RF Generation.  The Classic and Modern Gaming Databases.RF Generation.  The Classic and Modern Gaming Databases.

Posted on Sep 1st 2008 at 07:06:43 AM by (Tondog)
Posted under Modern Gaming, Sony, Microsoft, Nintendo, Playsation 3, Xbox 360, Nintendo Wii, PSP, DS, PS2

The fall release season marches on this week...if you're a PS3/360 owner. The rest of you get nothing much at all. Here's the lineup:

Playstation 3Xbox 360Nintendo Wii
FaceBreaker
Mercenaries 2: World in Flames
•NFL Head Coach 2009
•Rapala Fishing Frenzy
•Vampire Rain: Altered Species
FaceBreaker
Infinite Undiscovery
Mercenaries 2: World in Flames
•NFL Head Coach 2009
•Rapala Fishing Frenzy
Viva Pinata: Trouble in Paradise
•Warhammer: Battle March
•Rapala Fishing Frenzy ($10 more than the PS3/360 version?!)
PSPNintendo DSPlaystation 2
...•Picto ImageMercenaries 2: World in Flames


This is actually a pretty good week considering how early it is in the season. Mercenaries 2 is the sequel to the 2005 PS2/XBox original, and expands on its sandbox style of gameplay. This new installment features enhanced physics (powered by the ever-popular Havok engine), the ability to light things on fire, swimming (along with boats as an added vehicle type), air support, a grappling hook, and more. I haven't played the first game, but the new installment looks pretty neat.

Next up is a game that I have tried, Facebreaker. This is the first game to be published under EA's new label: EA Sports Freestyle. Freestyle, as explained by EA Sports head, Peter Moore, provides "a lighter gaming experience and an easier entry point into EA Sports." Enough with the businessy talk, the game is pretty damned fun based on the demo. It's a simplified version of EA's own Fight Night series but with cartoony characters and a humorous tone, much like Ready 2 Rumble for the Dreamcast. FaceBreaker is nothing outstanding, but it certainly should be worth getting when the price drops to around $20 or $30. If you're interested in the game, give the demo on PSN or Xbox Live a shot.

Next up: Infinite Undiscovery, the much anticipated (Huh) Xbox 360 exclusive RPG from Square-Enix (that's something you don't see every day). I honestly don't care about this game, I only highlighted it for Square fanboys (the most annoying variety) so that they don't totally deride me and rip me to shreds.

Finally, the true follow-up to possibly the greatest game on the 360 comes out this week. That's right, Viva Piñata: Trouble in Paradise. The new game includes 30 new species, new areas, and an Eye of Judgment rip-off like feature which allows you to scan cards using a Live Vision camera and get new Piñatas that way. But unlike Eye of Judgment, Rare is actually going to be making these cards free on their website and maybe bundled with promotional partner products.

That's all for this week. Be sure to check back next  time!



Posted on Sep 1st 2008 at 01:24:37 AM by (Sirgin)
Posted under Review, Modern Gaming, PS2, Sony, Capcom, Platform, Maximo, Ghosts N Goblins

[img align=right width=200]http://www.rfgeneration.com/images/games/U-072/bf/U-072-S-01210-A.jpg[/img]Maximo: Ghosts To Glory (2002) is Capcom's effort in trying to create a modern platform game with the classic Ghosts 'N Goblins feel to it. The game was originally planned for release on the Nintendo 64, but after being delayed a couple of years it found itself on the PS2 instead.

When starting a new game you'll see Maximo returning home after war in a nice CGI cutscene. Things aren't exactly as he had hoped because Achille has taken over his kingdom and opened the door to the underworld. To make matters worse, Achille has captured four princesses aswell as Maximo's wife, Sophia. With a devastation spell, Achille sends Maximo to the underworld where he's given a chance by the Grim Reaper to resque the princesses and regain control over his kingdom.

Despite being a difficult game, the gameplay of Maximo isn't complicated at all. Maximo is restricted to four moves: a basic swing of his sword, a power strike, a downward strike after double-jumping and throwing his shield. When venturing through the five worlds of the game you'll encounter different enemies that each require a unique combination of moves to defeat.

Knowing how to defeat each enemy is critical for your success, because just like in games of the past, Maximo dies after only a couple of hits. Furthermore, you need 100 coins each time you want to save; which is only possible in the central hub-level of each world. If Maximo happens to loose all his lives he'll return to the underworld where the Grim Reaper will ask for a Death Coin to revive the fallen hero. A Death Coins is obtained by collecting 50 Blue Spirits. If you die without any Death Coins, it's game over for good. All of this results in a game that's far more difficult than other platform games on the PS2, or even modern games in general.

