Being a huge survival horror fan for decades, the Silent Hill series has always stood out to me for its amazing atmosphere, which the music plays a big part in establishing. While there are the typical moody and foreboding tracks which you would expect from the genre, Akira Yamaoka does a great job of including some really great and emotional tracks that stick with you long after the game ends. In fact, I remember Silent Hill music being some of the first video game music I ever listened to outside of the game itself. This cover is a bit different from my usual sound. I hope you guys enjoy it!
One of the major trends overtaking the gaming world in the late 1990s was the rise of the survival horror genre. Capcom's Resident Evil and Konami's Silent Hill are the most well known from this day, but many Japanese developers threw their hat in the ring. Deep Fear is Sega's big entry to the burgeoning survival horror genre. It would be developed for Sega's Saturn and released in 1998 in Japan. It would also be the final Saturn game released in Europe, and would be released just over two weeks before the Japanese release. A North American release was prototyped but sadly never released. However, this has been largely made irrelevant as years later this North American build would be leaked onto the internet.
The game takes place in an undersea US Naval base called the 'Big Table'. A strange space pod crashes down into the Pacific Ocean. The US Navy tracks it down using a submarine called the SEA FOX and brings the pod back to the Big Table. John Mayor is then introduced to players, who will be controlling him, and the game starts off with John having a prank played him. John and his partner, Mookie, are then assigned to assist workers in the Navy Area where the SEA FOX had returned but had just detached itself. John has a mission to rescue any of the personnel, and especially head researcher Dr. Gena Weisburg. This first job starts to show the strange mutated monstrous creatures that will inhabit the Big Table over the course of the rest of John's journey deep beneath the sea.
I've been wanting to get around to doing some full metal covers from Final Fantasy VII since I started my channel, and I finally felt like the time was right to start making them. FF7 has probably my favorite soundtrack from any game ever, so I really wanted to have some experience under my belt before tackling anything from it. Birth of a God plays during the Bizarro Sephiroth fight at the end of the game, and it's a really awesome track that I've always enjoyed. Expect to see more FF7 covers over the next few months!
Books are like video games to me in that no matter how many I own, physically or digitally, I am always looking for more to add to my collections. In the past few months I've been on a sci-fi streak and have made an effort to try out some new authors rather than leaning on my more prolific favorites. This leads me to do internet searches of "sci fi hidden gems" and "underrated sci fi authors" and if I spent as much time reading books as I did hunting more down, I'd get a lot more reading done.
I can't remember exactly where I saw it, but as an animal lover, Greg Van Eekhout's 2018 children's novel Voyage of the Dogs caught my eye and was an almost instant purchase. VotD tells the story of Lopside and his compatriots who are dog astronauts known as Barkonauts. The Barkonauts are assigned to assist the human crew on a long term mission to set up habitat on a distant planet. Unfortunately, something went wrong during the hibernation phase of the voyage and the human crew have disappeared. Lopside and the Barkonauts must figure out what happened and survive long enough to get help.
We interrupt your regularly scheduled program to bring you the October 2021 edition of RF Generation's Site News! In this issue, we announce our November Community Playthrough title, reveal next month's shoot 'em up club game, and of course, thank those members who sent in submissions to our site and registered approvals last month. Thanks for keeping it on Channel 3 and please continue to keep you and your loved ones SAFE!
REMEMBER: If you have any news about upcoming events or topics that you think the site needs to hear about, please PM singlebanana and put "RFG Site News" in the subject line. Who knows, maybe your news will make our front page!
Posted on Oct 13th 2021 at 12:00:00 PM by (slackur) Posted under GamePass
[img width=420 height=351]https://upload.wikimedia.org/wikipedia/commons/thumb/1/16/IMac_G3_color_carousel.gif/220px-IMac_G3_color_carousel.gif[/img] Image from Wikipedia
I distinctly remember in 1998 when the G3 iMac, or what was usually then known simply as the iMac, was announced in a variety of colors. I had grown up on a C64, and later the X86 and Pentium line, and what I could not wrap my head around at the time was how Apple was making a major selling factor out of the ability to pick out a translucent color scheme for your new expensive desktop. At the time (and honestly, still to this day) I thought it was a completely absurd marketing strategy and I simply couldn't imagine buying a computer based upon the color. Yet I was baffled by how many people around me, even the tech-illiterate, suddenly had to have this new computer, as if the gumdrop shape and selectable pigmentation was all they ever needed to suddenly understand my youthful nerdy passions.
