Nintendo strikes back at modders! Piracy with the R4-Revolution for DS system has been running rampant, with surprisingly weak legal barriers to stop it. While it isn't necessarily advertised, the R4 system has been a large contributor to DS piracy in certain countries. Outside Japan it has become a hot import item due to ease of use. The user simply plugs it in and turns on the DS, without the need for any hacks or mods.
Enter Nintendo's alternative, the DSvision. The hardware components seems nearly identical, consisting of a microSD card reader for the DS, a microSD card, and a microSD card to USB 2.0 adapter for PC. The difference is that the DSvision parts are all proprietary, with built in copyright protection.
The manufacturing of the DSvision system is being handled by AM3 and Dai Nippon Publishing, with an expected shipment date in March 2008. A web site to host content is also proposed; offering pictures, movies, and digital novels and comics both for purchase and for free. The site is expected to host 300 titles at launch, and expand to over 10,000 titles by 2010. Each title will sell for around 1000¥ (US$10). The kit itself will cost 3980¥ (US$37), and will include a 512MB microSD card. It appears that this too may shape up to be a hot import item. Combined with the TV tuner and web browser, the DS is shaping up to be a big portable media machine after all.
More information is available on the Japanese DSvision website.
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2007 was the year of hype in gaming. Between Halo 3, Mass Effect, Super Mario Galaxy, Crysis, and Assassin's Creed, this year has seen the release of some of the most talked up games of all-time. While some of them fell far short of the hype, there were plenty of other far superior games that came out, but received little to no attention from mainstream gamers. So, starting today and on every Wednesday (or Thursday) until the end of the year, I will be giving you a look at two games released this year that deserve your hard-earned cash and attention. At the end of this five-part series (ending the day after Christmas), I will list them in order of the most overlooked/underrated.
First up Dewy's Adventure for the Nintendo Wii. Developed by the same team at Konami that created last year's sleeper hit Elebits, Dewy's Adventure is a platformer with a very distinct twist. In the game, you play as a cute little drop of water named Dewy, and what you do is tilt the level and change the temperature. Very simple yes, but it provides many challenges. By changing the temperature, you change the form Dewy takes on. If you raise it, he will become mist and a cloud, and will be able to hit enemies with lightning. If you lower the temperature, he will become ice and slide across large pools of water. The game is also like its cousin, Elebits, in that it grades you based on your performance in each stage, so that adds some replay value. Also featured in that game is a multiplayer mode, and the ability to create levels and send them to your friends using Nintendo Wi-Fi Connection. If you own a Wii and don't mind a cute, somewhat childish looking game with a pro-environment message and odd loading screen advertisement messages for Nestle bottled water, by all means, give this one a look. I have a feeling that you will be seeing this profiled in some magazine in three years for a "best games you've never played" feature. But don't take my word for it, here's a cool little video explaining one guy's opinion on why the game is so awesome. | Or if a cute platformer isn't mature enough for you, then check out The Darkness (for both Xbox 360 and Playstation 3), developed by Starbreeze, the same studio behind the underrated Xbox/PC game, Chronicles Of Riddick: Escape From Butcher Bay (look for the remake on PS3 and Xbox 360 in the near future!). The Darkness is a game based on the comic book of the same name in which you play as Jackie Estacado, a mafia hitman blamed for double crossing Uncle Paulie, the New York mob boss. Oddly enough, on the same day this happens, Jackie is posessed by an alien creature named The Darkness, which gives him superpowers, but takes over his will. The main game plays as a standard modern day console FPS, complete with regenerating health and dual weilding, but when you summon The Darkness, the game changes completely. When summoned, The Darkness will appear as two tentacles which come out of Jackie's shoulder, giving him strength and four special powers. The first power will make The Darkness extend one of its tentacles, allowing you to look ahead, pick up guns, and kill enemies using it. The second power will give you two super powered guns. The third power will give you a sharp tentacle, which can pierce through enemies and obstacles. And the fourth power will create a black hole which sucks in EVERYTHING in its vicinity. Also, when you have The Darkness summoned, you are able to call Darklings, which are little critters that comes in different varities (Kamakazie, Gunner, Light Killer) to aid you in destroying your enemies and creating darkness for The Darkness to feed off off, since light is its only weakness. No overview of The Darkness would be complete without praising its superb voice acting. Mike Patton's (vocalist for the bands Faith No More, Mr. Bungle, Tomahawk, Fantomas, and some others) vocal performance, which was unedited and has no studio effects applied to it, is one of the best ever heard in a video game. However, the coolest part about the game is the sheer amount of content one can watch on the in-game television sets. Instead of having generic stock footage like in most games, The Darkness opted for public domain films, cartoons, and one full-length licensed movie, To Kill A Mockingbird. Yes, that's right. You can watch the entire, unedited version of the 1962 classic right in the game. Or if Popeye, The Three Stooges, or Flash Gordon is more you style, you can always watch some of those. However, it should be mentioned that the PS3 version has much much more in-game television content due to the increased disc size that Blu-ray offers (most notable: five additional Popeye cartoons), however, both versions have plenty to watch. A complete listing of the movies and animated shorts that can be found in the game is located here (I think this list covers the PS3 version).