Needless to say, Maximo will require a lot of trial & error, figuring out how to defeat certain enemies or remembering where the next armor chest is located.
To make things less repetitive, Maximo will find abilities along the way aswell as power-ups for his sword and shield. Some abilities are almost vital to survive (like the double swing or throw shield abilities) while others aren't of much use throughout most of the game (like Thunderbolt) The sword power-ups however always come in handy, as they make Maximo's sword stronger and are needed for certain abilities. To get the most out of these abilities it's best not to die, because Maximo looses all but a few "locked" ones when faced with death.

Each world features five levels that are to be completed to gain access to the world's boss and the next world eventually. Each level has its own difficult moments but luckily a couple of checkpoints can be activated, so death doesn't necessarily mean starting all the way from the beginning of the level. After clearing a level you'll get a great feeling of success that is hardly present anymore in most modern games.

Maximo's graphics match its old-school gameplay in a sense that everything (except the character models) looks a bit blocked and flat. Often, walls or floors aren't more than a single huge polygon with a texture slapped onto it, clearly showing Maximo's history on the N64. This never bothers me because Maximo is intended to feel like a 16-bit era game. On the other hand, character models are detailed and animations are fast and smooth.

The sound of the game does the job well, with nice sound effects and good voice-acting for the (scarce) CGI cutscenes. I especially like the the game's music that enhances its classic mood aswell as each world at the same time. A couple more songs would have been nice though.

Overall, Maximo is a double-edged sword. Novice gamers will be frustrated with the game's trial & error gameplay and cumbersome save system while old-school gamers will love the game's nostalgic feel. If you're up for a challenge, like platform games or like 16-bit games, be sure to check out Maximo: Ghosts To Glory. 8.6/10



Posted on Aug 26th 2008 at 03:22:02 AM by (Tondog)
Posted under Modern Gaming, Sony, Microsoft, Nintendo, Playsation 3, Xbox 360, Nintendo Wii, PSP, DS, PS2

Hope you've braced yourself because the onslaught of new games starts to ramp up this week! RPG fans have two great "next-gen" games to look forward to this week, and golf fans get the latest installment of EA's Tiger Wood series. Nintendo fans also get in on the action this week with a new Mario sports game...and a shit ton of shovelware. Think this week is loaded? HA! It's only gonna get worse as we approach the holiday season.

Playstation 3Xbox 360Nintendo Wii
Disgaea 3: Absence of Justice
•Ferrari Challenge
Tiger Woods 09
•Vampire Rain: Altered Species
Tales of Vesperia
Tiger Woods 09
•Ferrari Challenge
•Freddi Fish: Kelp Seed Mystery
Mario Super Sluggers
•Pajama Sam in Don't Fear the Dark
•Rebel Raiders
•Spy Fox in Dry Cereal
Tiger Woods 09
PSPNintendo DSPlaystation 2
•Fading Shadows (GameStop Exclusive)
N+
•Tiger Woods 09
•Commando Steel Disaster
•Digimon World Championship
•Ferrari Challenge Trofeo Pirelli
•From the Abyss
•Harvest Moon: Island of Happiness
•My Chinese Coach
N+
•Picto Image
•The Quest Trio
•The Sims 2 Apartment Pets
•Ferrari Challenge Trofeo Pirelli
Tiger Woods 09


So, highlights this week include Tales of Vesperia, Disgaea 3, Tiger Woods 09, Mario Super Sluggers, and N+. I'm not going to spend a lot of time detailing each title, but I'll give you a brief rundown of them all. Tales of Vesperia, fun JRPG (holy shit, an RPG I like...at least based on the demo), latest in the Tales series, fans start screaming kawaii now. Disgaea 3: latest in the JSRPG (that's Japanese Strategy RPG for short) series, weeaboos rejoice and have a seat, I'm Chris Hansen from Dateline NBC. Tiger Woods 09: You know what this is about, more golf and jesus shots. Mario Super Sluggers: more casual games from Nintendo, thanks Cammie! N+: It's like the original PC/Mac/Linux or Xbox Live Arcade game on the go, you can't go wrong.





Posted on Aug 24th 2008 at 04:38:37 AM by (Sirgin)
Posted under Review, Modern Gaming, PC, ArenaNet, NCSoft, MMO, RPG, Guild Wars

[img align=right width=200]http://www.rfgeneration.com/images/games/U-016/bf/U-016-S-03370-A.jpg[/img]Guild Wars: Prophecies, released in 2005, was the first game ArenaNet ever developed. It's an MMORPG (Massive Multiplayer Online Role Playing Game) that shares many traits with other games in the genre, but also introduced some interesting things; most importantly maybe that there's no monthly fee for playing this MMO.

If Guild Wars (GW) would've been an offline RPG, its story could've been considered a bit shallow. It is however an online RPG, where story is somewhat less important than the actual online interaction with other players.
You start out as a new recruit of Ascalon, which has been at war with the Charr for years. The Charr are a bunch of savage creatures from the North, who look like upright walking tigers with horns. Suddenly disaster strikes as the Charr launch a massive, magic-fed attack and almost completely overrun Ascalon; an event later called "The Searing". You regain control over your character two years later in the now post-apocalyptic Ascalon where the story further unfolds...

