RF Generation is currently holding its annual fund drive to help with the server costs for 2017. So far, we have had a good turnout and I am happy to report that with our donors' generous pledges, we are nearly 43% of our goal with almost half of the month over! We will be taking donations for the fund drive through the month of February (you can donate here: http://www.rfgeneration.c...m/index.php?action=paypal), so be sure to donate during this time to get in on the raffle of great prizes donated by our staff. You can find a listing of all the raffle prize lots HERE. A BIG thanks to all of the members who have donated since our last update!:
Chris Roberts (N.A.R.C. podcast) GameReviewGod Gamer4Lyfe Goodwill_Gamer InvadErGII Malygris Marcos 'Janauba' NMErickson Razor Knuckles shaggy StOrmTK421 Voodoo Monkey
Thank you all! Please remember to PM me with your screen name and the email address you donated with, (or include your handle with your donation) so that we can properly thank you during our weekly updates and provide you with the proper number of raffle tickets. If you donated recently and do not see your name, you may have donated after we pulled numbers. If you don't see it, just send me a PM and I will check on your donation status.
I love FMV (Full Motion Video) games, even though I understand that most of them are not really good games, as much as interesting relics of gaming's past. However, there are exceptions and Under a Killing Moon is one of them. You play Tex Murphy, a PI modeled after Spade and Marlowe that lives and works in a future vision of San Francisco. In this adventure, you take on a dangerous cult striving for genetic purification. For me, the Tex Murphy games are the pinnacle of FMV adventure with a combination of good writing, decent acting and a good dose of (intentional) humour.
Holy time warp Batman! Where the H-E-double hockey sticks did January go? Welcome to the February 2017 edition of RF Generation's Site News! In this issue, we announce March's community playthrough game, remind you that "HEY! There's a donation drive going on over here!", keep you informed regarding new podcast hosting, and of course, thank those members who sent in submissions to our site and registered approvals during the month of January. Thanks for adjusting your V-hold and tuning in to this edition of the Site News!
REMEMBER: If you have any news about upcoming events or topics that you think the site needs to hear about, please PM singlebanana and put "RFG Site News" in the subject line. Who knows, maybe your news will make our front page! ----------------------------------------------------------------------------------------------------------
[img width=319 height=320]https://3.bp.blogspot.com/-jy4p9ZTyQdA/WJFM9lYXMVI/AAAAAAAAAqw/RmHBIuHj9Eo9e5bTJW_0cVViEUniEzEpACLcB/s320/Links%2BAwakening%2Bbox.jpg[/img] Box art shamelessly stolen from MobyGames. It doesn't get much more iconic than seeing The Legend of Zelda in that stylized font, with the Triforce shield and Master Sword.
I was never a "Zelda kid" at all. I played a lot of NES games, because most of my friends had a NES console in their house, and as an introverted, geeky, chubby guy in the early 90's, gaming was the common escape I could share with my friends after school and on weekends. But since we played games together, we usually opted for games that either included 2-player cooperative modes, 2-player competitive modes, or some form of 2-player mode where you would take turns, such as Double Dragon or Super Mario Bros. 3. I occasionally dabbled in other genres when my friends fell asleep at 2 AM during a sleepover, but I usually just stuck with platformers, shooters, and action or puzzle games, because they were the kind of "pick up and play" games that I gravitated toward. For me, the very idea of The Legend of Zelda seemed foreign to me, because my idea of an adventure game was King's Quest, which I played obsessively on my family's home computer.
As you may of you know, our site is currently conducting its annual fund drive to help with the server costs for 2017. So far, we have had a good turnout and I am happy to report that with our donors' generous pledges, we are just over 20% of our goal! We will be taking donations for the fund drive through the month of February (you can donate here: http://www.rfgeneration.c...m/index.php?action=paypal), so be sure to donate during this time to get in on the raffle of great prizes donated by our staff. You can now find a listing of all of the raffle prize lots at the conclusion of this post and HERE. However, the staff at RF Generation would first like to take a moment to thank those who have donated so far:
Thank you all! Please remember to PM me the email address you donated with, so that we can properly thank you during our weekly updates and provide you with the proper number of raffle tickets. If you donated recently and do not see your name, you may have donated after we pulled numbers. If you don't see it, just send me a PM and I will check on your donation status.