Check back next week where we take a look at a game that's as addictive as crack (and a great stocking stuffer to boot), and a game that many cared about only for the bonus it had. |
Now live on Japanese Wiis, the new "Everyone's Nintendo Channel" is a way of telling Wii owners about new software. A complete software listing, trailers, and demos will be available for games seeing an imminent release and those that are already on the market.
Searching for a title seems much like our own database as you can sort results by hardware, manufacturer, genre, or title. One of the caveats of the system is that you can provide feedback of games you have already tried out and it will recommend others based on your interests and the recommendations of others. Like the "Everyone Votes Channel" it might not take off right away because it has to collect information before it becomes fully active. The results are scheduled for release by the end of December.
The big winner of all the features is undoubtably the downloadable demos for the DS. Now you can try out all those demos from the comfort of home instead of embracing shame while you publicly display your infatuation with your DS Lite at the local mall.
At the moment there is no news as to when the rest of the world will be receiving this application, but it is nice to know it is out there.
Source: Nintendo of Japan
UPDATE GameTrailers.com now has a video of the new channel in action. Expect to see some trailers (TVCM), Miyamoto-san trying to sell Wii Fit, and the DS demo downloads. View it after the break.
Continue reading Everyone's Nintendo Channel arrives in Japan. Wii don't get it, yet.
The word "CD-i" often invokes fear in the average classic gamer, and because people fear what they don't understand, they hate. Unfortunately the CD-i is probably the single most hated console there is, unbelievable since very few people have even played one. So the reason I'm writing this is to try to persuade people to judge this console without going with the majority of people and just hating it without giving it a fair chance. To better understand the CD-i it is useful to know its history.
The CD-i came about as a result of joint venture between Sony and Philips to develop a new CD format which would incorporate audio, graphics and text. In 1986 Philips announced the Compact Disc Interactive and the 'Green Book' standard a.k.a CD-i was issued. However it wasn't until 1991 that players were finally released on the consumer market and this is when its downfall started. It was meant to be released in the late 80s because new powerful 32 bit systems such as Amiga CD32, 3DO and Sega Saturn weren't that far away. Unfortunately this was not the only factor going against the CD-i. When released, Philips marketed it as a multimedia device rather than a gaming platform. As a result people didn't even know it was a console, but who could blame when there were titles like Lamb Chop's Sing Along and Bernstein Bears. It wasn't until 1994 when low sales started to affect Philips that they decided to finally market it as a games console. A newly designed model of the CD-i, the 450 which was recognizable as a games console, was sold with a pack-in game "Burn: Cycle" to try boost sales. And in 1996 the system was discontinued from the consumer market, and that is the history of the CD-i in a nutshell.
That doesn't mean that that is all there is to it though. During that time many, many models of the CD-i were released. In fact, I don't think people realize this but the CD-i is undoubtedly the gaming console with more different models and manufacturers then any other! To give you an idea here is a list of all of the consumer models.
