[img width=503 height=199]http://i1340.photobucket.com/albums/o736/Fleach/home_zpstmtsxhuy.jpg[/img] Jump scares and gore have become commonplace in modern horror games and films, but Home: A Unique Horror Adventure avoids all of that to create a creepy journey full of revelations.
Continue reading Indie Review: Home: A Unique Horror Adventure
[img width=610 height=343]http://i1340.photobucket.com/albums/o736/Fleach/7edf0df2-0459-4b55-b949-1e454462e25f_zps17f62c45.png[/img] Source: Sandstorm's itch.io page The sun heads west and the world spins as you make your journey through the desert to Mount Distant.
Sandstorm is a small game for the PC developed by Daniel Linssen with a simple premise. You play a wandering traveler on his pilgrimage to Mount Distant. Nothing is known of your destination, just that you must arrive safely and brave the treacherous sandstorm that obscures your vision.
Continue reading Indie Review: Sandstorm
[img width=610 height=343]http://i1340.photobucket.com/albums/o736/Fleach/ethancartreviewbanner_zps7d469f42.jpg[/img] There's something eerily wrong in Red Creek Valley and it's your job to piece things together in this atmospheric "weird fiction" detective game.
Continue reading Review: The Vanishing of Ethan Carter
[img width=200 height=178]http://www.rfgeneration.com/images/games/U-087/bf/U-087-S-10260-A.jpg&sizex=200[/img] Fossil Fighters Platforms:Nintendo DS, DSi
Publisher: Nintendo Developer: Red Entertainment Release Date: August 10th 2009 Genre: RPG Number of Players: 1-2 ERSB Rating: E for Mild Fantasy Violence, Crude Humor Overview On the outside, Fossil Fighters sounds surprisingly similar to a Pokemon copycat, but after "digging" a little deeper I found it more enjoyable than Nintendo's other monster battler. I found hectic and addicting as you find new fossils and begin cleaning them with a drill and hammer. If you do it satisfactory then you are rewarded with a new fossil or parts to an existing making them stronger. Sounds like it would kind of on the childish side? True, but the elements of side quests and a love interest or two in the game is exactly what it needs to appeal to the older generation as well.
Story The game starts by you going to an island, Vivosaur Island to be exact, to do some digging, cleaning and fighting! Kind of a weak story as you meet characters along the way in the likes of Dr. Diggins, BB Bandits, a crazy guy that shakes his hips as well as a few ladies, even some strange human-like race. The story was good, not great but really wasn't a huge deal to me as I was more inclined to go after new fossils and have some more battles than really progress through the story. I actually put more hours into the game after I beat the story and decided to work on my side quests and Fossil collection.
Game Play Game play can be split up into two different areas. The first is collecting fossils. You use a sonar which beeps when you are near fossils on the top screen of the DS to give you a general location for the buried treasure. Then it is simply wonder over and throw your pick-axe into the ground and bingo. Sometimes you may have to battle a person to get your treasure. But we can touch on that later. You can also find jewels or other rare fossils which can be sold once cleaned. After digging a few fossils up, take em back and clean them using the stylus as a pointer. Hammer at first then the drill to clean up gently. I almost feel like a dentist after completing this part of the game ![Smiley](http://www.rfgeneration.com/forum/Smileys/RFG/smiley.gif)
[img width=480 height=358]http://dsmedia.ign.com/ds/image/article/101/1015045/fossil-fighters-20090818005538702.jpg[/img] This was probably the most entertaining part of the game for me as you could always increase the strength of your "Vivosaur" by cleaning the fossil better.
The second part of the game play was the battles you take on. Some mandatory, others were not. Each player is sized up with the three vivosaurs you take into battle, and the weaker of the two players gets first turn. Status effects can come into play during battle and also attack/defense effects that each vivosaur has. Each team has different combos and can make for a pretty good time experimenting.
[img width=256 height=369]http://image.gamespotcdn.net/gamespot/images/2009/152/960571_20090602_790screen010.jpg[/img] Sound and Graphics Overall the sound wasn't terrible. But I am used to playing more RPG's and getting good composing etc so I think that is why it didn't really stand out to me as much. Most of the time I had it turned off and had other music on. The graphics are not good. I wasn't impressed with them at all and if you do compare it to Pokemon, you will be saddened to find out Pokemon had a large advantage. I read a review about it before and it said, "The art on the box is way, way more impressive than what you're going to get in-game. " and I would have to agree.
