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If you grew up in the 80's, at some point your dreams were probably plagued by images of at least one of the super iconic kings of the slasher film. Though Freddy, Jason, Michael Myers, and even Leatherface were not totally absent from appearing on the home console, most of these games (if not all) were very poor representations of their movie license. Of course, this had a lot to do with early censorship issues, which prevented fantasy blood, gore, and other forms of more "adult" content. Thanks to ESRB ratings (established in 1994), parents can now be more aware of what their kids are playing, and on the flip side and much to the joy of many modern gamers, the amount of mature content has greatly increased in modern gaming. Prior to ESRB ratings, many licensed horror games were "forced" to keep their games behind the counter or dull down the content for younger gamers. One of the most notorious (as in notoriously bad) games to come out pre-ESRB was
Friday the 13th on the NES in 1989. Since then, no one has even attempted to make a more violent and mature video game based on this series.......that is, until NOW!
Check out more details, watch the project creators talk about the game, and
JOIN THE KICKSTARTER CAMPAIGN HERE!!!:
https://www.kickstarter.c...h-the-game?ref=nav_search**DISCLAIMER** - PICTURES AND VIDEOS BEYOND THIS BREAK MAY CONTAIN VIOLENCE, BLOOD AND GORE, AND ADULT MATERIAL THAT MAY NOT BE SUITABLE FOR ALL AUDIENCES. VIEWER DISCRETION IS ADVISED.Last Fall, game designers, Gun Media, announced that they were building a game called
Slasher Vol.1: Summer Camp, a summer camp survival horror in the vein of the Friday the 13th series. Soon after this announcement, they were contacted by Sean Cunningham, who directed and produced the
Friday the 13th and created the iconic cult slasher, Jason Vorhees. I know what you're thinking, "Uh oh...," but according to the designers, just the opposite happened; Cunningham was reaching out to them to propose being a part of this project and licensing the
Friday the 13th brand. Sweeeeeeeeeeeeeeet!!!! Since then,
Summer Camp has been retooled to include "our boy," Jason and the environments have been touched up to recreate the majesty that is Crystal Lake. Along with Mr. Cunningham, several others have joined in on the project, including: Kane Holder (who played Jason in films VII-X), noted special effects artist, Tom Savini, and legendary composer, Harry Manfredini, who scored the music for the original
Friday the 13th.
video for the original Summer Camp
The original gameplay concept of
Summer Camp is still in place. The game is an 8-player, online multi-player experience where up to seven people can play as camp counselors (choosing to work together or alone to survive) and one person plays as, you guessed it, the one, the only, Jason Vorhees. Just like in the films, camp counselors come in a variety of stereotypes: there's the jock, the "edgy" guy, and even the "girl next door" to name a few. Each counselor type is not only different in appearance, but they will have different strengths and abilities. As Jason, you make decisions regarding about setting up and performing each kill and you have a good number of abilities to terrify, harass, and brutally dispatch your opponents. The developers state that, "While Jason can be an immensely daunting, seemingly unstoppable force, he is able to be brought down with an ‘epic’ win condition." It's not going to be easy, but the developers have ensured pledgers that with a bit of "teamwork, and perhaps a bit of ingenuity," you will have the "tools and opportunities to realize the biggest win in horror gaming," taking down Jason Vorhees!
Other than what seems to be fantastic gameplay, the developers have described other features of the game, which I find particularly fascinating. The first is a "movie trailer" system, which takes the best moments (kills, etc.) from your actual event and edits them into a shareable trailer. There has talk of a fear system, which counselors have to mitigate to survive, several unlockables, most notably, various Jason models, and of course, DLC throughout the game's lifetime. There's also a rumor that one Tommy Jarvis may make an appearance and aid counselors within the game.
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Time to return to Crystal Lake....
As with most Kickstarters, there are backer rewards, and
Friday the 13th: The Game is no exception. With your pledge, you can not only get a copy of the game (in digital format or a physical copy for PC, XBox One, or PS4), but you can earn all sorts of cool, limited merchandise including artwork, in-game items, beta access, signed memorabilia, and even dinner with some horror icons and an invitation to the launch party (for those with deep pockets). The developers are also promising some great stretch goals, which to those unfamiliar, are additional perks giving to the backers or added into the game when certain monetary levels are reached. The stretch goals were recently announced in an update on 10/23/15 and include additional, iconic Jason kills, more skins, a documentary, new in-game weapons, and the return of Tommy Jarvis . There is even mention that a single-player mode may be created for playing as Jason or a counselor, if made possible through the funding of this project.
In my humble opinion, as a long-time gamer and as a child of the generation that watched the slasher genre rise in popularity, this is a game that CANNOT be missed. There are only
14 days left in this campaign (as of the posting date of this article), so please don't miss out on obtaining your copy of the game and perhaps some other goodies.
the trailer
Check out more details, watch the project creators talk about the game, and
JOIN THE KICKSTARTER CAMPAIGN HERE!!!:
https://www.kickstarter.c...h-the-game?ref=nav_search