Philips CDI 205 - The first model released in Europe in 1992, same as the 910 model. Philips CDI 210 - Cut down and Cheaper version of the 220 model. Philips CDI 220 - This is the Best model of the 200 series. Philips CDI 450 - Marketed as a games console, lacks the features of a regular CD-i. Philips CDI 470 - A mini hi-fi component type looking model was also a high end CD player. Philips CDI 490 - An improved version of the previous 470 model, both have integrated DVC. Philips CDI 740 - Cadillac of CD-i's. A high end CD player, integrated DVC and 2 joystick ports. Philips CDI 910 - The first model released in the USA in 1991, same as the 205 model. Philips CDI 310/350/360/370 - Philips' range of portable CD-i players. Philips FW380i - Mini hi-fi sound system with an integrated CD-i player. Philips 21TCDi30 - TV set with an integrated CD-i player, also has DVC integrated.
Bang & Olufsen Beocenter A/V - A high quality TV with an integrated CD-i player. Goldstar GDI 750/1000 - This model is Goldstar's version of Philips' CDI 450 model. Goldstar GPI 1100/1200 - Goldstar's portable models, the 1100 has no LCD screen. Grundig CDI 100V/110E - Grundig's own versions of the CDI 220 and 470 models respectively. Kyocera Pro 1000S - A portable CD-i player sold by a Japanese company. Memorex CDI 2200 - Tandy released its own version of Philips' CDI 205 model. NBS Lookman ID - This portable player was based on Goldstar's GPI 1100 model. Vobis Highscreen - This European model is Vobis' version of Philips' CDI 450.
Phew that is some list! There are 25 different CD-i player models in that list and that is not counting the solely profesional marketed models. The effect the CD interactive had on the games industry is very often underestimated. Remember that Sony jointly developed the Green Book standard with Philips and this was important for Sony as they got invaluable experience. They also got more experience with CD based gaming consoles with developing and marketing its own portable CD-i players. Thanks to Philips, Sony was able to 'get it's feet wet' in the games industry, in fact if it weren't for Philips' CD-i the Playstation might have never even existed. But Sony wasn't the only major player in the video games industry that the CD-i would have an effect on.
Nintendo had signed a deal with Philips to develop a CD-ROM addon for the Super NES, but for one reason or another Nintendo backed out and to compensate Philips allowed it to use characters from their popular franchises - Legend of Zelda and Mario Bros. No one can deny that the video games industry would be very different if the Sony Playstation never existed or if a SNES CD-ROM add on was released.
[img align=right]http://www.rfgeneration.com/images/games/U-027/ss/U-027-S-00360-A.jpg&sizex=150[/img]This week is special for a lot of us. Families are getting together to remember everything they're thankful for, a good meal, some board games with the cousins, or some good shopping deals. The anticipation for that turkey to come out of the oven is great. Well, what better game to feature than Anticipation for the NES?! I know it's not one of the best NES games (nor is it in the top 100 most likely), but I felt that this was a great time to feature it! It plays like a board game on your TV. Read the review for my take.
Our featured image is from Family Feud on the SNES. As I sit here watching a little TV, I see that Family Feud is on reruns right now. It's starring that Al guy from Home Improvement. It's basically the exact same show as 30 years ago. Pretty amazing that it's still around in a similar form (...please, please return Wheel of Fortune to it's simpler, better days without hundreds of bonuses and crap quick puzzles).
Our featured hardware is the new Nintendo Wii glove from Nintendo themselves. Maybe the TV market will start to die off since they may not be throwing their WiiMotes mindlessly. Nevermind...people still will.
The featured collection is from shaggy. Shaggy works extremely hard to keep his collection clean, organized, and complete. I think he's slowly compiling a great collection!
Everyone, please have a safe, happy, and wonderful holiday. Remember everyone that is in your life to allow you to eat that turkey this Thursday. And when you've eaten your fill, come over to RFG to talk it up!