This story is what it should be and drives the main missions well. However, you already get to play with your character before the Searing, all of which serves as a big tutorial. In this tutorial (which can easily take up 10 hours) you learn the basics of combat for all professions and have to choose your secondary profession before you'll get thrown into the actual game.

As with most MMO's, you first get to create your character: male or female, tall or short, brown or blond hair. Also, you immediately have to decide which profession you want to be: ranger, warrior, monk, elementalist, necromancer or mesmer. This is a choice that'll profondly effect your further gameplay, so it's wise to try a few professions first before investing too much time in one that doesn't suit your style of play.

GW features pretty standard gameplay. Each profession can wield any type of weapon, but can only wear its own specific armor. The attributes of each profession are different though, which is why it's best sticking with weaponry suited for you. A ranger, for example, has an attribute called "Marksmanship" which improves damage done with a bow.
You gain attribute points every time you level up, until level 20, the maximum level. Different than in most MMO's, getting your character to the maximum level doesn't take hundreds of hours, but can be completed within 50-60 hours on your first playthrough. (Incredibly fast for a game of this type) Also armor and weapons which feature maximum stats aren't that rare, giving GW quite a unique perspective on achievements compared to most MMO's.

In GW, the real goals are titles which you can display under your name. These can range from obvious ones as "Champion", "Hero" or "Explorer" to "Drunkard", "Party Animal" or "Unlucky". Some of these are relatively easy to complete but most take tens or hundreds of hours, some almost a thousand hours to complete. Craziest title of all is "Legendary Defender of Ascalon". To achieve this title you need to get to level 20 in the tutorial area (before The Searing) which requires you to make enemies level up by letting yourself die over and over again. A perfect example of playing the game without actually playing it, something that can be said of alot of the titles in this game.

To advance through the world you'll have to explore Explorable Areas (what's in a name) by yourself or in a party, making your way from outpost to outpost. Some of these areas are linked to specific missions, which also push the main story along. Don't worry though, because the other areas are filled with NPC's giving you lots of FedEx quests to gain some more experience. GW's world map is huge; exploring it alone takes hundreds of hours.

In these explorable areas, you'll come across the unavoidable monsters, which drop some gold or items for you to pick up. Every profession has different abilities, which you collect along the way. Only 8 abilities can be used at the same time, making for some strategic tactics when putting together the ultimate set of abilities.

Graphically, GW is great, with nice characters and monsters and interesting and diverse scenery. I think the water is particulary nice, even maybe by today's standards.
Music and sound are pretty standard, same goes for the voice work; although there are some catchy musical themes. It's not mind-blowing, but never gets on your nerves aswell. (Very important for a game that never ends)

Now to discuss my theory on MMORPG's as a genre, and something that GW suffers from too. The problem with an MMO is you're either addicted or you're not. There's no middle way. (Atleast not for me)

When you're addicted, the game you're playing is the greatest game ever and you don't want to play anything but that game. With objectives (in GW's case: titles) taking hundreds or thousands of hours to complete, you can easily spend a whole year on an MMO, completely submurged in the game and everything about it.

However, once that addiction fades it's hard to stay interested, because games like GW or WoW are specifically made so they're only fun when played alot. Finding the motivation to perform these long, tedious tasks becomes much harder without that obsessive drive aswell.


As a conclusion I can say that Guild Wars is a great game in its genre, but it's still an MMORPG, so beware! Once you're hooked, you might not play another game anymore for months. Don't say I didn't warn you... 8.5/10



Posted on Aug 23rd 2008 at 02:27:50 AM by (TraderJake)
Posted under Modern Gaming, Wii, Sega, Samba de Amigo

You know, I hear that Samba de Amigo is coming out for the Wii soon. Might be coming out on September 23 of this year in the US. Should be a lot of fun, but then I am a biased source. I love rhythm games. Probably now my favorite genre of games, either that or Sims, and Samba De Amigo is a quality experience, well, at least it was on the Dreamcast. Fortunately for those of you who never played it on a Dreamcast, it is coming out on the Wii, and it's coming out soon. Personally, I am enthralled by the thought of playing this game, I hope you will be too after playing this mini game, located after the jump.


Continue reading Samba de Amigo is going to be Awesome... Again



Posted on Aug 18th 2008 at 05:38:18 AM by (Tondog)
Posted under Modern Gaming, Sony, Microsoft, Nintendo, Playsation 3, Xbox 360, Nintendo Wii, PSP, DS, PS2

The strength of last week carries over into this week as well with the launch of a game that's been in development for 10 years, the first true sequel to Galaga, and a bite-sized follow up to one of the greatest PS3 games.

Playstation 3Xbox 360Nintendo Wii
...•Smash Court Tennis 3 
Too Human
...
PSPNintendo DSPlaystation 2
•Fading Shadows (GameStop Exclusive)•Commando Steel Disaster...


