Julian, we Nintendo fans were crushed when you decided to jump ship to the PS3, and release the motion sensitive Wii. You delighted us with Rogue Squadron, but you just had to crush our hearts with the jumping ship to the PS3 front. Well, how did Lair end up doing, huh? I hear it was pretty bad, Julian. So, today we hear that you are officially developing at least one non Virtual Console game for the Wii? Given your last release, I don't know if I should be excited, but none the less here you are, back at the doorstep of Nintendo, developing some unnamed game. Hope it is better than Lair, but hey, that should be easy, right?
Well, I am sort of excited. Factor 5's games were, and are, visually stunning. Factor 5 also was a provider of middleware solutions for the Nintendo 64 and GameCube. Knowing this, I hope that Factor 5 puts other developers to shame with graphics. If anyone can push the envelope, it is them.
At the same time, they might be, like many other developers, in for the quick cash in. I certainly hope such is not the case, but I guess we'll find out for sure once we know what exactly it is that they are developing for the Wii.
Julian, please do not disappoint us. You've already done that once before.
[img align=right]http://www.rfgeneration.com/images/repository/1905459161478ababbd43edPS3360.jpg[/img] People have been sneering at the price of the PS3. They say it is expensive. You know, this statement is correct. However, I find it troubling that many of these people that say the Playstation 3 is overly expensive have no problem laying down the money for Microsoft's 360. I find such actions humorous. Let's analyze what I perceive as the true costs of these two systems, in terms of what they have to offer and what hidden costs lie with the system. Perhaps, we'll be enlightened after this discussion. Perhaps you'll be enraged. Chances are though that my arguments are pretty decent, and perhaps it will make take a second look at which system you ultimately end up purchasing.
[img width=400 align=right]http://www.rfgeneration.com/images/repository/16635149954789349d7b290SonicMassEffect.jpg[/img] So, it has been known for some time that Bioware was going to be working on a Sonic RPG. Today, we have more news about the Sonic RPG that is sure to make fans of Sonic and Bioware squeal with excitement. A couple of highlights are as follows:
Watercolor Style of Animation
4 Members in you Party at once, 11 party members total.
No random battles, in a definite homage to Chrono Trigger
Turn Based Fighting
Special Moves play like Elite Beat Agents
If you wish to see more than a few highlights, perhaps scans hosted at Jeux France will tickle your fancy. Those scans are bright, colorful, and look as good as graphics seen in Zelda: Phantom Hourglass. I'm certainly impressed by the graphics... are you?
Certainly, this game has the potential to rock one's socks off. I am predicting pure awesome. We'll find out for sure when this game is released later in 2008.
[img align=right]http://www.rfgeneration.com/images/games/U-027/ss/ex/U-027-S-00510-A_05.jpg&sizex=174[/img] As I sit hear, listening to the Future of Rock and Roll, I was pondering what my next article should be. I sit hear, enjoying the music, listening to the smooth melodies of the indie rock scene. Feel the emotion, the magic, the rhythm. Music is a powerful medium. Music can be one of the best ways to convey emotion and mood without saying a word. Truly, music is an important part of games. From the 8-bit era to today, music has been an integral part of games. Think of the classics. The Mario Theme. The Zelda Theme, and many more, they're all great. Let's take the time to reminisce on the past, and identify the history of game music as it is today.
Sony has put the final nail in the coffin for usage of their UMD (Universal Media Disc) format for movies by announcing that you will soon be able to transfer Blu-ray movies that you own to your PSP by way of the Playstation 3.
According to Gizmodo, the functionality will be available this year, will (most likely) be free, and will work on (almost every) Blu-ray Disc under the sun. Some specifics about the transfer process are that the movie files will be around 1GB, in standard definition, optimized for playback on the PSP, and will take about 3-5 minutes to download to the PSP's memory stick. However, the catch is that the movies will be protected by DRM (Digital Rights Managment), which is no surprise considering that you're copying a copyrighted movie onto a portable device and could easily share it with others. There's no word on what exactly the details of the DRM policy will be (one of the restraints may be that you can only copy each disc a certain number of times). My guess is that it will be just like the DRM used for PSone games downloaded from the Playstation Store.
