2 of our amazing members and NES challenge contributor's spend many hours putting together this video and recording all of the amazing music in it to immortalize our efforts in the first 2 months of the NES Challenge. Huge shout out to Wempster and Disposed Hero for making this happen!
If you want to see your own name show up in a future video all you have to do is beat an NES game with us. Check out the link below for more info. We can use all the help we can get!
The RF Generation community of collectors and players has committed themselves to demolishing the entire licensed NES library in the year 2019. Is that even possible you say, with your help it totally is!! Check out the RFGen 2019 NES Challenge thread to see how to join in at anytime throughout the year. There is plenty of opportunity to participate regardless of your skill level, favorite style of game or the amount of time you have to invest. Come over and play with us here:
Back in the late 2000s, three games were released as digital exclusives for the Nintendo Wii. Developed by M2 and published by Konami, these three titles consisted of remakes and entirely new entries in Konami's long-running Gradius, Contra, and Castlevania series. While these games were met with fairly positive criticism, their limited availability has left them in relative obscurity, and the recent closure of the Wii online store has eliminated any legal means of obtaining them. This is a shame because these games are quite good and are among the last original entries in their respective series.
In this very special episode, Rich (singlebanana) and Shawn (GrayGhost81) take a trip back in time with one of their childhood favorites the RPG, Dragon Warrior/Dragon Quest. Are they looking at the game through rose-colored glasses or will this experience prove their fond memories true? Episode #60 of the Playcast, is dedicated to the memory of Shawn's childhood friend and one of the game's biggest fans, the late Jessie Patterson. Be sure to stick around after the show for a special treat. You will not want to miss it!
The guys discuss the game's story, the ins-and-outs of the gameplay, the graphics, the music, and sounds. Due to the heavy grinding required to complete Dragon Warrior, some reviewers have described it as "unplayable." Shawn and Rich determine whether this term fits and even get a hand from an old friend. In our Concertcast segment, the guys discuss their Top 5 albums that were released in 1986, the same year Dragon Quest came out in Japan. Can you guess what some of their favorite tunes are? And will they come away loving this game as much as they did back in the day? The answers to all of these questions and many more, in the newest episode of the RF Generation Playcast. Check it out!
As always, we are happy to hear your thoughts on this game on our discussion page (linked below). We will respond to your comments and are always happy to discuss the game more. We hope you enjoy our show. Please be sure to rate and write a review of the show on iTunes to help us increase our listenership. Thanks for the listen!
In the world of gaming there is a phenomenon known as the annual release. In the Western world the annual release is almost synonymous with the sports genre. In Japan, they have annualized role playing games. Its not as ubiquitous as the wide world of sports but there are a few examples, the Atelier series likely being the most prominent. Atelier is a long running series developed by GUST, the first releases being all the way back on the first Playstation with 1997's Atelier Marie: The Alchemist of Salburg. The series went international starting with the localization of the Atelier Iris trilogy for the Playstation 2. The series was an immediate hit for GUST, who just kept pumping more games in the series out. By the time of the series' 20th anniversary in 2017 there were 19 games released in the series. This is not a direct series with sequels, prequels, spin offs, and side projects. Instead the Atelier series is one that features common gameplay elements and mechanical design. Atelier is more of a series of series, with the large library broken down into duologies and mostly trilogies. Today's game, Atelier Ayesha is the first game in the Dusk trilogy, the 2nd overall trilogy that was fully released on the Playstation 3.
I am a huge fan of "to do" lists. I use them at work and in my personal life. There is nothing quite as satisfying as lining up chores and knocking them down until your entire list is obliterated. Why then, have I never used a backlog for video games until this year? Throughout my life as a gamer, as a child, teenager, or adult, I have never so much as jotted down what games I wanted to play or even prioritized what I wanted to play in any way. I play whatever I feel like. I've noticed in the last few years that I fall prey to the FIFO principle, where I end up playing the most recent incoming titles to my collection rather than enjoying a game I have owned for years.
In past years I have made gaming resolutions of all kinds of different types. Whether it was my life-changing resolution of 2012 to finish every game I started, or my 2017 resolution to not spend any of my income on video games, I always find it fun and sometimes challenging to think outside the box and adjust my habits with some kind of goal in mind. This year, I decided to create my first backlog. I'd like to share it here and give an initial status report, as well as give a little insight into how I chose the titles or categories that I did.
Cool Aunt Chronicles is a series that I have had in mind for quite a while now. Chronologically, it follows the Budget Wall series that I wrote in the past, and builds as a personal transition from somebody who just loved games in general to who I am today. Please enjoy.
