RF Generation.  The Classic and Modern Gaming Databases.RF Generation.  The Classic and Modern Gaming Databases.

Posted on Mar 8th 2016 at 01:00:00 PM by (MetalFRO)
Posted under Star Wars, Game Boy, Game Boy Guru, review

[img width=320 height=319]http://img.gamefaqs.net/box/1/4/7/21147_front.jpg[/img]
Image shamelessly linked from GameFaqs.
It's Star Wars, and it's a "Million Seller" - how bad can it be?

I am a fan of Star Wars.  I'm a big fan of the original trilogy of movies, I don't completely hate the prequel films, and even got some level of enjoyment (as a kid, anyway) out of the two "Ewok Adventure" films, and the short-lived Droids cartoon.  Though I didn't get to go see it right away, I did go see Star Wars: The Force Awakens and enjoyed it very much.  I plan to go see it again, if I have the opportunity before it's out of theaters, and will be purchasing the BluRay once it's available.  I own at least 3 Star Wars-themed t-shirts and a zipper hoodie, and as of this writing, I own 2-dozen video games set within the Star Wars universe.  I have the final VHS release of the original trilogy (before George Lucas began changing subsequent releases with his revisionist history), I own the "special" edition DVD set, and at some point, I hope to own the original trilogy on LaserDisc.  I'm holding out for a BluRay release, hoping that, at some point, Disney will decide it's worth putting out something equivalent to the original theatrical release (or at least the final VHS/LaserDisc version), though that could be a sticky Wicket (see what I did there?), if Lucas made that a stipulation of his $4 billion sale of Lucasfilm to the Disney corporation.  After all, those of us "in the know" won't settle for a cut of the original film where Han Solo didn't shoot Greedo first, right?  Needless to say, I'm a big fan of the Star Wars universe, characters, and mythos.


Continue reading Star Wars, 1990



Posted on Mar 6th 2016 at 01:00:00 PM by (Fleach)
Posted under Review, The Count Lucanor, Indie, PC, Mac, Linux, Steam, 2D, Pixel Art, Bach Chiptunes

[img width=700 height=393]https://lh3.googleusercontent.com/-IF5krWHMARI/VjiQsmj5QUI/AAAAAAAAAHM/F4yGBit1uWE/s800-Ic42/lucanor_poster_02.jpg[/img]
PC, Mac, Linux

The Count Lucanor, from Baroque Decay Games, is the result of blending The Legend of Zelda and survival horror. It's a combination that's intriguing enough to support the core gameplay, but its execution is only effective for a couple of hours.


Continue reading The Count Lucanor Review



Posted on Feb 12th 2016 at 05:00:00 AM by (bickman2k)
Posted under Wii U, Review, Mario Maker, Bring the Pain

Ah, Super Mario Bros., a classic... Level design, enemies, the music, the sounds, the atmosphere...

[img width=600 height=337]https://i.kinja-img.com/gawker-media/image/upload/vchssytuxveiqwp1cpap.jpg[/img]

Oh... oh, no...

Super Mario Maker is a title developed by Nintendo that brings the task of designing levels to you! Select your game and scenery, then drag, drop, and point to make your level! That's all there is to it. It's simple and it's fun!


Continue reading Wii U RevU: Super Mario Maker



Posted on Feb 8th 2016 at 01:00:00 PM by (MetalFRO)
Posted under Review, Bugs Bunny, Game Boy, Game Boy Guru, licensed game, Kemco

[img width=318 height=320]http://img.gamefaqs.net/box/0/1/8/46018_front.jpg[/img]
Image shamelessly linked from GameFAQS. I'm not seeing much that
screams "castle" here, save for the faux family crest with carrots on
it.  And never once does Yosemite Sam fire a gun in the game.
Not once. False advertising, or just paying homage to a lovable,
idiosyncratic cartoon character from a bygone era? You decide.

Licensed properties can be a tricky beast.  If you pay for licensing rights to a property, chances are, you're not going to have exclusive rights to that property, or your rights won't cross all borders.  Your licensing rights will expire at some point, and you'll have to weigh the pros and cons of paying to continue those rights, or let them lapse.  Sometimes, the window of opportunity for a licensed property is relatively small, and you are forced to come up with a product based upon that property in a rather short time frame.  Sometimes, the results can be less than stellar.  Such is the case with Bugs Bunny Crazy Castle.


