Join me in the random encounter that is Neo's "A Brief Look At" series!
This month, we check out Risk of Rain 2 for PC.
Check out more of Neo, and the rest of the RFGeneration stream team at http://Twitch.tv/RFGeneration
[img width=385 height=602]http://www.rfgeneration.com/images/games/U-115/ms/U-115-S-00550-A.jpg[/img] In 2005, Capcom released Dead Rising for the Xbox 360. Capcom made their entry into the world of High Definition gaming a memorable one, as Dead Rising was like no other game before it. There were a few years around and following the release of Dead Rising where zombies would rule the roost, as games from both large developers like Capcom themselves, Valve, and Activision, had games or popular game modes that had a heavy emphasis on zombies. This popularity also coincided with the rise of indie games on the PC market, and zombie games thrived there for a few years until fatigue inevitably set in. Most of the biggest zombie games and modes were first person shooters, whether it was Nazi Zombies from Treyarch's Call of Duty games, Left 4 Dead, or Killing Floor, running around and shooting zombies made quite a bit of sense.
Capcom is not known for first person shooters, and instead designed Dead Rising in a completely different manner based around what it did know and had recently experimented with. Dead Rising has a third person perspective where combat is more focused around melee weapons. Guns do exist, but they are clumsy to aim and not particularly powerful until the player has completed one of the most difficult challenges in the game, which unlocks the most powerful gun, and overall weapon, in Dead Rising.
Continue reading Spooky Plays: Dead Rising
Join me for the stream of conciseness that is Neo's "A Brief Look At" series!
This month we check out Robo Puzzle Smash, an unreleased indie puzzle game, coming soon to Steam and more!
Special thanks go out to Ben at PxlPlz for hooking me up with this early copy to show off!
Check out PxlPlz and Robo Puzzle Smash here:
www.RoboPuzzleSmash.com Facebook.com/PxlPlz Twitter.com/PxlPlz
Follow Neo on Twitter at: twitter.com/neomagicwarrior
[img width=700 height=448]http://moarpowah.com/wp-content/uploads/2012/09/trails-in-the-sky-banner.jpg[/img] I have been hearing for years that The Legend of Heroes: Trails in the Sky is one of the finest JRPGs to be released in recent years. As a huge RPG fan, this high praise obviously piqued my interest, and despite never giving the Sony PSP the attention it deserved, it put Trails in the Sky on my radar as a game I should play. With the recent release of Trails in the Sky the 3rd in North America bringing the series to my attention once again, I have finally played the initial entry of this prestigious series!
Continue reading The Legend of Heroes: Trails in the Sky
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Posted on May 14th 2017 at 12:00:00 PM by ( singlebanana) Posted under Playcast, Child of Light, PC, Vita, Steam, Nintendo, PSN, Ubisoft, playthrough, April, 2017 |
[img width=700 height=437]http://i1029.photobucket.com/albums/y359/necrom99/Podcast/PlayCast_zpsmi6bsclk.jpg[/img] Join RF Generation Playcast hosts, Rich (singlebanana), Shawn (GrayGhost81), and YouTuber, RF Generation and Cartridge Club member, and co-host of the Retro Fandango podcast, Kevin (BuriedOnMars) as they discuss a big league developer's title that has a very indie look and feel. This month's Playcast ventures into a magnificent, limbo-like world of fantasy where a young lady struggles to get back to the world of the living and save her dying father. In this month's podcast, we take an in-depth look at Ubisoft's Child of Light. This title has received overwhelming praise from reviewers, but is it a meal fit for our finicky co-hosts' palates? What mechanics make the gameplay of this super, compact RPG so distinct? And even though they all scream, does anyone actually get any ice cream? The answers to these questions and many more in this episode of the RF Generation Playcast!
As always, we are happy to hear your thoughts on this game on our discussion page (linked below). We will respond to your comments and are always happy to discuss the game more. We hope you enjoy our show. Please be sure to rate and write a review of the show on iTunes to help us increase our listenership. Thanks for the listen!
