It is time, once again, for the RFGeneration Secret Santa! For the list of rules and information, and if you would like to join in, please check out the RFGeneration Secret Santa 2017 thread located here:
The Switch has been out for roughly 8 months as of this article. It's been selling at or above expectations each month. Software attach rates are incredibly high. In general, people seem quite enthusiastic about the system. I picked one up at launch hoping Zelda would tide me over while I waited patiently for much of the future software that has been promised. Zelda didn't strike me like I'd hoped it would. Arms and Splatoon 2 are for a different audience than myself, and while I had a bit of fun playing both with my son, they are not games I've returned to or have ever been interested in playing by myself. As a day one Wii U owner, I've played a significant amount of Mario Kart 8 already, so the deluxe version isn't quite what I want to justify owning the system.
With games like Fire Emblem, Shin Megami Tensei V, Kirby, Dragon Quest and others looming in the distance, I've never been worried that I'll regret my purchase in the long run. But after 8 months, I really do long for something to play that gets me excited to own a Switch. With that in mind, I have very high hopes for Super Mario Odyssey and how it will make me feel to be a Switch owner.
Welcome to the sixth edition of our game room series where we take a look at some of our site members gaming spaces! This month we are featuring longtime site participant, Wempster. Join us as we explore this member's gaming space and learn more about how and what he collects, and how he makes his space work for his gaming needs.
**If you are a member and have a game room or gaming area that you would like to share, please send a PM to singlebanana and I will add you to our list.**
The Japanese Famicom exclusive title Sweet Home has always intrigued me. It is a hybrid of two of my favorite genres: turn-based RPGs and survival horror, and it is often regarded as a large inspiration for one of my favorite video game series, Resident Evil. I have tried to play this game a couple of times in the past, but it can feel incredibly daunting to newcomers who are not familiar with its mechanics. However, I have finally been able to experience this game in its entirety, and I found myself impressed with many of its unique and innovative ideas.
It is that time again! Extra Life 2017 is upon us, and I though I'd take it upon myself to do a "part 2" to a post I made last year (find it HERE). Go read that, especially if you aren't familiar with Extra Life (and you should be...because you read Zophar53's excellent article HERE]). Last year, our team raised 1905.00 Dollars for Children's Hospital of Philadelphia, and we intend to try and break that record this year!
Before I dove back into the numbered series of Ace Combat games, I decided to take a look at another handheld entry in the series with Ace Combat X: Skies of Deception for the Sony PSP. The game certainly starts out promising and converts elements from the console games to handheld very nicely, but it does have a few shortcomings. Ace Combat X is seemingly going for the same dramatic presentation of Ace Combat 4, but it can't quite reach the high bar set by that title. For one thing, the voice acting is pretty poor. For a series with anime-influenced futuristic war stories, the presentation has to be really authentic to be effective. In this game it was difficult to take the story seriously at times.
Posted on Oct 19th 2017 at 12:00:00 PM by (slackur) Posted under PSVR 2017, VR
[img width=700 height=412]http://www.psu.com/media/articles/image/psvr-porn.jpg[/img] Pic from PlayStation Universe
Virtual Reality gaming in 2017 is in a bit of a strange place. After the Oculus Rift re-ignited VR interest a few years ago, all of a sudden it felt (as least to me) that a once-promised futuristic technology was suddenly right around the corner. It was as if Toyota announced a flying car that could be purchased next year. Fast-forward a bit and even your phone can get a goofy attachment and transport you into a limited VR experience. Along comes Sony whose VR specs notably lagged behind the big PC names, yet it offered a comparative product for a home console millions already owned.
I realized a while ago I need to do something about my backlog. While I could just sell it, many of my games are digital, so the next best thing (after unplugging and living off the grid) is to just play them. But given that my time is a bit limited (husband, father, mortgage, laundry, zombies, etc.), just finishing the game isn't my ultimate goal. I need an easy way to check these games off and move on when I am done with them, and thus, The List was born.
**DISCLAIMER** - PICTURES AND VIDEOS BEYOND THIS BREAK CONTAIN VIOLENCE, BLOOD AND GORE, AND ADULT LANGUAGE THAT MAY NOT BE SUITABLE FOR ALL AUDIENCES. VIEWER DISCRETION IS ADVISED.
This month, hosts Rich (singlebanana) and Shawn (GrayGhost81) discuss their first playthrough together on the Playstation 4, Team Ico's heavily anticipated effort, The Last Guardian. In this episode, we discuss the game's funky mechanics, its story, the art style, music, and its AI. What are our host's thoughts on the game's ending? Was Shawn able to set aside his snuggly feels for his pets while creating a relationship with Trico? And is Rich the worst father ever for allowing his kids to watch him play this game? The answers to these questions and many more in this month's episode of the RF Generation Playcast. You won't want to miss it!
As always, we are happy to hear your thoughts on this game on our discussion page (linked below). We will respond to your comments and are always happy to discuss the game more. We hope you enjoy our show. Please be sure to rate and write a review of the show on iTunes to help us increase our listenership. Thanks for the listen!
Saturn Bomberman is an exclusive on the Sega Saturn and one of the system's more rare games. Developed by Hudson Soft, it's a cute and clever puzzle game with some beautiful pixel art that still looks great by today's standards. It hosts a number of different game modes and can be played with a friend (or 9). Here's my review!
We interrupt your regularly scheduled program to bring you this month's edition of RF Generation's Site News! In this issue, we announce our November community playthrough game, try to convince you one last time to attend Retro World Expo, remind you about an annual event we participate in called Play Your Vectrex Day, and of course, thank those members who sent in submissions to our site and registered approvals during the month of September. We are changing our submission "focus" again, so stay tuned to the end of our broadcast for more details. Thanks for tuning in!
REMEMBER: If you have any news about upcoming events or topics that you think the site needs to hear about, please PM singlebanana and put "RFG Site News" in the subject line. Who knows, maybe your news will make our front page!
Super Mario Land is a launch title for the Nintendo Game Boy, and the first portable entry into the flagship platforming game series. Series creator Shigeru Miyamoto wasn't directly involved with the design, so while the game was relatively faithful to many conventions of the original game, this particular entry took a few liberties with the formula, and created a fun, unique, and rewarding experience, to help sell Nintendo's then-new handheld game console to the Mario faithful. Did they succeed? Watch, and discover for yourself!
I am a child of the 80's/90's and all of the nostalgia that comes with it. The Disney Afternoon was a staple of my childhood and the Capcom developed games were a great way to play in the worlds of DuckTales, Darkwing Duck, Rescue Rangers, and Talespin. Frank Cifaldi and Mike Mika of Digital Eclipse showed their love of these properties when they released the Disney Afternoon Collection on XB1, PC, and PS4. Everybody get ready, it's time for the Disney Afternoon.