That's right, Sega has announced that they will soon be bringing over games from their 1986 system, the Sega Master System, to Nintendo's retro game download service. The first games from the system being ported over to the Wii are Fantasy Zone (500 Wii Points), and Fist of the North Star (600 Wii Points). Both games will be hitting the Virtual console this February in Japan. There has been no announced date for when these would be coming to America or Europe, but I imagine it will be fairly soon after, most likely in March or April. Also, I wouldn't be surprised if Fist of the North Star stays in Japan due to licensing issues, but I'm sure Fantasy Zone will be coming to America/Europe.
But that's not all! Sega will also be bringing games for the Mark III and the Game Gear to Nintendo's Virtual Console as well! Alas, no game details have been announced yet.
So, kudos to Sega for keeping your retro systems alive through this new distribution channel! Hopefully this leads the way for 32x (and possibly Sega CD) games to be added to the Virtual Console repertoire.
[Source]
[img width=400 height=281]http://www.rfgeneration.com/images/repository/2027607695478c0ee73e35cLair-Wii.jpg[/img] Julian, we Nintendo fans were crushed when you decided to jump ship to the PS3, and release the motion sensitive Wii. You delighted us with Rogue Squadron, but you just had to crush our hearts with the jumping ship to the PS3 front. Well, how did Lair end up doing, huh? I hear it was pretty bad, Julian. So, today we hear that you are officially developing at least one non Virtual Console game for the Wii? Given your last release, I don't know if I should be excited, but none the less here you are, back at the doorstep of Nintendo, developing some unnamed game. Hope it is better than Lair, but hey, that should be easy, right?
Well, I am sort of excited. Factor 5's games were, and are, visually stunning. Factor 5 also was a provider of middleware solutions for the Nintendo 64 and GameCube. Knowing this, I hope that Factor 5 puts other developers to shame with graphics. If anyone can push the envelope, it is them.
At the same time, they might be, like many other developers, in for the quick cash in. I certainly hope such is not the case, but I guess we'll find out for sure once we know what exactly it is that they are developing for the Wii.
Julian, please do not disappoint us. You've already done that once before.
Lair Developer Goes to Wii [Kotaku]
Rod Cousens, to CEO of Codemasters has said, and I quote:
"I think this cycle has got a long way to go and it's certainly not over. Anyone writing off Sony and Microsoft do so at their peril. I could give you an argument that says there's going to be a 'Wii 2′ pretty quickly because [Nintendo would need one] in order to sustain momentum over a 10-year period. And what type of software would it have then? Because right now it isn't driven by technological supremacy or power. I wonder if the idea of opening up a whole new audience to 60-year-olds looking to make sure their brain cells don't die off is a sustainable form of entertainment. Maybe they got it right because we are all an aging population in Western markets, but I somehow think as a form of entertainment that won't be the case."
My reply? Why the heck are you in the gaming business? Are you that stupid? Let's talk some games, shall we? First off there is Super Mario Galaxy, which is regarded as one of the best games of all time. Second, we have the up coming release of Super Smash Bros Brawl, which is going to sell like hot cakes. Also, ton's of great 3rd party games coming up. Would you like me to name some Mr Cousens? Sure.:
Endless Ocean No More Heroes Okami Dragon Quest Swords
So maybe if you could out from under your rock and see whats going on, your quotes would not make me sick. We are all on page 5 Mr Cousens, open the book please.
Source:
http://www.gamedaily.com/...visions-wii-2/19021/?biz=
[img align=right width=350]http://www.rfgeneration.com/images/repository/792620377477c87120f933WiiWii.jpg[/img]Look at them. Cute kids, huh? Look at the one holding the Wiimote. An angel, I bet he is? Right? Maybe not. Maybe so. But look at the other one, the older brother. He looks angry. Not quite HULK SMASH angry, but pretty peeved. Note the Wii. Such an elegant system. Absolutely no scent of urine... whaaaaat???
