RF Generation.  The Classic and Modern Gaming Databases.RF Generation.  The Classic and Modern Gaming Databases.

Posted on Jun 7th 2021 at 12:00:00 PM by (MetalFRO)
Posted under Crowdfunding, Kickstarter, indie gaming, development cycles

[img width=616 height=353]https://cdn.cloudflare.steamstatic.com/steam/apps/589500/capsule_616x353.jpg[/img]
Ah, Shovel Knight. The poster child and gold standard for a successful Kickstarter. Also an excellent game!

In decades past, development studios would plot out a game concept, determine its viability, assign a team, and dedicate funds and resources to make the game concept a reality. Sometimes the funds would come from an outside publisher or other interested party, and other times the development studio was part of a publisher, so it would be funded internally. If a game was fully developed, it would "go gold" and be submitted for approval by the company whose platform on which the game was to appear. Once approval was given, it would go into a queue for manufacturing, and the advertising hype cycle could begin.

That model still exists, of course, and is still used by many companies. But over the last decade, a new paradigm has gone from a novelty to a norm. With the rise of indie gaming, many smaller studios have sought other means of funding their creations. Couple that with developers from the old guard who want to continue to make retro-styled games or smaller adventures that don't warrant big budgets, and the larger publishing houses often see those projects as loss leaders, and they get very little attention next to the big franchises. The new paradigm for self-contained experiences is crowdfunding.


Continue reading Crowdfunding And The New Normal



Posted on Jun 5th 2021 at 12:00:00 PM by (russlyman)
Posted under diy, tmnt


I love making over masks. I have done a few Jason masks in the past, but this time I got my hands on NECA's Casey Jones mask from the Teenage Mutant Ninja Turtles movie, but this thing is too fresh and clean. I need to scuff it up some and add some dirt to it to make it more movie realistic.



Posted on Jun 3rd 2021 at 12:00:00 PM by (zophar53)
Posted under Beat em ups, Brawlers, coop

[img width=700 height=392]https://i.imgur.com/67N12MM.png[/img]

I recently received my copy of Scott Pilgrim vs The World: The Game from Limited Run Games and gave it a go for the first time in several years. I was quickly reminded not just how much I love the game, but how much of a love letter it is to games of its kind from the NES and SNES. In those days, I played pretty much every game I could get my hands on, but as much as I loved racing games, shooters, and the occasional RPG, the vast majority of my game time was spent with platformers and beat-em-ups (aka. brawlers).



Continue reading My Favorite Retro Beat-Em-Up Memories



Posted on May 29th 2021 at 12:00:00 PM by (MetalFRO)
Posted under Vritra, Shoot the Corecast, podcast, Shmup Club, Neotro, dragons, Indra, STG, shmup, shooting game, shooter, shoot em up, indie

[img width=500 height=500]http://rfgeneration.com/podcasts/shmupclub/images/2021-05-20_stcc_ep_034_vritra.jpg[/img]

In Episode 034, Addicted and MetalFRO wade into the Japanese doujin scene again, to look at a game that wears its influences on its proverbial sleeve, but still carves out an identity of its own, and manages to impress. Have a listen, as we talk all about Vritra Complete Edition!

Find your preferred feed on our Linktree page:
https://linktr.ee/shootthecorecast

Check out the original discussion thread for the game here:
http://www.rfgeneration.com/forum/index.php?topic=19531.0

Thanks for listening!



Posted on May 26th 2021 at 12:00:00 PM by (Disposed Hero)
Posted under VGM, music, gaming, OST


Cyber Shadow is a game that I was anxiously awaiting leading up to its release and day-one availability on Game Pass, and it certainly didn't disappoint. But as much as I enjoyed the gameplay and the challenge it offers, I think the incredible soundtrack may be my favorite part of the game. I knew I was going to cover some of the music eventually, and this track from the game's third stage 'Mekacity Ruins' seemed like a good place to start due to its relative simplicity. There are several more tracks from the game I'd like to get around to eventually, but in the meantime, I hope you'll enjoy this one!



