RF Generation.  The Classic and Modern Gaming Databases.RF Generation.  The Classic and Modern Gaming Databases.

Posted on May 10th 2011 at 04:27:30 AM by (noiseredux)
Posted under PSP, Mega Man, Game Boy Player Land

[img width=480 height=640]http://i.imgur.com/9w3kSl.jpg[/img]


Ever since I first started this blog, I have always wanted to offer things to readers. I've actually had various surprise projects in mind for quite some time. And finally the first finished one is here. I present to you all Mega Man: Game Boy Powered-up Levels!


[img width=250 height=400]http://i.imgur.com/P7B9n.jpg[/img] [img width=300 height=200]http://i.imgur.com/1p5Gpl.jpg[/img]

If you're not aware of Capcom's wonderful PSP release Mega Man: Powered Up, then you don't know what you're missing! It was an amazing remake of the original NES Mega Man title that uses a bit of a 2.5D perspective, a super-deformed character design and adds in lots of excellent flourishes that really add to the game while never losing what fans have loved since day one. However, the most remarkable thing about Powered Up (and the reason for this blog post) is the Construction Mode, which allows you to not only create your own levels, but also share them with friends.

This is where Game Boy Player Land comes in. You see I loved the creative possibilities of Powered Up. And considering it was this really unique and awesome portable recreation of a classic game, that still had this very retro feel to it I really started to draw parallels between it and some of the old Game Boy Mega Man games. And then it hit me: what if someone were to recreate some of those original Game Boy levels for play in Powered Up?


[img width=300 height=300]http://image.com.com/gamespot/images/bigboxshots/3/563283_28968_front.jpg[/img] [img width=200 height=200]http://ui25.gamefaqs.com/1496/gfs_28968_2_3.jpg[/img]

So that's exactly what we decided to do! Mega Man: Game Boy Powered-up Levels is a four-stage downloadable remake of the first four levels from the classic Game Boy release Mega Man: Dr. Wily's Revenge. Though the levels will all eventually be made available to download via the PSN servers, for now I've included all of the links and directions you'll need to download them right here.


The Levels

In order to play these levels you must own an official copy of Mega Man: Powered Up. The four levels are available via PSN. Simply search for these codes within the game's menu:

44645843-005
44645843-006
44645843-007
44645843-008



The Cover Art

As an added bonus, you can also download the printable artwork and make your own UMD case for Mega Man: Game Boy Powered-up Levels. The case looks awfully handsome sitting on your shelf rubbing elbows with the rest of your PSP collection!

http://www.megaupload.com/?d=C2B4IW16


Obviously we hope you enjoy these levels. Feel free to drop any and all feedback, and keep your eyes on the blog for other future projects like this.

*A huge thanks goes to the two recruited members of the GBPL dev team on this project. Although I came up with the idea and basically directed the project it was my good friend Flake who did all actual level design. And graphic designer extraordinaire sevin0seven is responsible for the amazing cover art.



Posted on Mar 19th 2009 at 05:08:27 AM by (TraderJake)
Posted under Random, Awesome, Mega Man

http://www.gametrailers.c...er/usermovies/310679.html

You know, Mega Man 2 is fantastic. Absolutely and completely fantastic. Well, there is this video of Mega Man 2.5D. Doesn't it look amazing? Too bad Capcom isn't the one developing it. If only they'd let this development continue to completion. Have a blind eye, just like Nintendo did for Mother 3.



Posted on Oct 17th 2008 at 08:28:13 PM by (Tondog)
Posted under RFG Aside, Mega Man, Awesomesauce, Pure Awesome, Random

Remember when David posted an awesome version of the Mega Man 3 theme with added lyrics? Well, the same guy who made that did another song. This time he takes the theme to the first stage of Dr. Wily's castle in Mega Man 2 and adds some lyrical awesomesauce on top of it.



I especially liked his short reviews of Mega Man 2-7 and the Guy Smiley reference.

Is it as good as the last one? Have your say in the comments!