But who knows. Knowing Sony it could be a DRM scheme that drops a rootkit on your PS3/PSP and monitors every single thing you do before dropping that rootkit in your brain and controlling you.
Rod Cousens, to CEO of Codemasters has said, and I quote:
"I think this cycle has got a long way to go and it's certainly not over. Anyone writing off Sony and Microsoft do so at their peril. I could give you an argument that says there's going to be a 'Wii 2′ pretty quickly because [Nintendo would need one] in order to sustain momentum over a 10-year period. And what type of software would it have then? Because right now it isn't driven by technological supremacy or power. I wonder if the idea of opening up a whole new audience to 60-year-olds looking to make sure their brain cells don't die off is a sustainable form of entertainment. Maybe they got it right because we are all an aging population in Western markets, but I somehow think as a form of entertainment that won't be the case."
My reply? Why the heck are you in the gaming business? Are you that stupid? Let's talk some games, shall we? First off there is Super Mario Galaxy, which is regarded as one of the best games of all time. Second, we have the up coming release of Super Smash Bros Brawl, which is going to sell like hot cakes. Also, ton's of great 3rd party games coming up. Would you like me to name some Mr Cousens? Sure.:
Endless Ocean No More Heroes Okami Dragon Quest Swords
So maybe if you could out from under your rock and see whats going on, your quotes would not make me sick. We are all on page 5 Mr Cousens, open the book please.
Ed Note: Damn, this one hell of a well written, thorough review. I encourage you all to read this up.
I haven't listened to any Pink Floyd since quite a while before I re-ripped it at 320kbps. I'm now listening to some of it through the headphones I got for my birthday in November. It sounds so good.
The headphones are called Sharkoon X-tatic 5.1, I think rebranded as Tritton AX360 in the USA. I got halfway through writing a review of them but moved on, as I always do. I'll discard that one and start fresh...
As many of you may know, the 2008 Consumer Electronics Show is going on in Las Vegas. At this show, the electronics manufacters gather together and show off their new products. Among the exhibitors there, one of them caught my eye, Se2 Labs and their ITC One product.
The ITC One is a strange combination of...
Microsoft Xbox 360
Your choice of a Nintendo Wii or an Xbox 360 HD DVD Player (adds $450 or $300 onto the cost of the system, respectively)
Your choice of a DirecTV, Dish Network, or Comcast High-Definition DVR
Bryston Digital Sound Processor
ICEpower D-Class Amplifiers
Internal subwoofer amplifier
Transparent Cable Power Conditioning
iPod Dock
All for the low low (base) price of $25,000!!!
Goddamn! That's some pretty high end shit in there, and it's by far the best "home theater in a box" I've ever seen, but damn, it's excessive!
What's more is that according to Siliconera, you can't remove the Wii and get access to the Gamecube ports on the top of the system. Also, I have another important question about that ITC One. What happens when you get the infamous Red Ring Of Death?
2007 is dead. Long live 2007. Looking back, there were some nice games. Bioshock, The Orange Box, Zelda: Phantom Hourglass, Mass Effect, Uncharted: Drake's Fortune, Ratchet and Clank: Size Matters- certainly, there were some good games that came out. But yeah, such things are now in the past. The question now becomes what are you looking forward to in 2008? I've got a few games that I am looking forward to, read about them after the jump.
1up has just posted the world's first glimpse at actual gameplay footage of Street Fighter 4. I can't say anything about this video because I CAN'T FREAKING VIEW IT! Most likely because everyone on the internet is trying to do the same thing as well. Oh well, I've embedded the video below for you to try your luck with. I'll update this article later on with impressions and how I think the game is turning out to be. So, best of luck trying to watch this...
UPDATE: 2:39PM: I've been watching the WMV version as it's downloading from GameVideos, and I just came upon the first gameplay footage. WOW! It looks really sharp. 60 frames per second, very fast paced, and it isn't 3D styled! It's still a traditional 2D fighter. I can't say much else because I only have about 4 out of 20 minutes of the clip downloaded. Oh and be aware, it's 20 minutes long, and most of it is probably made up of developer interviews and the 1up guys acting like morons. I'll update this article again if I find a RapidShare or something with the video on it so you don't have to deal with GameVideos.
