RF Generation.  The Classic and Modern Gaming Databases.RF Generation.  The Classic and Modern Gaming Databases.

Posted on Aug 26th 2021 at 12:00:00 PM by (SirPsycho)
Posted under platforming, playstation, sony, ps1

[img width=450 height=450]http://www.rfgeneration.com/images/games/U-061/ms/U-061-S-11200-A.jpg[/img]

Insomniac, Universal, and Sony all stumbled into a smash success with the release of Spyro the Dragon. It was inevitable that a sequel would be developed and released, and that sequel would be Spyro 2: Ripto's Rage. Ripto's Rage released in 1999 with mostly the same list of credits when it came to key positions. The game would be renamed to Spyro 2: Gateway to Glimmer in Europe. Ripto's Rage adds much to the base of the formula of the first game while maintaining the highly consistent quality. It's a great example of a sequel which built upon the strengths of the original game while adding features to the game that do not make it feel bloated and work in line with the basic idea of platforming, exploration, and collecting that was established with the first Spyro.


Continue reading Spyro 2: Ripto's Rage



Posted on Aug 24th 2021 at 12:00:00 PM by (Disposed Hero)
Posted under VGM, cover, mario, nintendo, bowser


Super Mario 64 is an old favorite of mine and is still a game that I enjoy going back and playing to this day. I've always thought this rockin' tune from the Bowser fights was cool, but after listening to the soundtrack recently I felt like I absolutely had to cover it at some point, and I didn't wait long to do it. I was able to break out the 7-string again for the first time in about 6 months, and it was cool to be able to use it again. It's hard to believe, but after starting my channel over a year ago, this is the first Mario tune I've done, and I think my first time covering a Nintendo track in general. I wanted to try adding some original stuff to this one, so the bridge section is pretty much my own original riffs, for better or worse haha! This cover was a lot of fun to work on and I hope you all enjoy it!



Posted on Aug 22nd 2021 at 12:00:00 PM by (GrayGhost81)
Posted under gaming, collecting

[img width=700 height=525]https://i.imgur.com/bTI8NuC.jpg[/img]
Classic Game Fest 2020/2021 - Austin, Texas

Around this time last year, I wrote a very popular entry about my goal to drastically reduce my game collection and the work I was doing to achieve said goal. Reading this back a year later, I can tell I was writing from a peak point of games outgoing. I spoke about reducing shelving units from three to two, and how I'd like to go from two to one. I noted that I had gotten on the shelf physical titles down to about 750 pieces. So, what has happened since then? In twelve months was I able to get down to that magical goal of one shelving unit for games? Am I buying any games anymore? Perhaps the answer will be surprising.


Continue reading Liquidation II



Posted on Aug 20th 2021 at 12:00:00 PM by (NeoMagicWarrior)
Posted under SEGA CD


Don't push the big red button with this month's "A Brief Look At" with Neo!

This month, we check out PANIC! for the Sega CD!




Posted on Aug 18th 2021 at 12:00:00 PM by (singlebanana)
Posted under news, Thank you, Playthrough, Shmup Club, submissions, August

[img width=700 height=527]http://i.imgur.com/DJPSjbB.gif[/img]

We interrupt your regularly scheduled program to bring you the August 2021 edition of RF Generation's Site News! In this issue, we announce our September Community Playthrough title, reveal next month's shoot 'em up club game, and of course, thank those members who sent in submissions to our site and registered approvals last month. Thanks for keeping it on Channel 3 and please continue to keep you and your loved ones SAFE!     

REMEMBER: If you have any news about upcoming events or topics that you think the site needs to hear about, please PM singlebanana and put "RFG Site News" in the subject line.  Who knows, maybe your news will make our front page!


Continue reading All Our News Are Belong To You: August 2021 Edition



Posted on Aug 16th 2021 at 12:00:00 PM by (slackur)
Posted under CCAG 2021, Test And Repair Table

[img width=700 height=525]https://i.imgur.com/SveKaFt.jpg[/img]

It was two years ago that we had our inaugural 'Test and Repair Table' at the 2019 Cleveland Classic Console and Arcade Gaming Show.  One thing I think most can agree on, that in-between block of time has been unusual and the time before it seems long ago.  Finally, thankfully, this year's show came around and it was as excellent as we all hoped!



Continue reading The CCAG 2021 Test and Repair Table



Posted on Aug 14th 2021 at 12:00:00 PM by (JaguarWong)
Posted under Classic Games, retro, nostalgia, ZX Spectrum, Surfing, Sport

[img align=right]https://i.ibb.co/B6gLZbS/PSX-20210728-150832.jpg[/img]The first REAL computer sport?

Back in May 2020 an article appeared, somewhat bizarrely, on the BBC Sport website about a 1985 videogame designed to teach people how to surf.

It was a fascinating piece that I'll link at the bottom and I thoroughly recommend you read, but with little interest in surfing my imagination was particularly captured, so much so that I tracked down and bought myself a complete copy of the game, by the game's bespoke controller; a plastic surfboard shrunk down to a size a little smaller than the original model of ZX Spectrum. This device was designed to sit on top of the rubber keys and claimed to offer the player scientifically developed 'realistic' movement.

