It's hard to believe that our 50th episode is finally HERE! This month Shawn (GrayGhost81) and Rich (singlebanana) take a stroll down memory lane to discuss some special moments over the last 50 episodes and take some time to thank their former co-hosts and special guests. What follows is a discussion of the cutesy, PS1 RPG known as Rhapsody: A Musical Adventure. How did the guys take to the game's simple gameplay? Was the story interesting enough to keep their attention? And would Shawn's cuddly recommendation ultimately win Rich over? The answer to these questions and may more in this episode of the RF Generation Playcast. Be sure to stick around for our blooper reel at the end.
A special thanks to our playthrough participants and listeners for all of the love and support over the years. We would have never made it this far without you!
As always, we are happy to hear your thoughts on this game on our discussion page (linked below). We will respond to your comments and are always happy to discuss the game more. We hope you enjoy our show. Please be sure to rate and write a review of the show on iTunes to help us increase our listenership. Thanks for the listen!
This is in its own way a companion piece to the reflections in Zophar53's recent article, What is Nostalgia in 2018? I wanted to respond and take the conversation in a personal direction but I realized I needed the room to let my thoughts breath, so here we are.
Many of our collections, video games and otherwise, are initially based off some form of nostalgia. Mine is no exception. As I've referred to in past write-ups, it started with a simple childhood dream to own every video game so that anyone at our home could play any video game whenever they wanted (myself included!) Many years and a family of my own later, that has transformed into the desire to use the medium of video games integrated in our lives as ways to connect socially, unwind mentally, and develop conversations culturally. I am very pleased to say it has been generally successful. That said, of course there are games and systems I have a special fondness for due to my earlier time spent with them. Over time my greater connection has come from games I played with friends that I now keep in memory after their passing, and I imagine that to continue. I also have no doubt our children are building their own nostalgia from specific titles our family enjoys together.
I'm starting a sort of sub series to complement Review The PS2. In this sub series I'll be looking at PS2 games that are perfect sequels, games that outdo their previous installments in every possible way. Originally I was going to do Jak 3, but I ended up writing this one first. A second sub series was also going to accompany that video, and they're still in the works, so stay tuned for that.
Posted on Jun 13th 2018 at 12:00:00 PM by (Pam) Posted under video, analysis
With the recent release of God of War, I got to thinking about how many recent mainstream games have had you playing a father figure... and how few games let you play a as a mother. I go over a few examples of playable mothers, then expand the scope out to non-playable mother characters and the categories they tend to fall into in games.
Warning: If you're fussy about character spoilers, I talk about the fates of mothers in about 40 different games in this video. I don't think I've given away anything too shocking or unexpected though.
We interrupt your regularly scheduled program to bring you June 2018's edition of RF Generation's Site News! In this issue, we unveil our July 2018 community playthrough title, announce the second game for our new site shoot 'em up club, reveal an addition to our collection database, and of course, thank those members who sent in submissions to our site and registered approvals last month. Thanks for keeping it on Channel 3!
REMEMBER: If you have any news about upcoming events or topics that you think the site needs to hear about, please PM singlebanana and put "RFG Site News" in the subject line. Who knows, maybe your news will make our front page!
Atari was clearly trying to cash in on the fighting games craze of the early 90's, and Pit-Fighter was a bit late to the party, when it came to the Game Boy. That may have hurt sales, somewhat. What hurt sales even more was that this was not a good conversion. What was a reasonably fun, middling arena brawler in the arcade, had been reduced to a one-dimensional, low tech, mess of a fighting game that had very little going for it. And unfortunately, many kids and parents were probably duped to buy a copy of the game. Sadly, they weren't treated with a fantastic handheld gaming experience. Why do I say this? Watch the video, and learn for yourself all the shortcomings and "pitfalls" of this particular arcade port gone wrong. Enjoy!
These days one can find all sorts of new tech for old consoles. With devices ranging from Framemeisters to Optical Drive Emulators, these products help us keep our old consoles working and expand their feature-base beyond anything we could have imagined. When California based Pound Technologies released their Original Xbox to HDMI cables, they were met with high praise for their signal quality and low price. Their recently released Dreamcast to HDMI cable promotes features such a generous 6.6-foot cable length and the best video output the Dreamcast can provide, but can it deliver?
