Face it, Sonic has had some serious ups and downs. The originals from the Genesis (Mega Drive) days had us going GaGa over Sega. They were fun and extremely fast, two gameplay elements that have eroded over the years. Despite the glory, a number of spinoffs and additional characters crowded out the franchise and a sad serious of spinoffs ensued. Sonic R, Sonic the Fighters, etc. The series got a jump start in 1998 with new freshness that was known as Sonic Adventure. It properly brought the core of the series into the 3D era, and tapped into the heart of the game. Sonic Adventure 2 was no letdown either, delivering the same standard of gameplay.
Of course, we all know what happened from there. A crowded and highly competitive hardware market forced Sega to give the Dreamcast an untimely end. Ports of Sonic Adventure and other classic compilations helped them assume their new role as a third-party developer, but once again the quality began to slide. The Sonic franchise took the blow in stride too. Sonic Heroes, meh; Shadow the Hedgehog, WTF!?; Sonic the Hedgehog (2006), fail, Sonic and the Secret Rings, meh. Hidden gems like Sonic Rush became overlooked as fans lost faith in the series.
Another year, another game. Sonic Unleashed is slated for a 2008 release, and the debut trailer shown earlier in February failed to impress. Recently a new trailer with more gameplay footage has been circulating, and its changing a lot of opinions.
The gameplay switches from 2D to 3D, and the camera transitions are unobtrusive. It's still too early to pass judgement, so we'll have to wait for more news. For now I'll say things aren't looking worse the blue blur.
We all knew it was coming. Sega Master System will be added as the next VC system over here. Here is what they have to say:
-------------------------------------------------------------------------------------------------------------------- "SEGA® of America, Inc. today announced that Wonder Boy and Fantasy Zone will be the first wave of many SEGA Master™ System titles that will soon be available for download on the Wii™ Shop Channel. Prices start at 400 Wii™ Points for SEGA Master System titles. Wii Points can be purchased online or at select retailers at an MSRP of $20 for 2,000 points.
WonderBoy - As Tom-Tom the Wonder Boy, it's up to you to rescue your girlfriend Tanya from the vile clutches of a monster that has kidnapped her. To do so, you must navigate through a series of worlds in a race against time to reach your goal, as you battle off foes and collect fruit that will add to the amount of time you have to complete your mission. You can also collect helpful power-ups from various eggs, but make sure to avoid the "bad" eggs and poisonous mushrooms that sap your precious vitality. Find the magic doll in each level that opens up the hidden areas, and make it to the very end to rescue your one true love!
Fantasy Zone - Take command of the spaceship Opa-Opa and blast your way through various fantastical levels as you try to take out all the enemy bases in each stage. Once you've destroyed the bases, you'll have to beat the stage boss in order to move on to the next level. By using your guns and bombs wisely, you'll be able to take down your enemies and explore each of the crazy environments in this side-scroller. You can also buy upgraded weapons for your ship by accessing the shop. Various SEGA games through the years have referenced the Opa-Opa - now you can play the game that started it all!
The Wii Shop Channel serves as the Wii's online storefront, where visitors can redeem Wii Points to download games and other items. Users need a high-speed Internet connection to access the Wii Shop Channel. More Virtual Console games will come available every Monday following launch. Users buy Wii Points at retail or with a credit card online from the Wii Shop Channel and redeem their Wii Points to download the classic games." --------------------------------------------------------------------------------------------------------------------
I never had a chance to play SMS, so this might be fun. And only 400 points for a game is not bad.
[img width=300 align=right]http://www.rfgeneration.com/images/hardware/U-053/bf/U-053-H-00031-A.jpg[/img]As stated in previous reviews, the drive for many hardware manufacturers was all about producing an all-inclusive multimedia device. In 1993, Pioneer entered the foray with the release of the LaserActive. Competing directly with Panasonic (3DO) and the Philips (CD-i), Pioneer upped the ante in this genre by basing their system on Laserdisc technology (the precursor to the DVD format). At the time, the LaserActive was the closest system to deliver a product that did meet most of the multimedia demands of the consumer - movies, games, karaoke, music, edutainment - all presented in the best audiovideo quality available. The system has another feather in it's cap - it was one of the very few truly multi-platform units released (ala Dina Two-In-One). There were really only three requirements to purchase one of the beauties in 1993 - a forklift, a large amount of disposable income and an IQ under 70. We'll take a look at each of these items in the same order.