It's a brilliantly bonkers concept, but how does it work? And is the game any good?

Well, perhaps unsurprisingly (especially if you've read the aforementioned article) the game has the air of being put together by someone who's never made entertainment software before. It's worrying enough when the loading splash screen looks to be comprised of the in game graphics which were, it should be said, very simple even by 1985 standards. But furthermore, once loaded, you're immediately presented with the questions "Choose your board 1-5?" and "Gear Selection 1..5", the latter of which inexplicably requires you to enter more than one number and then, for some reason, enter an "X" to move to the next screen.

This is a menu system that is entirely impossible to navigate without constant reference to the game manual, and once you're in-game things only slightly improve.

First up, you have to plod up and down the beach as you choose the best time and place to paddle out... or risk being washed back the way you came. How far you paddle is a variable, as is when to mount, how to turn, how to re-mount... and all this is must be achieved while watching an energy bar that constantly depletes, and is impossible to refill.

On the underside of the game's 19cm surfboard controller are a central pivot, and several little nubs around the edge that press down onto certain keys. Placing a hand on the board, you press in the various areas, relative to where you would press with your feet when real-world surfing, to perform turns, dip the nose over waves, and replicate other surfing moves that I have little knowledge of... I think you can even "hang ten".

Or so the manual says.


Continue reading Playing 1985's 'Surf Champ' - 'The game that teaches you to surf'



Posted on Aug 12th 2021 at 12:00:00 PM by (EZ Racer)
Posted under Platforming, side scroller, video games, retrogaming, mario, mega man, metroid, top 20, nes

[img width=640 height=480]https://www.mobygames.com/images/shots/l/851390-super-mario-bros-3-nes-screenshot-it-s-full-of-pipes.png[/img]

Over the last year and a half, we've looked at the best games from a variety of systems, and in that time more than 1000 games at least got some attention. The lists focused on retrogaming, and with nearly all the lists specific to a particular system, it meant that there wasn't many opportunities to compare games between systems.

For this list, though, we've looked at the best 2D platforming games, regardless of console. Mario vs Mega Man vs Samus vs Sonic and others in a match outside the Smash Bros Universe. One of the challenges in a list like this is to decide what it includes, so the question was left open-ended. Because of this, there were some interesting choices, including what to do with games that cross genres but include heavy doses of platforming.


Continue reading Top 20 2D platformers



Posted on Aug 10th 2021 at 12:00:00 PM by (Pam)
Posted under video, review, PC, FMV


Today I'm reviewing my favourite FMV game ever - The Pandora Directive - and reflecting on what makes it so great. This year is its 25th anniversary and a remaster is in the works.



Posted on Aug 8th 2021 at 12:00:00 PM by (MetalFRO)
Posted under Mercenary Force, Game Boy, game review, shmup, STG, shooter, shooting game, Meldac, Tenjin Kaisen

[img width=320 height=320]https://1.bp.blogspot.com/-SJ2G4aimw1Q/YP3IaEm6Y3I/AAAAAAAAJIU/S1Vy-uP8qMQidF3MS_IfViL8HrvKiOoqgCLcBGAsYHQ/s320/gb_mercenary_force_p_vy85t3.jpg[/img]
For some reason, Meldac decided the mercenaries
needed to look like firefighters.


In the early '80s, as Atari VCS/2600 units were flying off store shelves, a lot of companies jumped on the video game publishing bandwagon. The glut of terrible software in 1982 and early 1983 created a situation where too much supply met waning demand, and the North American video game market bubble burst. In reviving the market during the mid-late '80s, Nintendo was careful to try and exercise better control over publishers to ensure that the software met at least some bare minimum standard before it could be licensed for the console. While the rest of the world had no such "crash" regarding video game sales and their viability as a vertical market, a lot of Japanese companies tried their hand at video game publishing to expand their portfolio. Some flirted with the idea briefly; others went all in and managed to create another business line for themselves.


Continue reading Mercenary Force - 1990



Posted on Aug 6th 2021 at 12:00:00 PM by (zophar53)
Posted under Doom Eternal, Doom, id Software, Bethesda

[img width=700 height=262]https://i.imgur.com/47ohWz6.jpg[/img]

A million years ago (March 2020, to be exact), I was chomping at the bit to play the sequel to Doom 2016, my favorite game of that year. I loved Doom Eternal's predecessor so much that I pre-ordered it on both PS4 and Xbox One and knew I was probably going to eventually buy it on Steam as well. Then, after finally getting my grubby hands on it, my initial thoughts were....well, less than glowing. A year and a half later, I'm close to beating it on all three platforms and have (mostly) enjoyed the journey. How did this happen??