Continue reading Bugs Bunny Crazy Castle, 1990



Posted on Dec 7th 2015 at 01:00:00 PM by (MetalFRO)
Posted under Game Boy Guru, review, football, game boy

[img width=320 height=318]http://adventureamigos.net/wp-content/uploads/2012/07/play_action_football_11_box_front.jpg[/img]
Image shamelessly linked from Adventure Amigos.
"I choose" the realistic offensive strategies, but the defensive strategies
are tough - does that mean they're not realistic? Or are they both
tough AND realistic? Can the game possibly live up to this box art?

I must begin this review with a bit of history, nostalgia, and a confession.  As I write this, I'm reeling from the news that the Kansas City Royals, long the proverbial butt of many a baseball joke, have won the World Series against the New York Mets.  Though I don't consider myself a sports fan, I got a little bit of whiplash with that announcement, and had to check my calendar to make sure it wasn't 1985 again.  I was a fan of baseball for many years, as a kid, until the player strike brought the ugly realization that athletes can often be petty, whining oafs that are just money hungry.  Granted, they're not all like that, but the strike certainly gave me a new perspective on things.  So while my love for baseball lasted a number of years, my interest in professional football was relatively short-lived.  In 1985 and 1986, I fancied myself a pro football fan, if only to impress my classmates and the neighbor kids, who all thought I was a giant dork (spoiler alert: I was).  I told people I was into the Dolphins and the Bengals, and that Dan Marino was pretty much the best quarterback on the planet.  Of course, I never really watched any football games, because we had 1 TV in the house, my parents weren't into pro football, and none of my friends invited me over to watch with them.  Subsequently, my neighborhood kids (and kids at school) saw through my petty charade.  Yes, I was destined to be a nerd.


Continue reading Play Action Football, 1990



Posted on Nov 19th 2015 at 01:00:00 PM by (MetalFRO)
Posted under Tennis, Game Boy, Game Boy Guru, Review, launch title

[img width=320 height=319]http://www.portallos.com.br/wp-content/uploads/2011/06/box-tennis.jpg[/img]
Image shamelessly linked from GameFAQs.
2 out of 5 Game Boy launch titles were sports games.
I'm not sure what that says about Nintendo, but it does
make me wonder why every platform got so many.

So this is Tennis, the final of 5 launch titles for the Nintendo Game Boy.  The 2nd of 2 sports titles in the launch line-up, Nintendo of America must really have been banking on the popularity of sports games, because the launch line-up included 2 games, much like the Japanese launch included Yakuman, a mahjong game.  In the same way that every video game console ever released in Japan has likely seen a mahjong game (or thirty), every game system ever released in North America is generally peppered with sports titles throughout the console's life span.  The Game Boy was no exception, and it received both Baseball and Tennis.


Continue reading Tennis, 1989



Posted on Oct 7th 2015 at 12:00:00 PM by (MetalFRO)
Posted under Review, Game Boy, Game Boy Guru, Solar Striker, shmup

[img width=320 height=286]http://img.gamefaqs.net/box/1/4/0/21140_front.jpg[/img]
Image shamelessly linked from GameFAQs.
I love classic video game box art like this. It symbolizes
the imagination many artists put into the artwork. Imagination
that unfortunately, rarely ever captured the true look and
feel of the game. Still, it gave us hope of the contents within.

One of the video game genres that I've been a big fan of over the last 20 years or so is shoot-em-ups.  No, I'm not talking about "shooters", those fast-paced, first-person games where you brandish a firearm of some sort and snipe guys at 300 feet, reveling in every headshot.  I'm talking about the scrolling shooter, one of the staples of what we now know as classic, or "retro" gaming.  You see, from the early-mid 1980's, until around the mid-late 1990's, the scrolling shooter genre evolved tremendously, from humble beginnings like 1942, Vulgus, Star Force, and the like, to highly sophisticated games with deep, complex scoring systems like Battle Garegga, Dodonpachi, Radiant Silvergun, and many more.  While I appreciate the complexity and replayability of games like that, give me a simple "shmup" (a term, coined by Zzap!64 Magazine) with twitchy game play, a simple control scheme, and solid action any day.  While there's room in my heart for "danmaku" games (aka bullet curtain, or "bullet hell" shooters), I generally prefer classic shoot-em-ups to their more grown-up descendants.