Posted on May 24th 2021 at 12:00:00 PM by (singlebanana)
Posted under news, Thank you, Playthrough, Shmup Club, submissions, May

[img width=700 height=527]http://i.imgur.com/DJPSjbB.gif[/img]

We interrupt your regularly scheduled program to bring you the May 2021 edition of RF Generation's Site News! In this issue, we announce our June Community Playthrough title, reveal next month's shoot 'em up club game, and of course, thank those members who sent in submissions to our site and registered approvals last month. Thanks for keeping it on Channel 3 and please continue to keep you and your loved ones SAFE!     

REMEMBER: If you have any news about upcoming events or topics that you think the site needs to hear about, please PM singlebanana and put "RFG Site News" in the subject line.  Who knows, maybe your news will make our front page!


Continue reading All Our News Are Belong To You: May 2021 Edition



Posted on May 22nd 2021 at 12:00:00 PM by (SirPsycho)
Posted under RPG, capcom, super nintendo, snes, game boy advance, gba, virtual console

[img width=385 height=692]http://www.rfgeneration.com/images/games/J-044/bf/J-044-S-02760-A.jpg[/img]

The first Breath of Fire game was considered a nice success for Capcom, enough to not only warrant a sequel but to also localize and release that sequel internationally once again. This time, they would do it themselves instead of contracting Squaresoft. They probably should have, as the game is notorious for having a bad translation. Breath of Fire II would release in Japan in 1994, with a very late 1995 release in North America. This time, a small, obscure, and seemingly German publisher named Laguna Video Games would also publish and release the Super Nintendo game in Europe in 1996. The Game Boy Advance port of Breath of Fire II also followed in 2001 in Japan, with a 2002 release in North America. Ubisoft also handled the European release of the Game Boy Advance port and also released it in 2002.



Continue reading Breath of Fire II



Posted on May 20th 2021 at 12:00:00 PM by (NeoMagicWarrior)
Posted under PC


Game is fun, Video is Youtube...its this month's "A Brief Look At" with Neo!

This month, we check out Baba is You for PC and modern platforms!



Posted on May 18th 2021 at 12:00:00 PM by (GrayGhost81)
Posted under gaming, review

[img width=700 height=321]https://i.imgur.com/XIcOoZp.jpg[/img]

Tomb Raider: Legend - The Legend Trilogy is a bit of a blind spot for me, and by that I mean I never played the original CORE developed series and skipped right to Crystal Dynamics' second reboot of the series known as Tomb Raider 2013. The team's first reboot of the franchise was actually in 2006 with Legend, which is the only Tomb Raider game on the original XBOX. This is one of my favorite games that I have played in a long time. Crystal Dynamics took what was great about the original series but made it more accessible to more casual players such as myself. The game is somewhat linear but there are many opportunities to explore and find collectibles. The graphics look great, even though I wouldn't necessarily recommend playing this particular version as it is available on more modern consoles. Oddly enough one of my favorite things about this game were its ease of use features. For example the time from booting up the game to jumping back into your game is mere seconds. Also, the game checkpoints constantly, which is a strong contrast to the next game I'm going to talk about.


Continue reading XBOX Rodeo Volume One



Posted on May 16th 2021 at 12:00:00 PM by (slackur)
Posted under Shmups, Raiden IV X Mikado Remix, R Type Final 2, Cotton Reboot

[img width=450 height=546]http://www.rfgeneration.com/images/games/U-005/gs/U-005-S-04820-A.jpg[/img]
No, nothing on a Threshold Reboot/Remake.  One can dream.

If memory serves (and at my age, sometimes memory drops the ball and just kind of wanders aimlessly) I think the first "shmup" I ever played was Threshold on my C64.  It was on a combo diskette with headliner Saboteur, and I only got to Threshold out of curiosity after clearing Saboteur a few dozen times.  When I finally did, I was hooked!  Something about Threshold still really clicks with me.  There are plenty of other favored games of its ilk from the early eighties, from granddaddy Space Invaders to other favorites of mine such as Spider Fighter.  Yet there's always something about your first, right?


Continue reading An Amateur Shmup Fan's Thoughts On Some Recent Releases



Posted on May 14th 2021 at 12:00:00 PM by (Pam)
Posted under video, review, Sega Genesis, shmup


Today I'm reviewing a horizontal scrolling shooter for the Genesis that has a bit of an easier pace than most games in the genre but also a great sense of style. It's Trouble Shooter!



