RF Generation.  The Classic and Modern Gaming Databases.RF Generation.  The Classic and Modern Gaming Databases.

Posted on Sep 25th 2010 at 06:59:32 PM by (slackur)
Posted under LAN gaming, Halo Reach, Online, multiplayer, Firefight, Modern Gaming

I've really enjoyed Halo Reach lately.  Going through the campaign with friends is a lot of fun.  Even better, the co-op Firefight mode is a perfect blend of do-or-die, cover-me-I'm-going-in tension, with our LAN crew covering each-others backs.  Each of us tends to pick a specialty, like sniping, defending, or vehicles, and we enjoy combining our practiced strategies against the survival situations the AI aggressors constantly dish out.  There is a great thrill that comes from a few friends teaming up to tackle such a challenge, especially when said challenge can be customized and tweaked to almost any preference. 

I have yet to touch the traditional competitive multiplayer, the feature suite that many (if not most) in the gaming community consider the main, if only 'real,' reason to buy a Halo game.  And I may not. 

This can appear befuddling if you know my history.  I was one of the original Halo CE LAN enthusiasts.  A four television, 16 player Halo game party was a staple at my home for three summers straight.  I could snipe, drop an opponent with an AR from mid-range in one clip, and splatter an entire opposing team if I got my hands on a Ghost.  The skill level in our group of a dozen and a half friends ranged from 'Help! I can't stop staring at the wall!' to 'Look, I killed him from across the map by shooting the pistol at his toe.'   We developed balanced teams, and had the gaming time of our lives.

Then Xbox Live happened.  Now, I'm not knocking Live, and previous blog entries have gone into detail about what it brought to the industry, warts and all.  But Live very nearly ruined Halo multiplayer for me. 

Oh, I hung on for a few weeks in Halo 2.  My victories, once placing me within the top four or five, slowly slipped into the mid range of the team, then lower.  I wondered if I simply was not as good at the game as I thought, and that perhaps was part of it.  But after awhile, and chatting with the 'l33ts' that pwned me, I realized a bit of the reason for the discrepancy:

Playing for a few hours (at most) a week simply would not allow me to compete with those who could play for twenty hours or more, weekly, sometimes in one sitting.  Some of my LAN friends admitted to putting even more time into it.  Before, we really only played when we could play together.  Without the limitation of approximately equal game-time, the balance was forever shifting, and I would not, could not, catch up. 

And would I want to?  I mean, even if my Beloved, my kids, my household responsibilities, and my other social outlets somehow allowed me to have a full day's worth of game time a week, and I used it all to play games, would I want to play one game all the time?  I have a backlog that hovers around a few hundred deep.  I want to experience them, have fun with them, play them.  Sure, I want to play Halo.  And Alan Wake.  And Demon Souls.  And Super Mario Galaxy 2.  And Contra III, Castlevania Bloodlines, Space Dungeon, Return Fire, Shining Force III, Raiden IV, Rondo of Blood, Tempest 2000, and Jenga.  No, not video game Jenga.  Real Jenga.

My point?  I like to play a game, have fun, and move on when I want.  Right now I love Firefight, in part because I know I can tweak the difficulty to an appropriate challenge with my friends, we can play out that beautiful survival tension, and be done.  It's addictive, and I don't have to spend a part-time job's worth of hours just to maintain my ability to compete.  The new 'Horde Mode' game-type, recently popularized (though not invented) by Gears of War 2, feels like it was catering to me.   And with Left for Dead, Left for Dead 2, Borderlands, Lost Planet 2, Castlevania: Harmony of Despair, Scott Pilgrim Vs. the World, Castle Crashers, ODST, and now Reach, our LAN party is once again just as fun for those of us who only get a few hours of real game time a week.  Some of us may miss a headshot, forget to reload, or accidentally drop a grenade at the foot of a teammate.  But we're all having so much fun, it doesn't matter.  And as a bonus, we don't have to reach for the mute control to avoid ridiculous language, singing, or random noises from online players.

I'm all for online gaming, and of course not everyone can set up a home LAN.  But if you and a few friends have a way to make it happen, you may discover my favorite way to play modern gaming.

And still have time left over to play Tetris.  Hey, I love me some Tetris. 


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Comments
 
I do plan on doing online gaming at some point now that I've 'rejoined' the modern gaming market... but odds are I'm limiting that playing to people I personally know, and only as an easily pursued alternative to setting up a LAN, or carving out a specific visit time with cleaning up my home for guests.

It really won't be a replacement for 'sharing the couch' in front of my consoles, though.
 
2 player co-op will always be a favorite of mine.  It only takes one freind available to get through and if he is lower skill than you, then you help him get better with one-on-one attention outside the crazy atmosphere of a LAN or online.  Those of us who play with siblings also know the value of finding a good co-op game so you can share the console/television with less quarrel. 
 
As I've said many times in other threads, I'm probably one of the biggest proponents on this site for system link and 4-player offline splitscreen games.

I'm glad so many games are developing co-op out there in addition to campaigns and multiplayer. But we need more to get back into the capabilities for system link games with 4 players per tv/console.

I hear what slackur is sayin'! When I get together with den68 and our monthly gaming crew, we're all at different skill levels, but are frequently evenly matched and/or are improving to be competitive against each other. And it's a blast!

The industry needs to look more at the offline multiplayer gamer more seriously for releases of AAA titles and not just shovelware.

 
@OatBob: another great thing about 2Player co-op is games that allowed for handicapping, etc. Like when my wife and I play Dr. Mario or something like that, we can set our levels accordingly, and suddenly the game is very balanced. I like that.
 
While I've never played multiplayer games over LAN, I often play games with my family.  There are less and less games that allow us to play together because most are making the switch to online only multiplayer.  Hell, we still play Tetris for NES regularly when our cousins come over.

Part of the reason why games like Mario Kart: Double Dash!! are so fun is because you can choose how you want to play.  You can race co-op in the main part of the game, or you can play against each other.  The variety makes it fun, and less games are including co-op.  Resident Evil 5 had it, but eh, I wasn't a big fan of it.

Great article slakur!
 
I use to be a huge pusher of online gaming.  I did my best go get my friends online for Total Annihilation and Descent games back in the day.  But even in my heavy TFC days, I always preferred gaming in the same room with my friends/family.  I bought two xboxs back in when they were still $150 so we could play 8 player Halo in my old apartment, and I usually have four or five pcs with the same games installed at my house at any given time for the same reason.  I have an old article I wrote about this for PCgamer that never got published let me see if I still have a copy.

I have alot of friends who swear by Xbox Live or Steam, and while I do enjoy the occasional game with my friends out of town, nothing tops everyone in the same room.  I have yet to find any game that is as much fun as Saturn Bomberman in 10 player or Warlords with three buddies and a couple pints.

Way to bring up some good memories Slackur.

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