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[img width=700 height=525]http://i.imgur.com/N09EVOB.jpg[/img] When my parents took us to Toys R Us to buy a new Nintendo game when we were kids, one of my favorite parts of that trip was the drive home. Holding the game, looking at the label, exploring the detail and nuance of the box and label art, reading each page of the manual, and even checking out the Nintendo Power special offer cards were all part of the experience of getting a new game. That experience has changed quite a bit over the last 30 years. I'm hardly the first person to point it out, but we've never really been offered a reasonable explanation as to why we get so much less than we used to when purchasing physical games (I don't accept the reason of cost). It's easy to sound like the grumpy old man telling people to get off your lawn when you complain about how much better video game packaging used to be back in the good old days, but I'd like for my kids to have the same experience I did when they open up a brand new game after they get a good report cart and not be greeted with this:: [img width=700 height=525]http://i.imgur.com/oI9x1eq.jpg[/img] Why is the instruction manual important?In the pre-internet era, the manual was sometimes necessary to play the game. Unless you wanted to shell out $1.95 for the first minute and $3.95 for each additional minute (kids, get your parents permission before calling) you needed to have the manual to learn about enemy types in The Legend of Zelda or how to change weapon type to missiles in Metroid. Could you figure these things out yourself in the majority of games? Probably, but the context that the manual provides is much more elegant than mashing buttons like a caveman until the right thing happens. There are, of course, exceptions. There are standard editions of new games that come with some sort of pack in like Skyrim's verneer-like map, but more often than not, these extras are included with premium editions of a game. The debate over value for the money of a premium edition of a game is an entirely different argument, but it is related in that many of the throw-ins of yesteryear make their appearance in the edition that costs from $10-100 more than the standard edition. And speaking of Collector's Editions, not even THEY are immune to getting the manual cut. I have here my personal copies of the Collector's Editions of Mass Effect 2 and Mass Effect 3 (The Mass Effect 2 CE is in my Top 10 Box Art Hall of Fame, but that's another story) [img width=700 height=525]http://i.imgur.com/lqVP4RJ.jpg[/img] But when I opened each of the cases up, I saw one major piece that was included with Mass Effect 2 (in full color) and was totally absent from Mass Effect 3. Yup, you guessed it, the manual. [img width=700 height=525]http://i.imgur.com/majtRt7.jpg[/img] Now that we have the internet, is the manual still important?I'll admit that with YouTube streamers, Twitch broadcasters, GameFAQs, and thousands of other gaming related websites, the information that would be found in a manual can be obtained by anyone with an internet connection in just a few minutes. It doesn't mean that the folks who grew up treasuring every physical component of a game miss those things any less. Manuals shouldn't be hidden behind the pay gate of a Collector's Edition and a Collector's Edition should not be missing a manual.
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It's a shame for us collectors, but I suspect most gamers don't care. Companies do it because they can get away with it. Every dollar counts; so if they can save 5 cents by not printing a manual, they'll do it.
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I can give an explanation for the current generation of consoles: Manuals are now digital. Sony, starting with the Vita, include a digital manual on the disk, and Microsoft started requiring digital manuals for Xbox One. There is literally no reason to include a manual now, and printing anything to go in that slot just costs extra. $0.05, across millions of copies of a game, is still an expense.
With that being said, I miss my manuals.
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I have to admit I'm kind of on the fence with this issue. On one hand I do miss the fun of picking through game manuals when I wasn't allowed to play the game (which was most of the day), but at the same time I can't remember the last time I even looked through the manual of a modern game. Maybe this is because I am not invested or interested in modern console gaming at all, but I suspect the reason being that the game manuals of today are far to utilitarian for my tastes, and tend to not contain one iota of fluff, and thus, no spirit. See all those little drawings in your Dragon Warrior manual? That is spirit. I can learn about button configurations and look at bland black and white CG art on my tablet or phone while the game is paused.
With that in mind, to those of us that do still want manuals, what makes you crave them? Is it what the manual provides for us (information wise), or what it used to provide for us in our youth (or modern time if you're new to retro console and PC/micro-computer)? Is is utility or nostalgia?