Turns out the older brother was being a jerk. That's strange, normally older brothers are nothing but a ray of sunshine. I should know, as I am the oldest of my brothers, and I am nothing but a ray of sunshine. Somehow, that kid must not have gotten the memo about being a good brother. See, his parents got he and his little brother a Wii for Christmas for 250 pounds. Grats to the parents for finding a Wii for their beloved kids for Christmas. Months searching, according to the article. Really, months to find a Wii? In Britain? I thought you guys were Sony Fanboys. Guess the exorbitant price of the PS3 has converted you from that path. Anyways, the older brother was being a jerk once they finally got the Wii from Santa. Seems he was hogging the Wii. Not letting his brother playing the Wii, apparently. Certainly the little brother didn't like that, and by golly, he had to do something about that. Tell his parents? Nah, that's to mature for his age. What he did was more classic.
And that's were the headline for this article comes into play. Hilarious. Wee on the Wii. Genius. One hell of a way to get back at your brother. Certainly, if my little brother did that to my Wii, he'd be dead. Figuratively, of course. But the truth of the matter is that my Wii is not broken thanks to urine, while that pissed off older brother's Wii is. Ha!
Boy pisses on Wii in Revenge Attack [via Kotaku] [IMAGE]
Third party accessory developer Nyko has announced a Wii accessory that is actually very useful, unlike the multitudes of attachments, wireless sensor bars and controller gloves. This accessory being a wireless nunchuk. Finally, Nyko has freed us from the chains of wires on the Wii, and protected us from strangling each other with that one foot long nunchuk cord.
The wireless nunchuk works by attaching a little receiver to the bottom of the Wii remote which takes the signals from the nunchuk and delivers it to the Wii remote. Pretty clever, but it would have been nicer if it linked to the console directly, but I don't know if that is possible given that the Wii is set up only to work with Wii remotes for Bluetooth input (at least to my knowledge).
However, all may not be well in Wiiland. This wireless nunchuk could end up using yet another set of batteries. Or they could end up going the route of drawing power from the Wiimote itself. No details have been announced about how exactly it will be powered, but no matter what they do, it will end up costing you more batteries. Unless Nyko has the smarts to make it rechargable. Too bad Nintendo wasn't smart enough to actually make the Wiimote itself rechargable using USB or something of that sort. Oh well, it's in the past, nothing we can do about it now...other than bitch and moan to Nintendo to do it.
And of course, what wireless Wii accessory wouldn't be complete without its very own tacky wrist strap? Well, the nunchuk is definitely not one of those, as it does have its own wrist strap in order to protect you from yourself. No word on when the wireless nunchuk condom will be coming out.
However, the major downside of this is that the nunchuck is technically not a nunchuk, as it is not connected to something else. Sorry all you wannabe ninjas out there, you'll have to go find some other nunchuk to fool around with instead of being cheap and using your Wiimote/nunchuk between games of Naruto: Clash of Ninja Revolution.
(Image from IGN)
Now live on Japanese Wiis, the new "Everyone's Nintendo Channel" is a way of telling Wii owners about new software. A complete software listing, trailers, and demos will be available for games seeing an imminent release and those that are already on the market.
Searching for a title seems much like our own database as you can sort results by hardware, manufacturer, genre, or title. One of the caveats of the system is that you can provide feedback of games you have already tried out and it will recommend others based on your interests and the recommendations of others. Like the "Everyone Votes Channel" it might not take off right away because it has to collect information before it becomes fully active. The results are scheduled for release by the end of December.
The big winner of all the features is undoubtably the downloadable demos for the DS. Now you can try out all those demos from the comfort of home instead of embracing shame while you publicly display your infatuation with your DS Lite at the local mall.
At the moment there is no news as to when the rest of the world will be receiving this application, but it is nice to know it is out there.
Source: Nintendo of Japan
UPDATE GameTrailers.com now has a video of the new channel in action. Expect to see some trailers (TVCM), Miyamoto-san trying to sell Wii Fit, and the DS demo downloads. View it after the break.
Continue reading Everyone's Nintendo Channel arrives in Japan. Wii don't get it, yet.
[img align=right]http://www.rfgeneration.com/images/games/U-027/ss/U-027-S-00360-A.jpg&sizex=150[/img]This week is special for a lot of us. Families are getting together to remember everything they're thankful for, a good meal, some board games with the cousins, or some good shopping deals. The anticipation for that turkey to come out of the oven is great. Well, what better game to feature than Anticipation for the NES?! I know it's not one of the best NES games (nor is it in the top 100 most likely), but I felt that this was a great time to feature it! It plays like a board game on your TV. Read the review for my take.