Not a big list, but there's a lot of great stuff coming out. First is Too Human, the long in development Action RPG from Silicon Knights and The Canadian Loudmouth, Denis Dyack. In case you don't know, Too Human is an third person action/Dungeon Crawler RPG. I played the demo last week, and my impressions were that it was pretty fun, but chances are that the game could get very boring if it's stretched out to (supposedly) 10 or more hours. Not to mention replaying the game with all the various classes. So, I'd check out some footage or the demo if you're unsure about it. The buzz so far has been very mixed.

Also coming this week is the stunning sequel to Galaga, Galaga Legions. Galaga Legions is like the original game, but with several new features that change up the gameplay. What those features are, nobody really knows outside of a greater emphasis on combos, multidirectional attacks, and some serious bullet hell patterns. The game was made by the same team at Namco-Bandai that did last year's Pac-Man Championship Edition, which is an incredible game. So considering the team and the INCREDIBLE footage released so far, this game should be a winner.

The final highlight this week is Ratchet and Clank Future: Quest for Booty for the Playstation 3. This pirate themed downloadable follow-up to last year's installment is a 3-4 hour experience with a heavier emphasis on platforming and puzzle solving than seen in the most recent games in the series. Insomniac has also introduced several new gameplay elements into the game including the ability for Ratchet to pick up and manipulate objects with his wrench, puzzles involving shadows, and more. What's awesome about this game is that it has all the polish and graphics of a $60 game, but as a 2GB download for only $15! I'm sure a lot of you would bitch about the $15 price, but I'm willing to pay that price in order to support Insomnaic and what they are doing. Hopefully this sells well enough to warrant future downloadable episodes.

Have a great week everyone.



Posted on Aug 18th 2008 at 04:40:41 AM by (Sirgin)
Posted under Review, Modern Gaming, PS2, Sony, Racing, Simulator, Polyphony Digital, Gran Turismo

[img align=right width=200]http://www.rfgeneration.com/images/games/E-072/bf/E-072-S-00670-A.jpg[/img]Gran Turismo. One of the names most associated with the Playstation-brand whose popularity is met by only a couple other franchises out there. In 1998, with the release of the original Gran Turismo came the DualShock, probably the most recognizable modern-day game pad there is and something that shows how big an impact this series has had.
Gran Turismo 3: A-spec (2001) was the first racer Polyphony Digital released to the world to show what the Playstation 2 was capable of. With Gran Turismo 4 (2005), Polyphony Digital tried to realise what they couldn't with part 3.

Let's start out with what is new. Immediate eyecatcher is the highly needed, slick new menu layout. Every screen in the game feels like it's part of a bigger whole and the same fonts, colors and icons are used throughout. This gives GT4 a much more streamlined feel, aswell as provide easier mobility while navigating through the game's massive options.

As usual, there's an Arcade Mode where you can do single races, time trials or go up against others in a 2-player splitscreen or LAN. The not-so-interesting Replay Theatre is back aswell, but most important still is the Gran Turismo mode, the place where you'll spend 98% of your time.

Here, you'll immediately notice the difference in layout, with much more icons than in the past. In the classic home screen, the garage has become much more flexible for searching through your collection of cars with listing categories like country, power-to-weight ratio and so on. You'll also notice your "diary" which is nothing more than a log of your purchases and race results.

In GT4, races are devided into much more categories than before. The beginner, professional and expert races make a return, but new are the country- and manufacturer-specific races. There are, for example, Japanese, American and European events, while you have to go to the manufacturers to see if there are model-specific races available.

One thing in which GT4 excels is content: There's over 700 cars and 50 tracks in the game, making it a much bigger game than GT3. The same however was true for GT2 compared to GT1, probably because the developer has more time for their second release on each console. New this time are all the classic cars from the 50ies and beyond, aswell as some crazy concept cars and some of the first cars ever made. To make things easier in the beginning of the game, you can buy used cars of all ages. However, there's so many races to do and cars to collect in this game, it'll take you weeks (or even months) to finish it.

Also new are the B-spec and Photo mode. In B-spec mode you don't drive yourself but assist an AI driver by giving him/her directions (accelerate, break, etc...) for what to do next. Photo mode is (as the name indicates) a mode in which you can take pictures of your favorite cars, put them on a USB stick and print them out if you want.

Now for the actual driving. (This is where opinions will clash the most concerning GT4) Depending from what you, the gamer, expect from a racing-game, you'll either love GT4 or you won't. If you're looking for adrenaline-pumping, faster-than-lightning races with brutal competition, chances are big you won't like GT4. If, however, you're looking for a realistic (and therefor sometimes a bit boring) driving simulator, you'll find GT4 (almost) everything you're longing for.

When it comes to simply simulating driving, GT4 is fan-tas-tic. Especially when turning off electronic aids you'll be able to really show what you're made of. Couple this with the rich content and you can already justify buying GT4. However, there's some bad sides to the game aswell, quite a few actually...