Episode 37 discussion thread: http://www.rfgeneration.c...m/index.php?topic=17779.0
Get the show on Podbean: http://www.rfgplaycast.com/ On iTunes: https://itunes.apple.com/...ion-playcast/id1038953364 On Stitcher: http://www.stitcher.com/p...ation-playcast?refid=stpr And follow us on Facebook: https://www.facebook.com/rfgenplaythroughs And on Twitter: @thesinglebanana, @MrShawnGray & @RFGPlayCast
Continue reading Episode 37 - RF Generation Playcast
[img width=616 height=353]http://www.the-games-blog.com/wp-content/uploads/2012/03/Ys-Oath-in-Felghana-Re-Released-on-Steam-_.jpg[/img] The Ys name, while notorious for its confusing pronunciation, carries a lot of weight in the JRPG world. Ys has been around since the 8-bit era, and new iterations are still being made today. Most games in the series are critically well-received, and the series as a whole has a large cult following. Despite all of this, I had never played a Ys game until very recently.
My first exposure to the series was the original Ys Books I & II. There are many different versions of the original Ys, sporting many ports and remakes across almost every console, but I played the TurboCD version, which is often considered the definitive release of the game. What I found was a unique "old-school" RPG adventure that I highly enjoyed despite being somewhat primitive and its sometimes awkward combat system. Ever since completing Ys Books I & II, I have wanted to dive into the rest of the series but have been confused about where to start next. Cue Ys: The Oath in Felghana.
Continue reading Ys: The Oath in Felghana
[img width=700 height=393]https://lh3.googleusercontent.com/-IF5krWHMARI/VjiQsmj5QUI/AAAAAAAAAHM/F4yGBit1uWE/s800-Ic42/lucanor_poster_02.jpg[/img] PC, Mac, Linux The Count Lucanor, from Baroque Decay Games, is the result of blending The Legend of Zelda and survival horror. It's a combination that's intriguing enough to support the core gameplay, but its execution is only effective for a couple of hours.
Continue reading The Count Lucanor Review
[img width=700 height=392]http://i1029.photobucket.com/albums/y359/necrom99/RFGen%20Blog/LoS_zpsdpqelayu.jpg[/img] Next month, we hope that some of you will join us in playing in the first episodic, adventure game of the RF Generation Community Playthrough. In March, we will tackle Life is Strange, a game developed by Dontnod Entertainment and published by Square Enix. Life is Strange features five episodes that chronicle the turbulent teenage years of Max Caulfield who has the mysterious ability to rewind time after witnessing an unexpected tornado. Guide Max through this modern, coming of age story and help her learn how to use her time-shifting powers to prevent this natural disaster from demolishing her town.
Life is Strange has been praised for its fantastic character development and effort to tackle certain subjects considered taboo for video games. It has won several awards including Develop Industry Excellence Awards (New Games IP - PC/console & Use of Narrative), Golden Joystick Award (Performance of the Year [Ashly Burch]), Global Game Awards (Best Adventure & Best Original Game), The Game Awards (Games for Change), Playstation Official Magazine (Best Episodic Adventure & Best Moment), New Statesman's (Best Game of 2015), and received countless other nominations and runner-ups awards. Life is Strange is available for PlayStation 4, Xbox One, Steam/PC, and PlayStation 3 and Xbox 360 (both via download). We hope that this pick interests you and that you'll take the time to join us in March!
Join the Life is Strange discussion thread here: http://www.rfgeneration.c...m/index.php?topic=16286.0
[img width=700 height=393]http://i.imgur.com/xrFEKs1.jpg[/img] Broken Age is a beautiful game. Sometimes you just want to enjoy a piece of art. I'm not going to open up the "Are Games Art?" can of worms argument, but I can say without a doubt that THIS GAME is a brilliant work of art.
Everyone knows the story of this game, but here's a quick recap if you aren't a part of "everyone": Tim Schafer and Doublefine started a Kickstarter asking for $300,000 to make an adventure game. The project exploded and they received over $3.3 Million. The game took a lot longer to make than anticipated, partially because they decided to make a much bigger game than they had originally planned now that they had way more funds than they thought they would. Instead of a delivery date of October 2012, the first half of Broken Age was available for backers to play in January of 2014, with the second half arriving in April of the same year. Along with the game, backers were given access to an episodic documentary of the making of the project. Now that that's all out of the way, let's talk about the game.
