A few days ago I checked-off a bucket list item. It is a minor one, probably somewhere in the three- to four- hundreds on the list, though it has been there since my early teenage years. I finally got a decent ending on this little gem:
[img width=550 height=761]http://www.rfgeneration.com/images/games/U-040/bf/U-040-S-01290-A.jpg[/img]
How this was accomplished makes it an inauthentic accomplishment for some, but it represents an interesting angle on modern and retro gaming and collecting.
I came to the Genesis a couple years after the SNES, though I had played many of Sega's best at friends' homes. While I still consider the SNES close to my gaming heart, I have full respect for the Genny and its spectacular library. In those days few companies crafted as many great gems as Konami, and they blessed both major 16-bit contenders with their own evergreen classics. (Hey, at least NEC had Hudson!)
Castlevania: Bloodlines and
Rocket Knight Adventures are in my top ten for the system, but I sunk the most time into
Contra Hard Corps. I cleared the SNES's
Contra III: The Alien Wars on the hardest difficulty, but
Hard Corps lived up to the name by keeping me from getting all the way through one of the branching paths (although I stumbled into an alternate path a few stages in and got an obviously silly cut-short ending.) I really, really wanted to get all the way through more stages but time and other games pulled me away, not to mention controller-breaking frustration.
I don't have to tell fellow gamers with four or more decades behind them that our reflexes just aren't what they were half a lifetime ago. I can still get about as far as I ever could in
Hard Corps, but for years it seemed like the game was destined to share
The Adventures of Batman & Robin as another Genny classic that defeated me.
Put all that on hold for a moment.
A few years ago, I saw reproduction cartridges popping up at the annual retro video game conventions we attend. At first all I saw were interesting fan-made hacks that didn't interest me much (no offense to anyone's hard work, there are really impressive fan-made projects, but they weren't my thing at the time.) But when our own RFGener Crabmaster recommended
Recca, a shmup for Famicom, all I could find was a NES repro cart. I didn't even own a Famicom at the time and the price was reasonable, so I took a chance.
Well, after being incredibly impressed with the game and the quality of the cart, my eyes opened and I began looking for other eclectic repro releases. Some, like
Bahamut Lagoon,
Sweet Home, and
Mother 1 and 2 finally gave me the chance to have translations for games I always wanted to play but couldn't due to the language barrier. Then there are releases that were practically impossible to play otherwise, such as
Fix It Felix Jr. and the Broadcast Satellaview releases of
The Legend of Zelda and
F-Zero. Not to mention the outright strange releases you can't get elsewhere, like
Soul Star for the Atari Jaguar and
DarXide for the U.S. 32X.
The last line I finally crossed when it came to repros were games that became realistically out of reach simply out of cost such as Sega CD's
Keio's Flying Squadron, GBC's
Shantae, and the NES version of
Bonk's Adventure. I don't consider these officially part of our video game "canon" collection, but simply games I have really wanted to play and share. Repros have allowed me to cheaply play them on original hardware, a huge preference of mine. I know that the collecting community has mixed feelings about repros but I have to say, as a retro game player before collector, being able to play 3DO's
Doctor Hauzer and
The Wily Wars on my original Genesis is an incredible opportunity to have. And while I will likely never replace my original
Beyond Shadowgate lost to theft, it was kind of emotional to finally pick of a repro and hear that starting song again. I've also bought backup repros of pricey games of which we own originals, such as the Sega CD version of
Snatcher.
On the one hand, with more and more expensive retro titles getting the reproduction treatment, the collector market has to remain vigilant against fakes. And it's easy to see cheaper repros affecting potential buyers' decisions. That said, recent official repro carts from Data East and Capcom were a bit of a surprise, as is Retroism's upcoming release of
Return of Double Dragon for the Super Nintendo (which is a translated version of the superior Super Famicom version). If nothing else, it shows reproduction carts and discs are popular enough to get attention on a much larger scale than a small table in the back of a convention.
Which comes back to the last retro game con we attended. Between
Pokemon Yellow for NES and
Clock Tower for the SNES, I saw an unfamiliar label for
Contra Hard Corps. Now
Contra has a ton of hacks and variants across every major retro system so that wasn't surprising. But being the curious sort (and being the annoying customer that hangs around when everyone is starting to pack up their wares) I looked closer.
This was the "Enhanced and Restored" version of
Contra Hard Corps. Ookaaay, the original wasn't a VHS tape nor a Shelby Cobra, so what exactly is this supposedly enhancing and restoring? I'll quote the back:
"This special edition of Contra Hard Corps enhances many aspects of the original game while simultaneously restoring many elements from the original Japanese version that were mysteriously lost when it was ported to the Genesis.
* HIT POINTS INCREASED TO ORIGINAL "3"
* MAXIMUM LIVES CAN BE INCREADED TO "10" IN OPTIONS
* PLAYERS CAN CHOOSE THE SAME CHARACTER AT START
* SECRET JAPANESE CHEAT CODES RESTORED
* BRIEFINGS AND MENUS CAN NOW BE SKIPPED
* ADDITIONAL GRAPHICAL, TEXT, AND MENU IMPROVEMENTS"
OK, so really it comes down to a hack of the original Japanese ROM with a cleaned up script and some non-gameplay quality-of-life improvements. I had read before about the Japanese version having the option of more lives and continues. I would have imported it long ago if it weren't for cost and the fact that while the story wasn't exactly Shakespeare, I still wanted the Engrish explanation for why I could play a half-pint double-jumping robot named "Brownie."
Thus far the new translation offered no explanation. But with those extra options, boy is the game more accessible! I can finally play through the entire game and see each ending, which I have been working through to do just that. When I showed the game to a guest, he shrugged and mentioned he could just do that with a Game Shark. I suppose, but in my own mind the fact that I'm simply playing the game with the Japanese options "feels" more legitimate. I won't pretend this means I can complete the American release, but frankly the point is I'm having a ton of fun! This version has breathed new life into a game upon which I had kind of just given up.
It is notably ironic; I'm very critical of modern video games and the constant patching they normally require. Yet really, that's sort of what this is; patching a retro video game. And it isn't even fixing a known bug, like the second player losing control halfway through
Battletoads. It is basically just letting me use the Japanese difficulty setting with an English translation. Does that count? As annoying as it is when a game is shipped broken, how much worse is it to not be able to fix it? And does a patch have to even fix major issues, or just "restore and enhance?" And if it does, does it matter if it is by someone representing the original developer or a talented coder on their free time? Is one less legitimate by default? Is a game ever "done" and who makes that call after the original release? What about copyrights and the shifting legal sands of rights and ownership and artistic representation and integrity of design intent and creative ownership and... maybe I bought a neat copy of a game that came with some neat stickers and a poster and nobody is going to completely agree on the rest.
Not kidding, some of those stickers are sweet. One is a sticker of the original meat grinder ad for the game. The poster went right up in our basement.
Especially now that legitimate companies are producing repros, the lines separating hacks, restorations, reprints, outright piracy, and homebrew releases are getting fuzzier. Some gamers won't touch any of them, and some take issue with the impact they have on the collecting economy. Some love the fact that they can finally afford versions of games previously far out of reach. And some could care less either way.
As for me, I'm thrilled that I can finally play all the way through a childhood favorite. And maybe soon I can finally play
Web of Fire...