The Journeyman Project was developed by Presto Studios and released for Mac in 1993. The following year an enhanced version was released called The Journeyman Project: Turbo which was compatible with Mac and Windows. This Turbo release is the one being highlighted today. The original release was developed and published by Presto Studios, with the Turbo release being published by Sanctuary Woods. This version would also see a Japanese release published by Bandai. A few years later in 1997 a full blown remake of the game was released called The Journeyman Project: Pegasus Prime.
I recently played all the way through a game that was really outside of my comfort zone. My regular listeners and readers will know that I tend to see gaming as a relaxing, leisurely activity. I am not a fan of difficult games. Life has enough difficulties and although I don't mind a challenge here or there, I'm usually not looking to get my ass kicked. I recently signed myself up for a swift ass kicking, but I did not realize it when I first started River City Girls. I thought I was starting a run of the mill beat 'em up in the vein of Turtles in Time, and although I quickly realized this isn't that kind of game, I stuck with it through the end and I'm glad I did.
A couple of months ago I found myself at the local Goodwill. I wanted to find a monitor or TV that I could connect the NES Classic to. I searched through piles of monitors and at the bottom found an old Samsung 19" TV. It showed signs of heavy use but as they were only asking $7 it seemed like a good buy. I paid for it and brought it home. I cleaned up the TV and started testing the inputs. It was then I started to realize all the features this little TV has.
In Episode 017, MetalFRO and Addicted talk about a Western-developed game that is largely forgotten today among shooting games, despite being heavily inspired by one of the genre's early hits, Tempest. N2O: Nitrous Oxide takes the Tempest formula to new, psychedelic places, and we give you an in-depth look at the game! What makes this tube shooter different than its predecessors? We discuss that and more!
I'm not interested in reviewing Death Stranding for various reasons, but I would like to share some thoughts about it.
Some creative works are impossible to separate from their creators, being indelibly linked by distinctive fingerprints. Steven Spielberg, the Beatles, Neal Gaiman, Shigeru Myamoto. Hideo Kojima will always be known as the respected creator of the Metal Gear series, but he has many less popular works that clearly bear his unique mark.
If you are interested in Death Stranding, the best way to judge if it is for you is not likely to be found in typical review numbers. Rather, I'd start with the question, "Do you like Hideo Kojima's other work?" And not simply Metal Gear, but the tone and exploration of his work more broadly. What are your reactions to Snatcher, Zone of the Enders, Boktai, and even P.T.? That would be the best way to know if his new, ambitious project is something worth your time.
Posted on Nov 15th 2019 at 01:00:00 PM by (Pam) Posted under video, review, nes
Today I'm looking at DuckTales! It's got an interesting history, from the creation of the Scrooge McDuck character, to a partnership between Disney and Capcom, similarities to Mega Man and changes made by Disney producers. Here's some history of the game along with my thoughts on how it plays.
In honor of October, Rich (singlebanana) and Shawn (GrayGhost81) chose to play the modern, 8-bit Castlevania-like, Bloodstained: Curse of the Moon. This episode, the guys discuss the gameplay, the graphics, the music, and whether this is a title you should add to your collection. Our monthly segment of the ConcertCast returns and includes reviews of some great shows that the guys attended. They also devote a nice portion of the show to discussing all of the horror movies they watched this Halloween season. So tune in, give the show a listen, and just let your soul glow with this episode of the Playcast.
As always, we are happy to hear your thoughts on the game on our discussion page (linked below). We will respond to your comments and are always happy to discuss the game more. Please be sure to rate and write a review of the show on iTunes and/or Podbean to help us increase our listenership. Thanks for the listen, we hope you enjoy the show!
It is time, once again, for the RFGeneration Secret Santa! Please excuse my recycling of a previous photo, it's just such a great pic (and I was at Nintendo World yesterday so, memories. For the list of rules and information, and if you would like to join in, please check out the RFGeneration Secret Santa 2019 thread located here:
We interrupt your regularly scheduled program to bring you the November 2019 edition of the RF Generation's Site News! In this issue, we will announce our annual December Competition titles, unveil the next game for our site shoot 'em up club, and of course, thank those members who sent in submissions to our site and registered approvals last month. Thanks for keeping it on Channel 3!
REMEMBER: If you have any news about upcoming events or topics that you think the site needs to hear about, please PM singlebanana and put "RFG Site News" in the subject line. Who knows, maybe your news will make our front page!
