The wait is finally over! It has been four years since the runaway Kickstarter success Bloodstained: Ritual of the Night obliterated its funding goal and became the most successful video game Kickstarter project, at least until Shenmue III came along and surpassed it shortly after. Spearheaded by former Castlevania producer Koji Igarashi, hopes were high that an experience like Symphony of the Night would be delivered to longtime fans of the series, but after numerous delays and other highly anticipated Kickstarter games failing to live up to expectations, fans started to become skeptical. Does Bloodstained: Ritual of the Night live up to its lofty expectations, or is it just another Kickstarter disappointment?
When springtime rolls around a wide variety of outdoor activities becomes much more alluring. Getting outside and getting some sun is important to even the most hardcore of gamers. Fishing is a great hobby that can be enjoyed year round, but the comfortable temperatures of spring bring out the biggest crowds. It's such a large and popular hobby that Sega decided to make a fishing arcade game, Sega Bass Fishing.
The original arcade cabinet was developed by Sega AM 1 and released in 1997 as Get Bass in Japan. The game was successful enough in the arcade that Sega followed it up with Sega Marine Fishing in 1999. Both games would see console ports on the Sega Dreamcast, Sega Bass Fishing in 1999 and Sega Marine Fishing in 2000. Both games were among the more popular and successful Dreamcast games, as Sega released the Sega Fishing Controller to make the games feel more similar to both the arcade and real life, complete with motion controls.
As Rich and I discuss on our last episode of the Playcast, technology can be pretty amazing. It has allowed people from all around the world to connect and communicate in real time, for better and for worse. As someone who works for a massive company with global reach, it never ceases to amaze me that my coworkers and I are in daily communication with people around the world. Similarly, it is astonishing to think that one could form a friendship with another person who lives about a thousand miles away simply by working together on a podcast for the better part of six years.
Here in Episode 012, MetalFRO and Addicted tackle one of the most difficult arcade shooters of all time, the legendary Gradius III, from Konami. Not only that, but we compare it to the much more friendly, and approachable port, released on the Super Famicom and SNES. Which version will we prefer, and which should you play? Have a listen, and hear what we think about these 2 iterations of the game.
Once upon a time, the most desired trait of any home console gamer was accurate arcade ports. In this fashion, one could say that arcades ruled the jungles of electronic video game entertainment. While complete faithfulness to the arcade original was the holy grail, it was certainly not a requirement, though individual interpretation on the quality of the port was certainly in place, especially in the playgrounds and hallways of schools.
For your reading pleasure, this article is setup using three "categories," those being "The Safe One" (which would generally be agreed that the port is superior to the arcade), "The Controversial One" (which many likely wouldn't agree with), and "The Garbage One" (in which the console port is metaphorically a trash fire). Enjoy!
The year is now past the 50% mark. For our family, we have one annual retro game convention down (CORGS) and one to go (CCAG). E3 is still fresh on the news, and prep-work is in full swing for the Autism and Gaming Convention. Our South Korean foreign exchange student has gone from a non-gamer to finishing Dark Souls II and Dark Souls III (quite a few times) before returning home soon. "Free" time has been spent battling both household illnesses and the massive pile of test systems, cords, and accessories for our CCAG table. I think it's time to grab a breather and take stock of the situation.
I know, I know. I've already done one of these. I did my first "People of" article almost 9 years ago. I was about 3 months in to my tenure as Technical Director and was still learning the ropes of how the site was run and what kinds of things needed to be done. Since then, there has been a lot to happen. This is a sort of combination post as you will see at the end. Because I'm answering my own questions, I'm not going to worry about the color coding.
Posted on Jun 12th 2019 at 12:00:00 PM by (Pam) Posted under video, review, fmv
If you were to ask me, in 1998, what some of my favorite things were The X-Files and FMV would surely come up. So when this game released it was the number one thing on my Christmas list. I loved following the extraterrestrial adventures of Scully and Mulder. Though this game doesn't let you play as them it makes you feel like them. The supporting characters are all there and you even get a partner to question all your decisions.
Does The X-Files game succeed as a playable episode of the show? Watch to find out.
In this landmark episode of the PlayCast, Rich (singlebanana) and Shawn (GrayGhost81) meet for the first time and record face-to-face in the Austin, Texas "Ghost House." The guys discuss the newest title from one of their favorite developers, Quantic Dream, the sci-fi, android-driven adventure, Detroit: Become Human. Prior to their game discussion, the boys get into the ConcertCast and discuss some of the media they've been consuming recently. What follows is a conversation on the concept of "singularity," that you won't want to miss!
Be sure to stick around for the results of the question of the month poll and a discussion of Detroit that covers gameplay, significant moments in the game, and the outcomes of our playthroughs. Since this is the 4th Quantic Dream title that we have played as a group, the guys conclude by rating each game in order of their preference. Episode #62 is a very special edition of the PlayCast that you will not want to miss!
As always, we are happy to hear your thoughts on this game on our discussion page (linked below). We will respond to your comments and are always happy to discuss the game more. Please be sure to rate and write a review of the show on iTunes and/or Podbean to help us increase our listenership. Thanks for the listen, we hope you enjoy the show!
We interrupt your regularly scheduled program to bring you the June 2019 edition of the RF Generation's Site News! In this issue, we will announce our July 2019 community playthrough title, unveil the next game for our site shoot 'em up club, and of course, thank those members who sent in submissions to our site and registered approvals last month. Thanks for keeping it on Channel 3!
REMEMBER: If you have any news about upcoming events or topics that you think the site needs to hear about, please PM singlebanana and put "RFG Site News" in the subject line. Who knows, maybe your news will make our front page!
It's hard to believe that, only 1 year ago, the RF Generation Shmup Club was just ramping up, and starting our 2nd month. After playing various versions of R-Type throughout the month of May, we were beginning to jump into the original Gradius, and getting steeped in a couple classics of the shoot-em-up genre. As I reflect upon the past year, it's been an interesting ride. I never imagined I'd be doing this, but I'm glad I started it, and I'm even happier that it's taken off in such a big way.
I recently stopped at Goodwill and came across a Halo Green Xbox 360 controller. I noticed it was weathered and the button presses felt like stepping in mud, a telltale sign that someone had spilled soda on it. The back had duct tape holding the battery pack in suggesting that the controller suffered from power issues. I moved the thumbsticks around and surprisingly they centered almost every time. I decided that this controller was worth saving and would be a great project.
This would be so noire if it weren't for all the blue and yellow
While live-action movies based on anime have been met with mixed results in recent history, Pokemon: Detective Pikachu has the benefit of the insanely popular title characters. Between that, a trailer that looked not terrible, and the star power of Deadpool himself, Ryan Reynolds, I was fairly confident the movie would make scads of money regardless of its quality. That said, I was interested to see if it held up for someone who doesn't know a pokeball from a dive ball.