It's the end of the year, so that means that every self respecting video game site (or any site in general) must put out top 10 lists. Next-Gen.biz has done one that I thought was a pretty good read for the top 10 blunders of the year, and get this: I actually agree with the list completely! Read on for the list and my comments:
10. The Non-Elite Elite (Microsoft's release of the Xbox 360 Elite):
Makes sense that it's a blunder because Microsoft only painted the 360 black, put an HDMI port on it, and threw a larger hard drive in there for the Elite. The did nothing else with it really. No HD DVD playback or built in wireless. Far from "Elite" in my book.
9. This Heading Guaranteed 100% Free of Wii Puns (Nintendo not producing enough Wii systems to meet consumer demand)
This is definitely a bad move on Nintendo's part. It's been one year and I've only seen a Wii in stock at a store only a few times since the launch. Come on Nintendo, step your game up.
8. We've Got A SKU Just For You! (Sony's new models)
I don't know that it was exactly a blunder, but it was a boneheaded move on Sony's part. All those PS3 models confuse the consumer. Especially considering they criticiczed Microsoft for the same thing when the 360 came out two years ago (dang, has it really been that long). I also had to laugh at this quote in the article: "Given the current rate of hardware revisions and Sony's stated goal of a 10-year console cycle, there will be no fewer than 40 PlayStation 3 models by the time the platform retires. As each model cuts features, analysts expect the final version to be just a stylish, shiny black box that does nothing more than take tens and twenties in through the disc slot." Now you all know I'm a Sony fan, but that is undeniably hilarious. I also laughed at the comparison chart's bottom row.
7. Surprise! Zombies! (The VP of Microsoft Game Studios' big secret is not so secret.)
As with the article I linked to, I just need to reprint the whole exchange between Microsoft's Shane Kim and Game Informer magazine. There's really no other way to explain it:
Kim: I think one of the most important, subtle announcements at the Xbox 360 briefing is that Resident Evil is coming to Xbox 360. Yes, it's from Capcom, who's been a great supporter of us.
GI: But we knew that two years ago.
Kim: What?
GI: Resident Evil. It was shown at TGS two years ago.
Kim: No, but coming to Xbox 360.
GI: Yeah. It was at the press event.
Kim: I don't think so.
GI: I'm positive. I was there.
Kim: Really?
GI: It was shown at both press conferences.
Kim: That RE5 was coming to…?
GI: Yep.
Kim: I'm going to have to confirm that. That was supposed to be the big announcement.
Comedic GOLD! What an announcement there Shane!
6. Sony Exec Offers to Buy PS3s (Jack Tretton offers $1200 for unbought PS3s)
Basically, the story goes that current president of SCEA, Jack Tretton, said in a January interview with EGM that he would offer $1200 to anyone who can find a PS3 that has been on store shelves for more than 5 minutes. Well, the guys behind the popular webcomic Penny Arcade (in b4 WHY AM I SO BALD?!) did a little investigating and found that Sony now owes them $13,200 since they found 11 units unsold. Great move Jack, great move. The article also mentions some of his other quotes this year, in specific comparing the Wii to a lollipop, the 360 to a bad chef who you might get sick from, and the PS3 to a steak dinner. But my favorite Tretton quote has to be: "I would like my car to fly and make me breakfast, but that's an unrealistic expectation." which was referring to the backwards compatibility of the PS3. I think that Jack Tretton has become the new Ken Kutaragi as far as ridiculous comparisons go.
5. Alone Against The Empire (Sony blackballs Kotaku)
Right before the Game Developer's Conference Kotaku, a gaming blog, posted an article on a rumor that Sony had a new online service (the then unannounced Home) that they would reveal at GDC. When asking Sony for comments on the rumor, they offered no comment and demanded Kotaku take down the story. When Kotaku refused to do so, Sony gave them the middle finger and blackballed them via email (which Kotaku published as well). This was definitely a blunder on Sony's part and perhaps one of the most moronic PR decisions I've seen in my life, but at least Sony made nice with Kotaku later on that day and invited them back to all their GDC events.