Trivia Released in April of 2008 in Japan under the name Bokura wa Kasekihorida which means "We are Fossil Diggers" Sequel also released in Japan in 2010 under the name Super Kasekihorida Idea was thought of in 2004, and started being developed in 2005. IGN didn't like the game much and gave it 5.3 while Gamespot gave it 7.5.
Closing Overall I really enjoyed this game a ton. Sure it may be a little like Pokemon and the graphics may struggle slightly but it still was a blast. I spent over 57 hours playing through and still didn't get everything accomplished that I wanted to. I may or may not pick it up again later but I am hoping the sequel heads on over seas for us to enjoy. Adults and kids alike can pick this up and really enjoy it.
(Trivia courtesy of Wikipedia, Screenshots from IGN, Gamespot, RFGeneration.)
[img width=384 height=543]http://i280.photobucket.com/albums/kk189/Crabmaster2000/FireNIceCover.jpg[/img]
Continue reading Unloved #18: Fire N Ice
So join me on my journey to discover if there is treasure to be found on the CD-I. The system has a rotten reputation, but I am going to dig through some of the titles I have to look for a diamond in the rough. First up, a game that I feel a little dirty playing, Voyeur. [img width=257 height=225]http://www.rfgeneration.com/images/games/U-049/bf/U-049-S-01080-A.jpg[/img] Voyeur is a FMV game that reminds me of Night Trap. In the game you play the role of an investigator spying on Reed Hawke, a Presidential candidate with nefarious intentions, over a weekend stay with his family at Hawke Manor. You begin the game in your apartment across the street from the Manor. From here you have access to your camera for your Peeping Tom-ery, a phone to call the police, a TV with VCR, and a package to send video tapes. [img width=320 height=185]http://i1023.photobucket.com/albums/af356/jackcrow2000/IMG_3930.jpg[/img] The game plays out over the hours of the weekend. During each time period you can view the different rooms of the mansion with your camera. Different video and audio scenes play out in different places, and time ticks away via a battery meter. This limits you to choosing wisely what you choose to watch. [img width=320 height=185]http://i1023.photobucket.com/albums/af356/jackcrow2000/IMG_3931.jpg[/img] As you watch, the crazy family play out their own stories, with the candidate Hawke eventually plotting to kill one of the family members. Your job is to capture incriminating video on Hawke to do one of two things: send a tape to the threatened family member to get them to flee and turn over incriminating evidence, or call the police to show them solid proof that Hawke has killed someone. [img width=320 height=185]http://i1023.photobucket.com/albums/af356/jackcrow2000/IMG_3932.jpg[/img] As I said before, the family is nuts. This game is not for kids, as odd sex traingles run deep. There is no actual sex or nudity shown, but there is some skimpy clothing, S & M, and even a brewing lesbian relationship. With Night Trap and Mortal Kombat getting so much attention by Congress in the US during this time, I can't for the life of me understand how this one slipped under the radar. [img width=320 height=185]http://i1023.photobucket.com/albums/af356/jackcrow2000/IMG_3929.jpg[/img] The acting is surprisingly good. It's not Academy Award winning, but as FMV games go they did a good job. There isn't really any gameplay to speak of, as the only real interaction you have is choosing which rooms to spy on. Luckily the game does randomize the clips so you don't get the exact same sequence each time, so there is some small replay value. Overall for this type of game I was pleasantly surprised. I enjoyed my playthrough, and will probably play through it again. You can't save, but the entire weekend of the game takes place over an hour or so which is just about the right length. In the end, if you are looking for something interesting to play on the CD-I I would recommend Voyeur. Even though I do feel a bit like a perv when I play.
My rating: 80%.
[img width=320 height=224]http://www.rfgeneration.com/images/games/U-040/ss/ts/U-040-S-00220-A.jpg[/img] Altered Beast Platforms: Sega Genesis, Various Other Platforms
Publisher: Sega Developer: Sega Release Date: August 1989 Genre: Beat 'em Up Number of Players: Up to 2 Players at same time ERSB Rating: N/A Review
"Rise from your Grave" The first words of the game Altered Beast for the Sega Mega Drive & Genesis, still rings into my head whenever I plug my Genesis in and hit the button. I was first exposed to this classic side scrolling beat 'em Up gem by my uncle who had the first generation Genesis. If you had one of them, you usually had this game that was one of the first releases for the Genesis. When I was young, I never could get passed the 4th or 5th stage even though I had watched my uncle beat it through many times. Leave me alone I was only six!!