For starters, there's no online play. This'll surely dissapoint alot of people wanting to test their skills against others online, who don't have a racing friend nearby.
Secondly, the AI is as dumb as ever. The other cars (still only 5) always drive in the perfect racing line, almost never miss a turn and stay together as a group unless there are major differences in the cars' performances. A third complaint is the fact that you can still use cars ahead of you as airbags for taking sharp corners aswell as ride off-track on several courses. (Apricot Hill, anyone?)
A penalty system has been introduced in the Dirt & Snow events, making you drive 50km/h for 5 seconds if you hit the other car, however, sometimes you get a penalty for the other car hitting you! These Dirt & Snow events are another thing that bothers me in GT4. Instead of them being realistic (like, say: Colin Mcrae) you feel like you're trying to manoeuvre a bar of soap on a wet plastic surface, constantly sliding towards the sides unless you break like mad. Although the B-spec mode sounds like a nice new feature at first, it's boring as hell and I really don't see the fun of not driving yourself.
Lastly, there's still no damage model, but it depends on what you expect from a driving simulator if that's a bad thing or not.

On the bright side, both graphics and sound are perfect in GT4, with beautiful cars and circuits aswell as realistic engine sounds. The soundtrack is elaborate although I'm not sure it'll appeal to all with mostly rock songs. Luckily, you can customize it in the "jukebox" so you only have to listen to the songs you like. Especially graphically, you can see the improvements made since GT3 with nicer cars, reflections and lighting. Especially the clouds seem to have been improved, showing much more detail than before. The addition of a new over-the-hood view of your car is very welcome, bring the best of the other 2 views together.


Scoring GT4 is difficult because it really depends on what you expect from it. I'd personally give it a 8.8 or maybe even a 9.0 out of 10 but considering the many faults this game has I'll give it a more diplomatic 8.2/10.



Posted on Aug 13th 2008 at 03:43:48 AM by (Sirgin)
Posted under Review, Modern Gaming, PS2, Sony, Platform, Naughty Dog, Jak, Daxter

[img align=right width=200]http://www.rfgeneration.com/images/games/U-072/bf/U-072-S-01010-A.jpg[/img]After their wildly succesful Crash Bandicoot series on the original Playstation, Naughty Dog decided to venture into the unknown for the PS2 and in 2001 they came out with Jak and Daxter: The Precursor Legacy.

I'll cut right to the chase: Jak and Daxter was one of the first PS2 games I played and has since conquered a special place in my heart. Why? Because it rocks, plain and simple.

The game's story isn't anything spectacular but serves its purpose well, for a game in the Platform-genre. Jak and Daxter are two friends who adventure to Misty Island where they find a group of lurkers (bad guys of the blocked type) being addressed by two unknown individuals. When suddenly a lurker attacks the duo, Daxter falls into a pit of Dark Eco (A purple goo) and gets transformed into an ottsel. They search help from Sage Samos who sends them on their quest to find Gol, Sage of the Dark Eco and the only one who can return Daxter to his human form.

Much more important than the story is the gameplay of a platformer, which in this case feels solid and smooth. Jak is the only playable character of the game with Daxter riding along on Jak's shoulder, letting him do all the work. Jak's moves are simple: you can jump and double jump, punch and perform a spin-kick. Your moves list may be small but animations for them are smooth. (and in Daxter's case: funny) Enemies aren't exactly difficult to defeat, but this suits the game well considering the fact you die after three hits.
To make the gameplay a bit more interesting, for a limited amount of time, Jak can attain some extra abilities after running into a beam of Eco. Green Eco charges your health, blue Eco makes Jak jump higher and run faster, yellow Eco gives him the ability to shoot blasts of energy and red Eco makes Jak stronger. Using these Eco powers is one of the cornerstones of the gameplay and is often required to complete an objective.

Objectives of the game are simple tasks which get rewarded with Power Cells, the main collectible in the game. To gain access to a next part of the world, you need a certain amount of these. Precursor Orbs are much more common and can be traded in with NPCs or special statues for more Power Cells. Also, when finding all Scout Flies in an area, you are rewarded with yet another Power Cell.

Although the gameplay might sound a bit simple and dull, it certainly isn't and this is largely due to the impressive 3D engine Naughty Dog has made for this game. Instead of seperate levels, players are thrown into a large world, devided by seperate (themed) areas. Travelling between these areas can be done through portals at each Sage's home. Loading times get avoided by streaming data from the disk while playing, enhancing to the effect of a single world.
Graphics are detailed and colorful and the cartoon-look of characters and enemies help create a laid-back atmosphere throughout most of the game.

Background music for each of the areas does its job well and never gets irritating. Sound effects are great aswell as voice-acting. Especially Daxter's voice brings life to the character's slapstick humor.

Jak and Daxter: The Precursor Legacy is a game that set the bar for future 3D Platformers and pushed the genre as a whole to a next level. Sadly enough, 3D Platform games seem to be over their peak with few games in the genre being made for the next-gen consoles, an evolution that saddens me.