4. Game Over Gerstmann (Gamespot fires Jeff Gerstmann)
I think this one could be higher, because it is perhaps the most significant blunder of the year since it exposes what is wrong with the mainstream gaming media. As we reported a few weeks ago, Gamespot fired Jeff Gerstmann over alleged pressure from Eidos over the review of their game, Kane and Lynch: Dead Men. Since the firing, Gamespot Complete subscriptions have been cancelled in mass and more importantly, their credibility has suffered .
3. It's Just a Toy Guitar and Some Music (Guitar Hero and Rock Band's many problems)
Guitar Hero 3 and Rock Band launched with issues. Mono sound on the Wii and failing Rock Band guitars in specific. The first one is really odd because I can't believe QA didn't pick that up! How in the heck does one not notice that unless they're playing on a tv with one speaker? I'd be disappointed to get GH3 home and see it just showing up as a mono signal on my receiver. Heck, I'm disappointed Orange Box on PS3 is just in stereo. And as far as the failing Rock Band controllers go, remember that you can get a free game from EA (aka: GET SKATE DAMMIT!) if your controller breaks...
2. We Already Bought All the Good Ones, Right? (EA buys Bioware and Pandemic, gets cocky)
I don't know about this one being on the list but it's pretty funny. So, John Riccitiello, the CEO of EA said that the industry has largely been picked for mergers after they bought Bioware and Pandemic, but then two days after he says that Activision and Vivendi Universal (publisher of World of Warcraft and owner of Blizzard) form to make Activision Blizzard. Funny ain't it? Not really.
This is definitely the blunder of the year. Why? It's made many people uncomfortable getting a 360 due to the enormous failure rate and made the 360's reputation into an unreliable piece of hardware. For Peter Moore to ignore it and brush it off when it was really a huge problem that would eventually cost the company a ton of money, not a good idea...
So, what do you think? Good list? Bad list? Let your thoughts be heard in the comments!
So yeah, some homebrew is too damn cool to ignore. Take for instance Extra Mario Bros. I only hope that it is real. Someone thought it would be pretty neat to take Mario and place him in a Metroid Type Universe, complete with remixed Metroid Music. All I can say is -- Pure Awesome. Check for yourself:
[youtube=425,350]AbPbvl6g4rc[/youtube]
Again, damn, DO WANT!. Awesomeness of Mario... awesomeness of Super Metroid... combined, wow. Someone find me that game.
So, yeah, Ben Eberle, if that is his real name, has done it again, publicly shaming us with his awesomeness. How the hell do you get 95% on Through the Fire and Flames on expert mode, anyways? Someone should buy that kid a real guitar and hookers, so he can live the real rock life. Okay, maybe not, but yeah, perhaps he can be recruited into a Rock Band? Time shall tell. All I know is damn...
2007 was the year of hype in gaming. Between Halo 3, Mass Effect, Super Mario Galaxy, Crysis, and Assassin's Creed, this year has seen the release of some of the most talked up games of all-time. While some of them fell far short of the hype, there were plenty of other far superior games that came out, but received little to no attention from mainstream gamers. So, continuing now and on every Wednesday (or Thursday) (or sometime) until the end of the year, I will be giving you a look at two games released this year that deserve your hard-earned cash and attention. At the end of this five-part series (ending the day after Christmas), I will list them in order of the most overlooked/underrated.
This inclusion might be a little controversial since it is a fairly well known game and will be getting a sequel, but nonetheless, I think it's been overlooked by many gamers. This game would be Skate by EA Black Box and published by EA. The game has only sold less than half a million copies across both the PS3 and the Xbox 360, most likely because the 360 version came out a week before Halo 3 and the PS3 version came out on the same day as Halo 3. Damn you Halo 3 for sabotaging the sales of a great game! Halo bashing aside, Skate may look like a typical skateboarding game like the Tony Hawk series on the surface, but the game takes a completely opposite approach to the sport than the Tony Hawk games. With Skate, EA strived to make the most realistic skateboarding game ever, a goal that was met. In Skate, you can not land a 540 going off a little kicker like you can in Tony Hawk, nor can you easily land a 900 going off a half pipe. It's much more realistic compared to the crazy combos and tricks seen in the Tony Hawk games.
