[img width=522 height=473]http://www.rfgeneration.com/images/games/U-087/bf/U-087-S-12310-A.jpg[/img] Data East is a company most known for their arcade games, but like many Japanese developers, they made sure to get in on the lucrative role-playing game market of their home country. They would start their flagship RPG franchise all the way back on the Famicom, and this series was called Heracles no Eiko or Glory of Heracles in English. The series, as of 2021, includes six total games with five of them being in the main series and one of them being a spin-off released for Game Boy. The first four main titles would see two releases on Famicom and Super Famicom each. Data East would go bankrupt in 2003 and a chunk of their staff would end up at a developer called Paon at the time, now called Paon DP after a merger in 2015. Paon would buy the rights to some of the Data East properties, with Glory of Heracles being one of them. The fifth main game in the series, Heracles no Eiko: Tamashii no Shomei, would be developed by Paon with assistance from Studio Saizensen, known for developing Umihara Kawase and Code of Princess. Heracles no Eiko: Tamashii no Shomei would be published by Nintendo and release for the DS in 2008 in Japan. This would also be the first and only game in the franchise to see a release outside of Japan, being released as Glory of Heracles in North America in 2010.
Continue reading Glory of Heracles
[img width=550 height=559]http://www.rfgeneration.com/images/games/J-061/bf/J-061-S-04490-C.jpg[/img] During the early years of Sony's first Playstation console the company was throwing all kinds of money around to get exclusive development deals. In order to make sure the Japanese launch era and early years went well they invested heavily into the development of role playing games. Sony's investment would lead to three early RPGs for the Playstation, Arc the Lad, PoPoLoCrois Monogatari, and Wild ARMs. Wild ARMs was developed by Media.Vision and would release in Japan in 1996, followed by a North American release in 1997, and Europe in 1998. Much later this first Wild ARMs game would be remade for the Playstation 2 in 2005. It has many changes compared to the original, however this review will focus solely on the original release.
Continue reading Wild ARMs
[img width=563 height=550]http://www.rfgeneration.com/images/games/U-061/ms/U-061-S-05970-A.jpg[/img] By now the Mana series is one of the longest running, actively developed series in video gaming. This series has a few threads that bind each game together, but for the most part each game is its own, separate entity from the rest of them. However, like most works of media the series has had its ups, and then mostly downs. The first three games in the series, Sword of Mana, Secret of Mana, and Trials of Mana, all pushed the series further upwards in both quality and scope with each game release, with Trials adding multiple character points of view for a nonlinear narrative. In 1999 Squaresoft released the fourth game in the Mana series for the Playstation, Legend of Mana. A North American release would come the following year. Its not immediately obvious, but Legend of Mana is easily a candidate for the best game in this series, and it tends to be woefully overlooked.
Continue reading Legend of Mana
[img width=627 height=550]http://www.rfgeneration.com/images/games/U-061/bf/U-061-S-13810-A.jpg[/img] One aspect of criticizing artistic forms of media that is frequently brought up is the idea of recency bias. The main problem with recency bias is that when a work is new, the fresh coat of paint can sometimes successfully hide the pocks of rust hidden by the frame. This idea is true for all forms of media, books, movies, shows, and perhaps it's strongest for video games. Games are heavily reliant on the technology of the era, and as that technology advances, the inherent weaknesses of previous works comes to light even more powerfully than before. In other cases, it's simply a question of project scope.
Xenogears was once touted as one of the greatest Japanese role playing games ever created, but over time, that opinion has softened and any discussion about it inevitably leads to the game's biggest flaws. Pinpointing the source of this slowly decreasing opinion of this once highly touted classic relies on knowing what the game's major flaws truly are, an understanding of everything that happened during and after its development, and speculation on how the gaming public itself has shifted. Xenogears is over 20 years old by this point, having released on the first Playstation all the way back in 1998, so there has been plenty of time for reflection.
Continue reading Xenogears: A Tale of Two Discs
[img width=420 height=523]http://i.imgur.com/vhWIjlV.jpg[/img] The Yakuza series has been around for quite some time. The first game dates back to the later years of the Playstation 2, and the 7th main game in the series recently released in Japan and is set to come to the West soon. All the regular releases, plus the spinoffs, prequel, and slowly releasing remakes and upcoming remasters make Yakuza one of the most actively developed video games series to date. [iYakuza 6[/i] was developed by Ryu Ga Gotoku Studio and published by Sega for Sony's Playstation 4. It was originally released in 2016 in Japan. A worldwide release followed two years later in 2018. This long running series has quickly been gaining popularity in the West, which has mostly been propelled by the prequel Yakuza 0. Sega's been spacing out the timing of their Yakuza releases, so the market does not become overwhelmed by constant releases as the West gets caught up with the main story on top of the remakes.
