The Metal Gear series is one of the most legendary in the entire realm of gaming. Rising from the obscurity of its roots on the mostly Japanese centered MSX computer platform, the reboot of the series with 1998's Metal Gear Solid for the PlayStation cemented the series as one of Konami's flagships. Its unique stealth centered action design gave the gameplay a one of a kind feel that would barely be replicated despite the game and series' runaway success.
Konami would follow the first Metal Gear Solid's success with a mission based spin-off Metal Gear Solid: VR Missions before the main series would continue on PlayStation 2. Both Metal Gear Solid 2 and 3 were some of the most successful games for the PS2. Sony had released a portable console in Japan in 2004, which released in the rest of the world in 2005, the PlayStation Portable. The next Metal Gear game would be Metal Gear Solid: Portable Ops for the PSP in 2006, followed by Metal Gear Solid 4: Guns of the Patriots on the PlayStation 3. Meanwhile, the team that developed Portable Ops was developing the PSP's flagship Metal Gear Solid game, Peace Walker. During the late PS3/XBox 360 generation, Metal Gear Solid V: Ground Zeroes would be released; followed by its second part, The Phantom Pain. For long time fans of the Metal Gear Solid series, Portable Ops and Peace Walker feels like the definitive dividing line between the older PS1 and PS2 era games, and the HD PS3/PS4 and Xbox 360/Xbox One games.
Here in Episode 014, MetalFRO and Addicted pick apart a classic, late 90's shoot-em-up from famed developer, Psikyo. What makes Strikers 1945 II so well remembered? We dive into that, and hear from the RF Generation community as well, on what they like about the game. Some great discussion was had, and we definitely learned a few things about WWII era planes, as well!
Sony's PlayStation Plus service was launched in 2010 as a paid online service mainly for the PlayStation 3. As a further incentive to sign up for the service to play games online, Sony began offering a series of games each month for the PlayStation 3 and PSP, eventually adding the Vita and PS4. PSP games were eventually dropped and to me the heyday of PS+ were the few years where we were getting PS3, PS4, and Vita games every month. Any games claimed while subscribing to this service can be re-downloaded on any console that is signed into that account as long as the account is current. In the current world of the "all digital future," it is important to note that your PlayStation Plus games are being "rented" in a sense that you will only have access to them while your account is active.
In this nostalgic episode of the PlayCast, Rich (singlebanana) and Shawn (GrayGhost81) discuss the exploits of everyone's favorite 'shroom eating plumber in Super Mario Land and Super Mario Land 2. Originally created for Nintendo's OG, cartridge-swapping handheld as a launch title, the first Super Mario Land and the "gray brick" celebrated their 30th birthdays on July 31st. So what better way to celebrate than to play them!
In this episode we discuss the in and outs of both games, what we liked and didn't like about them, and determine if they are worthy additions to the Mario series. Get ready for another editon of the Concertcast, a quick, better-late-than-never review of the film Ready Player One, and hear our thoughts on which library we would rather be stuck on a desert island with, the original Sony Playstation's or the Sega Saturn's. Our friends and followers on social media also weigh in on our Question of the Month: "If you could eat a mushroom that made you bigger or smaller, which would you choose and what would you do at that size?" Episode #64 of the PlayCast is a fun-filled nostalgia trip that you will not want to miss!
As always, we are happy to hear your thoughts on these games on our discussion page (linked below). We will respond to your comments and are always happy to discuss the games more. Please be sure to rate and write a review of the show on iTunes and/or Podbean to help us increase our listenership. Thanks for the listen, we hope you enjoy the show!
Our extended hiatus is over, and we're back and ready to talk games! For those that may not have listened before, Crabby and Duke take a moment to reintroduce themselves, and for returning listeners we take a little time to catch you up on what we have been up to. Of course, listener questions return to get your input. Thanks for all the encouragement on restarting the show, and we hope you enjoy!
It really feels like I've been cranking away at JRPGs for a while now, and I feel like I need a bit of a break, so I decided to turn to my second (and most recent) RPG love: the CRPG. But what to play? Ultima VI? Nope (and for a reason we can discuss another time, if you want). Witcher 3? Nah, I don't really want to start anything new (and possible very long).