Story
The story starts off kind of strange. Basically you're a dead Roman soldier that gets resurrected by the man, the myth, the legend, one and only, Zeus himself. Before you can even smell that fresh air, you are told to go rescue his daughter. He is Zeus and he can't even rescue his own daughter? You must seek out Neff, Lord of the Underworld, to claim your prize.
[img width=550 height=385]http://www.rfgeneration.com/images/games/U-040/ss/ex/U-040-S-00220-A_01.jpg[/img] Game Play
As you start the game you look like any other normal old-school Roman stud. You can use two options to bust your way through the levels, kick and punch. You can also jump which can be useless. There is also a button combo, down and punch, which lets your lay on your can and punch up to get the flying creatures. As you stroll through the levels you will run into brown and blue two headed lions or wolves or something. When you kill the blue ones, a "Power-Up", yes it even says it, will come out and if you get it, you will change in appearance slightly. Your muscles will get pimped out and you continue on. When you get three of these blue Power-Ups, you will turn into an "Altered Beast" I guess you could say. The first stage is a wolverine type thing, second a green dragon and so on. Each can shoot or do something unique to that creature. Once you are in your beast character and you encounter Neff in the level, you will engage in a boss battle to win that level. Most are easy enough and are pretty sweet and fun to take on, specially the second level with the freaky eye thing that sends eyes out all over the screen. But overall the game lacked any depth and was very quite linear, gain three Power-Ups and go kill the boss. Very few other things to do and the lack luster on the side fighting really didn't jump out and make you want to play it all day. Another flaw was that it was fairly short in length. With a good sit down you could finish it with out much trouble in a hour or less.
[img width=550 height=385]http://www.rfgeneration.com/images/games/U-040/ss/ex/U-040-S-00220-A_04.jpg[/img] Sound and Graphics
The sound for Altered Beast was for the most part outstanding for its' time. It had voices which few games did at that time. In fact this was one reason why it was such a hit at Arcades. Talking on games back in the day was really a stand out feature to sell the game. The graphics were on the fair side with most 16-bit games looking similar.
Unknown Facts
Altered Beast: Guardian of the Realms was released on the GBA in Nov. of 2002 Project Altered Beast for the PS2 was canceled in the US even though it was released in Europe and Japan. What a shame! Altered Beast can be found on the Virtual Console for the Wii and XBLA for XBOX 360. Tiger Electronics released a hand held version in 1988.
[img width=550 height=385]http://www.rfgeneration.com/images/games/U-040/ss/ex/U-040-S-00220-A_07.jpg [/img] Overall
Overall I would in fact recommend the game Altered Beast to anyone who likes a good Beat-em up game or is a fan of classic Sega games. It can be found at good prices, usually $5-6 dollars and is worth the hour or so you will stick into it. I personally believe you will enjoy this game and love taking a chance to replay one of the older great games out there.
[img width=200 height=179]http://www.rfgeneration.com/images/games/U-087/bf/U-087-S-05960-A.jpg&sizex=200[/img] Lock's Quest Platforms:Nintendo DS & DSi
Publisher: 5th-Cell Developer: THQ North American Release Date: Sept. 8th 2008 Genre: Strategy Number of Players: 1, 2 Online ERSB Rating: Everyone for Fantasy Violence
Review
I am sure all of you have played a game where you build a fort and then try to defend it from massing armies, whether it is bugs or aliens or in the case of this game, Clockworks. Now this isn't your standard tower defense game by any means. From the creators of Drawn to Life bring you a wonderful adventure into the world of Clockworks and Archineers. Think of it as a combination of Architects and Engineers, that you use to create forts and then of course defend them. However there is more to this game than the standard build and defend mentality. Lock's Quest throws at us a great little adventure. Now lets take a look at some specific areas.
[img width=264 height=396]http://dsmedia.ign.com/ds/image/article/863/863772/lock-nation-20080401070352727_640w.jpg[/img]
Story
The story of Lock's Quest at first may seem kind of cliche in that a girl gets taken from you and you must rescue her. Except this time it isn't your love interest, it's your little sister. After some slow starts to the story, you find yourself wanting to play more and more just to see what happens. The story plays fairly straight through but does throw some curve balls in mix as well as some things you might expect as you travel through the kingdom of Antonia looking for your sister and trying to defeat the evil Lord Agony - Chief of the Clockworks.
