Over the years, I've invested a lot of time and money into streamlining my game room. I strongly believe that it shouldn't take more than five minutes to have a game and system ready to play. To accomplish this, I spent hours measuring, researching and arranging all my consoles and TVs into zones. Each zone has a specific purpose such as a retro corner with a CRT for light gun games, or an RF cart for pre-NES consoles. I recently set up a combination PC Gaming/SHMUP Station and here's how I did it.
As the Switch nears its 3-year anniversary, it's been interesting to watch the role it's embraced. Not just a home/portable hybrid gaming machine, its trajectory has more than a bit in common with the ill-fated Vita. Sony's Ferrari-of-a-portable turned into a fantastic way to play PSN and PS1 games on the go, and in a similar fashion, Nintendo's latest is giving new life to all the great Wii U games no one played, as well as hosting ports of a lot of mainstream games that usually wouldn't come Nintendo's way. This is no doubt due to its successful sales numbers, and given their recent buddying up with Xbox, it seems Nintendo has been courting 3rd party publishers pretty hard. There's been quite a few games I've bought on the Switch that I already own on other platforms, simply because the idea of playing them on the go is such an intriguing prospect (e.g. Diablo III, Doom 2016, etc.). One of the best examples of this role of giving overlooked titles another chance is the recent announcement that Doom 64 would be coming to the Switch.
At first glance there really isn't much that I should like about Yo-kai Watch: I am not a fan of anime in general, I am not a huge fan of the Pokemon craze, and I am certainly not at the age to which this games humor is targeted. Nonetheless, I was pulled into Yo-kai Watch hard, and it has everything to do with the setting.
When it was brought to my attention that September 2019 marked the 20th anniversary of the launch of the Sega Dreamcast in North America, I felt compelled to actually play something on Sega's short-lived final console, which is something I rarely do. Since the Dreamcast has a handful of exclusive survival-horror titles that have never been ported or re-released on other consoles, it only seemed fitting that I would check out one of these titles and see how it holds up. Being a huge fan of the Resident Evil series, I decided to go with an unabashed Resident Evil knockoff known as Carrier.
Carrier is a Sega Dreamcast exclusive survival-horror title that was developed and published by Jaleco. Released in North America, Japan, and Europe on January 31, 2000, February 24, 2000, and July 5, 2001 respectively, it was met with mostly mixed criticism. A sequel was planned to be released for the PlayStation 2 but was ultimately canceled. Carrier has since faded into relative obscurity as it was likely overshadowed by the much more popular Resident Evil CODE: Veronica which released only a month later in North America.
The Playstation 2 is an absolute monster for horror games and all kinds of variations on the genre's central themes. On top of the popular action format of survival horror, there are plenty of horror-based role playing games for the console. Shadow Hearts is one such RPG, as it melds traditional and Lovecraftian horror designs and themes in an alternate timeline setting of Earth in 1913 and 1914. And it has a rather unique, turn-based combat system. The game released in 2001, making it one of the earliest RPGs for the Playstation 2. The game was developed by Sacnoth and published by Aruze in Japan, and Midway Games in North America and Europe.
With Episode 015, MetalFRO and Addicted dig into the first TurboGrafx game for the RF Generation Shmup Club, the early release, Blazing Lazers! This game has elements from other shooters you may recognize, because it was jointly developed by Hudson Soft and Compile, and their other games and influences definitely shine through. Does the game hold up today? We dicsuss that, and more!
In this episode, Rich (singlebanana) and Shawn (GrayGhost81) are joined by their good friend, Crabmaster2000 from the Collectorcast. There's murder in the air, and boys must dust off their detective hats and put their wits to the test to survive Hope's Peak Academy and Jabberwock Island in Danganronpa: Trigger Happy Havoc & Danganronpa 2: Goodbye Despair. The guys discuss the ins and outs of these "gamey" visual novels and determine whether or not they are worth your time. Which of these two titles was their favorite? Who has never eaten a Twinkie? And who is really creeped out by Orel Hershiser? Instead of chugging Snuggle, be sure to give this episode a try.
As always, we are happy to hear your thoughts on these games on our discussion page (linked below). We will respond to your comments and are always happy to discuss the games more. Please be sure to rate and write a review of the show on iTunes and/or Podbean to help us increase our listenership. Thanks for the listen, we hope you enjoy the show!
When it comes to sandbox games, licensed music is typically part of the package. It adds to the feeling of being immersed in whatever game world you have chosen. Get in a vehicle and tune to your favorite radio station. It's just like real life. Because I love music, this is one of my favorite elements of open world games. Even in games to which the "sandbox" moniker doesn't apply, like Fallout 3, I am always grateful for some kind of customizable radio function to choose my own audio backdrop for my adventures. Of course, some consoles allow you to add your own soundtrack from music on the hard drive or a streaming service (depending on the game), but here I'm talking about curated licensed tracks chosen by the developers specifically for their game.
This year I was fortunate enough to receive a Nintendo Switch console before Father's Day from my wife and kids. It was a wonderful moment, especially considering I hadn't planned on purchasing one for another year (at least). Despite this, I still had a nice list of games to buy, with one in particular standing out as an early purchase due the nostalgia that bubbled up whenever I read an article about it.
On Father's Day, imagine my surprise when the gift bag I assumed would hold a t-shirt and some homemade cards (which it did) also contained that very game I was wanting, that being SNK 40th Anniversary Collection (SNK 40th) for my new Switch!
[img width=550 height=779]http://www.rfgeneration.com/images/games/U-115/bf/U-115-S-00720-A.jpg[/img] Somehow they misspelled slackur as C-a-b-e-l-a. Easy to do.
Summer has been quite the whirlwind for my family. Two retro game conventions (one debuting a testing table), family vacations, and various projects kept us quite busy. But the beginning of August held the best event we planned; an Alaska trip for my Beloved and I's 20th wedding anniversary! What does that have to do with video games? Surely the frozen north holds little for us gamers, right?
Today I'm reviewing an NES game that was originally supposed to be an adaptation of The Terminator. The gameplay is reminiscent of Mega Man (though many feel Contra is a better comparison - I disagree) and uses many designs that seem to borrow from popular sci-fi properties.
Guess who's back? Back again? Bil is back. Tell a friend. We're here to discuss the whole limited release situation that has been growing over the last few years. Love 'em, hate 'em? Let's chat!
We interrupt your regularly scheduled program to bring you the September 2019 edition of the RF Generation's Site News! In this issue, we will announce our spooktacular October 2019 community playthrough title, unveil the next game for our site shoot 'em up club, promote our annual Pain Yourself With Submissions Contest (yes PRIZES!), notify members regarding a small change to our datebase, and of course, thank those members who sent in submissions to our site and registered approvals last month. Thanks for keeping it on Channel 3!
REMEMBER: If you have any news about upcoming events or topics that you think the site needs to hear about, please PM singlebanana and put "RFG Site News" in the subject line. Who knows, maybe your news will make our front page!
It's finally here! After many months of delays, life stuff getting in the way, and a few hiccups with my recording setup, I finally have a new episode of my review series to enchant you all. I'm taking a look at Metroid II: Return of Samus, in Episode 025 of Dramatic Readings! This game is a total classic, but isn't always as well regarded as I feel perhaps it should be. After I, myself, got a rough start with the Metroid series as a kid, I rediscovered it as an adult a few years ago, and was blown away by Super Metroid. Revisiting this Game Boy outing, there's a lot to love, and a handful of things not to. I'll tell you all about it with this video, and I hope you enjoy it. What do you think of Metroid II? Do you think it holds up? Have you tried either of the remakes? Let's discuss in the comments below!