Our featured image is from Family Feud on the SNES. As I sit here watching a little TV, I see that Family Feud is on reruns right now. It's starring that Al guy from Home Improvement. It's basically the exact same show as 30 years ago. Pretty amazing that it's still around in a similar form (...please, please return Wheel of Fortune to it's simpler, better days without hundreds of bonuses and crap quick puzzles).
Our featured hardware is the new Nintendo Wii glove from Nintendo themselves. Maybe the TV market will start to die off since they may not be throwing their WiiMotes mindlessly. Nevermind...people still will.
The featured collection is from shaggy. Shaggy works extremely hard to keep his collection clean, organized, and complete. I think he's slowly compiling a great collection!
Everyone, please have a safe, happy, and wonderful holiday. Remember everyone that is in your life to allow you to eat that turkey this Thursday. And when you've eaten your fill, come over to RFG to talk it up!
[img align=right]http://www.rfgeneration.com/images/repository/4790319754737ba3ac4734old_TV.jpg[/img] So, in between my Pavement Problems I've been playing Guitar Hero, but today I noticed something as I was up close to the game. Sound was only coming out of the center speaker of my sound system. Nothing in the subwoofer, rear, or front speakers, just the center speaker. I didn't think much of it, as my receiver does DSP, which I promptly turned on. How humorous then is it when Tondog sends me a link mentioning that the Wii version of Guitar Hero III was in fact shipped with only Mono Sound. For a game that touts the music, certainly this is a low blow, and this screw up should have been caught in the really stringent QA that I guess Activision really does not have. Here's to you, Activision. Charging $90 for a gimped product, I certainly hope that the money you saved on skipped QA time will cover the costs of this screw up.
Cheers.
Read
Tiger Woods 2008, released on multiple platforms this past September by EA Sports, has endured a beating normally reserved for rent-a-cars on most forums. Most of the complaints revolve around game freezes, instable EA online servers, lack of character clothing options and most importantly the hair-trigger analog controls. To the delight of old-school gamers, and possibly a welcomed addition to frustrated analog video golfers, EA (Electronic Arts) has brought back an old friend, the 3-Click swing meter. This article is not necessarily a full review of Tiger Woods 2008, but more of reflection on the reintroduction of this swing meter interface.
I admit I am an older gamer, and have been a fan of video golf games for some 30 years. I started out playing Computer Golf for the Odyssey II at home and Birdie King at the arcades. I was thrilled with the evolution of the golf game genre on all platforms including Big Event Golf (arcade), the PGA Tour series on the Sega Genesis, and the Links series for the PC. My virtual golf life ended with the release of Tiger Woods PGA Tour 2001. The new analog stick swing interface replaced my tried and trusted ways. This was devastating for me. I did not have the time (due to work), to master this new video swing technology. I became frustrated since my drives off the tee went only 167 yards and usually in the trees or the muck bordering the fairway (on a good day, it being my fairway). Sure, there was Swing Away Golf for the PS2 that was the one game that still employed the 3-Click swing meter for the next generation systems (at that time) . It was just not the same game as my beloved PGA Tour series.
I first downloaded on the Xbox 360 the demo of Tiger Woods 2008 once I read that the 3-Click swing meter was brought back from the dead. Obviously I was very happy to be reacquainted with an old friend. I could once again compete off/on-line with a certain degree of competency right away. Naysayers will argue that the 3-Click swing meter makes things too easy and does not truly test the video golfers skill. I can not say that I completely disagree with this. However, EA did reopen up a market to all of the people that grew up playing and loving the original PGA Tour series.
Most of the complaints on this game have been addressed through two (2) game updates. Remaining issues mostly revolve around computer player AI and online play/server performance.
Overall, I am thoroughly enjoying Tiger Woods 2008 (Xbox 360 version). Though there are some problems with it, the reintroduction of the 3-Click swing meter has made me a born-again follower of the series.
Life on the links has been revived for us old-school video golf gamers!