Continue reading Broken Age is a Beautiful Game
[img width=700 height=525]http://i.imgur.com/umQKtx2.jpg[/img] PC gamers and console gamers have always been at odds, to put it nicely. Could the Steam Link help with the unification of these two long feuding groups?
Continue reading Could the Steam Link be the Missing Link?
Everyone has something to hide. Sometimes it is just more obvious than others... Enter Octodad! [img width=482 height=360]http://i1353.photobucket.com/albums/q677/izret102/Octodad%20title%20screen_zpsga6144k9.jpg[/img] Octodad is pretty straight forward game. You are a husband/father who goes about his day completing tasks like any other husband/father would. Such activities include grilling, grocery shopping, taking care of yard work, and spending time with your kids. These simple tasks turn into a comedic struggle when you have no bones.... For example, imagine flailing about the house and sloshing milk everywhere while pouring your daughter a glass.
Continue reading Octodad: Dadliest Catch Xbox One Review
[img width=610 height=343]http://i1340.photobucket.com/albums/o736/Fleach/ethancartreviewbanner_zps7d469f42.jpg[/img] There's something eerily wrong in Red Creek Valley and it's your job to piece things together in this atmospheric "weird fiction" detective game.
Continue reading Review: The Vanishing of Ethan Carter
Hey, remember this little game by the name of Portal? It came out just over two years ago to massive critical acclaim and gained tons of awards all the while spawning memes all over the internet? Have you played that game yet? If not, what's wrong with you? Like really, you're missing out big time, buddy.
However, now's your chance to correct this issue. In celebration of Steam coming to the Mac after all these years as a Windows only affair, Valve has decided to offer up the full uncut version of their game Portal on both Windows and Mac as a gift to the masses (until May 24).
If you haven't played Portal, now's the time. It's a fairly short game (about 3 hours or so), but it's one of the more satisfying games I've ever played. It never overstays its welcome and is excellently paced. And of course, once you're done playing Portal, there are oodles of fan-made mods that you can partake in, such as Portal: Prelude, maps from Portal: The Flash Version, and many others.
So my only question is, what are you waiting for? DOWNLOAD IT NOW!
Valve has announced that they will be distributing Dylan Fitterer's critically acclaimed AudioSurf on its digital distribution service, Steam.
AudioSurf, for those of not in the loop, is an independently developed game that allows you to "ride your music". In essence, it's like Amplitude crossed with a puzzle game. However, you can import your own music or play songs off of a CD, it will create a chart based on the difficulty you choose. In the game, you try and match three blocks of the same color in a row, or go for combos as your ship flys along to the music. I played the game last month when it was in open beta, and I absolutely fell in love with it. Apparently other people feel the same way as I do, because the game is up for three awards, including the Seumas McNally Grand Prize, at the Independent Games Festival main competition, which will be held on February 20 at the Game Developer Conference.
AudioSurf will be released over Steam on Friday and will sell for $10, but since Valve kicks all kinds of ass, they will give you a dollar off the price if you preorder the game before Friday. BUT WAIT! With the purchase of AudioSurf, Valve will also throw in The Orange Box soundtrack, which you can use in the game! That's right, you will be able to ride through Still Alive, 9000 Degrees Kelvin, or one of the many other selections from The Orange Box in the game when you buy it from Steam! Also, the game will make use of Steamworks, allowing support for Steam Achievements that will be on your profile page.
Not convinced? There will be a demo available on Friday so you can make up your mind.
So, dear readers, fire up Steam and get your credit card out! What's that? You don't have Steam?! Well, then go make a free account over at www.steampowered.com! Or, if you have an ATI video card go here to get some free games when you sign up (Nvidia owners, you go here and get more than ATI owners...sorry). Oh and while you're at it, join the RF Generation group on Steam so we can share achievements!
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