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This game taught me far more than urban planning.
When I first played
Sim City, I wasn't much older than my first-born is now. I was an even more genre-blind gamer back then, playing anything I came across. The concept of a city-builder wasn't the most immediately appealing game concept to my pre-teen mind. Still, I'd already played through text-based adventures, CRPGs, dungeon-crawlers, and other complex time sinks, so it wasn't an intimidating idea. It was a video game and therefore by definition I'd give it a shot.
I will always remember it as the game that taught me a self-awareness of my addictive personality.
I played for hours on end. I literally dreamed about city blocks and the most efficient use of space. I brainstormed strategies at school with a few fellow nerds. Together with a friend, we discovered the superiority of railroads and how the only downside to not building roads was a constant "must build roads" ticker message. (It took many more years for me to understand the relationships between the political mind, world views, and game dynamics.) I strategically crashed planes on purpose to utilize the 3X3 grid stacking technique. I counted pixels. I lost a few months of my young life.
And I distinctly remember looking up one night from the computer monitor. I was setting up my current city build to run overnight at maximized profitability so that I could expand in the morning, and I realized that this whole process was not going to stop. I didn't want to stop. I had no incentive to stop. I had ideas for restarts and experiments and a practically limitless horizon of obsessive pursuits tied to this one game, a game that already effected my sleep schedule, my friendships, and my grades. In that brief moment of clarity I knew that it was now or never, and almost instinctively I turned the computer off and never loaded the game again. I was 12.
It took over 12 more years, but I recognized that potential again when I picked up
Risk for PS2. I had mostly switched to console games and I'd already had a network adaptor for
Final Fantasy XI. I've always enjoyed
Risk, and it dawned on me that I had access to unlimited opponents (I'd since run out of actual, human candidates still willing to play
Risk with me) now that I could play online. So I started it up on a Friday night, found some online challengers, and practically played straight through until Sunday. I recognized what was happening and turned it off, never to load again. It wasn't in reaction to having fun and dedicating a weekend to a game; it was realizing how, in those moments between matches, I couldn't find the stops, the natural barriers, the internal mechanisms that keep priorities and balance in check. In retrospect, it was quite the ironic blessing that I couldn't get into the MMO for which I bought the broadband adaptor, yet nearly became obsessed with a half-century old board game just because I could play online.
There have been others: I played the first DS
Meteos until I was trying to rearrange tile patterns on floors and furniture, surprised and admittedly disappointed when chunks didn't rocket off. I've had an admittedly overt fondness for
Halo Wars and played constantly with friends for years, to the point of setting it up on 360 LANS everywhere we'd go. I've learned how to live with my love for
Tetris.
All of this is what was running through my mind when, on a family road trip, my oldest son turned to me and said, "Dad, what type of games do you enjoy playing most?"
I raised my firstborn right, and his gaming history includes getting to 7-2 without warps on the original
Super Mario Bros, discovering
H.E.R.O. as his favorite Atari game, and holding his own on
Street Fighter II. He is a master at many versions of
Mario Kart and routinely romps online in
Smash Bros. Yet he is emblematic of a modern gamer; mobile and tablet games are a staple for him, and
Fortnight Battle Royal is his current obsession.
He has been clamoring for my Beloved and I to play
Fortnight with him, and we have several times. We don't get into it like he does, but it is an admittedly fun way to play together and we've all enjoyed it. One night we played a few promised matches and my son looked over at my screen. "Dad, aren't you going to customize anything?"
"I'm good," I say, and mean it. I've never changed the defaults. He looks at me like an eleven-year-old always looks at his aliens-from-another-planet parents, and we play. After a few matches we move to
Overwatch, another staple for my son and I. He was shocked to look over to my screen and realize I had several unopened loot boxes. For him, it was bizarre, unaccountable, nearly irresponsible. His expression to my shrugged shoulders was one of abject confusion tinged with unknowable horror. He didn't get it.
"Dad, you know you have them and you haven't opened them? WHAT?"
"Yep. Why, do you want to open them?"
"NO! I- well yeah, but why aren't you? They're yours!"
Another shrug. "They're not that big of a deal to me."
That crazy expression on his face again, as if his dad just transformed into a Lovecraftian abomination. While he loves the game, the loot boxes are the ultimate just-one-more-game carrot to keep playing. As is the case, of course, for many a gamer.
"Dad, how can you not care?"
My lecture voice kicks in. "It's like any trophy or achievement, bud. That's not why I play. I just play to have fun. Those aren't a factor for me. They're built in to keep people playing. And it's fine if you want to keep playing, as long as you can still quit when you should, and know when you should."
"Well, I play when you let me!" he retorts.
I smile, my dad brain in full gear. "When a game doesn't give you a boundary to stop, you have to make one and then respect it."
Fast forward to the car ride. "Dad, what type of games do you enjoy playing most?" My son asks, looking up from a paused match of
Smash Bros. I mentally pocket my obsessives list and think about a current, honest answer.
"My favorite type of game is cooperative PVE. Me and friends against an objective, usually against NPCs."
He looks genuinely confused. "Then why don't you want to get the main game of
Fortnight?" he asks, and it's a good question.