[img width=436 height=659]https://i.ytimg.com/vi/RSPg8dRUh0I/maxresdefault.jpg[/img] Image from www.gf-park.com
It seems Sega intended Fantasy Zone and Space Harrier to be interconnected, as both titles take place in the same universe ("the Fantasy Zone") and have crazy character designs. In 1991, NEC Avenue took the next step and combined both games into one Super CD game for the PC Engine CD/Turbo CD called, Space Fantasy Zone.
I have never considered myself to be primarily a PC gamer, but there was a time back in the late '90s and early 2000s when I did a considerable amount of gaming on the PC. During this time, I played such revered classics as Half-Life, Max Payne, and Deus Ex, all of which I would consider to be among my all-time favorites. Many excellent games were being released exclusively on PC, and when these titles were later ported to consoles, the results were often lackluster.
One such game from this era that I have always remembered fondly is Mafia. Releasing less than a year after the immensely popular Grand Theft Auto III, it may be easy to dismiss Mafia as a cheap knockoff. While Mafia may resemble the Grand Theft Auto series at first glance, I have always felt that it was the "anti-GTA" game. Although both games share similarities with their open-world environments, crime-based stories, and emphasis on driving and shooting gameplay mechanics, Mafia's more serious and less satirical tone, focus on realism, and larger emphasis on narrative rather than free roaming sandbox gameplay sets it apart from Rockstar's juggernaut.
I'm not a huge Pokemon fanatic. I have dabbled in the series on and off since Blue and Red though. I've beaten and enjoyed Pokemon Blue, Diamond, Y, Snap, Trozei, and Stadium. I've played several others like Gale of Darkness, Mystery Dungeon and the more recent Pokemon Go, and found myself satisfied with the experiences. Heck I've even occasionally enjoy a few games of the Pokemon TCG.
My son is now 8 years old and is in prime Pokemon territory. After hearing some good things, I decided to get us a joint Christmas present of the Pokemon Sun/Moon double pack (which has both versions of the game). It took a few weeks after Christmas to get some attention from either of us as we were pre-occupied with Lego, comic books, and life for a while. However, we finally decided to jump in and I've had a very interesting experience playing through this game alongside my son.
Our annual donation drive starts today! Be sure to hit that donation button and show this great site some love. And don't forget, for every $10 you donate, you will receive a ticket for this year's raffle!
Keep in mind that RF Generation is a free, no advertising or pop-ups, not-for-profit site. All database contributions come from member submissions and our unpaid staff works hard to update and improve database content, keep front page articles fresh and informative, and produce podcasts for your listening pleasure. Unfortunately, the costs associated with running and maintaining this site are not free (...or cheap) and we need YOUR help to keep our site moving forward into 2018. All donations will go directly to our server and site improvement account. This year our goal is to raise at least $1500 by the end of February. I will provide updates on the front page throughout the month to help monitor how close we are to obtaining our goal and will also thank all donors by name for their contributions (donation amounts will be kept private).
Tomorrow, we officially kick off our annual RF Generation Community Donation Drive (though all donations today also count toward our total raised!). Our goal this year is to raise at least $1500 by February 28, 2017. This money will be used to pay server costs, site improvements, convention advertising, and any additional funds will also be put toward future hosting expenses. We hope that you will consider contributing to keep RF Generation a free, fun, and useful site for yourself, other members, and those who haven't been fortunate enough to find us yet. We only ask that you donate what you can and even a small amount, like a few bucks, goes a long way and is very appreciated.
Donations are accepted via PayPal and you can donate by following this link: http://www.rfgeneration.c...m/index.php?action=paypal. PLEASE be sure to PM me your RF Generation handle and the email address you used to donate (or include your screen name with your donation via PayPal) so that we can thank you on the front page and determine your number of raffle tickets; only your handle will be used and all donation amounts are private.
