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	| | [img width=384 height=545]https://i.imgur.com/ujM8upy.jpg[/img] Freelancer is considered one of the last classic, open spacefaring games before the genre went dormant for roughly a decade. It was released in 2003 to critical fanfare and lackluster sales, which essentially killed any hopes for a sequel. It was developed as the sequel to Starlancer, but takes place far enough in the future that playing its predecessor is optional, since both stories are self-contained. The game's main features include a single-player story-based campaign, as well as a completely open multiplayer environment, thus staying true to the game's title.
 
 One way the game broke from genre conventions was that it focused on mouse-based movement and combat, instead of the joystick design that had been a staple of PC gaming until the mouse essentially replaced it. During the golden age of open space simulators, a joystick was basically a requirement, and part of the reason was that a mouse was not yet a completely standard piece of equipment. By the time Freelancer was released, the roles had reversed, with the joystick becoming an accessory, and every computer essentially requiring a mouse to operate the base user interface.
 
 
 Continue reading Freelancer
 
 
 [img width=500 height=147]https://farm9.staticflickr.com/8808/18226401432_5aac114362.jpg[/img]
 
 Running your own business can be very rewarding. It also comes with it's fair share of headaches. Shoplifting and theft is a constant problem for pretty much any retail establishment. Here are some of our stories regarding the subject.
 
 
 Continue reading Blog Quest: Batman By Day, Game Store Owner By Night
 
 
 
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