Describing the physical characteristics of Pioneer LaserActive can be summed up in one word - a behemoth. This system is definitely one of the largest video game console ever released (second only to the RDI Halcyon). Weighing in at a hefty 25 lbs and measuring 6" H x 17" W x 15" D, this beast truly stands out in any display. A durable hard plastic front casing elegantly displays the various system controls. The chassis itself is made of sturdy steel with multiple air vents to allow plenty of ventilation (definitely required when firing up this system). The somewhat conservative, though modern, facing features large soft-button controls, two (2) media trays (one for Laserdiscs, the other for standard CDs) and a large, cavernous rectangular hole to the bottom left - the modular housing.
The LaserActive could not play games as a stand alone system - it requires expansion modules called PAC units. The following is a list of the modules that were released (US release Japan release) and their respective description:
Sega PAC (PAC-S10 PAC-S1) - Allows play of any Sega Genesis, Sega CD, Mega LDs (specifically designed Sega games released on the Laserdisc format) games and CD+G discs. Formally known as the Mega-LD pack.
NEC PAC (PAC-N10 PAC-N1) - Allows play of and NEC Turbo Duo CD-ROM2Super CDHuCards, Mega LD-ROM2 discs (specifically designed NEC games released on the Laserdisc format) games, along with supporting CD+G discs.
Karaoke PAC (PAC-K10 PAC-K1) - Supports play of Laserkaraoke titles
Computer Interface PAC (PAC-PC1) - Allowed remote control of the LaserActive via a PC or Mac computer
[img width=450 align=left]http://www.videogameconsolelibrary.com/images/1990s/93_Pioneer_LaserActive/93_Pioneer_LaserActive_3.jpg[/img]Those were the main modules released. A pack for 3D Goggles and an adaptor were also sold for this system, but I do not have these and know very little about them.
The modules slide into the system on the left hand, bottom side of the main LaserActive system. The power must be turned off when switching out expansion PACs. There is a manual eject button that resides on the front of the unit that facilitates this function. Inserting modules into the system is rather delicate - or so it feels. They do snap into place firmly, but the weight alone of the PAC units tends to make one a bit cautious while doing so. The two game PACs came with the appropriate, Pioneer logo-stamped game controller (SegaNEC).
With the respective module (SegaNEC), games were presented identically to their parent system. The specifically designed Laserdisc games for each system were graphically and audibly superior but lack the control delivered on similar games on the original systems. Also, releases on the Laserdisc format (LD-ROMs) are high maintenance. The discs are huge (12" in diameter) and about 7 times as thick as a standard CD - this equates to a higher drop/scratch rate when simply inserting a disc into the system for play. There were around 20 LD-ROM game releases for the Sega PAC module; 9 for the NEC PAC.
[img width=300 align=right]http://www.videogameconsolelibrary.com/images/1990s/93_Pioneer_LaserActive/93_Pioneer_PAC-S10.jpg[/img]Earlier I mentioned that one had to have a great deal of disposable income as a requirement to be able to purchase the LaserActive back in 1993. The going price at the time - $970 USD (roughly $2,000 in today's dollars)! Now, bear with me, this price would only net you a system that could play movies/music - forget about playing games. The Sega or NEC PAC expansion pack will cost another $600 - each! Feel like singing along to your favorite tune and controlling your LaserActive from your PC - tack on another $700 ($350 each). All told, to be able to enjoy your existing Sega and NEC library, along with playing American Idol by yourself and controlling your new purchase via PC (who wants to do this anyway) would have cost you roughly $2,900 in 1993 ($4,500 in today's dollars). If you wanted any of the slick LD-ROM games - you had to fork over another $120 per game! Obviously, this alienated 99% of the buying public. Why buy one of these when you could collectively buy the components you really wanted for a lot less? That question can only be answered by those with the IQ under 70 or had so much throwaway money that it didn't really matter. The Pioneer LaserActive is the second highest priced video game console of all time (once again, right behind the RDI Halcyon).