As most of us in the US know, this upcoming Friday is considered Black Friday, the day after Thanksgiving. The day which stores open very early and offer insane deals on the hottest items for the holiday season. Now, these deals are not just limited to Tickle Me Elmo and power tool sets, video games are included as well, and there are some great deals that will save you money if you're looking at buying for a loved one or getting a little treat for yourself.
Well, I have taken the liberty of compiling some great game-related deals that you will find this Friday so you you can plan your full-scale retail assault in advance.
Hit the jump to see the full list of deals. For your convenience, I have bolded what I think are the best deals.
Continue reading Black Friday Video Game Deals
[img align=right width=200]http://www.rfgeneration.com/images/repository/538275589473727706723cred-ring-of-death-rrod.jpg[/img] Well, some of you may be aware of the Spike TV Video Game Awards. It's pretty much a show of which games are the most violent, bloody games on the market, not necessarily the best, unless of course you thoroughly enjoy only violent, mature games. Certainly, this list is a reflection of our culture's Roman Tendencies. I thoroughly look forward to the day when I can watch prisoner's fight to the death against each other at the local stadium. I hope they are given random weapons, ranging from truly awesome to absolutely absurd. Who wants to fight to the death with a rubber chicken? Certainly, I do not.
So yeah, without further ado, here is are the nominations for the Game of the Year:
Game of the Year BioShock (360) Halo 3 (360) Mass Effect (360) The Orange Box (360)
Hmm... how, Microsoft skewed. Apparently Microsoft is kick ass in the violence department. The rest of the nominations are found after the jump.
Continue reading Spike's VG Award Nominees Are Up
[img width=300 align=right]http://www.rfgeneration.com/images/hardware/C-124/hw/C-124-H-00010-A_00.jpg[/img]One of the lesser known consoles released by Nintendo, the iQue debuted in China on November 17, 2003. The published intention of this system was to allow gamers easy and affordable access to past Nintendo game releases for both the Super Nintendo/Famicom and N64. In reality, the truth behind its incarnation seems to lie somewhere in between their attempt to govern the illegal distribution of game ROMs while profiting from the reissuing of past games. Though plans to release the iQue worldwide were in the works at the time, this console was only sold in China. Targeting the Chinese audience was not done by accident - digital copyright laws differ significantly from those employed in the US.
Strongly resembling a plug-n-play device, the iQue is indeed a stand alone console on all levels. The iQue does not offer anything new to the gaming world technologically. Inside this system resides a R-4300 64Bit CPU that is based on the same chip used in the Nintendo 64. Graphically, games are able to be displayed using 2 million colors at a maximum rate of 100,000 polygons per second. This sturdy, stylistic unit plugs directly into the television AV ports. Though only one controller interface is provided, an expansion pack is offered, sold separately, allowing multiplayer gaming.
[img width=300 align=left]http://www.rfgeneration.com/images/hardware/C-124/bf/C-124-H-00020-A.jpg[/img] Now to the games. There are no new ones. The iQue solely uses ports of existing games from the Super Nintendo/Famicom and N64. Games are played from and stored on 64 MB flash cards that are inserted into the bottom of the unit. The system itself comes with time-limited demos of The Legend of Zelda: Ocarina of Time, Super Mario 64, and Star Fox 64. Additional titles are purchased through official iQue distributors (downloaded onto the flash cards). Games are exactly as they were at the time of their original release, though graphics have been updated slightly. Game downloads sold for $5-$10 USD. A nice thing about the system was that the Flash cards are rewritable but retains your download history for purchased games (so you can reinstall them at no charge if you run out of room and need to delete a title). There are 14 known game ports for this system.
Overall, this console is nothing more than a compact, glorified SNES/N64 port machine aimed at thwarting piracy (ROMs) and attempting to cash in as well. These systems are somewhat rare, but not entirely. Do not spend a great deal in investing in these systems. A CIB unit should run you around $100 USD, with about $45 S/H from China. This console should go up in price in time due to its limited release in China. If making the purchase, due so for collection purposes only, not for a new gaming experience.