Continue reading My Doom Eternal Redux: A Lesson in Second Chances



Posted on Jul 31st 2021 at 12:00:00 PM by (Disposed Hero)
Posted under VGM, minecraft, cover, music


So I have a confession to make: As much of a phenomenon as it is, I have never played or really had any interest in Minecraft. This cover selection was made by others for a group competition, and upon first listening to it, I really didn't know what to do with it. Although I thought it was a nice piece, I always tend to gravitate towards more intense pieces like battle themes, and the very laidback and minimalistic tone of this one was a stark contrast to what I'm used to and also set it up as a blank slate to get very creative with. It was an interesting experiment for me, and although I'm pleased with the end result, it ended up being quite different from my usual style. Let me know what you guys think of this one!



Posted on Jul 29th 2021 at 12:00:00 PM by (SirPsycho)
Posted under RPG, sega, ps2, xbox 360, 360, windows, pc

[img width=308 height=497]http://www.rfgeneration.com/images/games/U-072/ms/U-072-S-13600-A.jpg[/img]

Phantasy Star is one of Sega's longest-running video game franchises. It really is one of the company's own flagship products and has near continuously seen development and releases since the Japanese release of the first game for the Master System back in 1987. By now Phantasy Star could be said to be divided into two eras. The first is the older single-player era; all the games for Sega's cartridge consoles fit into this camp. The first game was a first-person dungeon crawler while the second through fourth used a top-down perspective for the full experience. Each of these games were single-player role-playing games, meant to let players build characters from nobodies into world-defining powers through the magic of grinding. The Sega Saturn generation only saw a release of the first four games on a compilation disc. Sega had new plans in mind for the series and its upcoming late 90s console, the Dreamcast. Phantasy Star Online released and featured multiplayer action and a single-player option. This fusion and ability to move your character back and forth from online to single-player was a massive change and evolution from the roots of the series. Today, all new Phantasy Star releases follow the basic outline explored by one of the Dreamcast's premier role-playing releases of Phantasy Star Online. However, there needed to be a next step beyond this original game; a bridge between this now archaic multiplayer console relic and the already aged and newly starting to be reimagined Phantasy Star Online 2. This bridge would be Phantasy Star Universe, which would see its original Japanese release on Playstation 2 and Windows on the final day of August of 2006, with a North American launch following in late October. An EU release followed in late November; the ultimate bonus of an AU release came the following week of very late November. An Xbox 360 release would come virtually simultaneously to the North American releases, however the Japanese release lagged behind until just two weeks before Christmas of 2006.



Continue reading Phantasy Star Universe



Posted on Jul 26th 2021 at 12:00:00 PM by (singlebanana)
Posted under playcast, Axiom Verge, playthrough, May, 2021, Concertcast, wildbil

[img width=700 height=487]https://i.imgur.com/JFeJ8kQ.jpg[/img]

In this month's episode of the PlayCast, Rich (singlebanana) and Shawn (GrayGhost81) are joined by Concertcast....Collectorcast co-host and friend Bil (wildbil52) to discus the indie, Metroidvania hit, Axiom Verge. As usual, we discuss the ins-and-outs of the gameplay, the graphics and environments, the sounds, and unlike other episodes, spend a great deal of time on the story. In this month's Concertcast segment, the boys add to your summer listening playlist as they dive into their favorite albums of 1997. Will Shawn's first experience with the game be favorable?  And will Rich and Bil come away loving Axiom Verge as much as they did when first playing it?  Tune in and find out!

As always, we are happy to hear your thoughts on the games we play on our discussion page (linked below). We will respond to your comments and are always happy to discuss the games in detail. Please be sure to rate and write a review of the show on iTunes and/or Podbean to help us increase our listenership. Thanks for the listen, we hope you enjoy the show!

Episode 85 discussion thread: http://www.rfgeneration.c...m/index.php?topic=19581.0

Get the show on Podbean:  http://www.rfgenplaycast.podbean.com/
On iTunes: https://itunes.apple.com/...ion-playcast/id1038953364
On Stitcher: http://www.stitcher.com/p...ation-playcast?refid=stpr
And follow us on Facebook: https://www.facebook.com/rfgenplaythroughs
And on Twitter: @thesinglebanana & @RFGPlayCast


Continue reading Episode 85 RF Generation Playcast



Posted on Jul 23rd 2021 at 12:00:00 PM by (JaguarWong)
Posted under Classic Games, retro, arcade, outrun, nostalgia,

[img width=427 height=299 align=right]https://i.ibb.co/Jp10HwH/PSX-20210723-100137.jpg[/img]
It's the sound, I think...

More than the sandy beaches and palm trees. More than the branching routes and agonising countdown. More, even, than the girl and the Ferrari.
It's the sound that really makes OutRun special.

It's fairly unlikely that I encountered Yu Suzuki's iconic driving game 35 years ago but it was then, late in 1986, that the bright red and vaguely car shaped cabinets first arrived in Japanese arcades.

It's more likely, however, that a couple of years after I would have discovered it when my grandparents took me and my brother on holiday to Great Yarmouth, a popular seaside destination for people living, as we did, on the outskirts of London. This was largely thanks to its Pleasure Beach; a collection of aging arcade machines, roller coasters, and other death-trap rides and attractions jutting out into The Wash.


Continue reading A Love-letter to OutRun


                                                                                                                                                                                                                                               
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