Continue reading Solar Striker, 1990



Posted on Sep 4th 2015 at 10:00:00 AM by (singlebanana)
Posted under review, Sega, Genesis, retro, Crack Down

[img width=370 height=541]http://www.rfgeneration.com/images/games/U-040/bf/U-040-S-01320-A.jpg[/img]

I know that some of you are probably disappointed that this isn't a glowing review of Crackdown on the XBox 360. I'm sure that's a great game, but having never played it, I'd like to talk about another game of the same name released on the Sega Mega Drive & Genesis by Sage's Creation in 1990 & 1991 respectively.  Crack Down is a port of the original 1989 arcade title of the same name that was developed by Sega for their Sega System 24 arcade board. The game was also ported to the Commodore Amiga, Amstrad CPC, Atari ST, Commodore 64, DOS, ZX Spectrum, the Wii Virtual Console (PAL & Japan only), and most recently (2010), the Genesis/Mega Drive version was made available on Steam.


Continue reading Banana's Rotten Reviews: Crack Down



Posted on Aug 31st 2015 at 12:00:00 PM by (Izret101)
Posted under Review, Lackluster

If you are familiar with the series and/or love platformers than this is probably not the game for you...
[img width=560 height=315]http://i1353.photobucket.com/albums/q677/izret102/WP_20150825_001_zpsmaufa1er.jpg[/img]
Image quality may reflect my over all opinion...

Giana Sisters: Dream Runners is essentially a racing platformer with power ups. You and up to three friends* (or bots) can race on nine different stages and have access to nine different power ups. Along the way, you have to dodge traps, a handful of enemies and the attacks from the other racers.

(*I specify friends because the online community appears to be completely dead already, on the XBox One at least, despite having released only a few weeks ago.)


Continue reading Giana Sisters: Dream Runners Review



Posted on Aug 29th 2015 at 12:00:00 PM by (MetalFRO)
Posted under Game Boy, Review, Data East, Nail n Scale, Game Boy Guru, Platformer, Puzzle

[img width=320 height=319]http://img.gamefaqs.net/box/4/9/4/46494_front.jpg[/img]
Image shamelessly linked from Game FAQs.
Flying lizards, giant bugs, robots, and dragons as
enemies? Count me in! Wait, what's with the nails?

The mid-late 1980's, and early 1990's were a magical time.  Forget Iran-Contra, forget Black Friday, forget the rampant materialism of the Baby Boomer generation, forget "yuppies", and forget the Gulf War.  During that period of time, we had Teenage Mutant Ninja Turtles and Karate Kid, G.I. Joe and Transformers, Ghostbusters and Honey, I Shrunk the Kids!, and so much more.  And we had video games.  If you're reading this, you're likely either from my generation, and have fond memories of the 80's and early 90's, or you're experiencing them for the first time, something I often wish I could do, as I approach 40 years of age.  For those in the latter camp, I envy you.


Continue reading Nail 'n Scale, 1992



Posted on Aug 26th 2015 at 10:00:00 AM by (Izret101)
Posted under Review, Octodad, Young Horses, XboxOne, PS4, Vita, Steam, Indie

Everyone has something to hide. Sometimes it is just more obvious than others...
Enter Octodad!

[img width=482 height=360]http://i1353.photobucket.com/albums/q677/izret102/Octodad%20title%20screen_zpsga6144k9.jpg[/img]

Octodad is pretty straight forward game. You are a husband/father who goes about his day completing tasks like any other husband/father would. Such activities include grilling, grocery shopping, taking care of yard work, and spending time with your kids. These simple tasks turn into a comedic struggle when you have no bones.... For example, imagine flailing about the house and sloshing milk everywhere while pouring your daughter a glass.


Continue reading Octodad: Dadliest Catch Xbox One Review



Posted on Aug 12th 2015 at 12:00:00 PM by (singlebanana)
Posted under Review, Mobile Light Force, PSX, Playstation

[img width=551 height=483]http://www.rfgeneration.com/images/games/U-061/bf/U-061-S-06980-A.jpg[/img]

Certainly, I can't be the only one on this site who gets a little jealous when they read slakur's articles and hear about his weekly nights of gaming with friends. As I've mentioned before, I don't have a lot of friends who game and even fewer that actually collect games. However, over the last few weeks, a buddy of mine has been coming over to the house on Thursday nights to game. We have a great deal of fun playing some of the new games I've purchased (some of which I'm playing for the first time) and pulling games off the shelf that maybe he or I have never tried out.  The best part of the night is that he always has a plastic grocery bag in his hand when I open the front door to my house and I feel like a kid at Christmas eagerly awaiting to see what goodies are in that bag. Our game nights are definitely making my wishlist increase and my bank account lessen.