Posted on Oct 10th 2008 at 05:22:36 AM by (TraderJake)
Posted under RFG Aside, Mega Man, Awesomesauce. Pure Awesome, Random

Well, here is a treat, it's the Mega Man 3 theme, with lyrics. I was a bit skeptical when I decided to listen to it, but after listening to it, I am very pleased with what the singer has done:



Isn't that awesome? I sure thought so. Tell me what you think in the comments.



Posted on Sep 20th 2008 at 05:53:59 AM by (TraderJake)
Posted under Classic Gaming, Capcom, Mega Man, Wiiware

Doesn't that box look lovely? I think it sure does, and if I wasn't poor I'd absolutely want that box. Turns out for those of you who are financially better off than me that this package will be able to be purchased, and for gaming aficionados like yourself I bet you find this package strangely exciting. Personally, I am as giddy as a school girl, and a Catholic one at that. Tee Hee.

Oh, and yes, there's other news as well. Turns out that Mega Man launches Monday, September 22 for WiiWare. Why, that's THIS Monday. Even better news, it launches on the 25th for PSN and the 1st for the 360. Won't that make you all happy. I am sure quite a few of you are probably looking to be schooled by Splash Woman, because you just like being abused like that.

All in all, great news about this throwback to retrogaming! Here's hoping that the expectations regarding this game aren't horribly dashed like another high expectation game recently did. (**SPORE**)

Mega Man 9 Retail Package??? [Capcom Admin's Blog]



Posted on Aug 4th 2008 at 01:46:50 AM by (TraderJake)
Posted under Modern Gaming, Virtual Console, Classic Gaming, Nintendo Wii, Capcom, Mega Man

Look at that box art. Damn. You know, most people wish for their box art to look somewhere close to what the game is like, but instead, the original Mega Man's box art is that. To me, it looks like the artist or marketing team were on an acid trip while going over / creating that box art, and that is why we have that. Certainly, some creative liberties were taken with that box art.

Anyways, I am not writing this article to talk about that, but instead this. Capcom has finally realized that they can make a lot of easy money by rereleasing Mega Man for the Virtual Console. You know, as a kid, Mario was great and all, but at least for me Mega Man stole the show. I loved that series, and well, Mega Man 2 is a masterpiece. I bet there are a lot of other people who hold a similar nostalgic value for Mega Man.

Well, fortunately for people like myself, Capcom has decided to start the hype train for the release of Mega Man 9, the game that is quite possibly going to be the hardest Mega Man of all time, if what they said is to be believed. All I know is that I want the game, and to further make me want the game, Capcom is releasing Mega Man for the Virtual Console, tomorrow. That's right, tomorrow kids, at least stateside. And even better news for me, Mega Man 2 is coming out for the Virtual Console in early September.

Let the hype train roll, Capcom, I bet you'll see some healthy sales with those two releases, as well as the release of Mega Man 9.

The Blue Bomber is coming to Virtual Console [Dtoid]



Posted on Jul 1st 2008 at 09:56:36 AM by (TraderJake)
Posted under Modern Gaming, Classic Gaming, Wii, Mega Man, Capcom, WiiWare, OH NOOOO!

[img align=right width=250]http://www.rfgeneration.com/images/repository/90401ohnootter2.jpg[/img]It seems as though some of you are pretty excited. Personally I am excited. It's certainly a throw back to retro roots, with graphics meant to imitate the original NES Mega Mans. In short, it's pretty damn cool, and hopefully the game play comes through. Time shall tell in that regard.

I imagine most of you expect Capcom to release this on all console digital distribution formats. Certainly, I sure did. You might notice that I said did. Yeah, about that... Kotaku and Ars both though have some troubling news. It appears that for you Sony and 360 Owners, Capcom currently does not desire your money, as it says that Mega Man 9 is only in development for WiiWare. Wow, that's a... shocker.

