Posted on Oct 19th 2017 at 12:00:00 PM by (slackur) Posted under PSVR 2017, VR
[img width=700 height=412]http://www.psu.com/media/articles/image/psvr-porn.jpg[/img] Pic from PlayStation Universe
Virtual Reality gaming in 2017 is in a bit of a strange place. After the Oculus Rift re-ignited VR interest a few years ago, all of a sudden it felt (as least to me) that a once-promised futuristic technology was suddenly right around the corner. It was as if Toyota announced a flying car that could be purchased next year. Fast-forward a bit and even your phone can get a goofy attachment and transport you into a limited VR experience. Along comes Sony whose VR specs notably lagged behind the big PC names, yet it offered a comparative product for a home console millions already owned.
I am on record cheering with unreserved optimism for the arrival of virtual reality to the mainstream. Technology that has been teasing me for as long as I can remember seems to finally be available in a way that legitimizes VR gaming as as worthwhile venture for both gamers and developers. As a console gamer, the peripheral I was most excited for was Playstation VR, which released early in October, 2016. Though it took me longer than I anticipated to finally give it a try, I spent a few hours with it last night, and I'd love to tell you all about it!