|
Most Hated Gaming Missions | This weekend I was blessed with the unthinkable - an absolutely blank calendar. For the first time in nearly two months, the madness known as 'social obligations' had thankfully subsided for a couple of days. My internal battery had been running on fumes for quite a while, so this break was more than welcomed. I was not about to waste this momentary reprieve. What better way to recharge than to bust out a new video game! | With my freedom firmly secured, I ripped open Two Worlds II with a passion that would rival even the best TV evangelist. Within minutes, my Hero was once again dispatching the dark minions that foolishly chose to take up residence in the mythical world of Antaloor. My melee warrior grew more powerful by the hour as he decimated the parasites that stood in his path. Similar to his experience meter, I could actually feel myself being reenergized as my gaming night progressed; sort of like my soul 'leveling up'. Life was once again in balance for me, or so it would seem until a ridiculous mission reared its ugly mug before my virtual GI - a stealth assignment! This wasn't the part that stumped me in TW II, but it is completely applicable to my anguish. |
Are you kidding me? I had carefully crafted my Hero to be the super tank for all ages, but now he was obligated to complete some seemingly random, clandestine operation for the story to progress. What's up with that nonsense? The bliss enjoyed merely moments ago quickly vanished. Necessitating this unnatural tactic upon my champion was the equivalent to a swift kick to my spiritual grill. I love a good challenge and all, but sometimes jamming a square peg into a round hole just doesn't cut it. Frustrated to no end, I quickly hit the Save button and ended my gaming session. I sat there thinking to myself how much I truly despised this type of Alter-Ego adventure. If I were top dog overseeing this game project, after several failed attempts I would have allowed an "Annihilate All" gamer option of dealing with the problem at hand. Sure, the rewards would not be as great as accomplishing the goal as originally instructed, but at least the player could proceed and continue to get their game on. The following are other types of missions that truly tend to spike my blood pressure, and not in a good way. | | Timed Missions |
The GTA series is known for their timed missions, and I respect that. Too bad I suck at them. |
Being a more casual gamer, I prefer to enjoy the gaming experience at a steady pace rather than always being in 5th gear. Timed Missions are my antithesis. Initially, I love the adrenaline flow that immediately occurs when that ticking clock unexpectedly pops up in the right hand corner of your display. But once the countdown begins in full earnest, I am singing a completely different tune - one of panic and stress. Don't get me wrong, I do like the pressure that accompanies missions of this sort. That being said, I don't want to put through the agony of attempting to complete a timed objective 30 consecutive times just to continue the story (I am looking at you GTA). Yeah, I know, this type may be targeted by me due to my gaming futility. But regardless if I stink, it wouldn't kill the developers to throw me a few outs, or workarounds, at the very least. | Bad Vehicle Missions |
Driving that Mako in the original Mass Effect was anything but enjoyable. |
I love driving a rad car/boat/ship/etc. as much as the next guy, but it needs to be properly executed. There are very few things worse than sticking it to the man with a crappily controlled mode of transportation. It is frustrating as hell to maneuver a poorly engineered (programmed) POS, but on top of that to expect us to achieve any sort of objective is ludicrous. I don't care if it is a horse, hover craft, whatever, please triple the time you spend on QA testing in this area prior to incorporating into any game. Like my parents preached to me as an adolescent, just because you can do something son doesn't necessarily mean you should (a lesson Mass Effect 2 thankfully took to heart). | Escort Missions |
Zombie killing machine one moment, protecting an innocent the next. Shame on you RE 4. |
You know the drill. Deliver some random, computer controlled being/convoy from Point A to Point B, hoping they don't get massacred along the way. I think developers want us to feel some type of emotional attachment to these NPC idiots. First off, I really don’t give a rat's ass if they get butchered - I am just doing this quest for the loot and experience points. Secondly, if you are going to burden me with this dolt, at least program them properly. It's bad enough that I have to protect someone who only has a sliver of HP/protection to begin with compared to our foes, but then you saddle them with programming afflictions as well. All of them are either slow of foot, unfocused, confused or too brave for their own good. Give them (and me) a fighting chance for goodness sake! | | I realize that I may be somewhat venting due to the cruel twist of fate that befell my gaming session this weekend. Regardless, every gamer out there has certain types of missions that they absolutely hate. I'd love to hear about yours, but I just found out that my lady friend scheduled a dinner party for this evening (without my knowledge) and I have to run. I guess the internal recharging for this INTJ is coming to an end. In all honesty, that 'stealth assignment' for my Two Worlds II warrior is looking pretty good to me right about now. | What Gaming Missions Do You Completely Hate? | |
Accessory Snapshot | The Pelican System Selector Pro Switching Station | | If you are an old school gamer like myself, it goes without saying that there is a significant need for additional standard def television inputs due to the large library of systems requiring this type of A/V connection. Typically I'll play games across a variety of consoles - the last thing I want to do is mess around behind a TV switching out cords and the like. The Pelican System Selector Pro was/is my salvation. This device features an impressive 8 A/V (Composite / S-Video) and 3 Component inputs. Additionally, there are three Ethernet ports for sharing a broadband connection between systems that utilize this technology. One of the best features is the convenient front A/V ports (hidden by a concealed door) which allows quick access to plug in and play those 'occasional' systems in your collection. The performance is exceptional with both CRT and HD television sets. I have never experienced degradation of signal nor lag time regardless of the what system(s) I have hooked up. Newer models come with a remote, but in all honesty I think this is pretty useless. I greatly prefer the simple push-button method of selecting a system on my older model rather than trying to fuddle around looking for a remote. The Pelican System Selector Pro is not a small unit. Measuring in at a healthy 9.5" D x 17.0" W x 2.5" means that you will have to allow some space in your display. The design does meet industry standards, so this is a stackable unit with other components in your A/V rack. Contrary to what may be initially communicated by the feel of the rather light weight, hard plastic chassis, this switcher has been extremely durable over the nine years that I have had it. A customizable, lit name plate is located directly above each console/device that is connected to the Pelican System Selector Pro. Overall this is highly recommended for any gamer that has multiple systems they want to have connected to their TV. If you want to spend more time on gaming rather than jockeying cables, the Pelican System Selector Pro is for you. Pros | Significantly frees up those precious ports on your TV by providing 8 A/V connection for your gaming systems | Built-in mini 'router' is extremely convenient for those that do not have access to a wireless environment | | Cons | Plastic construction feels a little fragile, but I have had no issue with it at all over the 9+ years that I have had it. | Externally powered by an included AC adaptor, so you will need to free up a spot on that surge protector for this unit |
| | What Switcher Do You Utilize? Share Your Thoughts & Suggestions with the RFG Community!! | Coming up next on the Accessory Snapshot: The Logitech Cordless Action Controller |
|
|
|
|
Database Search
|
Site Statistics
Total Games:
|
150208
|
Total Hardware:
|
11015
|
Total Scans:
|
184107
|
Total Screenshots:
|
83336
|
[More Stats] |
|
Our Friends
|
Updated Entries
(PS5)
(PS4)
(PS4)
(PS4)
(PS5)
(PS5)
(PS3)
(Gen) |
Updated Collections
|
New Forum Topics
|
New on the Blogs
|
Nielsen's Favorite Articles
|
|
|
|