RF Generation.  The Classic and Modern Gaming Databases.RF Generation.  The Classic and Modern Gaming Databases.

Posted on Oct 13th 2010 at 08:00:00 AM by (noiseredux)
Posted under Game Boy, Horror, Castlevania

[img width=300 height=300]http://imgur.com/bJ6Uo.jpg[/img]

If you love the Game Boy and you don't own Kid Dracula, then I feel like something might be wrong with you.

Kid Dracula is to Castlevania what Parodius is to Gradius (and Twinbee and Darius). It's an amazing platformer that's presented in fantastic Konami sound and vision, and incorporates not only Castlevania mythology, but also lots of fun horror-movie cliches. The game is an absolute blast and should certainly be far more recognized than it is.

[img width=200 height=200]http://imgur.com/BYhiF.jpg[/img] [img width=200 height=200]http://imgur.com/fH3Iv.jpg[/img] [img width=200 height=200]http://imgur.com/CbvmN.jpg[/img]

Much like in Castlevania. Kid Dracula will continually learn new secondary attacks to aid him no his quest. In fact, he even learns to turn into a bat! This is the sort of extra-mile Game Boy game that Konami is especially known for. And much like how half the fun of playing Parodius was spotting references to other shmups, I swear I shrieked in glee when I realized that one of the bosses that Kid Dracula all the sudden had to fight was a character that looked suspiciously like Jason Voorhees. This game is absolutely brilliant, and quite possibly the best Castlevnia game released on the Game Boy.


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Comments
 
Unfortunately, I think that the 'kiddie' presentation and art style convinced gamers that this was a game only for a younger audience, and that's a shame.  Much like how the Kirby games have an art design seemingly stylized for a five year old but have gameplay that's near universally fun for everyone, Kid Dracula 'hides' a great game for all ages. 

Even though the initial stage graphics are definitely paying homage to the Castlevania series, the game itself doesn't play much at all like it's 'parent' series, but more akin to a faster, looser projectile-based platformer with minigames, underwater levels, and the aforementioned Parodious style humor and references.  (Just try putting in the Konami code at the game's start and watch what happens!)

I completely agree, this game deserves much more attention (and a DS sequel.)


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