To mark this development, it's time to bring out the OH NOOOO! Otter. I imagine that lots of you really would like the opportunity to get this game, but have found their prospects of getting this retro odyssey somewhat... dashed. Perhaps Capcom has been misquoted, and meant to say it'll come out for other systems later. Perhaps they really meant what is being reported by folks like Luke Plunkett. You know, he writes for Kotaku, so he is part of that bunch of respectable game bloggers, so they wouldn't wrongly state something, would they? Well, regardless, the OH NOOOO! Otter feels your pain. Since I can't feel your pain because I own a Wii, at least the OH NOOOO! Otter can.

Mega Man 9: Wii Ware ONLY [Kotaku] [IMAGE]



Posted on Jun 27th 2008 at 12:38:14 AM by (TraderJake)
Posted under Classic Gaming, Modern Gaming, Wiiware, Wii, Mega Man, Capcom

You know, I thought the "Mega Man 9 will be done in 8-bit graphics" was an exaggeration. Something... lost in translation. Those things happen. That's why we say crazy Japanese translations like "SUPER HAPPY CRAZY FUN TIME". But you know, Mega Man 9. Wow, was it for real? Surely someone was jerking our chain, Capcom would never go back to revisit a class style of game, would they? Eh? EH?

WRONG! Turns out Mega Man 9 is very, very real. Complete with robot masters like Magma Man and my personal favorite, Concrete Man. More importantly, they weren't lying when they said it would be in 8-bit graphics. It really, really is. A part of me is saying WTF, while the other 4/5 says "Holy shit that's awesome!" Seriously, absolutely awesome, like "I AM BUYING THAT" awesome. Truly, Mega Man 9 has the potential to be quite the throw back to old school Mega Man. Here's to that. By the way, pictures can be seen at Kotaku

Old School Mega Man 9 Coming To WiiWare [Kotaku]



Posted on Dec 23rd 2007 at 10:16:18 PM by (shadowforte)
Posted under nintendo, smash, capcom, mega man

During Capcom's Bionic Commando "Top Secret" podcast, the series creator Keiji Inafune said that he has yet to hear from Nintendo about involving the Mega Man series in Smash Bros. He says: "Well, I really do love Super Smash Brothers. It's a great series-but, Nintendo hasn't asked me yet if they can use Mega Man in their game. I'm still waiting-we have a little bit of time left, it's not coming out for another few months. They might get around to asking us if we'd like to put Mega Man in Super Smash Brothers. Maybe if somebody from Nintendo is listening to this podcast, they'll give me a call." There is still time Nintendo! Give them a call!

[img width=350 height=490]http://www.rfgeneration.com/images/repository/909751199476ebb23590b1megaman1.jpg[/img]

[IMAGE]



Posted on Nov 13th 2007 at 07:22:20 AM by (OatBob)
Posted under Site News, Weekly Features, Mega Man Anniversary Collection, Mega Man, Rockman, Mega Man 2, silentscythe, Capcom, Sega, Mega Drive

For his 15th birthday in 2004, Mega Man (or Rockman, if you prefer) recieved the special treatment and had all 8 of his original games bundled up and re-released with some special extras on the Xbox, PS2, and GameCube.  Fortunately (or unfortunately) each version has unique exclusives, making no version inferior to the others (that includes you, GameCube).  If you're a hardcore Mega-Maniac and that still isn't enough, there's always Mega Man X Collection gathering up all the other titles.

Whatever you call him, the blue bomber always delivers the right technique, and should he defeat you... he will assimilate your specialty move into himself, further expanding his arsenal.  Just look at the lineup of bosses little Rockman conquered in Mega Man 2, he means business.

There are few "Mega" things that can rock as hard as Rockman himself, but Sega knew how.  Affectionately called the Mega Drive in Europe and Japan, this 16-bit system ushered Sega into the golden age of gaming in the early 90s; with an edge that showed even mighty Nintendo that the stakes were raised.

Finally, we acknowledge a collector with fairly even-spread numbers for most of his consoles.  All games in silentscythe's collection are childhood favorites, and likely get some play every once in a while.  A healthy helping of RPGs and adventure games always catches my eye, and are a welcome addition to any collection.

That's all for now.  Check out chat tonight, and tune in to channel 3...


                                                                                                                                                                                                                                               
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