Today in the mail, I got a package from everyone's favorite console maker, Nintendo. Enclosed in the package were four of their new (undoubtedly court mandated) silicone Wii Remote Jackets. Now if you didn't know, because people are still morons with their Wii Remotes and throw them around like they are spears, Nintendo had to step in yet again to help save people from themselves with the all-new Wii Remote Jacket.
[img width=250 height=188]http://img.photobucket.com/albums/v221/Tondog/wiimotejacket/jacketfront.jpg[/img][img width=250 height=188]http://img.photobucket.com/albums/v221/Tondog/wiimotejacket/jacketside.jpg[/img][img width=250 height=188]http://img.photobucket.com/albums/v221/Tondog/wiimotejacket/jacketback.jpg[/img]
However all is not well in the world of Nintendo. The Wii Remote Jacket has some serious issues.
First off, the new jackets cover up damn near half of the IR sensor on the front of the Wii Remote.
[img width=250 height=188]http://img.photobucket.com/albums/v221/Tondog/wiimotejacket/wiimotesensor.jpg[/img][img width=250 height=188]http://img.photobucket.com/albums/v221/Tondog/wiimotejacket/wiimotejacketsensor.jpg[/img]
This is not a major problem, but based on my observations in the sensitivity adjustment area of the Wii, when you have a low sensitivity and are a fair distance from the "sensor bar," having the jacket on the Wiimote will affect how well the signal from the sensor bar is read. However, if your sensitivity is adjusted properly, I found that there was no difference in the readings. A test run on Resident Evil 4: Wii Edition confirmed my findings, as it played the same with and without the jacket on.
Also, like any of the other third party Wii Remote Jackets, changing the batteries becomes a nightmare. However, it is less of a nightmare compared to the the third party ones I've used (thanks OatBob), as the official one slides onto the Wii Remote very efficiently and with very little effort. However, it still is very annoying.
But the worst thing about the remote jackets is what they do to your Wii Remote. They basically turn it into a even more of a dildo than it already was, giving people like even more fuel to their beliefs.
Want proof of how horrible the jackets look on the Wii Remote? Consult the following comparison: [img width=250 height=188]http://img.photobucket.com/albums/v221/Tondog/wiimotejacket/wiimotenojacket.jpg[/img][img width=250 height=188]http://img.photobucket.com/albums/v221/Tondog/wiimotejacket/wiimoteandjacket.jpg[/img] [img width=250 height=188]http://img.photobucket.com/albums/v221/Tondog/wiimotejacket/wiimoteandjacketside.jpg[/img][img width=250 height=188]http://img.photobucket.com/albums/v221/Tondog/wiimotejacket/wiimoteandjacketback.jpg[/img]
Notice how the normal Wii Remote on the left hand side looks like a regular old remote, but the one on the right hand side looks like it is some kinky sex toy your girlfriend might enjoy (just add this program and you'll be set). Also notice, it is ribbed for her pleasure!! This new jacket is a first step towards this and this this (both links=NSFW).
However, as much as I think the new Lawsuit Preventing Wii Jackets are a lame idea overall, I do like a few things about it. First, it's pretty comfortable to hold and doesn't affect the feel of the remote too much. But if you are like me and get sweaty palms while playing games, it will feel slippery while using it. Second, they are padded pretty well to prevent a TV breakage, but I still think that you could break a TV even with it on if the remote flys with enough force. Third, I like that they used a decent amount of silicone. That will cause a shortage of silicone, thus not as many people will be getting breat implants. NATURAL BOOBIES FTW! Also, the built in cover for the accessory port is a very nice thing and should have been on the Wiimote from the get-go.
[img width=250 height=188]http://img.photobucket.com/albums/v221/Tondog/wiimotejacket/wiimoteacccoveropen.jpg[/img][img width=250 height=188]http://img.photobucket.com/albums/v221/Tondog/wiimotejacket/wiimoteacccover.jpg[/img]
That about wraps up my look at the new Wii Remote Jackets. If you want to get them, all you need to do is go to http://www.nintendo.com/c.../jacket/jacketrequest.jsp and you can order up to four of them for free. It should take less than two weeks from the time you order them to the time it shows up in your mailbox. Also, for our friends in Canada (aka: Tan), this offer is open to you as well. Free Wiimote Condoms for all! Isn't Nintendo wonderful?
|