This evolution makes Jak and Daxter all the more precious and a game no PS2 owner should miss. The game gets a well-earned 9.2/10 from me.



Posted on Aug 11th 2008 at 05:26:22 AM by (Tondog)
Posted under Modern Gaming, Sony, Microsoft, Nintendo, Playsation 3, Xbox 360, Nintendo Wii, PSP, DS, PS2

This week marks the "unofficial" start of the fall game season. I know it's not fall yet, but in the biz, Madden usually marks the start of the rush to the holiday season. So, get your wallets out and make it rain on this industry!

Playstation 3Xbox 360Nintendo Wii
Madden NFL 09 (Also released in a 20th anniversary edition, detailed after the list.)Madden NFL 09 (Also released in a 20th anniversary edition, detailed after the list.)Madden NFL 09
PSPNintendo DSPlaystation 2
Madden NFL 09 (Also available this week: the Madden NFL 09 PSP Entertainment Pack, which includes a limited edition metallic blue PSP system, the Madden NFL 09 game, NFL: In Just One Play on UMD Video, and a coupon to download the game Beats from the Playstation Store on your PC. Retail price is $199.99)Bangai-O Spirits
•The Cheetah Girls: Passport to Stardom
•Imagine: Teacher
Madden NFL 09
Madden NFL 09


As you can tell, the big game this week is of course Madden NFL 09 for all systems (including the ORIGINAL Xbox!). The 20th anniversary installment in EA's long-running franchise promises to be something truly special, boasting upwards of 85 new features and enhancements.  Among the new features include adaptive difficulty (which tests your and tailors the game to your abilities), online leagues, EA Sports Rewind (kind of a mulligan like feature if you screw up a play badly and want to learn from your mistakes), Backtrack (which acts in cooperation with Rewind and breaks down your last plays and tells you what you could have done better), new animations and models, new commentators (and no Madden!), more characters on the sidelines, user controlled celebrations and taunts, and so much more. Who says EA doesn't improve Madden each year? Because they're WRONG. Anyways, for you PS3 and 360 buyers, you also have the choice of buying the 20th Anniversary Collector's Edition for $89.99. This edition of the game includes Madden 09, NFL Head Coach 09 (also coming out separately from this edition next month), a fully playable version of Madden 93, Retro Playbooks, Retro Madden player models, and exclusive video content.  Wii owners get a special version of the game dubbed "All-Play", an EA Sports initiative that aims to make their games easier to learn for players of all types. Features of the Wii version include an arcadey 5 on 5 mode, use of the Wii remote to deliver tackles, single button play calling, and more. Regardless of which version you get, Madden 09 looks to be an awesome update of the long-running series. Also, PS3 owners, the game actually runs as good as the 360 edition this year. Cheesy
Perhaps football isn't your thing and you would rather play a more traditional game. Well, this week has plenty to offer you. First up on the list is Bangai-O Spirits, the latest from fan-favorite developer, Treasure. As you may have guessed, Bangai-O Spirits is a sequel to the cult classic N64/Dreamcast shooter Bangai-O. If you haven't played the original, the game is a free-roaming, multidirectional 2D shooter. The DS version promises to retain the spirit of the original, including the insane number of bullets on screen at once. What's neat about Spirits is that the levels have been designed around co-op, so you can jump in with up to 3 other people and play the game together. However, the coolest feature about the game is that it includes a level editor which allows you to build your own levels and share them with your friends. However, since Treasure is a quirky developer, they had to go about sharing them in the most bizarre way possible. The created level is encoded as a modem-like sound that is played over your DS speakers and transferred to your friend’s system using the microphone. The sound can also be output over the DS headphone jack and recorded on your computer to share with the world in MP3 format or over YouTube. This feature will not only work with levels, but you can also send high scores and replay videos. Pointless? Sure, but at least you don't have to deal with friend codes. Awesome? Totally.
But there's more! This week also sees the release of the long-awaited Bionic Commando Rearmed on Xbox Live Arcade, Playstation Network, and PC (via Steam, Direct2Drive, and other digital distribution platforms). Rearmed is a remake of the NES classic which features the same great gameplay as the original, but with new 2.5D HD graphics, new areas, online leaderboards, and other features. The game does not have any Nazi references as seen in the original Japanese game, but the voice acting and script of the game does make fun of the fact that it's censored. People buying it on the PS3 will also be able to play the game on their PSP using the remote play feature, and can also look forward to trophy support in a future patch for the game. The game will cost $10 on both XBLA and PSN, while it's going to be $15 on PC.
Finally this week, the latest episodic series from one of my favorite developers, Telltale Games, begins. The series is Strong Bad's Cool Game For Attractive People, based on the popular web toon Homestar Runner. The first episode of the five episode series, Homestar Ruiner, releases on Monday and is about Strong Bad's scheme to win the tri-annual Race to the End of the Race and his attempt to get Homestar out of the house. The game has full creative input from the creators of Homestar Runner, the Brothers Chaps, with original stories written for the game. The game will be released on both WiiWare and on PC via the Telltale Games website. The Wii version will cost 1000 Wii Points ($10) per episode with no option to buy the whole series, bringing the total to $50) for the entire series. The PC edition sells for $8.95 an episode, or you can pre-order the entire season for only $34.95! If you go the PC route, you can download all the episodes as they come out, and you'll be able to get a DVD of all the episodes at the end of the season for the cost of shipping. Not a bad deal at all.