"Because, bud, I don't enjoy the freemium model in general, between the fact that most are purposefully very slow grinds, and because most of the time they don't end." I reference many of his favorites, like
Subway Surfers and several mobile games. "They don't end, by design, and if I get too much into it I have to set my own boundaries for when I'm done. Some games I have a tougher time with doing that than others, and I have to respect that. But I also don't usually enjoy an endless game nearly as much as one with a definite end point."
"But you like
Overwatch and
Killing Floor 2 and a bunch of games that don't really end!"
"Yep, but if you'll notice, I almost always play those together with friends, usually on a team. I'm always looking for a cooperative experience. You enjoy jumping into an online match and being competitive. We just enjoy different ways to play."
It's true. I have found, after countless hours of everything from
Unreal Tournament (another previous obsession) to various
Battlefield games, that my best personal boundary is to base my time with them around my favorite way to play anyway: cooperatively teaming up with people I know. I don't usually play them otherwise, as I'm just not nearly as competitive as my oldest son.
"And that's fine," I tell him. "I'm glad you enjoy games differently than me."
He turns to his mom. "What about you? What are your favorite games?"
She takes a different angle. "I mainly like RPGs and fighting games. I don't have much time to play, and those are the ones I like most. I play other types of games with you and dad, but usually if I pick one it is one of those types."
That's also true. Ever since I've known her, she's been busy. She has extremely limited free time, and if she's going to sink it into a deep distraction it is often an old-school RPG like
Grandia II or
Albert Odyssey, or even something newer like a
Pokemon or
Glory of Heracles. But for those quick bursts of gaming, she goes to 3D fighters like
Dead or Alive and
Soul Calibur. (We're mutually hopeful that the new
Soul Calibur will be enjoyed by us more than the last one). Lately she's gotten into
Happy Home Designer and
Style Savvy, which leads us back to the conversation.
"I never really thought about the fact that most freemium games don't really end," she says. "It makes sense, but I can see why that doesn't fit with your gaming. I'm actually playing a few games that don't really end right now."
"And that's just a different preference on gaming," I say. "I want to finish a game, I want to be a virtual tourist for awhile and then complete it so I can move on to a new horizon, to see a new world or experience what another game has to offer."
Really, that informs most of my gaming philosophy; I enjoy collecting strategy guides because they are like tourism guides for virtual places. Soundtracks are the music of a foreign land I once visited. I collect physical games so I can share experiences with others and revisit them myself anytime.
(By the way, we didn't wake up our middle child during the trip's conversation. His gaming is again quite different from the rest of us; sandbox and open world, creation and expression. The more boundaries and limitations a game has, the less likely he'll be interested. Unless it has pretty much anything to do with Nintendo properties, of which he studies and plays like a college professor researching for a dissertation.)
Reflecting on our respective gaming habits reveals more than preferences; there are some interesting windows into our souls there. I've never liked the phrase, "You are what you do," mainly because of all of the pull-ups and diapers I change. Many of us "do" i.e. work, not out of passion but out of necessity. Perhaps a better observation is "you are what you play," though of course that is also inaccurate, due to limited income, time, opportunity, etc. Yet there is some truth there; as it is often remarked, we don't know what shape we take until we're under pressure, or outside constraints reveal inward tendencies. Still, playing online shooters won't make one a sociopath, although you'd be given doubts if you listened to some chat streams.
Or perhaps a more important observation isn't so much what we play, or how different the preferences are, but instead how a developed medium can in fact envelop contrasting, even conflicting philosophies. Two books may argue competing points, yet the reader is at an advantage to read both. She may agree with one and disagree with another, even hate one and love the other, but there is value in having known more than one perspective. As I reflected upon this recent conversation, it is easy to marvel at the breadth of our interactive medium. I've been obsessive with some games, yet couldn't care less about digital accolades. I may not normally be competitive, but I'll play a score contest on the 2600 version of
SeaQuest with someone in the room any chance I get. My oldest son may prefer to be competitive, but he's often my medic support in FPS games because he likes to help (and he's really good at it!). He bounces between the simplicity of
Geometry Dash and staying up all night reading about high-level
Smash play mechanics. I don't think he's ever cared about a story in a game. My Beloved enjoys movies more than video games, and one of our favorite past-times is experiencing gaming narratives together. She is also one of the best 3D fighting game players I know, but can't get a win in on 2D fighters. All three of us take turns with each-other on the PS3 copy of
Under Defeat, the family's favorite shmup. Meanwhile, our middle kiddo is doing something in
Minecraft that I'm pretty sure can only be understood by Steven Hawking, Timothy Leary, or possibly the Mars Volta.
The different yet overlapping circles of interest of our household gaming habits aren't just modes of individual entertainment; they are tools of visibility into our respective character. In the modern climate of sharp divides, there are powerful methods to be alike and dissimilar while remaining at peace. Like any technology, the very things that separate can also unite.
We are approaching these things from different angles and with different interests, but we find plenty of common ground, and we respect that gaming is definitely big enough to encompass it all.
Sorry, were we still talking about video games?