Posted on May 12th 2021 at 12:00:00 PM by (EZ Racer)
Posted under fool, zelda, final fantasy, tetris, nintendo, sega, disappoint

[img width=640 height=480]https://i.ytimg.com/vi/Qq0CBul7jGM/hqdefault.jpg[/img]

We went a little different route with the Top 20 list this month. In the past, we've looked at the top games for specific systems or time periods, most recently looking at Sony's PS2, and Nintendo's GameCube.

This month, however, I thought it would be fun to have it be about some of the games that were the biggest disappointments. After all, the submission forum dropped on April 1st, tradtionally a day devoted to pranks and fools. And let's face it, everyone's been let down a time or two by a gaming experience. And while this type of list doesn't lend itself crossovers and rankings, it does make for some great conversation about game expectations, and a fun place to share some interesting stories.


Continue reading RFGen's Fool Me Once Games



Posted on May 10th 2021 at 12:00:00 PM by (singlebanana)
Posted under playcast, Eternal Eyes, playthrough, March, 2021, Concertcast


[img width=700 height=487]https://i.imgur.com/JFeJ8kQ.jpg[/img]

In this month's episode of the Playcast, Rich (singlebanana) and Shawn (GrayGhost81) tackle a lesser known, but apparently, widely disliked RPG for the original Playstation, Eternal Eyes.  Join them as they discuss this Pokemon-like, magic heavy title, and breakdown the gameplay, story, graphics, and sound. In the ConcertCast, the guys reveal their Top 10 R&B and soul songs of the 1960's, and of course, there are a few honorable mentions. Do you fancy Japanese body pillows? And is Eternal Eyes a game you should add to your collection, or is it as awful as its North American cover art? Tune in and find out!

As always, we are happy to hear your thoughts on the games we play on our discussion page (linked below). We will respond to your comments and are always happy to discuss the games in detail. Please be sure to rate and write a review of the show on iTunes and/or Podbean to help us increase our listenership. Thanks for the listen, we hope you enjoy the show!

Episode 83 discussion thread: http://www.rfgeneration.c...m/index.php?topic=19548.0

Get the show on Podbean:  http://www.rfgenplaycast.podbean.com/
On iTunes: https://itunes.apple.com/...ion-playcast/id1038953364
On Stitcher: http://www.stitcher.com/p...ation-playcast?refid=stpr
And follow us on Facebook: https://www.facebook.com/rfgenplaythroughs
And on Twitter: @thesinglebanana & @RFGPlayCast


Continue reading Episode 83 RF Generation Playcast



Posted on May 8th 2021 at 12:00:00 PM by (russlyman)
Posted under arcade, nintendo


I just bought a Nintendo Playchoice 10 arcade machine, with the dual monitors in April of 2021. I plan to bring it back to life some, because it certainly has seen some neglect. This is my first actual arcade, I have a Street Fighter Arcade 1UP but that is a lot smaller and modern. This thing was a beast to transport, having the two monitors made it that much more heavier than the single monitor Playchoice 10




Posted on May 6th 2021 at 12:00:00 PM by (MetalFRO)
Posted under Neo Geo, Game collecting, collecting goals

[img width=700 height=457]https://external-content.duckduckgo.com/iu/?u=https%3A%2F%2Fupload.wikimedia.org%2Fwikipedia%2Fcommons%2Fc%2Fc3%2FNeo-Geo-CDZ-FR.jpg[/img]

In life, we often have big dreams. Some of them revolve around family, some of them are career goals, and others dream of financial independence. Most of us, when we're kids, have lofty goals of what we're going to achieve when we finally reach adulthood, which always seems so far away when you're young. In my case, I probably wanted to be an astronaut at some point, though that notion faded quickly. When I hit high school, I wanted to be a singer in a band, and become famous. At this point in my life, I can see how silly that dream was, given my introverted nature, and I don't exactly have the looks, either.

Thankfully, as we age, and hopefully attain some measure of wisdom, our dreams become more grounded in reality. I went from wanting to be a rock star to becoming a hot shot video game programmer/designer, and then settled into a comfortable life in Information Technology, which is at least adjacent to what I wanted to do when I went to college. Once I reached adulthood, and the reality of dream chasing set in, my goals became much smaller, and began to include collecting games. Of course, as a child of the 80's and 90's, that was naturally going to include the expensive, elusive, Neo Geo.


Continue reading Realizing A Game Collecting Dream


                                                                                                                                                                                                                                               
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