This past Thursday, we had another great night of gaming and played such awesome titles as: Castlevania: Bloodlines (Genesis), Soldier Blade (TG16), Air Zonk (TG16), The Combatribes (SNES), and Choplifter III (SNES).  As is always the case, we played a few stinkers as well and that night the list included The Tick (Genesis) and Tail of the Sun (PSX). However, out of all of the games we played, none of them surprised us more than Mobile Light Force for the original Playstation.


Continue reading Banana's Rotten Reviews: Mobile Light Force



Posted on Jul 20th 2015 at 01:16:44 PM by (MetalFRO)
Posted under Baseball, Game Boy, Game Boy Guru, Review

[img width=320 height=320]http://img.gamefaqs.net/box/7/3/6/1736_front.jpg[/img]
Image shamelessly linked from GameFAQs.
"Take me out to the ballgame, take me out to the crowd..."

I'm not a sports guy.  Truth be told, I never really have been, though I did have some relative interest in sports as a kid.  I was sort of into football, I was sort of into basketball, and I had a passing interest in a couple other sports.  The sport I was most interested in, like many other red-blooded American youth, was Baseball.  Yes, America's pastime was my preferred sport, in part because of the strategy, and in part because that's what my dad was into.  My team was the Kansas City Royals, in part because of their proximity to where we lived, and my favorite player was the pine tar king himself, George Brett.  Needless to say, as a chubby nerd of a kid, I played exactly one summer of little league and played poorly enough that I didn't feel like playing a 2nd year.  Once the player strike happened, I quit collecting baseball cards and pretty much lost all interest in the sport.  I guess I had no sympathy for guys who made more money in a month than my dad made all year, and them whining about not getting paid enough.


Continue reading Baseball, 1989



Posted on Jun 6th 2015 at 12:00:00 PM by (MetalFRO)
Posted under Super Mario Land, Game Boy, Game Boy Guru, Review

[img width=110 height=83]http://www.rfgeneration.com/forum/index.php?action=dlattach;attach=6992;type=avatar[/img] Before you begin to dig into another fine GameBoy article by MetalFRO, I would like to take a moment to congratulate this author on his acceptance of a staff writing position. We've been happy to promote some well-written articles from his personal blog and we are looking forward to many more great articles on our front page!

[img width=320 height=311]http://www.museumofplay.org/online-collections/images/Z005/Z00515/Z0051548.jpg[/img]
Image shamelessly linked from Museum Of Play.
Just look at all the cool stuff on the front cover - Mario is
obviously in for a big adventure this time around!

It's quite timely that the 2015 edition of Review a Great Game Day is happening as I begin to cover the Game Boy library, especially since I'm trying to get the 5 North American launch titles out of the way in relatively short order.  Not that there's anything inherently wrong with them; far from it.  In general, the launch library was a demonstration of the baseline for what the Game Boy hardware could do.  Ultimately, many subsequent games released for the Game Boy would far and away eclipse the launch titles in terms of scope, size, graphics, sound and gameplay, as we'll discover together through this journey.  As most gamers know by now, however, the technical wizardry is only window dressing.  If the game isn't fun, it doesn't matter how pretty it looks or sounds.  Super Mario Land is a complete package - it looks good for its time, sounds good, and is loads of fun.


Continue reading Super Mario Land, 1989



Posted on May 17th 2015 at 02:46:12 PM by (MetalFRO)
Posted under Tetris, Game Boy, Game Boy Guru, Review

[img width=315 height=320]http://img.gamefaqs.net/box/2/8/3/22283_front.jpg[/img]
Image shamelessly linked from GameFAQs.
This was a game even your grandmother could love.

Every video game console has at least one game that defines it.  One title that, above any other, people associate with it.  For modern consoles, it's often a launch title that soars above the rest in quality, or a later game that is exclusive to that system.  Usually, it's a great game that is universally hailed as something special.  For early consoles, that game often happened to be the pack-in title, i.e. the game that came with the system when you bought it.  In the case of the Game Boy, that game was Tetris.


Continue reading Tetris, 1989


                                                                                                                                                                                                                                               
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