Sorry for the long post, but there's a lot coming out that I wanted to highlight!



Posted on Aug 10th 2008 at 09:00:00 AM by (Skellionz)
Posted under Film, Classic Gaming, Modern Gaming, Editorial

Each time a fantastic new film comes out I inevitably consider the appalling game title that is no doubt being rushed out by a random game company with no thought or care to the suffering the public will have to endure playing said release.
Sadly things have barely improved from the days of E.T the game and Back to the Future, Computers power has grown beyond belief but the power to create a decent video game based on a film is still sadly lacking. I am tempted to let the developers of the game off the hook, no doubt they are under severe time constraints and have to churn these so called games out quickly to move onto things they actually care about creating. If this is the case it shows, rarely is there a good game coming from a new blockbuster many seem to rely on appealing to the kids to cover the lacklustre game play and mediocre graphics. These days its like they have a formula for a game and repeat it time after time and hope nobody has the intelligence to realise what is happening.
    
Enter the Matrix for instance starts well but you soon
realise that you actually have little control over your character
and that the game takes over control with fmv sequences, the movement is
clunky and it fails to deliver in a world that should be smooth and free flowing.
                                                                [img width=145 height=91]http://www.theforgottenfew.net/matrix.jpg[/img]                 [img width=145 height=145]http://www.theforgottenfew.net/lego.jpg[/img]

On the opposite side of the conveyer belt of film game titles once in a while you are pleasantly surprised it only happens once in a blue moon
The Lego star wars series, along with the new Indiana Jones games are intelligently written, fun to play for the whole family not just your kids and still challenging enough to keep you coming back for more. There are others such as classics like Aladdin on the Mega Drive proving it can be done.

Ill end by turning it on its head and plead with the film studios to think very carefully the next time they decide to convert a game to the big screen; from Street Fighter 2 the movie to Doom its a catalogue of some of the biggest film travesties Ive witnessed. The first person sequence alone in the Doom film is enough to make me shudder even thinking about it now, thats all from me and Ill be glad to hear your thoughts on the things Ive talked about here.



Posted on Aug 9th 2008 at 08:10:03 AM by (TraderJake)
Posted under Cynical Gamer, Feature, Nintendo, Sony, Microsoft, Modern Gaming

Imitation is said to be the sincerest form of flattery, well, that’s at least what they say. To me imitation could be a good thing, or, in a market where being unique can lead to being hugely popular and subsequent huge profit margins, a very bad thing. Look for example at Apple. No one is really like Apple in what they do and what they offer. Apple is the trendy tech company, and pending the outcome of a lawsuit, they either will be comfortably the trendy tech company for years to come, or they could see their profit margins erode as the Mac OS is opened up to other hardware manufacturers. Certainly could throw a wrench into things, that’s for sure.

So, what does this talk have to do with gaming? What? Are you serious? Imitation in the gaming realm is making me want to throw up, and I hope you’re as dazed about this imitation as I am.


Continue reading Cynical Gamer #8: Imitation



Posted on Aug 7th 2008 at 07:41:39 PM by (OatBob)
Posted under Modern Gaming, shmups, Raiden, Xbox 360, XBLA, MOSS

Developer MOSS has announced (again?) that the arcade hit, Raiden IV, will be arriving on the Xbox 360 this fall.  It is slated for a September 11 release and should be supercharged with two extra levels.  DLC offerings will take the Ace Combat 6 route where you can buy more ships with different weapon selections and capabilities.  A much anticipated feature is the ability to save and share replays of successful runs.  Additional bells and whistles include the ability to play in TATE mode (sideways), world rankings, and stunning 3D backgrounds made possible by this next-gen system.  Also, a soundtrack CD will be bundled with the game for a limited time.  The 360 soundtrack will include all the original arcade music plus extras and some remixes.

While there is no official announcement of a worldwide release, the developers have mentioned their intent to bring the title overseas.


[Dengeki Online via Kotaku]
[1UP.com]



Posted on Aug 4th 2008 at 05:19:37 AM by (Tondog)
Posted under Modern Gaming, Sony, Microsoft, Nintendo, Playsation 3, Xbox 360, Nintendo Wii, PSP, DS, PS2

Why do I bother anymore? Enjoy your week of summer shovelware everyone!