Game Play
There is a ton of game play in this 100 day mission that brings to life a journey to rescue Lock's sister. The game can be broken up into two main stages of playing, although there are several other parts to the actual game. For the most part throughout the game you will take on the role of building towers and walls, placing traps and mines, and battling Clockworks. The first stage in this is to construct your towers and fort. This is fairly easy, using the stylus you simply click the tower you want, then click again to place it and rotate it if you need to. That is about it. You have a time limit to build and it is usually 2 minutes and sometimes 3. This goes fast and can be rather hard to set up your base in the first stages when you have a clean slate. After your time is up, a 2-3 minute stage of clockworks coming at you usually from one or more locations to attack your base. This is the cool part of the game as in this stage of things you can now defend your base by attacking the clockworks yourself, which leads to special attacks, or you can repair your towers to defend yourself. You heal automatically which is kind of nice I suppose, simply by running away from battle you will gain life back in a few seconds. Your special attacks are pretty handy and speed things up nicely. You will run around the entire time, it is crazy how much action is involved in this game. After you kill a clockwork, a thing called Source is dropped and it shows up in a blue flame. This source is the main reason why you are fighting as the clockworks want your Source wells. Also randomly during your fighting the clockworks, a new scrap might be picked up and after the battle has ended you can navigate your way through a few screens to build more towers, traps, and helper towers from that scrap. It is a handy little thing, specially the freeze traps as I pretty much spammed them right in front of my towers and put some poison traps near the spawning points and breezed through most stages fairly easily.
[img width=264 height=396]http://dsmedia.ign.com/ds/image/article/888/888769/locks-quest-20080713091605155_640w.jpg[/img]
Other stages to play in Lock's story is a series of days where you man the turret to defend town. This is very much like the tower defense games all over the place that you might have seen. But they are a fun change of pace and add to the game instead of just building forts and defending those all day. Another stage I really enjoyed was one where you have control of Lock but there is not town to defend. You must go through the map and take down enemies in hand to hand fighting. This was a blast and I wish there were more of these stages, sadly if I remember right, there was only one or two.
The only few gripes I had with Lock's Quest is that sometimes during the building stage where you set your towers can make it difficult to see where your others are. For example, your building a |_| shaped town, sometimes they can be hard to see the sides if you have your front built already. It is a very stylus heavy game which for me is hard to play through and I am not a big fan of the stylus. But this makes good use of and gives you a heck of a hand cramp if you play it for to long. The game runs around 20 hours but it never really feels like it as you are always wanting to get to the next stage to see what happens in the story. I ran my battery down several times and I remember thinking that I just charged it, even though it was 5-6 hours ago.
Sound and Graphics
The graphics in this game are fantastic to put a good word on it. The game has a ton of stuff going on and it always ran smoothly. Think of this, you have at any given time, Lock running around, towers going off, 15-30 enemies on the map all attacking or walking, traps going off and it runs smoothly. I saw one review saying they had a map of over 300 things and it never hiccuped at all which is pretty amazing. The sound is simply awesome. From the battle music that really gets you in the mood to bash some clockworks to the menu music that doesn't get annoying at all which is a trend I am afraid, happening entirely to much. I thoroughly enjoyed the music and animations of Lock's Quest. The characters look good and animations work and run smoothly. Lock's hair even flows smoothly when he is running around. The clockworks also look good with a nice variety of types to have to overcome. The ones I hated most were the ones that charged your walls with explosives on their back. Not cool! Oh and also the ones that were ghosts I didn't care for much at all either.
Facts/Trivia
In July, at the San Diego Comic Convention, THQ debuted a promotional mini-comic based on the universe of the game entitled Lock's Quest: A Source of Hope - Volume 1 drawn by Edison Yan. IGN awarded Lock's Quest its "Best Strategy Game" award for the Nintendo DS at E3 2008. Source: Wikipedia
LocksQuest.Com has a playable Flash demo of the game.