[img width=700 height=428]https://techcrunch.com/wp-content/uploads/2019/10/3-Analogue-Pocket-Games-1.jpg[/img] Image shamelessly linked from TechCrunch. This thing looks GORGEOUS.
By now, most dedicated retrogaming enthusiasts should be familiar with the name Analogue. They make FPGA-based consoles that mimic original hardware, so that older, cartridge-based games can be played on modern hardware, and output to modern TVs. Analogue's first product was the premium Analogue NT, a clone of the NES that utilized the same CPU and PPU as the original consoles did. Unfortunately, it had a small manufacturing run, and sold at a staggering price tag. After that sold out, they retooled the design to make it smaller, but also less expensive, by making future units (under the Analogue NT Mini moniker) utilize FPGA technology. FPGA is better explained in detail elsewhere, so here's the 10,000 foot overhead view: FPGA stands for Field Programmable Gate Array, and instead of software emulation on a standard architecture (like an ARM processor, for example), the FPGA can be programmed in such a way that it mimics the hardware of the original device, because it can be made to produce the same results that the original CPU, and other components, would produce. This means that FPGA technology can be used to mimic all sorts of hardware. Notably, it has been seen as quite successful in mimicking video game console hardware.
Two months ago I smack-talked Ikari Warriors II: Victory Road in the review of SNK 40th Anniversary Collection on Switch. At the least I called it annoying, at the most I called it garbage (in one of my older articles), stating that I would rather eat three year-old hotdogs than play that game again. But something happened after getting SNK for the Switch that had never happened before: I enjoyed myself playing Ikari Warriors II: Victory Road.
It all started more than thirty years ago, back then I would troll the suburbs of Metro D looking for returnable bottles to play arcade games. I've said it many times before, no doubt, but I loved this period of my life, despite the beatdowns I would sometimes have to endure due to my... geeky appearance. One of my most cherished games from this era was Victory Road, a sci-fi flavored sequel to Ikari Warriors. It certainly wasn't at the 7-11 for very long, but regardless I had put this game on a pedestal, from which it refused to budge for thirty-two years. So one day when I happened onto the NES port with the appropriate amount of money in my pocket, the cash couldn't couldn't fly out of my pocket fast enough, and I am pretty sure I set speed records for tearing off plastic and removing the game manual from the box. Wonder I didn't tear it to pieces like an animal. And the results? Not good, though I always felt I tried. The NES port of Ikari Warriors II: Victory Road felt unfinished at the time, and I am afraid that I delegated it to the "Budget Wall" bin along with Hydlide and King's Knight, somewhere deep in my room. In retrospect I probably played more Urban Champion then that game.
Unlike most kids my age in the 90s, I wasn't a big sports fan. I liked watching them just fine, and knew the teams and rules of most major sports, but it was just never that important to me, and coupled with a home team as legendarily crappy as the Cleveland Browns, I didn't have a lot of motivation to develop an interest. In 1994, I saw a sports game unlike any I'd seen before. It was big, bold, and unrealistically over-the-top in a way that was completely unexpected. That game is the subject of the next entry in Boss Fight Books continuing look at the video games that have shaped the landscape of the medium.
The RF Generation community of collectors and players has committed themselves to demolishing the entire licensed NES library in the year 2019. Is that even possible you say, with your help it totally is!! Check out the RFGen 2019 NES Challenge thread to see how to join in at anytime throughout the year. There is plenty of opportunity to participate regardless of your skill level, favorite style of game or the amount of time you have to invest. Come over and play with us here:
With the year closing in all around us we've had a slight surge of renewed interest in the NES Challenge with a few members putting in some last minute efforts, come old players reappearing and a couple new names added to the scoreboard. We've still got a ways to go, but as of this writing we have collectively destroyed 492 game for the Nintendo Entertainment System in 2019.......which is pretty impressive, but still short of our goal of the entire North American licensed library. Click that link above and take a look at our remaining list of games and jump in and lend a hand. Still a surprising amount of variety to play so no excuses in these last two months!!!
In Episode 016, we take a closer look at an early shooting game that seems to be largely forgotten in today's gaming landscape, despite it being ahead of its time, and somewhat influential. Not only is it the first arcade game to have a TV commercial, but it also introduced us to gaming in an isometric perspective. Why is this game so forgotten? We discuss that and more, as we talk all about Sega's Zaxxon!