Today in the mail, I got a package from everyone's favorite console maker, Nintendo. Enclosed in the package were four of their new (undoubtedly court mandated) silicone Wii Remote Jackets. Now if you didn't know, because people are still morons with their Wii Remotes and throw them around like they are spears, Nintendo had to step in yet again to help save people from themselves with the all-new Wii Remote Jacket.
[img width=250 height=188]http://img.photobucket.com/albums/v221/Tondog/wiimotejacket/jacketfront.jpg[/img][img width=250 height=188]http://img.photobucket.com/albums/v221/Tondog/wiimotejacket/jacketside.jpg[/img][img width=250 height=188]http://img.photobucket.com/albums/v221/Tondog/wiimotejacket/jacketback.jpg[/img]
However all is not well in the world of Nintendo. The Wii Remote Jacket has some serious issues.
First off, the new jackets cover up damn near half of the IR sensor on the front of the Wii Remote.
[img width=250 height=188]http://img.photobucket.com/albums/v221/Tondog/wiimotejacket/wiimotesensor.jpg[/img][img width=250 height=188]http://img.photobucket.com/albums/v221/Tondog/wiimotejacket/wiimotejacketsensor.jpg[/img]
This is not a major problem, but based on my observations in the sensitivity adjustment area of the Wii, when you have a low sensitivity and are a fair distance from the "sensor bar," having the jacket on the Wiimote will affect how well the signal from the sensor bar is read. However, if your sensitivity is adjusted properly, I found that there was no difference in the readings. A test run on Resident Evil 4: Wii Edition confirmed my findings, as it played the same with and without the jacket on.
Also, like any of the other third party Wii Remote Jackets, changing the batteries becomes a nightmare. However, it is less of a nightmare compared to the the third party ones I've used (thanks OatBob), as the official one slides onto the Wii Remote very efficiently and with very little effort. However, it still is very annoying.
But the worst thing about the remote jackets is what they do to your Wii Remote. They basically turn it into a even more of a dildo than it already was, giving people like even more fuel to their beliefs.
Want proof of how horrible the jackets look on the Wii Remote? Consult the following comparison: [img width=250 height=188]http://img.photobucket.com/albums/v221/Tondog/wiimotejacket/wiimotenojacket.jpg[/img][img width=250 height=188]http://img.photobucket.com/albums/v221/Tondog/wiimotejacket/wiimoteandjacket.jpg[/img] [img width=250 height=188]http://img.photobucket.com/albums/v221/Tondog/wiimotejacket/wiimoteandjacketside.jpg[/img][img width=250 height=188]http://img.photobucket.com/albums/v221/Tondog/wiimotejacket/wiimoteandjacketback.jpg[/img]
Notice how the normal Wii Remote on the left hand side looks like a regular old remote, but the one on the right hand side looks like it is some kinky sex toy your girlfriend might enjoy (just add this program and you'll be set). Also notice, it is ribbed for her pleasure!! This new jacket is a first step towards this and this this (both links=NSFW).
However, as much as I think the new Lawsuit Preventing Wii Jackets are a lame idea overall, I do like a few things about it. First, it's pretty comfortable to hold and doesn't affect the feel of the remote too much. But if you are like me and get sweaty palms while playing games, it will feel slippery while using it. Second, they are padded pretty well to prevent a TV breakage, but I still think that you could break a TV even with it on if the remote flys with enough force. Third, I like that they used a decent amount of silicone. That will cause a shortage of silicone, thus not as many people will be getting breat implants. NATURAL BOOBIES FTW! Also, the built in cover for the accessory port is a very nice thing and should have been on the Wiimote from the get-go.
