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I'm pretty sure most of us here have played that NES classic, Contra. What better way to celebrate its legacy than to turn it into a series of LittleBigPlanet levels? Well, that's what a bunch of people from the NeoGAF forums thought of, and they decided to make it a reality in a collaborative effort called LittleBig Contra. Using a lot of assets (including the paint gun) from the Metal Gear Solid DLC, they've managed to make a near perfect conversion of the original game.
Here's a look at what you can expect:
To locate the levels in LittleBigPlanet, search for the creator's PSN names. I've listed all 8 levels below in this order, "Level Name: PSN Name"
- Jungle: Leonidas2123
- Base 1: SaitoHalifax
- Waterfall: RyanardoDavinci
- Base 2: SaitoHalifax
- Snowfield: NinjaMicWZ
- Energy Zone: El_Beefo
- Hangar: Jaeyden
- Alien's Lair: gevurah22
I've played through first two levels so far, and I must say that I am very impressed with their creative skills. I glanced at the others briefly, and they seem just as brilliant as the two I've already played. The only weak spot are the base levels. Remember how those were a 3D perspective in the original? Well, they tried to replicate it, and the results are decent at best. However, considering the circumstances and the limitations LittleBigPlanet placed on the level creators, I'm rather impressed. If you have a PS3 and LBP, you must seek out these levels as they are some of the best examples of what can be done with LittleBigPlanet's creation tools
Oh yeah, the Konami Code is most definitely in these levels.
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