Overall
Overall Lock's Quest is a great adventure to take on the go or sit in bed and play until you want to sleep. Be prepared that you will not be able to sleep after playing as it is very intense action. The music and animations are great and sound awesome coming from the heavy emphasis on battle. The graphics are also nice and look good on the DS. The heart of the fun is truly at the game play and it runs for 100 days in the mission and 20 hours in your life. A great value at $20 now and even cheaper on the internet, you would be silly not to want to pick this up and play it if you are a fan at all of Tower Defense games or just a great intense action title. Overall I give Lock's Quest a sore wrist and a score of 8.5
Screenshots from IGN.com.
It seems weird highlighting a game that had a Player's Choice release and is based off of a hugely popular Nintendo character, but many people seem to look past this game. While Wario World definitely doesn't live up to the high standards of the 3D Mario Platforming games (which it would no doubt be compared to), it rightly deserves its own spotlight.
[img width=256 height=359]http://i280.photobucket.com/albums/kk189/Crabmaster2000/g.jpg[/img]
The graphics really aren't anything to write home about, but the overall art style makes up for that. The levels and characters are all brightly colored and vibrant (Carnival theme, jungle theme) or dark and gloomy (Ancient Egypt theme) when appropriate. Everything has a rounded slightly cartoonish look to it which suits Wario as a character. Sure he is a villain, but his reputation is as a comical villain so it works nicely.
The game is played almost in a 2D fashion. The camera is fixed on the side so it has a side-scroller feel to it, but at the same time you have some 3D depth to move around in. And the level design it really great! Along with your standard "reach the finish" goal of most platformers there is an excellent mix of fighting, exploring and puzzle solving. And it wouldn't be a true Wario title with out a little treasure hunting and mini-gaming thrown in for good measure. If you're one that finds typical platformers too repetitive you may enjoy this title more as it breaks up the platforming with the other styles of gameplay, although they are still very platforming based.
Now my (and many others) main gripe with this game is the length. Even if you're going for the perfect file with all treasures you probably won't spend more than 10-12 hours on this game. Just a straight ol' run through will probably net you around 7 hours of game time for a first playthrough.
[img width=400 height=300]http://i280.photobucket.com/albums/kk189/Crabmaster2000/g1.jpg[/img]
If you're looking for a slightly unusual platformer with many little quirks thrown in this is probably the title for you. Or if you're just looking for a fun, cheap game to kill an afternoon or two with this would definitely do the trick. Looking for something with a lot of depth that you can really sink your teeth into... keep looking. For everything Wario World is it is wonderful.
6/10
This was the first release of the infamous Capcom Five (4 in reality and 1 if you want to be even pickier) for the Nintendo Gamecube. For myself PN03 really captured that old 2D Arcadish feeling but with a 3D environment. I cant really think of any other game that has done that for me.
[img width=340 height=474]http://i280.photobucket.com/albums/kk189/Crabmaster2000/z-9.jpg[/img]
First of all as far as 3D games go this one is quite short. This is remedied by having multiple difficulties and a large amount of unlockables. Even though this game can be finished within 2-3 hours on your first playthough I logged about 15hours into it in the first week I started playing. To unlock new suits and weapons you use the points you receive from destroying enemy robots. These same points are used to keep track of your highscore. I found that to be a very addictive combination. The ability to unlock loads of goodies is a great incentive to really push that highscore.
As for controls its really a matter of taste. It uses "tank controls" similar to the first few Resident Evil games. I just happened to have played a lot of RE2 as a kid and am a huge fan of the play style so I found it very comfortable to jump into. I understand most peoples reservations about them though. With that said its much more stylish and fluid than RE's tank controls. First of all there is very little back tracking. Your always pushing forward quickly to get a good time (which translates to good score) so you don't have to move around a lot. The shoulder buttons act as quick dodges to either side and your character runs at a nice speed when moving forward. This helps keep it seem much faster paced than the RE controls.
The art style and play style complement each other amazingly. The game mostly takes place inside futuristic, huge, white, strangely clean buildings. Your human/robotic character has all very charismatic movements that resemble dancing at times. With a neat techno style music it really ties your characters movements together with the atmosphere somehow.
The enemies in the game are quite boring and repetitive, but fit in well with the style of the game. The bosses on the other hand are enormous and interesting. The last few boss fights are intense, difficult but fair, and just all out fun.
The only real flaw I saw in this game was the story. Its really not a long enough game to develop a story properly yet they attempt to. It just makes the ending twist seem anti climactic. Add this to the fact that there are only 2 characters that ever interact and it just seemed pointless. It also disrupts the fast paced gameplay a few times which is annoying in a game like this.