Continue reading Yakuza 6: The Song of Life
[img width=550 height=690]http://www.rfgeneration.com/images/games/U-131/ms/U-131-S-08210-A.jpg[/img] In the world of gaming there is a phenomenon known as the annual release. In the Western world the annual release is almost synonymous with the sports genre. In Japan, they have annualized role playing games. Its not as ubiquitous as the wide world of sports but there are a few examples, the Atelier series likely being the most prominent. Atelier is a long running series developed by GUST, the first releases being all the way back on the first Playstation with 1997's Atelier Marie: The Alchemist of Salburg. The series went international starting with the localization of the Atelier Iris trilogy for the Playstation 2. The series was an immediate hit for GUST, who just kept pumping more games in the series out. By the time of the series' 20th anniversary in 2017 there were 19 games released in the series. This is not a direct series with sequels, prequels, spin offs, and side projects. Instead the Atelier series is one that features common gameplay elements and mechanical design. Atelier is more of a series of series, with the large library broken down into duologies and mostly trilogies. Today's game, Atelier Ayesha is the first game in the Dusk trilogy, the 2nd overall trilogy that was fully released on the Playstation 3.
Continue reading Atelier Ayesha: The Alchemist of Dusk
[img width=550 height=675]http://www.rfgeneration.com/images/games/U-131/ms/U-131-S-03820-A.jpg[/img] The Yakuza series has been a long running saga starting on the PlayStation 2. It actually started fairly late in the console's lifecycle, and a lack of marketing made the first two games go overlooked by most of the Western gaming public at the time. On the other hand this was one of Sega's biggest hits within Japan since the Saturn, so they mostly focused on the home market. Western interest in the series was recently kicked into overdrive with the release of Yakuza 0 and the remakes of the first two games, and a remaster of this third game has already released in Japan. I had played the first Yakuza a couple years before the release of its modern PlayStation 4 remake, Yakuza Kiwami, so I saw firsthand what the improvements were, and the only downgrade in my opinion was the remixed soundtrack. The first Yakuza game I had ever played was Yakuza 4, which seems to be the first game in the series that received a decent amount of attention from Western audiences, but still a shadow of what Yakuza 0 and the Kiwami remakes have enjoyed.
Continue reading Yakuza 3
[img width=420 height=613]http://www.the-arcade.ie/wp-content/uploads/2015/10/Vampire-The-Masquerade-Bloodlines-Box-Art.jpg[/img] The World of Darkness is a trio of settings for supernatural and horror tabletop role playing games. It was originally developed as the background setting for the original 1991 release of Vampire: The Masquerade. The series gained some popularity in tabletop circles as an alternative to a rather scant selection between an adaptation of H. P. Lovecraft's Call of Cthulhu and the Ravenloft setting of Dungeons and Dragons. While Ravenloft is medieval and Call of Cthulhu is set in the 1920's, the World of Darkness is mostly our own modern world with plenty of supernatural details added into the recipe, with some spinoffs set in various historical eras.
Vampire: The Masquerade is the most popular game set in the World of Darkness, but some other popular releases include Hunter: The Reckoning, Mage: The Ascension, and Werewolf: The Apocalypse. The naming convention becomes easy to identify quite quickly. Multiple video games have been released in the World of Darkness, including three focused on Vampire: The Masquerade. The first one was an action RPG developed by Nihilistic Software and released in 2000 called Vampire: The Masquerade - Redemption. This game was a modest success, enough to greenlight a sequel. Troika Games developed this sequel, called Bloodlines, with Activision publishing both Redemption and Bloodlines, both exclusive to PC.
Continue reading Spooky Plays: Vampire: The Masquerade: Bloodlines
[img width=500 height=500]https://i.imgur.com/3O42iJw.jpg[/img] 2B holding 9S with a 3rd character you don't need to know about yet. The year is 2003. The PlayStation 2 is lighting up sales charts the likes of which no console had ever seen before. It was now a few years into the console's lifecycle, so games were starting to really flood the market. Square Enix released a game called Drakengard, the first game directed by a now well known eccentric, Yoko Taro. One of the design elements of the game included multiple endings, one of which seems rather nonsensical at first. (The following will include heavy spoilers to one of Drakengard's endings, and the reason for this detailed description will follow soon after.)
Continue reading NieR: Automata
[img width=700 height=487]https://i.imgur.com/JFeJ8kQ.jpg[/img] It's hard to believe that our 50th episode is finally HERE! This month Shawn (GrayGhost81) and Rich (singlebanana) take a stroll down memory lane to discuss some special moments over the last 50 episodes and take some time to thank their former co-hosts and special guests. What follows is a discussion of the cutesy, PS1 RPG known as Rhapsody: A Musical Adventure. How did the guys take to the game's simple gameplay? Was the story interesting enough to keep their attention? And would Shawn's cuddly recommendation ultimately win Rich over? The answer to these questions and may more in this episode of the RF Generation Playcast. Be sure to stick around for our blooper reel at the end.