The best part about the game is its extremely innovative control scheme. You can kick with your right foot by pressing the A/X button, kick with your left foot by pressing X/Square (this is a first in any game, at least to my knowledge), and move around with the left analog stick. However, where Skate truly shines is in its trick controls, dubbed by EA as Flickit. With Flickit controls, all of the ollie-based (for you non skaters, an ollie is jumping into the air with your board) tricks to get you into the air are controlled by flicking the right analog sticks in various directions. For example, to do a regular ollie, pull down on the stick then flick it up. A kickflip is done by moving the right stick down then flicking it to the upper left corner. Some of them get very complicated, such as a 360 inward heelflip, which you do by moving the stick slightly below the right position, moving to the downward position, then flicking to the upper right corner. This control scheme is preferable to the typical Tony Hawk press X then press Square and a direction to do the flip because it takes a whole lot more time to master and learn and replicates how the tricks are done in real life. You can apply the same Flickit concept to tweak and setup grabs and setup grinds and transition from one grind into another without leaving the rail. This is the real beauty of Skate, its enormous attention to detail and respect for the art of skateboarding. However, like other skateboarding sims (see Thrasher Skate and Destroy on Playstation), the vert aspect of the game is flawed. The vert skating just feels very clunky at times, however you are able to get used to it with time. I just hope EA improves vert skating in Skate 2. Moving on, the music in the game is actually a pretty damn good cross section of music from artists ranging from Slayer to Sex Pistols to Nirvana to Eric B and Rakim to David Bowie to Rick Ross (EVERYDAY I'M HUSTLIN!). Still doesn't beat the classic rap soundtrack from Thrasher Skate and Destroy, but it's close.
One thing you should be aware of is that the PS3 version of the game is nowhere near as good as the Xbox 360 version. The 360 version runs much more smoothly than the PS3 version, which stutters very often. So, do yourself a favor and buy Skate because it is by far the most realistic skateboarding game ever made.
Next up on the list is Folklore (known as Folksoul in Japan), developed by Game Republic and published by Sony. Folklore is the second Japanese RPG to see release on the Playstation 3 here in the United States, and it's one of the finest RPGs I have ever played. What I like the most about the game is that it foregoes the typical turn-based menu simulation of Final Fantasy and other games of its ilk for more action-based combat. That and the story isn't about some brooding emo kid who gets pissed off and threatens to destroy the world and you're some androgynous emo kid who has to stop him. Instead the game is a mystery story revolving around two people, one named Keats, the other named Ellen (both of which are playable). Keats writes for an occult magazine named Unknown Realms, and Ellen is looking for her mother. They end up in the middle of figuring out a murder mystery and who, or what, did it. In order to solve this mystery, they must travel to the Netherworld, a place where the dead roam. In the Netherworld, they must destroy monsters and capture their souls. I won't say too much else because the story is easily one of the best I've seen in an RPG, especially a Japanese one.
The game plays like a third person action game crossed with an RPG. The combat system is really unique. At any time, you may equip up to four folks, which are souls that you have captured and can use to attack enemies. You are then able to carry out each attack by simply pressing one of the face buttons on the controller. You are able to gain more Folks by defeating enemies and capturing their soul. One of the unique things about this game are the online features. You are able to create your own custom dungeons and share them with people online. In addition to that, there are also two add-on packs up on the Playstation Store as of this writing that add 3-4 hours of gameplay with 4 quests and a new Folk in each pack. Downloadable content is not something I'm a big fan of, but it's nice to get a little bit more out of the game for $4 (or $6 for both packs on the store right now). I hope this explanation made sense because I don't know that it did. Regardless, be sure to check out Folklore if you ever get a Playstation 3.
The first glimpse at Rez HD for the Xbox 360 (distributed via Xbox Live Arcade) in action has been unleashed onto the internet by GameVideos. Rez HD looks like it will become the version of Rez to get due to its low price, and superior visuals to the PS2 and Dreamcast versions. Or, if you don't like downloadable titles or don't think they count as "having" the game, then go for the PS2 version as it runs much faster than the Dreamcast one and has better audio thanks to the PS2's optical audio output. Anyways, check out the footage of Rez HD for the Xbox 360 right here:
You can also check out these videos in high definition:
All you 360 owners out there who have never played Rez (damn near all of you I bet), you must buy this when it comes out. Rez is one of the most original and enjoyable games ever created, and your purchase may persuade Sega to make a sequel (at least I hope).