[img width=480 height=373]http://i280.photobucket.com/albums/kk189/Crabmaster2000/z1-3.jpg[/img]
Its really hard to describe the unique style this game has to it so I highly recommend checking out some youtube videos to see just what I mean. Heres a link to one to start you off:
It seems to be a very underrated game that falls under a lot of peoples radar. It is definitely one of my favorite Gamecube titles and can be found for very cheap though so grab it if you come across it. Easily worth the few bucks it costs!!
Final Score - 8.5/10
Xenon 2 was one of my staples back in the University days, although then I played it on a pc. Now I've got the Mega Drive version I find it's almost identical, from the pounding Bomb the Bass track Megablast to the Super Nashwan firepower upgrade that's totally useless.
The game is a vertically scrolling shooter, with just about everything including the scenery being an enemy. Find yourself trapped in a cave and as the screen scrolls to the bottom and no way to back out and you've lost a life. As is common with most of these shooters the enemies arrive in predetermined waves and always fly the same pattern, which means that to extract the best out of the level you have to play it and play it and play it so that the patterns become second nature.
Each swarm of enemies destroyed creates bubbles on screen that when collected translate into money that you can then use for upgrades, some of which can be found floating around various levels anyway.
There's a real knack to getting the best firepower for each level and the game restricts you to what you can carry, for example you can't have both side and rear guns, but you can have an insane amount of front facing weaponry. Some of the levels have a plethora of side attacking enemies, some come from the rear.
Each level ends with a boss fight, and it's really only here that the game shows any break from swooping attack patterns as the bosses, whilst usually stationary, can actually aim and take proper shots at you. Each one has it's own weakness to be discovered, and once you do it's pretty straightforward to repeatedly exploit this until it explodes into a mass of bubble coins.
During each level and again at the end you're able to visit the shop to buy and sell upgrades and it's vital that you make the right choice here - buy a side shot on a level where everything happens behind you and it makes for a very frustrating experience indeed.
The game is quite short, taking about and hour to play to the end, but the memorization required to achieve anything like a decent high score is phenomenal and will take many more hours.
I'd thoroughly recommend it to anyone wanting to play a simple shooter that doesn't require the reflexes of todays shmups, and fancies a bit of 80s electronica as background. A word of warning though, the only music track is Megablast, and after about 30 minutes of playing it my kids told me to 'turn that damn noise off'. I expect they'll be shouting at me to get off their lawns next.
Your Blog Editor / Site Director sometimes misses cool articles that should be promoted. Sorry about that. Enjoy this article, over a month after it was originally published. It's a good one. -TJ
Viking: Battle for Asgard was released on March 25th, 2008 on both the Xbox 360 and Playstation 3. Though it received mostly favorable reviews, it was greeted with little fanfare by the gaming populace. It slipped under my radar as well, but after hearing positive word-of-mouth, I decided to give it a go. This review is specifically for the Xbox 360 version, though from what I gather the Playstation 3 version is nearly, if not completely identical.
You take up the hefty axe and sword of a Viking warrior named Skarin, a hulking brute renowned for his ability to smash skulls and cleave spines. The story kicks off with a fatally wounded Skarin falling on the battlefield, only to be spared and given new life by the Norse God Freya, daughter of Odin. In return, she demands Skarin fight for her against the legion of Hel, the Queen of the Underworld, daughter of Loki. Hel has been cast out of the immortal plane of Asgard for disobeying Odin, and has vowed revenge by way of releasing Fenrir. Unshackling the wolf god will initiate Ragnarok, resulting in the ultimate demise of all the Norse Gods. Skarin is charged with hacking and slashing his way through Hel's forces across Midgard, the mortal realm, before her plan comes to fruition.
Continue reading Review - Viking: Battle for Asgard
![](http://www.rfgeneration.com/images/games/E-049/bf/E-049-S-00060-A.jpg) I thought it was time I gave Burn:Cycle a try as I'd heard good things about it, and whilst I've had the CDi for quite a while it's never had much love. I'd picked it up as part of a deal with a boxed Sega Saturn and a handful of games.Burn:Cycle was released in 1994, and it shows it's age, coupling FMV sequences with VR imagery that could have come straight from Lawnmower Man, albeit with fewer chrome reflection effects. It's not terrible, but it's not exactly easy on the eyes either, favouring reds and blues, and not much else.