So what to do? Ah, maybe something from my past, something I have already played but largely forgotten, but also I can play on my recently hacked PS Vita. After a few days it came to me: Dungeons and Dragons - Warriors of the Eternal Sun (Eternal Sun) for the Sega Genesis!
Today I'm reviewing one of the game adaptations of Aladdin - this one is for Sega Genesis, can is completely different than the SNES version. Why didn't I think of this closer to when the new movie was released? That's a good question.
We interrupt your regularly scheduled program to bring you the August 2019 edition of the RF Generation's Site News! In this issue, we will announce our September 2019 community playthrough title, unveil the next game for our site shoot 'em up club, announce our annual Pain Yourself With Submissions Contest (yes PRIZES!), and of course, thank those members who sent in submissions to our site and registered approvals last month. Thanks for keeping it on Channel 3!
REMEMBER: If you have any news about upcoming events or topics that you think the site needs to hear about, please PM singlebanana and put "RFG Site News" in the subject line. Who knows, maybe your news will make our front page!
[img width=700 height=801]https://i.ibb.co/jzhSF9p/gb-new-large.jpg[/img] *pic from Vintagegaming.com*
Nostalgia can be a tricky beast. We all have warm, fuzzy feelings about one thing, or another, from our childhood. A favorite toy, a cartoon we watched after school, or on Saturday mornings; perhaps even a place we used to play. Many of us have a lot of fond memories of video games we played, whether with family and friends, or even solo gaming sessions, totally engrossed in whatever electronic entertainment happened to be captivating us at that time in our lives. But what about a system, and its launch games? Most of us would say, with a few exceptions, that launch titles are quite often weaker than most of the library. I would argue, nostalgia aside, that at least a portion of the Game Boy library transcends that trend. Let's examine the launch lineup, 30 years after the fact, and see if that theory holds water.
A couple of months ago I found myself at Goodwill. As I browsed through the layers upon layers of cables, keyboards, and DVD players I noticed what appeared to be an XBOX logo. Sure enough, there were two Duke XBOX controllers and at five bucks each they seemed like a good deal. As I paid for the controllers and walked out the door I assumed all the controllers needed was a little cleaning. Little did I know they would turn in to the next Retro Repairs project.
Two of my favorite things are video games and music. It's a wonderful thing, then, that there's been some pretty incredible video game music over the decades. Not all of it is quality, but even in the medium's earliest days composers were able to create some shockingly good tunes. Once I started following the game music community on a regular basis, I learned to appreciate the fact that even the simplest-sounding tracks on the most basic sound hardware are chock full of intricate details. In fact, I might argue that composing a quality game score in those early days took even more skill that it does now, since the limitations of the hardware forced musicians to have a deep understanding of music theory and get quite creative to make certain soundscapes work. Game music has become one of the aspects of the industry I appreciate most.
The RF Generation community of collectors and players has committed themselves to demolishing the entire licensed NES library in the year 2019. Is that even possible you say, with your help it totally is!! Check out the RFGen 2019 NES Challenge thread to see how to join in at anytime throughout the year. There is plenty of opportunity to participate regardless of your skill level, favorite style of game or the amount of time you have to invest. Come over and play with us here:
We are back and stronger than ever!! After an extremely slow May I was having my doubts about our progress in this challenge. But after a crazy productive June and July we are back on track to make this challenge a reality!! As of July 31st we've collectively beaten 432 NES games which leaves us with an achievable 237 games to beat in the final 5 months of the year. With our selection of games dwindling we are getting into the weird, the bad, the ugly, the seedy underbelly of the NES. If you really want to deep dive into this amazing library now is a great time to join us in the NES Challenge.
Here in Episode 013 of Shoot the Core-cast, we bring on a special guest to help us talk about HuCast's indie shoot-em-up, Ghost Blade, a posthumous release on the Dreamcast, from 2015. We also talk about the HD update the game received just 2 years later, Ghost Blade HD. We proudly welcome our special guest, Ser Flash, of Studio Mudprints, creator of the Bullet Heaven series of videos, on YouTube!