The Pioneer LaserActive is a cool system to own, but only for the true collector. The console initially failed on a number of levels - pricing, target audience and lack of promotion. Overall shipping prices are high due to the weight and dimensions of this system. The US version is more rare compared to the model released in Japan (both are identical in terms of technology). A CIB unit will cost you around $225 for the Japanese model (plus an additional $160 S/H if coming from Japan), and $300 or so for a US model.
The "bigger is better" corporate mentality has struck the video game industry recently. Activision is in the process of merging with the games division of Vivendi Universal, and just last month, and Electronic Arts made a less-than-stellar offer to purchase Take 2 Interactive. Simon Jeffrey, CEO of Sega of America, reassures us "That's not an area we want to play in right now. We have no interest in being acquired, we are very happy with our position right now."
Currently Sega is the sixth largest games publisher in the US. "There is plenty of room for smaller companies to be successful and profitable in this business. You don't have to be number one or number two. You can be number six very happily," Jeffrey said. Sega recently scored a hit on Nintendo's Wii and DS systems with Mario & Sonic at the Olympic Games selling over 5 million copies in the first three months. Not many non-Nintendo published games have seen much success on the Wii. Compared to other "hardcore" games like Halo 3 that gain a large burst early on, but soon fade in sales, Mario & Sonic have enjoyed a longer steadier sales period as perpetual word of mouth keeps consumers coming back for more.
Sega is offering a good mix of franchises this year including licenced games for "Iron Man" and "Hulk" movies, a Sonic RPG for the DS, and a remake of Sega classic "Golden Axe". "We really think this year we've hit our stride getting that portfolio mix just right," Jeffrey said.
Nintendo truly has a great thing going with their Virtual Console service. You are able to get games from a wide variety of classic and retro systems such as the NES, Genesis, TurboGrafx, and Neo Geo. However, some systems are missing from the lineup. But don't you fear! Sega is here to save the day!
That's right, Sega has announced that they will soon be bringing over games from their 1986 system, the Sega Master System, to Nintendo's retro game download service. The first games from the system being ported over to the Wii are Fantasy Zone (500 Wii Points), and Fist of the North Star (600 Wii Points). Both games will be hitting the Virtual console this February in Japan. There has been no announced date for when these would be coming to America or Europe, but I imagine it will be fairly soon after, most likely in March or April. Also, I wouldn't be surprised if Fist of the North Star stays in Japan due to licensing issues, but I'm sure Fantasy Zone will be coming to America/Europe.
But that's not all! Sega will also be bringing games for the Mark III and the Game Gear to Nintendo's Virtual Console as well! Alas, no game details have been announced yet.
So, kudos to Sega for keeping your retro systems alive through this new distribution channel! Hopefully this leads the way for 32x (and possibly Sega CD) games to be added to the Virtual Console repertoire.
If this YouTube clip is to be believed, then what we have is the first PC emulation of the Sega Naomi arcade board on a PC...
What you see in this video clip is a screen capture of the Naomi BIOS running on a Dreamcast emulator on the PC. The hack was done by a guy by the nickname of drkIIRaziel, and he has revealed nothing more about how he did it, nor has he released any of the files used in his experiments. As of the moment, no games are working on it, but that will likely change now that they have the BIOS running on the emulator.
Now, this video may look like a whole bunch of nothing to you, but in actuality, this is a huge breakthrough in the emulation community, and the "modern-classic" gaming community as a whole. If this video is accurate, this is the first step to being able to emulate the arcade versions of many Dreamcast classics, such as Capcom vs. SNK: Millennium Fight 2000, Cosmic Smash, Crazy Taxi, Dead or Alive 2, Guilty Gear X, House of the Dead 2, Marvel vs Capcom 2, Both Power Stone games, and Samba De Amigo.
But, this news should excite fans of "shmups" the most, since these arcade games may be emulated on the PC in the very near future: Border Down, Cannon Spike (or Gun Spike if you're an elitist loser), Giga Wing 2, Ikaruga, Radilgy, Trigger Heart Exelica, and Under Defeat. Me, I'm not a fan of shumps (not even Ikaruga) and I really don't care what happens with them. But the fans of that genre are pretty hardcore about their fandom, and this will get them even closer to the original arcade experience of their favorite games.