[img width=250 height=188]http://img.photobucket.com/albums/v221/Tondog/wiimotejacket/wiimoteacccoveropen.jpg[/img][img width=250 height=188]http://img.photobucket.com/albums/v221/Tondog/wiimotejacket/wiimoteacccover.jpg[/img]
That about wraps up my look at the new Wii Remote Jackets. If you want to get them, all you need to do is go to http://www.nintendo.com/c.../jacket/jacketrequest.jsp and you can order up to four of them for free. It should take less than two weeks from the time you order them to the time it shows up in your mailbox. Also, for our friends in Canada (aka: Tan), this offer is open to you as well. Free Wiimote Condoms for all! Isn't Nintendo wonderful?
With a year of speculation and anticipation, a Wii version of this Dreamcast classic has made its rounds in the rumor mill, and last month's announcement in Nintendo Power only caused more head scratching. Now comes news straight from Sega themselves confirming that this title is indeed coming to Wii. Developed by Gearbox Software (makers of Brothers in Arms and the PC Half-Life expansions) this title will be Wii exlusive with a release date of Spring 2008.
Recently Sega and Nintendo have made all buddy-buddy, producing big license titles for Wii titles like Mario & Sonic at the Olympic Games, NiGHTS: Journey of Dreams, Sega Superstar Tennis, Alien Syndrome, and Sonic the Hedgehog's appearance in Super Smash Bros.: Brawl.
Source: Sega Europe
[img width=250 align=right]http://www.rfgeneration.com/images/hardware/J-027/bf/J-027-H-00020-A.jpg[/img]Nintendo Co., Ltd. is ending official repairs of the original "Family Computer" on October 31, 2007. Originally released in 1983, the Famicom was Nintendo's first venture into the home console gaming market. While many of us are surprised that they still support a system so long dead (the last game was Adventure Island 4, in 1994), all that can be said is that you can't expect them to support it forever. By comparison Sega of Japan quit servicing Dreamcast units last year, even though they continue to sell new Dreamcast games through Sega Direct. After ten years of discontinuation of a system, the semiconductors required for replacement parts become difficult to find and purchase in quantities that have a guaranteed availability.
The Famicom isn't alone. The Super Famicom, Nintendo64, Game Boy Pocket, and Game Boy Light are also slated to end repair service support in the near future.
It isn't all doom and gloom for gamers. The Wii Virtual Console service offers the same games on the Wii and should free up use on aging hardware for at least the more popular titles.
So long Famicom, and farewell.
Source: ITmedia News
The Saturn Database is slowly being completed. I am putting all of the UPCs, Part #s, and Ratings in, but we still need scans!!!
Check out the Image database and see what scans are missing. We need just a couple Front and Back Scans, Quite a few Manual scans, and some game scans. Let's get the database finished!!!
With more of the database finished, it will be easier to see if you have that ultra rare Mortal Combat variant that you have been wanting. Finishing the database is all good!!!
Also, site appeal will go up, and more members may actually register! The big collection guys such as izret, tan, and nes_rules have done so many scans its not funny, so even if you can't do scans, try putting in part numbers and such, on any game for any system. Give back to the best gaming site there is, RFGeneration!!!!
Edit: Im soooooo sorry i forgot to put you in there Tan! Lets give him a round of applause!!
On this day ten years ago, Gunpei Yokoi, one of the most important and influential figures in gaming, passed away. For those of you who do not know, Gunpei is the creator of the Game Boy, the system that revolutionized portable gaming, and paved the way for every handheld system to follow.
Game Boy is not the first thing that Mr. Yokoi created. One day, he was riding home on a bullet train from his job at Nintendo. He noticed that the man seated next to him on the train was messing around with an LCD calculator. This event gave birth to Game & Watch, a series of stand alone LCD games. The Game & Watch was very influential on Nintendo's future, especially in modern times. In fact, for Nintendo DS, they pretty much took a two screen Game & Watch game (such as Mario Bros. or Donkey Kong), added modern LCD screens, and turned the bottom part into a touch screen. Also, if you ever play Super Smash Bros. Melee on GameCube, you'll notice that one of the characters you can play as is Mr. Game & Watch, who was the protagonist of many of the Game & Watch games, such as Ball.