The look and feel is total cyberpunk, exactly right for the era; 80s 'what the hell are you wearing?' fashions; Hollywood style technobabble; a fairly predictable plot - data thief infected with a computer virus that's set to kill him must find out why before the 'cure' can be found.
The opening of the game sets you up for exactly how the rest of it will play out - make a few random clicks around the screen, interact with a couple of objects, turn around and get instantly killed.
GAME OVER
Get used to the sight of that, you'll be seeing it a lot. The 2 hour real time dead line for the game means that it's artificially lengthened by a punishing difficulty and frequent insta-death(tm) I'd forgotten just how annoying games can be when they get the basics wrong.
The save/restore mechanism is absolutely dire, using the point and click system like it does you can lose precious seconds just navigating around the menus, and the lack of 'snap to' on the default options is a serious omission.
The scenery makes navigating extremely difficult, amd the point and click interface means that you don't always head off where you think you're going, nor is it easy to see entrances to new areas. I've frequently had to resort to a walkthrough to find where I need to be going, but once there the puzzles are reasonably entertaining.
The game is frequently let down by 'Dick van Dyke in Mary Poppins' accents, I just can't abide them, and find them incredibly jarring. What is it about games designers that think they can get away using a friend of a friend for a voice over? And why is it that the only English accents that exist outside the real world are either Queen's english, or Cockney?
The sad thing is I really wanted to like this game, I'm a huge fan of cyberpunk. I grew up reading William Gibson novels, I played Cyberpunk and Shadowrun RPGs on paper, my first email address alias was 'thecount@someuniversity.ac.uk' and no end of home electronics projects ended up in matt black boxes with an Ono Sendai brand label applied somewhere discrete
End Result
Total play time: 9 hours Bad English accents: 3 Deaths by meteor: Millions 'Screw you!s' shouted at the screen in frustration: Too many to remember
Final Verdict
It's a passable game spoiled by a poor interface and an incredibly frustrating level of difficulty. In it's day it was probably incredible, but is now over shadowed by current gen cgi and an audience expecting much more in the way of interactivity.
Love them or hate them, zombies have been in video games since the early eighties and don't look like they're going anywhere any time soon. In Valve's latest release, Left 4 Dead, you play as one of four survivors during the zombie apocalypse. Left 4 Dead features four scenarios where you must guide the survivors to a designated spot to be picked up before they are overwhelmed by the zombie horde. Left 4 Dead is a first person shooter, developed by Valve owned Turtle Rock Studios, using the Source engine. Left 4 Dead received a number of awards for it's multiplayer modes at the end of 2008, but is the game really worth your while? Let's take a look at the game and find out...
Continue reading Review: Left 4 Dead
Chuckie Egg was released by A&F software on many platforms, but originally for the ZX Spectrum, BBC Micro and the Dragon 32 in the first flush of the home computer era, way back in 1983. I first played this in my youth on the Dragon 32 and consequently I consider it the definitive version. Others may disagree, but to them I say 'tough!'. It's nothing amazing nowadays, just another platformer, but back in 1983 it was considered something special. From that damned Birdie Song theme tune, to the mad duck which pursued you in later levels, it was the home computer Donkey Kong of it's day.
The platforming gameplay still holds up well, it's a frantic run around the screen avoiding the chickens which follow preset pathways, leaping on and off lifts, jumping gaps, seeking out the piles of birdseed that temporarily pause the ever present timer, all so that you can collect your dozen eggs. In the early stages the duck sits harmlessly in it's cage, waiting for the timer to run down to a preset value before it springs free, to chase you around the screen at it's leisure. You can move significantly faster than it, but it's all too easy to find yourself cornered between chickens and the duck and nowhere to go. In later levels it doesn't have the decency to wait for the timer, and it's chasing you from the off, not following pre-programmed paths, but actively seeking you out, like a duck with radar - a smart duck, the sort that would be deployed in wars, with trained commandos pointing laser guiders at your egg stealing ass in a bid to end your omelette making ideas prematurely,
There's not much more to be said of it, it has no aspirations over and above being a collecting platformer - get the eggs before the time runs out and you're gold, hesitate and there's a duck raping your face. I've wasted hours of my life playing this damned game, and I've still never finished it. I'm determined though, maybe in another 25 years I'll have honed my ninja egg stealing skills to the point where my arthritic hands can frantically navigate the fat collector around with enough agility to collect the eggs in time, and then it'll be time to learn how to make fritatta
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