This cracking of the bios could very well contribute to the death of the now aging Naomi hardware, which is still being used for niche shmup and fighting games in Japan, but Nintendo and Sega did recently use the hardware when they made Rhythm Tengoku back in 2006. Just so you get some idea of how long the Naomi hardware has been in use, Neo Geo MVS (the longest running arcade system) was discontinued after 14 years, the Naomi is just coming up on 10 years. Impressive lifespan for an arcade system.
The first glimpse at Rez HD for the Xbox 360 (distributed via Xbox Live Arcade) in action has been unleashed onto the internet by GameVideos. Rez HD looks like it will become the version of Rez to get due to its low price, and superior visuals to the PS2 and Dreamcast versions. Or, if you don't like downloadable titles or don't think they count as "having" the game, then go for the PS2 version as it runs much faster than the Dreamcast one and has better audio thanks to the PS2's optical audio output. Anyways, check out the footage of Rez HD for the Xbox 360 right here:
You can also check out these videos in high definition:
All you 360 owners out there who have never played Rez (damn near all of you I bet), you must buy this when it comes out. Rez is one of the most original and enjoyable games ever created, and your purchase may persuade Sega to make a sequel (at least I hope).
For his 15th birthday in 2004, Mega Man (or Rockman, if you prefer) recieved the special treatment and had all 8 of his original games bundled up and re-released with some special extras on the Xbox, PS2, and GameCube. Fortunately (or unfortunately) each version has unique exclusives, making no version inferior to the others (that includes you, GameCube). If you're a hardcore Mega-Maniac and that still isn't enough, there's always Mega Man X Collection gathering up all the other titles.
Whatever you call him, the blue bomber always delivers the right technique, and should he defeat you... he will assimilate your specialty move into himself, further expanding his arsenal. Just look at the lineup of bosses little Rockman conquered in Mega Man 2, he means business.
There are few "Mega" things that can rock as hard as Rockman himself, but Sega knew how. Affectionately called the Mega Drive in Europe and Japan, this 16-bit system ushered Sega into the golden age of gaming in the early 90s; with an edge that showed even mighty Nintendo that the stakes were raised.
Finally, we acknowledge a collector with fairly even-spread numbers for most of his consoles. All games in silentscythe's collection are childhood favorites, and likely get some play every once in a while. A healthy helping of RPGs and adventure games always catches my eye, and are a welcome addition to any collection.
That's all for now. Check out chat tonight, and tune in to channel 3...
With a year of speculation and anticipation, a Wii version of this Dreamcast classic has made its rounds in the rumor mill, and last month's announcement in Nintendo Power only caused more head scratching. Now comes news straight from Sega themselves confirming that this title is indeed coming to Wii. Developed by Gearbox Software (makers of Brothers in Arms and the PC Half-Life expansions) this title will be Wii exlusive with a release date of Spring 2008.
From Kotaku, here's Sega's rumored Tokyo Game Show lineup, with some entries bolded for my emphasis...
Alien Syndrome (Wii, PSP) After Burner: Black Falcon (PSP) Beijing 2008: the Official Videogame of the Olympic Games (PS2, Xbox 360, PS3, Wii, PSP, DS, PC) ChuChu Rocket! (XBLA, PC) Crazy Taxi: Fare Wars (PSP) Fighters Megamix 2 (Xbox 360, PS3) Ghost Squad (Wii) Happy Tree Friends False Alarm (XBLA, PC) JET SET RADIO NEXT (Xbox 360, PS3) Mario & Sonic at the Olympic Games (Wii, DS) Medieval II: Total War Kingdoms Visit (PC) Nights: Journey of Dreams (Wii) Phantasy Star Universe: Ambition of the Illuminus (PS2, Xbox 360, PC) Samba De Amigo Fever (PSP) Sega Classics Collection 2 (PS2,PSP) Sega Rally Revo (Xbox 360, PS3, PSP, PC) Sega Superstar 2 (Wii) SHENMUE 3 (XBOX 360) SHENMUE I & II PLUS (Xbox 360) Skies of Arcadia 2 (Wii) Sonic Rivals 2 (PSP) Sonic Rush Adventure (DS) Sonic the RPG (Xbox 360, PS3) Space Channel 5 Part 3 (Xbox 360, PS3) Space Channel 5 Showtime (Wii, DS, PSP) The Club (Xbox 360, PS3, PC) The Golden Compass (PS2, PC, DS, Xbox 360, PSP, PS3, Wii) The House of the Dead 4 (Xbox 360, PS3) Universe at War: Earth Assault (Xbox 360, PC) Virtua Fighter 5 (Xbox 360, PS3) Virtua Fighter Kids 2 (Wii) Worldwide Soccer Manager Live (Xbox 360, PC) Yakuza 3 (PS3)
OMFG! Next gen versions of Chu Chu Rocket, Jet Grind Radio, Space Channel 5, Samba De Amigo, and EFFING SHENMUE?! COULD IT BE?! Well, I'm going to go out on a limb here and say that this list is true. Why? We all know Sega hasn't been doing great lately, and they could be trying to resurrect some of their fan favorite Dreamcast franchises like Shenmue, JGR, and Space Channel 5.