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I used to learn so much from reading the namuals back in the day. When I wasn't playing the game, I was reading about them while on the toilet. There weren't smartphones in the late 80s/early 90s for me to use for this information
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I loathe not having manuals, but the irony is that I don't even collect them for my older games (NES and 2600-7800) and I hate digital music for the lack of inserts (gatefold LPs FTW!)..... I can't explain why I am like this, but I still think there will be a day when we look back on games with no manuals with regret.
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Even Nintendo isn't putting manuals in their games which is very disappointing to me. i think this may be my last generation because of this and because of digital games. The first thing I do first is read the manual before playing the game, even now. Like Bil said, reading that manual on the car ride home, looking at the awesome box was such a joy. Boxes nowadays suck, most box backs are now filled with wording not pertaining to the game and not much for screenshots. Man, gaming was so much more awesome back in the day. It makes me cry.
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I've realized over the years that one of the reasons I've been willing to shell out more for LEs and CEs is because they often include what some games used to have by default. Any of us who were buying games from the eighties and nineties remember all of the occasional awesome stuff that games included. Like many 'old timers' on here, I remember how the manual and extras that came with the game were all part of the experience. Sorry, but the digital 'replacements' just don't do the same, and I greatly miss them.
Nice (and poignant!) article.
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@Bill: The manual isn't missing it's free dlc!
With that being said I miss my manuals. The rise of the tutorial allows the publishers justification for not including a manual and it saves them money.
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I'm on board with you on this as well, and will second shaggy's disappointment with even Nintendo no longer including manuals. I mean, how cool would it have been to buy Bayonetta 2 and not only get a remastered version of Bayonetta 1, but also get a manual with more of the cool artwork and stuff like that inside? Alas, no. Maybe we are turning into the old men in this regard, but when you have physical media, it should be a complete package. What happens in 10 years when the game studio is no longer around - will those PDF manual copies still be available? Will Archive.org or someone else have had the foresight to download them all and archive them somewhere for later perusal? Even for that obscure Barbie Horseback Riding game? It might seem trivial to some, especially in these days of extended tutorials and in-game hand holding, but I believe manuals are, and should be, still relevant.
/rant
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@MetalFRO: Maybe we should be archiving them here?
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I agree. I use to love reading the manuals. Espescially games like street fighter or mortal kombat that gave descriptions of the characters and good artwork drawings. Gamers are getting higher prices and less value every turn of the years. Pisses me off. Wouldn't surprise me if these money hungry f#%S putt the manual as dlc THAT YOU HAD TO PAY FOR!!! SWEAR it wouldn't surprise me. Communist bastards lol....
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@Shadow Kisuragi: Like whole manuals?
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@bombatomba: Whole manuals as PDFs, or images.
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@Shadow Kisuragi: Very interesting...
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And yet the inside of the case still has holder clips...
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I'm not a fan of missing manuals either, but in some cases there is at least an option, if an unappealing one. In Bil's example, the manual is here: http://d2ro3qwxdn69cl.cloudfront.net/manuals/dragon-age-inquisition-manuals_Microsoft%20Xbox%20One_en.pdf
You could certainly have this professionally printed to go into the box. I'm honestly surprised that something like this in a printable format even exists, but it's there. I'm curious as to the cost of printing one yourself. I honestly just wish the companies would give me the option of buying a copy from them as their pricing would be cheaper due to bulk.
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as a PC gamer, most of my games are digital these days. So for modern games I understand a manual is not necessary. Most modern games have in-game tutorials that teach you button prompts, battle systems, etc. RPG's have in-game maps. I can see how even if you're buying them physically, manuals make no sense financially.
That said, I bought GTA V physically and it came with a beautiful full color map. It was a nice extra, and made me feel like my purchase was worthwhile. So I can see both sides.
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They were once so rich in detail of the story, characters etc. but now it is just basic controls and merchandise adverts. I miss the old many page manuals, especially from PS1 games.
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@Shadow Kisuragi: I would very much be in favor of scanned PDF manuals being hosted here at RFG, if the space was available. It would be very cool to offer that as an additional bit of info in the games database. What would be even cooler, is if there could be multiple versions of manuals, say for various iterations of a game (I'm looking at you, Revenge of Shinobi), or if a game was later re-released and there are changes in the manual due to typos, licensing changes, etc. That especially applies to licensed properties where a game is different in various regions, like the Bugs Bunny Crazy Castle series having different protagonists in both Japan and Europe/Australia. I think offering that kind of scenario would give this database an even greater edge.
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