A special thanks to our playthrough participants and listeners for all of the love and support over the years. We would have never made it this far without you!
As always, we are happy to hear your thoughts on this game on our discussion page (linked below). We will respond to your comments and are always happy to discuss the game more. We hope you enjoy our show. Please be sure to rate and write a review of the show on iTunes to help us increase our listenership. Thanks for the listen!
Episode 50 discussion thread: http://www.rfgeneration.c...m/index.php?topic=18685.0
Get the show on Podbean: http://www.rfgplaycast.com/ On iTunes: https://itunes.apple.com/...ion-playcast/id1038953364 On Stitcher: http://www.stitcher.com/p...ation-playcast?refid=stpr And follow us on Facebook: https://www.facebook.com/rfgenplaythroughs And on Twitter: @thesinglebanana, @MrShawnGray & @RFGPlayCast
Continue reading Episode 50 - RF Generation Playcast
[img width=700 height=393]https://i.imgur.com/S7Qt2uN.jpg[/img] I play a lot of games these days and it takes a special game for me to spend more than a couple hours on. I hadn't followed any media on Kingdom Come Deliverance so I didn't know anything about it going in. What I found was a historically grounded first-person RPG whose gameplay loop is akin to the Elder Scrolls series. Join me as I take a look at the good, the bad, and the buggy in Kingdom Come Deliverance.
Continue reading Medieval Times: A look at Kingdom Come Deliverance
[img width=700 height=393]https://media.playstation.com/is/image/SCEA/hellblade-screen-01-ps4-us-22apr16?$MediaCarousel_Original$[/img] Late last year, once all of the annual 'Best of' lists started coming out for the games released in 2016, I lamented the fact that I had only played a paltry four new release titles from the year and thus had no opinion on many of the games that were being discussed. So in 2017, I was determined to play more new release titles during the year in an effort to stay more up-to-date with all of the discussions going on for the latest and greatest games. And just like with everything I do, I went insanely overboard and ended up playing nearly 30 new release titles this year.
Instead of doing a traditional Top 10 list of the games I played this year, I wanted to focus on a select few that I thought were particularly great but may unfortunately go unnoticed and slip under the radar of most people. Most of these games really aren't what you would call obscure, but with the massive amount of great games released this year, it can be easy to forget about the ones that didn't get quite as much coverage. These also aren't necessarily my favorite games of the year, as I am intentionally leaving out some of the more popular titles that were released.
Continue reading Disposed Hero's Games of 2017
[img width=604 height=550]http://www.rfgeneration.com/images/games/U-182/bf/U-182-S-03760-A.jpg[/img] Despite being a huge fan of JRPGs for most of my life, I had never played a Dragon Quest game until earlier this year, with that game being Dragon Quest V on the DS. While I did enjoy that game, I didn't enjoy it as much as I thought I would based on all of the praise I had previously heard about it. One thing that I can say about Dragon Quest V though, and I assume is true of every game in the series, is that it has a lot of charm, and that charm left me wanting to play more games in the series. So with the recent release of an enhanced version of Dragon Quest VIII: Journey of the Cursed King for the Nintendo 3DS, the time seemed right to jump into my next game in the series.
Continue reading Dragon Quest VIII: Journey of the Cursed King
[img width=600 height=450]https://i.imgur.com/40rVa51.jpg[/img] As the storage size of digital media has increased, so too has the size of the video games that are played. Game worlds used to be quite tiny, and the length of games came from other areas of difficulty meant to make it hard to explore those worlds. Enemies were difficult and frequent; statistical balance was brutal. It would take players hours to get the right equipment, enough money, and high enough stats to be able to properly progress. Games have been expanded in many ways for decades.
The idea of playing through a game twice or more is quite old by now, with the earliest examples coming from some mid-80s hits and classics such as Ghosts 'n Goblins, The Legend of Zelda, and Digital Devil Story: Megami Tensei. The rewards for this choice are varied, the true ending for Ghosts 'n Goblins, or an extra challenge in Zelda and Megami Tensei. It was only later when this idea was not only popularized, but received a name that has stuck with gamers for over two decades and counting now. Chrono Trigger rewarded players for multiple trips through its world by offering a variety of different endings that could be achieved by beating the final boss in any number of different ways and almost anywhere during the story.
Continue reading Old Game -
[img width=700 height=448]http://moarpowah.com/wp-content/uploads/2012/09/trails-in-the-sky-banner.jpg[/img] I have been hearing for years that The Legend of Heroes: Trails in the Sky is one of the finest JRPGs to be released in recent years. As a huge RPG fan, this high praise obviously piqued my interest, and despite never giving the Sony PSP the attention it deserved, it put Trails in the Sky on my radar as a game I should play. With the recent release of Trails in the Sky the 3rd in North America bringing the series to my attention once again, I have finally played the initial entry of this prestigious series!
Continue reading The Legend of Heroes: Trails in the Sky
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