In this third installment of Stuck in the 80's, Duke must dig through the recesses of his mind to uncover his memories of Transformers. Can he repair another time fragment? Watch and find out!
I've been thinking a lot about nostalgia lately. It kind of came to a head in the wake of watching the Ready Player One movie, but the kernels of my thoughts go back to the last handful of years. It's undeniable how fascinated people are with the concept. Every remake, re-release, prequel, sequel, and reference, we eat it up. Whether it's converting Tron to blu-ray with "never before seen" interviews, making a miniature NES that's effectively a Raspberry Pi with a few ROMs on it, or filling Ready Player One with every 80s pop culture reference Ernest Cline could think of, history has proven that people will buy into the phenomenon, but why is that? More importantly, what does nostalgia mean in a digital age where nearly every piece of media ever is available at our fingertips anytime we want it? Does the way we think of nostalgia need to change?
If you've paid attention to my gaming tastes over the years, it would likely be easy to peg me as a guy who loves old school, action games. I'm super comfortable with platformers, fighters, shmups, run 'n guns, and I've also got a soft spot for JRPGs. I tend to talk about these types of games the most, but there are some extremely modern genres that I enjoy just as much as those I grew up with. In this case, it's a the decision based, cinematic, story driven game Detroit Become Human. I have yet to play Indigo Prophecy, but have drawn a great deal of enjoyment out of Quantic Dreams previous titles, Heavy Rain and Beyond Two Souls. Based on my past experience with these two titles, as well as the intriguing setting of a near-future, pre-sci-fi world in which Androids have become common place in the homes and work forces around the U.S., I had no hesitation picking this one up day one to dig into.
Welcome to the ninth edition of our game room series where we take a look at some of our site members gaming spaces! This month we are featuring longtime member, Collectorcaster, and all around good guy, Crabmaster2000.
Join us as we explore Crabmaster's gaming space, learn more about how and what he collects, and how he makes his space work for his gaming needs.
**If you are a member and have a game room or gaming area that you would like to share, please send a PM to singlebanana and I will add you to our list.**
Some ten or more years ago, a friend of mine and I spied a game on my shelf called The Warriors and decided to give it a shot. It was a game that we thoroughly enjoyed, with its fun combat, intriguing story, and interesting characters hooking us in until we finally rolled the credits. We enjoyed it so much that we drove to the local Circuit City (man, this was a long time ago) and picked up a copy of the movie of the same name that the game is based on, and we thoroughly enjoyed that as well. So fast forward to the present day, my friend and I once again scouring the shelves for a cooperative game to play, and we decided to revisit our old favorite, The Warriors, curious to see if it holds up after all this time.
[img width=700 height=24]https://i.imgur.com/N418D7u.png[/img] This snapshot was taken on 24/05/2018
For years I have found myself moving away from the mainstream gaming press, and even reaching the point of outright ignoring it. I could not mention the last time I went to any of the mainstream gaming press sites just to browse and see what news is coming out. The only time I end up there is seemingly by accident, browsing a forum, board, or group dedicated to an individual game or series that then links to a news release pertaining to the topic. Upon reflection of my own browsing habits and years of history I found that this relative ignorance of what the mainstream gaming press is actually saying pre-dates plenty of the recent major controversies. I was already years deep into this willful ignorance when Gamer Gate started to blow up. The exact reasons I started these habits are long forgotten, but with some time passing and new developments of the day, as well as the effect it had on everybody's browsing habits, then there might be more reasons than ever to justify the abandonment of the mainstream critic.
Join me for the stream of conciseness that is Neo's "A Brief Look At" series!
This month, we check out I Am Bread, a game where being toast is an aspiration! Sorry for the crazy crash at the end...more PC parts are ordered and bring installed as soon as they arrive.
As I mentioned in a previous entry, I'm a huge fan of light-gun games and specifically such games on the Nintendo Wii, which carried the torch of light-gun games into the world of modern televisions.
I recently played through the Wii version of Tom Clancy's Ghost Recon and I was absolutely blown away by how much fun I had with it. My expectations were very low going into the game, but the fact that I continued to play the game after completing the campaign demonstrates to me that there is a solid title here, and one that is sadly underrated and largely forgotten by the Wii community.