Posted on Oct 11th 2021 at 12:00:00 PM by (Pam) Posted under review, video, SNES
Today I'm reviewing a pair of adorable multi-directional shooters on SNES - it's Pocky & Rocky 1 and 2. These games look similar on the surface but there are a ton of differences between them.
A reboot of the series is supposed to be coming out later this year, but there hasn't been any news about it recently.
In 2015, Thomas Happ released a game that he had been working on for quite some time. Styled similarly to the classic Super Metroid, his game Axiom Verge was loosed upon the world, and in my estimation, it hasn't quite been the same. As if the "Metroidvania" genre wasn't already popular enough, this game created quite a stir, and has been met with much acclaim over the past few years, enough to garner a physical release across multiple platforms, including a special posthumous physical release on the Wii U. The amazing thing is that Happ created the game all by himself: design, programming, music, graphics, level design...all of it. In 2019, it was announced that he was officially working on a 2nd game. Initially, it was thought it would be a prequel. 2021 saw the release of Axiom Verge 2, and a forthcoming physical edition from Limited Run Games is also happening.
I was very busy when the game came out, so it was a couple weeks before I was able to purchase and download it to my Nintendo Switch. Thankfully, I was able to make time to play through it. I decided to stream my first run through the game, which I did. I managed to beat it my first time in 5 sittings, and I think I have somewhere between 15-20 hours into the game. I took my time, didn't rush through the game, and tried not to solicit too much help, so I could finish it as organically as possible my first try. Here are some thoughts about the game, and how I think it compares to the original.
I made this custom Super Mario Bros. 3 themed NES system. I used epoxy sculpt clay and water slide decals plus some Rustoleum paint. I wanted to add some 3d elements to the simple design so that's why I used the epoxy sculpt clay. I hope you enjoy the build.
We finally managed to finish off the Mass Effect trilogy together! Join us for a LONG talk about what made Mass Effect 3 special for us as well as our thoughts on the trilogy as a whole before we journey onward into the unknown with Mass Effect Andromeda.
We're back with another 8-Bit Battleground cover! When Fight With Seymour from Final Fantasy X was originally chosen to be the track we would cover, I was excited to work on it since I really enjoy working on Final Fantasy music. However, I quickly discovered that this is a very complicated piece and very different from other tracks I've done, and I really didn't have any inspiration to do anything interesting with this one. I pretty much just did a 1:1 recreation of the original track, just with a bit of my sound and style layered on top (for better or worse, haha!). That being said, I feel like this is far from my best work, but hopefully you'll still enjoy it!
Also, voting for the next 8-Bit Battleground track is still open until Saturday (Oct 2), so click the link and let us know what you'd like to hear covered next! https://docs.google.com/f...VOdt5FMJblKwfLgw/viewform
In 2009, Atlus released the first game in the Shin Megami Tensei series since Nocturne. Shin Megami Tensei: Strange Journey would release for Nintendo's DS to good reviews and underwhelming sales. However, Atlus kept the development team around and they began work on Strange Journey's followup. The fruits of their labor would release in 2013 when Atlus released Shin Megami Tensei IV for the Nintendo 3DS, with a European release following in 2014. The 3DS was only 2 years old at this point, and Atlus used a lot of the early marketed features in Shin Megami Tensei IV. The character art in cutscenes are 2D, with the environments being in 3D, and the console's 3D functions can be switched on to create a layering effect during cutscenes, exploration, and battle.
-Always do 'Buy It Now' only with immediate payment required. I'm on a few subreddits about eBay, and it seems non-payment on auctions is pretty rampant. I also do 'Best Offer' too, though surprisingly few people use it. If you set up or revise the item on a browser, you can set up auto-accept and auto-decline amounts on offers so you don't have to do anything. For example, list a game at BIN $19.99 with Best Offer, auto decline anything $14.99 and under and auto accept anything $15.00 and over. Makes life a lot easier, it just stinks that you can only set the auto-decline on the phone app.
-Always do free shipping and let eBay calculate actual shipping (you'll need to weigh and measure your parcels when you are making the listing). It gives you a range so you'll know the maximum that will come out of the sale, so you just factor that into your price. Another reason to do free shipping is, if you don't, the buyer can give you a star rating on "shipping cost" which is nonsense because you can make it so they can't see what you paid for the label. If you do free shipping, they can't rate you on this.