Speaking of raffle tickets, for those of you who donate at least $10, you will be entered into a raffle for some fantastic prize lots donated by our generous members. We are currently still gathering donations and putting them into lots, so as soon as these are finalized, they will be posted. If any of you are interested in donating prizes for this year's raffle, please reach out to singlebanana via PM. Rules for this raffle are listed below.
Thank you for your donations to the site and we hope that RF Generation will remain your #1 choice for tracking your collection for years to come!
RAFFLE RULES: For every $10 donated, that donor will receive a ticket for the raffle (i.e. if you donate $40, you will receive 4 entries). At the end of the donation drive, names will be randomly drawn from the entries (drawing to be videoed) and winners will be allowed to select the lot of their choosing based on draw order. For instance, the first name drawn will select their lot first, the second name drawn will select their lot second, and so on; the last name drawn will receive the final, remaining lot. Participants will only be allowed to win one (1) lot, so if your name is drawn more than once, you will retain your highest selection position and another name will be selected. Winners should expect to pay the cost of shipping for their items unless the prize donor is willing to ship for free.
With the new year upon us, I thought I'd take a look at my Steam library. I wondered: going into 2017, what are the games that I've spent the most time playing? This is kind of easy to figure out, as I have been PC-only for years. But the tricky part is non-Steam games. I don't know about those as much. Though in fairness, the only ones that would end up here are Heroes Of The Storm and Hearthstone most likely.
So let's take a look at what I've played the most, according to Steam's hours logged anyway. And let's try to make some sense of me as a gamer. Maybe.
Nintendo is well known as the master of the platformer. Their style and characters have become ubiquitous throughout gaming. The company's own mascot Mario has inspired spinoffs on top of his own core platforming series, and Super Princess Peach is one such example. It was developed for Nintendo's DS by Tose, and feels like a crossover between regular Mario mechanics mixed with those of Yoshi's Island. The game also includes quite a few enemies from the Yoshi's Island spinoff series, which begs the question of how close this game's setting of Vibe Island is to the island that baby Mario and Luigi were dropped on as babies. The game was released in Japan in 2005, with international release the following year.
The original Doom that was released back in 1993 was an extremely important landmark title in gaming. While not necessarily the first first-person-shooter to hit the market, it was definitely the game that popularized the genre. I have fond memories of playing Doom sometime back in the mid-90s on PC when I was less than the age of 10, with its gameplay and (at the time) mature content being unlike anything I had ever experienced before. Although the version I had only contained the first episode, I played through it multiple times, and it is still a game that I find myself going back to even today. After the Wolfenstein series got a great new entry with MachineGames' excellent Wolfenstein: The New Order, I was confident that id's other classic franchise would receive the same treatment when a new game in the Doom series, simply titled Doom, was shown at E3 2015. I was not disappointed. In fact, even after playing other highly acclaimed games from 2016 such as Uncharted 4 and Final Fantasy XV, I still feel like I enjoyed Doom enough to call it my Game of the Year for 2016.
Heya Friends! Over the holiday break, I took a trip to one of my favorite places on earth, and decided it needed to be shared with everyone. Silverball Museum, located on the Asbury Park boardwalk, is a "pay-one-price" style arcade loaded with a plethora of classic and new pinball machines, as well as some staple game cabinets.
This is going to be a follow-up of sorts to my previous entry. Writing that post was quite cathartic, and putting into words feelings which I had trouble identifying over the past year or so. A month later I realize how down I really was about my fleeting passion for gaming and I knew I would need to bounce back, or my interest would fade further. I was hoping that hosting The Secret of Mana for the community playthrough and playing it on original hardware would light that spark, but to put it simply, it didn't happen that way. Instead, a combination of a few things happened concurrently. I soft-modded a secondhand Nintendo Wii and loaded it with emulators. I did the same thing to my phone. I started playing games wherever I could in an effort to add games to my post in the "Games Beaten" thread to get my count up in January for a big start to the year. So far I've played a lot of handheld games (because they are shorter), and I'll tell you a little about them in a bit. First I want to mention the other project I'm working on that has fired me up a bit when it comes to gaming.