Playstation 3Xbox 360Nintendo Wii
•    
Monster Madness: Grave Danger
...•Little League World Series
•King of Clubs
•Summer Athletics
PSPNintendo DSPlaystation 2
...•The Cheetah Girls: Passport to Stardom
•GRID
•Little League World Series
•Professor Brainium
•Quick Yoga Training
•Rock Blast
•B-Boy
•Hannah Montana: Spotlight World Tour


Asking me to pick a game to get out of those is like forcing me to stab myself in the eye with a rusty knife, so I'm going to highlight Braid, this week's new Xbox Live Arcade game, and recipient of the 2006 Independent Games Festival award for Innovation In Design. The game is a puzzle platformer that features the ability to "rewind" your actions in order to help solve puzzles and correct your mistakes. However, rewinding creates the puzzles. For example, there are objects in the levels that cannot be rewound, alternate realities, and more. I have never played the game, but judging by the videos and various interviews with the game's designer, Jonathan Blow, this is going to be an incredible game. It comes out on XBLA this week and on PC sometime later this year.

Here's a link to the official website of the game: http://www.braid-game.com/



Posted on Aug 4th 2008 at 01:46:50 AM by (TraderJake)
Posted under Modern Gaming, Virtual Console, Classic Gaming, Nintendo Wii, Capcom, Mega Man

Look at that box art. Damn. You know, most people wish for their box art to look somewhere close to what the game is like, but instead, the original Mega Man's box art is that. To me, it looks like the artist or marketing team were on an acid trip while going over / creating that box art, and that is why we have that. Certainly, some creative liberties were taken with that box art.

Anyways, I am not writing this article to talk about that, but instead this. Capcom has finally realized that they can make a lot of easy money by rereleasing Mega Man for the Virtual Console. You know, as a kid, Mario was great and all, but at least for me Mega Man stole the show. I loved that series, and well, Mega Man 2 is a masterpiece. I bet there are a lot of other people who hold a similar nostalgic value for Mega Man.

Well, fortunately for people like myself, Capcom has decided to start the hype train for the release of Mega Man 9, the game that is quite possibly going to be the hardest Mega Man of all time, if what they said is to be believed. All I know is that I want the game, and to further make me want the game, Capcom is releasing Mega Man for the Virtual Console, tomorrow. That's right, tomorrow kids, at least stateside. And even better news for me, Mega Man 2 is coming out for the Virtual Console in early September.

Let the hype train roll, Capcom, I bet you'll see some healthy sales with those two releases, as well as the release of Mega Man 9.

The Blue Bomber is coming to Virtual Console [Dtoid]



Posted on Jul 31st 2008 at 03:42:44 AM by (Sirgin)
Posted under Review, Modern Gaming, PS2, Sony, Sport, Snowboarding

[img align=right width=200]http://www.sofacinema.co.uk/guardian/images/products/1/60241-large.jpg[/img]For my first review, I've decided to take up SSX 3 for the PS2.

SSX 3 is the third installment in the SSX series by EA, following the succesful launch title SSX (2000) and SSX Tricky (2001).

SSX 3 continues on the succesful formula of the previous two games in the series. In short: smooth, fast and easy to pick up gameplay combined with nice graphics and good soundtrack.
New however, is the fact that all tracks are located on the same mountain, devided into three peaks. To get access to the next peak, it is sufficient to complete the challenges in one particular aspect of the game (for example, the race events)
Depending on which character you're playing with; another character will "challenge" you on every peak. In the off-course area called "The Backcountry" you have to show him/her who's boss.

Gameplay of SSX 3 is rock-solid and the main reason I enjoyed this game as much as I did. Learning curve is very short and you'll be throwing out "Uber-tricks" in no time. After doing enough of these to spell out the words "SUPER UBER", you'll get unlimited boost for a relatively long time. The events you can take place in are: "Race", "Slopestyle", "Super Pipe", "Big Air" and "Backcountry".
By winning events and picking up collectibles on the tracks, you get the necessary cash to outfit your character as you see fit or to (more importantly) upgrade his/her attributes such as "Speed", "Tricks", "Acceleration", etc which will noticabilly improve your boarders' abilities.

Graphics of this game are very nice for a PS2 game with the snow and ice beautifully depicted as your rider glides through it. Once at the top of the mountain, you can get to the bottem of it (which takes about 30min) without a single loading screen.

I like the soundtrack of this game, which sets the atmosphere well as you participate in one of the events with songs from Basement Jaxx, Black Eyed Peace, Fatboy Slim and others. Particulary well done is how the music fades out when you're in the air for a longer period of time or when entering a cave. While not racing you get to listen to the never irritating "DJ Atomica" who briefs you in with all the latest updates on the mountain news.


All in all I can say this is a great game with solid gameplay, nice graphics and funky soundtrack which can appeal to both less experienced gamers aswell as the hardcore.
SSX 3 gets a 9.0/10 from me and I recommend it to anyone who owns a PS2.


                                                                                                                                                                                                                                               
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