So, I've got this aunt, who is super cool, and as long as I have known her she has been a gamer. I credit her not only with truly introducing me to the love of console gaming (while stoking my future love for PC gaming), but with helping me out of my "Budget Wall" funk of the early nineties. This is what we are here for today; reliving that special period between 1993 and 1995, when in her amazing generosity Cool Aunt dumped a paper box filled with games and magazines on an otherwise broke teenager. This is the Cool Aunt Chronicles.
Welcome to Episode 010 of Shoot the Core-cast! This time around, MetalFRO and Addicted cover Crimzon Clover: World Ignition, the the hit PC shooter from Japanese doujin developer, Yotsubane! This danmaku game is quite special, and has been well received in the shooting game community. Here to help us discuss this game is Mark_MSX, from The Electric Underground Podcast! We cover the game's mechanics, try to "break" down the scoring, and look at its impact on the shmup scene over the last few years. Thanks for listening!
We interrupt your regularly scheduled program to bring you the "better late than never," April 2019 edition of the RF Generation's Site News! In this issue, we will announce our May 2019 community playthrough title, unveil the next game for our site shoot 'em up club, check in on the progress of the 2019 NES Site Challenge, and of course, thank those members who sent in submissions to our site and registered approvals last month. Thanks for keeping it on Channel 3!
REMEMBER: If you have any news about upcoming events or topics that you think the site needs to hear about, please PM singlebanana and put "RFG Site News" in the subject line. Who knows, maybe your news will make our front page!
I've said before and still proclaim that Nintendo is, at heart, a toy company. What makes Nintendo different, and I daresay special, is that they make their toys into video games. Oh, there are a ton of physical toys made from Nintendo properties and characters. Yet Nintendo's specialty is making video games that are built first as toys, as devices made more for the sake of being playful, as a first priority over narrative, graphics, or complexity. There are exceptions, but as a general principal Nintendo games are made first as a chase for that elusive 'fun for the sake of fun' ethos. This best explains Nintendo's decisions that baffle others in the video game industry.
Posted on Apr 12th 2019 at 12:00:00 PM by (Pam) Posted under video, review, shmup
Sine Mora was developed by Digital Reality and Grasshopper Manufacture and first released in 2012. In 2017 an extended version was released which is available on PC, PS4, Switch and XBox One. It is a horizontal 2.5D shooter, which means the plane you control moves on 2 axes, while the backgrounds are 3D. The game has gorgeous environments, uses some novel time-based mechanics and has a heavy focus on story. However, I found a heavy story in a scrolling shooter wasn't that welcome of a feature. Check out the video for more.
Its here! A game I wanted to play for a long time, and I'm glad I did! I felt good after playing this. Haven't played a game that just made me feel good since Stardew Valley came out. And although I feel good, I also feel sad because we never got more Sakura Wars games, because this one didn't sell well enough. However, we got a new one coming in the near future, but I'm not sure if its going to make its way over here. Back when this game came out, visual novels and strategy RPGs weren't as popular in the West, and a game like this, which is five games into an established franchise, were doomed to fail. And that's a tragedy. We're getting a new Sakura Wars game in the near future, and I hope it does well and makes its way over here, so that we can get more of this positive energy in this gaming culture.
[img width=700 height=463]https://www.washingtonpost.com/resizer/ALmDU0OxDpDLNWWW51luLdRC3ZQ=/1484x0/arc-anglerfish-washpost-prod-washpost.s3.amazonaws.com/public/6X4NQTSKNYI6TDH4FROQTGOCDY.jpg[/img] Image shamelessly linked from The Washington Post
Let me regale a story for you, from an event that occurred before I was born. On September 11, 1973, the Chilean government was overthrown. Sitting president Salvador Allende was ousted in a military coup, and was replaced with military leader General Augusto Pinochet. Despite Allende's refusal to step down, power was seized, and he was effectively removed from office. During the period of military occupation, famously, the Estadio Nacional de Chile, Santiago's giant sports arena and complex, was used as a detention center for civilians, Allende supporters, and ultimately, anyone seen as a dissident of the military coup.
In the late 1980s, as the NES was dominating the children's toy landscape like few other pieces of electronics ever had, one developer in particular stood out to 9-year-old me as something truly special. Sunsoft had churned out some of my favorite games of that era, such as Blaster Master, Batman, and Gremlins 2. The things that stood out to me most about them were the relative difficulty, graphics, and, of course, their soundtracks. While they always tested my skill, I rarely ever cared because they were visually interesting and that proprietary Sunsoft sound chip made the NES sing with rocking beats like no other game out there. In retrospect, the best way I can describe it would be if you could take the punchy bass of the Sega Genesis and strip out the tinny-ness and twang.
But there was one Sunsoft game that no one I've ever talked to has ever enjoyed, Fester's Quest. I would always be confused when I heard people hate on it, thinking that I had a lot of fun with it as a kid. Was I crazy, or was I more enlightened and everyone else was crazy? Yeah, that was probably it. Do I still feel this way, over 30 years later?