Regardless, if Shenmue I and II Plus and Shenmue III are indeed real, that will push me over the edge and make me get a 360.
Don't worry, I'm still a Sony fanboy at heart, but I gots to have me my Shenmue
Probably reacting to the harsh response from Nintendo fans, Scott Steinberg, vice president of marketing for Sega of America, has taken back his comments made about the Wii's future. He stated:
"SEGA has fully supported the Wii since day one and we continue to do so â€" it's no secret that we are close partners. Nintendo has done a masterful job of selling its vision and expanding the market. That said, it's a shared responsibility and opportunity for the whole industry to take advantage of the possibilities of the Wii. If we don't realize its true potential, we will have missed a great opportunity to expand creatively and that is what I was cautioning against in the Reuters interview. I'm not just putting the responsibility of innovation on Nintendo. It's on SEGA and all the publishers and developers as well to carry that flag."
While he's right that it's the developer's fault that the Wii is not showing a whole lot of potential beyond minigames, he did not need to take back his comments. I'm sure that he only took the comments back because of crazy Nintendo fans sending death threats to him.
According to a Reuter's Article, according to Scott Steinberg, the Vice President of Marketing for Sega Sammy. Who does he think is going to win? Well, in his infinite wisdom, he predicts the PLAYSTATION 3 to be the winner in the next console war, regardless of the fact that the wii is currently the fastest selling console of this home console generation. As Satoru Iwata would say, "It prints money".
Steinberg believes that the creative pool of Wii development will likely die within the next year. Regarding the Wii, Steinberg states,
"But how much value can developers and creative folks get out of this wrist motion two years from now, or 5 years from now, or 10 years from now?"
Well, to Mr. Steinberg my response is probably more creativity than Sega has put out since its Dreamcast days, but then Sega hasn't exactly been the most stellar publisher post-dreamcast, save for Shenmue and the handheld Sonics. Who wants to buy the 360 or PS3 version of Sonic? I bet they'd give that away.
The truth is that perhaps the Wii does have a creativity drought. How many mini game based games can publishers possibly release? Are those games really what the mass market wants, or is it more of publishers looking to make a quick buck? The truth is that there is much potential for great games on the Wii, but everyone seems to be content taking the easy way out, developing crap. If the Wii fails it will likely be because the only games ever released for it were crap.
I've been a big fan of the Yakuza series since back in the Playstation 2 days. If you've never heard of them, the games put you mostly in the shoes of Kazuma "Kaz" Kiryu as he deals with the trials and tribulations of being a leader in the Tojo Clan of gangsters. Like the Persona series, Yakuza, while localized for American audiences, is baked in Japanese culture. The gameplay, contrary to popular belief is nothing like Grand Theft Auto but more like Shenmue only a thousand times more exciting and fluid. The series has spanned the Playstation 2 through the Playstation 4, and even has a few PSP titles that never made it out of Japan. I feel like I have to stress that for as much as I adore this series, it is certainly not for everyone. Only the first game has English voice acting so if you don't like reading subtitles, see you later! The brawler-style combat engine is not updated enough from game to game so many people have understandably criticized it for becoming stale. The graphics, while colorful and detailed, always feel a little bit dated. If you don't like long cutscenes you also might want to pass. They're not in the same league as the Metal Gear Solid series, but they're certainly in the realm of "put down your controller and watch for a while."