[img width=700 height=463]https://www.washingtonpost.com/resizer/ALmDU0OxDpDLNWWW51luLdRC3ZQ=/1484x0/arc-anglerfish-washpost-prod-washpost.s3.amazonaws.com/public/6X4NQTSKNYI6TDH4FROQTGOCDY.jpg[/img] Image shamelessly linked from The Washington Post Let me regale a story for you, from an event that occurred before I was born. On September 11, 1973, the Chilean government was overthrown. Sitting president Salvador Allende was ousted in a military coup, and was replaced with military leader General Augusto Pinochet. Despite Allende's refusal to step down, power was seized, and he was effectively removed from office. During the period of military occupation, famously, the Estadio Nacional de Chile, Santiago's giant sports arena and complex, was used as a detention center for civilians, Allende supporters, and ultimately, anyone seen as a dissident of the military coup.
Continue reading STADIA Nacional - An Examination of the Future of Gaming
[img width=700 height=466]https://images.pexels.com/photos/270456/pexels-photo-270456.jpeg?auto=compress&cs=tinysrgb&dpr=2&h=650&w=940[/img] This is in its own way a companion piece to the reflections in Zophar53's recent article, What is Nostalgia in 2018? I wanted to respond and take the conversation in a personal direction but I realized I needed the room to let my thoughts breath, so here we are.
Many of our collections, video games and otherwise, are initially based off some form of nostalgia. Mine is no exception. As I've referred to in past write-ups, it started with a simple childhood dream to own every video game so that anyone at our home could play any video game whenever they wanted (myself included!) Many years and a family of my own later, that has transformed into the desire to use the medium of video games integrated in our lives as ways to connect socially, unwind mentally, and develop conversations culturally. I am very pleased to say it has been generally successful. That said, of course there are games and systems I have a special fondness for due to my earlier time spent with them. Over time my greater connection has come from games I played with friends that I now keep in memory after their passing, and I imagine that to continue. I also have no doubt our children are building their own nostalgia from specific titles our family enjoys together.
Continue reading Why Do We Collect Video Games In 2018?
[img width=700 height=532]http://assets.vg247.com/current//2014/06/ds_eds_games_trash.jpg[/img] pic from vg247. I'd dive in there like Scrooge McDuck. I remember when eBay was a new thing. In the wake of a fresh and burgeoning public internet, with dial-up squeals and stilted page updates, the world suddenly felt connected in a new and unprecedented way. It didn't take long for me to use this powerful collection of advanced tools to finally achieve a feat that had eluded me for what felt like forever:
I tracked down the import Final Fantasy IV soundtrack CD.
Spent way too much, in hind sight. Didn't we all, the first time we realized we could bid on objects that had tantalized our imaginations? Or replace that lost childhood toy? Or prove that yes, Song of the South really exists but only on withered VHS tapes? Before it became a store, in its infancy eBay felt like an untapped treasure trove, that fabled yard sale where everybody found something they were looking for.
But this isn't about eBay. It is about what that described moment represents; connecting with a lost treasure, or finding a new one. Few gamers over thirty wouldn't stop and look at a pristine collection of rare games from a few decades ago, if just to reminisce or wonder about what was never played. Games back then represented a thing to buy and savor, from mining every secret and technique to staying up with a buddy to beat each other's high scores. Before they were services, video games were products to own.
Continue reading Are We Past The Golden Era Of Physical Media?
[img width=640 height=400]http://i31.photobucket.com/albums/c394/bombatomba77/rcr_000_zpsyy11zyyb.png[/img]
DOS is dead. Well, about as dead as the Latin language, meaning that while it is still used today for many things, nothing new has been done in quite a while. Searching for DOS on Google will net you a ton of abandonware sites instead of indie projects. Ask your friends and they will wax nostalgic about their favorite games (perhaps many of them not even DOS games). But there is a completed project, believe it or not, and it has recently been released as a physical, limited release game. Yep. A port, no less, of an already successful indie game that has seen physical boxes on the PS4 and PS Vita as well. The name, you ask? It's Retro City Rampage 486.
Continue reading Retro City Rampage 486 Edition
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