[img width=700 height=393]https://i.ibb.co/xmB9ckd/Title.jpg[/img] Two months ago I smack-talked Ikari Warriors II: Victory Road in the review of SNK 40th Anniversary Collection on Switch. At the least I called it annoying, at the most I called it garbage (in one of my older articles), stating that I would rather eat three year-old hotdogs than play that game again. But something happened after getting SNK for the Switch that had never happened before: I enjoyed myself playing Ikari Warriors II: Victory Road.
It all started more than thirty years ago, back then I would troll the suburbs of Metro D looking for returnable bottles to play arcade games. I've said it many times before, no doubt, but I loved this period of my life, despite the beatdowns I would sometimes have to endure due to my... geeky appearance. One of my most cherished games from this era was Victory Road, a sci-fi flavored sequel to Ikari Warriors. It certainly wasn't at the 7-11 for very long, but regardless I had put this game on a pedestal, from which it refused to budge for thirty-two years. So one day when I happened onto the NES port with the appropriate amount of money in my pocket, the cash couldn't couldn't fly out of my pocket fast enough, and I am pretty sure I set speed records for tearing off plastic and removing the game manual from the box. Wonder I didn't tear it to pieces like an animal. And the results? Not good, though I always felt I tried. The NES port of Ikari Warriors II: Victory Road felt unfinished at the time, and I am afraid that I delegated it to the "Budget Wall" bin along with Hydlide and King's Knight, somewhere deep in my room. In retrospect I probably played more Urban Champion then that game.
Continue reading REDACTION - Victory Road for NES Redux!
[img width=413 height=650]http://i63.tinypic.com/minbs6.jpg[/img] Once upon a time, the most desired trait of any home console gamer was accurate arcade ports. In this fashion, one could say that arcades ruled the jungles of electronic video game entertainment. While complete faithfulness to the arcade original was the holy grail, it was certainly not a requirement, though individual interpretation on the quality of the port was certainly in place, especially in the playgrounds and hallways of schools.
For your reading pleasure, this article is setup using three "categories," those being "The Safe One" (which would generally be agreed that the port is superior to the arcade), "The Controversial One" (which many likely wouldn't agree with), and "The Garbage One" (in which the console port is metaphorically a trash fire). Enjoy!
Continue reading But I Like Those Ports! Part 2019
[img width=700 height=543]http://i63.tinypic.com/243kh7a.jpg[/img] One of these things is not like the other... Once upon a time, the most desired trait of any home console gamer was to play arcade ports. In this fashion, one could say that arcades ruled the jungles of electronic video game entertainment. While complete faithfulness to the arcade original was the holy grail, it was certainly not a requirement, though individual interpretation on the quality of the port was certainly in place, especially in the playgrounds and hallways of schools.
Another episode of But I Like Those Ports! follows, and another three games are presented for your reading pleasure. In a way, these were the most ambiguous of the small list I drew up of possible games, but it was still hard. Out of the games left, I might have one more episode left, but who knows. Perhaps I should start branching out a bit into other territories.
Continue reading But I Like Those Ports! Part Trois
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