[img width=700 height=350]https://cdn02.nintendo-europe.com/media/images/10_share_images/games_15/wiiu_14/SI_WiiU_XenobladeChroniclesX_image1600w.jpg[/img] Image shamelessly linked from Nintendo UK I'm not a big RPG guy, but I've enjoyed a few over the years. I always struggle to finish them, once I start, however. Notoriously, I started Final Fantasy VII a number of times, between when I bought it in 1999, and when I finally beat it well over a decade later. I played through the main story of Lunar 2: Eternal Blue Complete on the PlayStation, but my characters weren't leveled up enough to run the gauntlet of the epilogue. A decade plus later, I played through it again on PSP, and finally did just that. And I've started Final Fantasy Legend for GameBoy more than once, intending to finish it. One of these days, I'll actually do that.
I wanted to get Xenoblade Chronicles for the Wii, but slept on the preorder, so I missed out on the special red controller, and a first print run of the game. After that, the price skyrocketed, and I didn't expect to ever be able to play it. Thankfully, GameStop commissioned a second print run, since it was their exclusive, and I was able to obtain one. I didn't get terribly far, but it's a beautiful game with an amazing soundtrack, and I had fun with what I played. When its sequel came out, despite wanting to finish the first game before diving in, I couldn't resist, and bought Xenoblade Chronicles X. I put the original aside, and dove headfirst into the new game, marveling at the amazing graphics, immersive, expansive world, and all the cool stuff the game offered the player. I put about 80 hours into it. Then, the Nintendo Switch dropped.
Continue reading Xenoblade Chronicles X - Final Wii U Masterpiece?
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Posted on Aug 27th 2015 at 12:00:00 PM by ( SirPsycho) Posted under music, tri ace, tri crescendo, monolith soft, star ocean, nintendo, mario, golf, tennis, golden sun, eternal sonata, valkyrie p |
Early in tri-Crescendo's existence, the company looked to expand its portfolio beyond audio work for tri-Ace games. These plans included Sakuraba being the main composer. The company struck a deal with another young development house called Monolith Soft, and the two worked to co-develop Baten Kaitos: Eternal Wings and the Lost Ocean for Nintendo's Gamecube in 2003. A prequel followed, Baten Kaitos Origins, in 2006. Eternal Sonata came the following year for the Xbox 360, and also to Playstation 3 a year later. tri-Ace also developed and released an all new game, Infinite Undiscovery for Xbox 360.
Continue reading Composer Compendium: Motoi Sakuraba Part 3: All Over Japan
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