After creating Game & Watch, Nintendo appointed him to the head of Nintendo R&D1. While heading up R&D1, he was instrumental in the creation of Kid Icarus, Metroid, and of course R.O.B. for the NES. However, R&D1's most famous creation was to come...
In 1989, Gunpei and his R&D1 team revolutionized the portable gaming market with the original Game Boy, which combined the cartridge based gaming of the NES with the portability of Game & Watch. The Game Boy inspired many of Nintendo's competitors to enter the handheld gaming ring: Sega with the Game Gear, and Atari with the Lynx. While both of them were technically superior and featured a color screen, each of them completely failed in comparison to the Game Boy, due to its very long battery life, small size, and excellent game selection. These factors caused Game Boy held onto the gaming market with an iron grip for 13 years through many variations and revisions, including a color version.
Gunpei's most ambitious project, Virtual Boy, was released in 1995. Virtual Boy was an attempt to create a "portable" system capable of displaying true 3D graphics. However, this system went down as one of the biggest failures in gaming history. Some of the reasons it failed were because it was only able to display red, caused eye strain in most users, ate up 6 AA batteries rather quickly, was not very portable, was fragile, and it cost $180 at launch. The system was discontinued a year later.
The failure of Virtual Boy really brought Gunpei down. He felt horrible, and Nintendo placed the blame on the Virtual Boy failure on him. This pressure led to his resignation from Nintendo on August 15, 1996, mere days after Game Boy Pocket game out in Japan.
After leaving Nintendo, he went to form his own company, Koto Laboratories. They started working on the Wonderswan for Bandai, however, Gunpei would never see the final product...
On October 4, 1997, Gunpei was riding in a car driven by Etsuo Kiso from Nintendo. Kiso's car accidentally rear-ended a truck driving in front of them the Hokuriku Expressway. Gunpei and Kiso got out of the car to examine the situation. While surveying the damage, another vehicle collided with the Kiso's car, killing Gunpei Yokoi.
Fast forward ten years, we can still find Yokoi's legacy still alive. Be it in Nintendo DS's Game & Watch inspired design, the continuation of Metroid, Mr. Game & Watch's appearance in Super Smash Bros, or in the game Gunpey for Wonderswan, PSP, and Nintendo DS. Gunpei Yokoi is an undisputed legend in the industry, and he is missed by all of us.
Check out this article from The Escapist for even more information.
This weekend, the biggest battle in gaming wasn't in stores, it was on the race track at Dover International Speedway for the Dodge Dealers 400, which is part of the NASCAR Nextel Cup series. The battle pitted David Stremme, driving the #40 Halo 3 car, and Greg Biffle, driving the #16 Nintendo Wii car. The results of the race are as follows.
Greg Biffle and the Wii Ford Fusion took home 2nd place, beat out by Carl Edwards. However, Carl's car failed the post race inspection, which could result in a penalty for him. As far as David Stremme and the Halo 3 Dodge Avenger is concerned, well, heh, it got a real life "Red Ring Of Death." The engine in the Avenger blew up, which took him out of the race.
Could this be foreshadowing for the future? Wii takes 2nd place while 360 just RRODs itself to death? Where was the PS3 car?! Could they not find any drivers for it? Who knows...
All I know is that I really don't give a crap about NASCAR.
(Image credit: Kotaku.com)
Capcom has premiered the English language trailer of the fourth installment in its wildly popular Gyakuten Saiban series, Apollo Justice: Ace Attorney. There is no slated North American release date, but this trailer makes me hopeful for one, as it was already released in Japan earlier this year.
Apollo Justice: Ace Attorney is the first game in which Phoenix Wright and Maya Fey are not the lead characters. Replacing them are Apollo Justice (a guy with two tall spikes in his hair that seem to always stay in place, gotta love anime physics), and "Mysterious Magician" Trucy.
Also, a reminder for all you Phoenix Wright fans, the third installment in the series, Trials and Tribulations, hits Nintendo DS here in America on October 23rd. I know I'll be the first one to buy it.
Continue reading OBJECTION! Apollo Justice: Ace Attorney Trailer From TGS 07
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